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Added founder beliefs, updates to pantheon spreading (#4827)
* Added founder beliefs, minor changes to pantheons * Fixed the tests * Implemented recommended chances * Implemented requested changes
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@ -175,5 +175,37 @@
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"name": "Swords into Ploughshares",
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"type": "Follower",
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"uniques": ["[+15]% growth [in this city] when not at war"]
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}
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},
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///////////////////////////////////////// Founder beliefs //////////////////////////////////////////
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{
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"name": "Ceremonial Burial",
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"type": "Founder",
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"uniques": ["[+1 Happiness] for each global city following this religion"]
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},
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{
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"name": "Church Property",
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"type": "Founder",
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"uniques": ["[+2 Gold] for each global city following this religion"]
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},
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{
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"name": "Initiation Rites",
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"type": "Founder",
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"uniques": ["[+100 Gold] when a city adopts this religion for the first time (modified by game speed)"]
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},
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// Missing: Interfaith Dialogue (requires followers)
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{
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"name": "Papal Primacy",
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"type": "Founder",
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"uniques": ["Resting point for influence with City-States following this religion [+15]"]
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},
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// Missing: Peace Loving (requires followers)
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{
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"name": "Pilgrimage",
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"type": "Founder",
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"uniques": ["[+2 Faith] for each global city following this religion"]
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},
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// Missing: Tithe (requires followers)
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// Missing: World Churhc (requires followers)
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]
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@ -530,7 +530,11 @@ Our [name] took [tileDamage] tile damage =
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[civName] has adopted the [policyName] policy =
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An unknown civilization has adopted the [policyName] policy =
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Our influence with City-States has started dropping faster! =
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You gained [Stats] as your religion was spread to [cityName] =
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You gained [Stats] as your religion was spread to an unknown city =
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Your city [cityName] was converted to [religionName]! =
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# World Screen UI
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Working... =
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@ -1152,4 +1156,4 @@ in all cities with a garrison =
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Only available after [] turns =
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This Unit upgrades for free =
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[stats] when a city adopts this religion for the first time =
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