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Rework of the "Creates improvement on a specific tile" Unique (#6687)
* Make Citadel tile takeover a unique * CreatesOneImprovement unique overhaul step 1 * CreatesOneImprovement unique overhaul - increase highlights alpha * Fix missing translatables, again * CreatesOneImprovement unique overhaul - review suggestions Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -44,7 +44,6 @@ object Constants {
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const val unknownNationName = "???"
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const val fort = "Fort"
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const val citadel = "Citadel"
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const val futureTech = "Future Tech"
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// Easter egg name. Is to avoid conflicts when players name their own religions.
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