From 4bcf821879a4019334b7b71d03aae80200258fbb Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Fri, 30 Jul 2021 15:41:54 +0300 Subject: [PATCH] Resolved #4647 - influence-by-game-progress works as intended --- core/src/com/unciv/logic/civilization/CivilizationInfo.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/civilization/CivilizationInfo.kt b/core/src/com/unciv/logic/civilization/CivilizationInfo.kt index 8c8f29257a..76bf6f3394 100644 --- a/core/src/com/unciv/logic/civilization/CivilizationInfo.kt +++ b/core/src/com/unciv/logic/civilization/CivilizationInfo.kt @@ -740,7 +740,7 @@ class CivilizationInfo { // line 8681 and below var influenceGained = giftAmount.toFloat().pow(1.01f) / 9.8f val gameProgressApproximate = min(gameInfo.turns / (400f * gameInfo.gameParameters.gameSpeed.modifier), 1f) - influenceGained *= 1 - (2/3) * gameProgressApproximate + influenceGained *= 1 - (2/3f) * gameProgressApproximate influenceGained *= when (gameInfo.gameParameters.gameSpeed) { GameSpeed.Quick -> 1.25f GameSpeed.Standard -> 1f