diff --git a/android/assets/jsons/Civ V - Gods & Kings/Beliefs.json b/android/assets/jsons/Civ V - Gods & Kings/Beliefs.json deleted file mode 100644 index 22f4dd87d9..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Beliefs.json +++ /dev/null @@ -1,297 +0,0 @@ - -[ - { - "name": "Ancestor Worship", - "type": "Pantheon", - "uniques": ["[+1 Culture] from every [Shrine]"] - }, - { - "name": "Dance of the Aurora", - "type": "Pantheon", - "uniques": ["[+1 Faith] from [Tundra] tiles without [Forest] [in this city]"] - }, - { - "name": "Desert Folklore", - "type": "Pantheon", - "uniques": ["[+1 Faith] from every [Desert]"] - }, - { - "name": "Faith Healers", - "type": "Pantheon", - "uniques": ["[All] Units adjacent to this city heal [+30] HP per turn when healing"] - // This should be worded better - }, - { - "name": "Fertility Rites", - "type": "Pantheon", - "uniques": ["[+10]% growth [in this city]"] - // Preferably I would not have a cityFilter here, but doing so requires no additional implementation - }, - { - "name": "God of Craftsman", - "type": "Pantheon", - "uniques": ["[+1 Production] in cities with [3] or more population"] - }, - { - "name": "God of the Open Sky", - "type": "Pantheon", - "uniques": ["[+1 Culture] from every [Pasture]"] - }, - { - "name": "God of the Sea", - "type": "Pantheon", - "uniques": ["[+1 Production] from every [Fishing Boats]"] - }, - { - "name": "God of War", - "type": "Pantheon", - "uniques": ["Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"] - }, - { - "name": "Goddess of Festivals", - "type": "Pantheon", - "uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Incense]"] - }, - { - "name": "Goddess of Love", - "type": "Pantheon", - "uniques": ["[+1 Happiness] in cities with [6] or more population"] - }, - { - "name": "Goddess of Protection", - "type": "Pantheon", - "uniques": ["[+30]% attacking Strength for cities"] - }, - { - "name": "Goddess of the Hunt", - "type": "Pantheon", - "uniques": ["[+1 Food] from every [Camp]"] - }, - { - "name": "Messenger of the Gods", - "type": "Pantheon", - "uniques": ["[+2 Science] from each Trade Route"] - }, - { - "name": "Monument to the Gods", - "type": "Pantheon", - "uniques": ["+[15]% Production when constructing [Wonders]"] - // ToDo: Should only be ancient/classical era wonders, but implementing that is another can of worms - // For that we really should need an era.matchesFilter() AND support for multiple values in - // construction.matchesFilter(), so we could write something like: - //"uniques": ["[+15]% Production when constructing [{Ancient Era} {Wonders}]", - // "[+15]% Production when constructing [{Classical Era} {Wonders}]"] - // For now this feels like overkill, but I'll leave this here for the future - - // Alternatively, we could approximate this with "[+15]% Production when constructing [Wonders] " - }, - { - "name": "One with Nature", - "type": "Pantheon", - "uniques": ["[+4 Faith] from every [Natural Wonder]"] - }, - { - "name": "Oral Tradition", - "type": "Pantheon", - "uniques": ["[+1 Culture] from every [Plantation]"] - }, - { - "name": "Religious Idols", - "type": "Pantheon", - "uniques": ["[+1 Culture, +1 Faith] from every [Gold Ore]", "[+1 Culture, +1 Faith] from every [Silver]"] - }, - { - "name": "Religious Settlements", - "type": "Pantheon", - "uniques": ["[-15]% cost of natural border growth"] - }, - { - "name": "Sacred Path", - "type": "Pantheon", - "uniques": ["[+1 Culture] from every [Jungle]"] - }, - { - "name": "Sacred Waters", - "type": "Pantheon", - "uniques": ["[+1 Happiness] in cities on [River] tiles"] - }, - { - "name": "Stone Circles", - "type": "Pantheon", - "uniques": ["[+2 Faith] from every [Quarry]"] - }, -///////////////////////////////////////// Follower beliefs ///////////////////////////////////////// - { - "name": "Asceticism", - "type": "Follower", - "uniques": ["[+1 Happiness] from every [Shrine] in cities where this religion has at least [3] followers"] - }, - { - "name": "Cathedrals", - "type": "Follower", - "uniques": ["May buy [Cathedral] buildings for [200] [Faith] [in cities following this religion]"] - }, - { - "name": "Choral Music", - "type": "Follower", - "uniques": ["[+2 Culture] from every [Temple] in cities where this religion has at least [5] followers"] - }, - { - "name": "Divine inspiration", - "type": "Follower", - "uniques": ["[+2 Faith] from every Wonder"] - }, - { - "name": "Feed the World", - "type": "Follower", - "uniques": ["[+1 Food] from every [Shrine]", "[+1 Food] from every [Temple]"] - }, - { - "name": "Guruship", - "type": "Follower", - "uniques": ["[+2 Production] "] - }, - // ToDo: Holy Warriors (I have to look up the faith costs for these sometime) - { - "name": "Liturgical Drama", - "type": "Follower", - "uniques": ["[+1 Faith] from every [Amphitheatre] in cities where this religion has at least [3] followers"] - }, - { - "name": "Monasteries", - "type": "Follower", - "uniques": ["May buy [Monastery] buildings for [200] [Faith] [in cities following this religion]"] - }, - { - "name": "Mosques", - "type": "Follower", - "uniques": ["May buy [Mosque] buildings for [200] [Faith] [in cities following this religion]"] - }, - { - "name": "Pagodas", - "type": "Follower", - "uniques": ["May buy [Pagoda] buildings for [200] [Faith] [in cities following this religion]"] - }, - { - "name": "Peace Gardens", - "type": "Follower", - "uniques": ["[+2 Happiness] from every [Garden]"] - }, - { - "name": "Religious Art", - "type": "Follower", - "uniques": ["[+8 Culture] from every [Hermitage]"] - }, - { - "name": "Religious Center", - "type": "Follower", - "uniques": ["[+2 Happiness] from every [Temple] in cities where this religion has at least [5] followers"] - }, - { - "name": "Religious Community", - "type": "Follower", - "uniques": ["[+1]% [Production] from every follower, up to [15]%"] - }, - { - "name": "Swords into Ploughshares", - "type": "Follower", - "uniques": ["[+15]% growth [in this city] "] - }, -///////////////////////////////////////// Founder beliefs ////////////////////////////////////////// - - { - "name": "Ceremonial Burial", - "type": "Founder", - "uniques": ["[+1 Happiness] for each global city following this religion"] - }, - { - "name": "Church Property", - "type": "Founder", - "uniques": ["[+2 Gold] for each global city following this religion"] - }, - { - "name": "Initiation Rites", - "type": "Founder", - "uniques": ["[+100 Gold] when a city adopts this religion for the first time (modified by game speed)"] - }, - { - "name": "Interfaith Dialogue", - "type": "Founder", - "uniques": ["When spreading religion to a city, gain [10] times the amount of followers of other religions as [Science]"] - } - { - "name": "Papal Primacy", - "type": "Founder", - "uniques": ["Resting point for influence with City-States following this religion [+15]"] - }, - { - "name": "Peace Loving", - "type": "Founder", - "uniques": ["[+1 Happiness] for every [5] global followers [in non-enemy foreign cities]"] - }, - { - "name": "Pilgrimage", - "type": "Founder", - "uniques": ["[+2 Faith] for each global city following this religion"] - }, - { - "name": "Tithe", - "type": "Founder", - "uniques": ["[+1 Gold] for every [4] global followers [in all cities]"] - }, - { - "name": "World Church", - "type": "Founder", - "uniques": ["[+1 Culture] for every [5] global followers [in foreign cities]"] - }, - - ////////////////////////////////////// Enhancer beliefs /////////////////////////////////////// - - { - "name": "Defender of the Faith", - "type": "Enhancer", - "uniques": ["[+20]% Strength "] - // ToDo: Should only be friendly territory of cities that follow this religion - }, - { - "name": "Holy Order", - "type": "Enhancer", - "uniques": ["[Faith] cost of purchasing [Missionary] units [-30]%", "[Faith] cost of purchasing [Inquisitor] units [-30]%"] - }, - { - "name": "Itinerant Preachers", - "type": "Enhancer", - "uniques": ["Religion naturally spreads to cities [+3] tiles away"] - }, - { - "name": "Just War", - "type": "Enhancer", - "uniques": ["[+20]% Strength "] - // ToDo: Should only be enemy territory of cities that follow this religion - }, - { - "name": "Messiah", - "type": "Enhancer", - "uniques": ["[+25]% Spread Religion Strength ", "[-25]% Faith cost of generating Great Prophet equivalents", "[Faith] cost for [Great Prophet] units [-25]%"] - }, - { - "name": "Missionary Zeal", - "type": "Enhancer", - "uniques": ["[+25]% Spread Religion Strength "] - }, - { - "name": "Religious Texts", - "type": "Enhancer", - "uniques": ["[+34]% Natural religion spread [in all cities]", "[+34]% Natural religion spread [in all cities] with [Printing Press]"] - }, - { - "name": "Religious Unity", - "type": "Enhancer", - "uniques": ["[+100]% Natural religion spread to [in City-State cities]"] - }, - { - "name": "Reliquary", - "type": "Enhancer", - "uniques": ["[+50 Faith] whenever a Great Person is expended"] - } -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Buildings.json b/android/assets/jsons/Civ V - Gods & Kings/Buildings.json deleted file mode 100644 index c15edbd34b..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Buildings.json +++ /dev/null @@ -1,1203 +0,0 @@ -[ - // Ancient Era - - // Always available - { - "name": "Palace", - "isNationalWonder": true, - "production": 3, - "science": 3, - "gold": 3, - "culture": 1, - "cityStrength": 2, - "cost": 1, - "uniques": ["Indicates the capital city"] - }, - { - "name": "Monument", - "culture": 2, - "cost": 40, - "hurryCostModifier": 40, - "maintenance": 1, - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "Stele", - "replaces": "Monument", - "uniqueTo": "Ethiopia", - "culture": 2, - "faith": 2, - "cost": 40, - "hurryCostModifier": 40, - "maintenance": 1, - "uniques": ["Destroyed when the city is captured"] //"Hidden when religion is disabled" - }, - // Column 1 - { - "name": "Granary", - "food": 2, - "maintenance": 1, - "hurryCostModifier": 25, - "uniques": ["[+1 Food] from [Deer] tiles [in this city]", - "[+1 Food] from [Bananas] tiles [in this city]", - "[+1 Food] from [Wheat] tiles [in this city]"], - "requiredTech": "Pottery" - }, - { - "name": "Shrine", - "faith": 1, - "cost": 40, - "maintenance": 1, - "requiredTech": "Pottery", - "uniques": ["Hidden when religion is disabled"] - }, - { - "name": "Pyramid", - "replaces": "Shrine", - "uniqueTo": "The Maya", - "faith": 2, - "science": 2, - "cost": 40, - "maintenance": 1, - "requiredTech": "Pottery", - "uniques": ["Hidden when religion is disabled"] - }, - { - "name": "Temple of Artemis", - "culture": 1, - "isWonder": true, - "greatPersonPoints": {"Great Engineer": 1}, - "uniques": ["+[10]% [Food] [in all cities]", "+[15]% Production when constructing [Ranged] units [in all cities]"], - "requiredTech": "Archery", - "quote": "'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson" - }, - // Column 2 - { - "name": "Stone Works", - "happiness": 1, - "production": 1, - "requiredNearbyImprovedResources": ["Marble", "Stone"], - "maintenance": 1, - "hurryCostModifier": 0, - "uniques": ["Must not be on [Plains]", - "[+1 Production] from [Stone] tiles [in this city]", - "[+1 Production] from [Marble] tiles [in this city]"], - "requiredTech": "Calendar" - }, - { - "name": "Stonehenge", - "faith": 5, - "isWonder": true, - "greatPersonPoints": {"Great Engineer": 1}, - "requiredTech": "Calendar", - "quote": "'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle" - }, - { - "name": "Library", - "hurryCostModifier": 25, - "maintenance": 1, - "uniques": ["[+1 Science] per [2] population [in this city]"], - "requiredTech": "Writing" - }, - { - "name": "Paper Maker", - "replaces": "Library", - "uniqueTo": "China", - "hurryCostModifier": 25, - "gold": 2, - "uniques": ["[+1 Science] per [2] population [in this city]"], - "requiredTech": "Writing" - }, - { - "name": "The Great Library", - "science": 3, - "culture": 1, - "greatPersonPoints": {"Great Scientist": 1}, - "isWonder": true, - "requiredTech": "Writing", - "uniques": ["Free Technology", "Gain a free [Library] [in this city]"], - "quote": "'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon" - }, - { - "name": "Circus", - "requiredNearbyImprovedResources": ["Ivory","Horses"], - "happiness": 2, - "hurryCostModifier": 25, - "requiredTech": "Trapping" - }, - { - "name": "Water Mill", - "maintenance": 2, - "food": 2, - "production": 1, - "hurryCostModifier": 25, - "uniques": ["Must be on [River]"], - "requiredTech": "The Wheel" - }, - { - "name": "Floating Gardens", - "replaces": "Water Mill", - "uniqueTo": "Aztecs", - "food": 2, - "production": 1, - "uniques": ["[+2 Food] from [Lakes] tiles [in this city]", "Must be next to [Fresh water]"], - "hurryCostModifier": 25, - "maintenance": 1, - "percentStatBonus": {"food": 15}, - "requiredTech": "The Wheel" - }, - { - "name": "Walls", - "cityStrength": 5, - "cityHealth": 50, - "hurryCostModifier": 25, - "requiredTech": "Masonry", - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "Walls of Babylon", - "replaces": "Walls", - "cost": 65, - "uniqueTo": "Babylon", - "cityStrength": 6, - "cityHealth": 100, - "hurryCostModifier": 25, - "requiredTech": "Masonry", - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "The Pyramids", - "culture": 1, - "greatPersonPoints": {"Great Engineer": 1}, - "isWonder": true, - "uniques": ["[-25]% tile improvement construction time","[2] free [Worker] units appear"], - "requiredTech": "Masonry", - "quote": "'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge" - }, - { - "name": "Mausoleum of Halicarnassus", - "culture": 1, - "greatPersonPoints": {"Great Merchant": 1}, - "isWonder": true, - "uniques": ["Provides a sum of gold each time you spend a Great Person", - "[+2 Gold] from [Marble] tiles [in this city]", "[+2 Gold] from [Stone] tiles [in this city]"], - "requiredTech": "Masonry", - "quote": "'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles" - }, - { - "name": "Barracks", - "hurryCostModifier": 25, - "maintenance": 1, - "uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"], - "requiredTech": "Bronze Working" - }, - { - "name": "Krepost", - "replaces": "Barracks", - "uniqueTo": "Russia", - "hurryCostModifier": 25, - "maintenance": 1, - "uniques": ["-[25]% Culture cost of acquiring tiles [in this city]","-[25]% Gold cost of acquiring tiles [in this city]", - "New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"], - "requiredTech": "Bronze Working" - }, - { - "name": "Statue of Zeus", - "culture": 1, - "isWonder": true, - "uniques": ["[+15]% Strength "], - "requiredTech": "Bronze Working", - "quote": "'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad" - // "Requires [Honor]" in BNW - }, - - // Classical Era - - // Column 3 - { - "name": "Lighthouse", - "cost": 75, - "hurryCostModifier": 25, - "maintenance": 1, - "uniques": ["Must be next to [Coast]", "[+1 Food] from [Ocean] tiles [in this city]", - "[+1 Food] from [Coast] tiles [in this city]", "[+1 Food] from [Fish] tiles [in this city]" ], - "requiredTech": "Optics" - }, - { - "name": "The Great Lighthouse", - "cost": 185, - "culture": 1, - "greatPersonPoints": {"Great Merchant": 1}, - "isWonder": true, - "uniques": ["Must be next to [Coast]", "[+1] Movement ", - "[+1] Sight ", "Gain a free [Lighthouse] [in this city]"], - "requiredTech": "Optics", - "quote": "'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24" - }, - { - "name": "Stable", - "maintenance": 1, - "requiredNearbyImprovedResources": ["Horses","Sheep","Cattle"], - "hurryCostModifier": 25, - "uniques": ["+[15]% Production when constructing [Mounted] units [in this city]", - "[+1 Production] from [Cattle] tiles [in this city]", - "[+1 Production] from [Horses] tiles [in this city]", - "[+1 Production] from [Sheep] tiles [in this city]"], - "requiredTech": "Horseback Riding" - }, - { - "name": "Circus Maximus", - "cost": 125, - "happiness": 5, - "culture": 1, - "isNationalWonder": true, - "uniques": ["Requires a [Colosseum] in all cities", "Cost increases by [30] per owned city"], - "requiredTech": "Horseback Riding" - }, - { - "name": "Courthouse", - "maintenance": 4, - "hurryCostModifier": 50, - "uniques": ["Remove extra unhappiness from annexed cities", - "Can only be built [in annexed cities]"], - "requiredTech": "Mathematics" - }, - { - "name": "Hanging Gardens", - "greatPersonPoints": {"Great Artist": 1}, - "food": 6, - "culture": 1, - "isWonder": true, - "requiredTech": "Mathematics", - "uniques": ["Gain a free [Garden] [in this city]"], - "quote": "'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore" - }, - { - "name": "Colosseum", - "maintenance": 1, - "happiness": 2, - "hurryCostModifier": 25, - "requiredTech": "Construction" - }, - { - "name": "Terracotta Army", - "culture": 6, - "isWonder": true, - "greatPersonPoints": {"Great Artist": 1}, - "requiredTech": "Construction", - "quote": "'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu" - }, - // Column 4 - { - "name": "Temple", - "faith": 2, - "requiredBuilding": "Shrine", - "maintenance": 2, - "hurryCostModifier": 25, - "requiredTech": "Philosophy", - "uniques": ["Hidden when religion is disabled", "Destroyed when the city is captured"] - }, - { - "name": "Burial Tomb", - "replaces": "Temple", - "uniqueTo": "Egypt", - "maintenance": 0, - "uniques": ["Doubles Gold given to enemy if city is captured"], - "faith": 2, - "happiness": 2, - "requiredBuilding": "Shrine", - "hurryCostModifier": 25, - "requiredTech": "Philosophy" - }, - { - "name": "Mud Pyramid Mosque", - "replaces": "Temple", - "uniqueTo": "Songhai", - "maintenance": 0, - "hurryCostModifier": 25, - "culture": 2, - "faith": 2, - "requiredBuilding": "Shrine", - "requiredTech": "Philosophy" - }, - { - "name": "National College", - "cost": 125, - "science": 3, - "culture": 1, - "isNationalWonder": true, - "percentStatBonus": {"science": 50}, - "uniques": ["Requires a [Library] in all cities", "Cost increases by [30] per owned city"], - "requiredTech": "Philosophy" - }, - { - "name": "The Oracle", - "culture": 3, - "greatPersonPoints": {"Great Scientist": 1}, - "isWonder": true, - "uniques": ["Free Social Policy"], - "requiredTech": "Philosophy", - "quote": "'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates" - }, - { - "name": "Amphitheater", - "culture": 3, - "specialistSlots": {"Artist": 1}, - "requiredBuilding": "Monument", - "maintenance": 2, - "hurryCostModifier": 25, - "uniques": ["Destroyed when the city is captured"], - "requiredTech": "Drama and Poetry" - }, - { - "name": "National Epic", - "cost": 125, - "culture": 1, - "isNationalWonder": true, - "uniques": ["Requires a [Monument] in all cities", "[+25]% great person generation [in this city]", "Cost increases by [30] per owned city"], - "requiredTech": "Drama and Poetry" - }, - { - "name": "Market", - "gold": 2, - "specialistSlots": {"Merchant": 1}, - "hurryCostModifier": 25, - "percentStatBonus": {"gold": 25}, - "requiredTech": "Currency" - }, - { - "name": "Bazaar", - "replaces": "Market", - "uniqueTo": "Arabia", - "gold": 2, - "specialistSlots": {"Merchant": 1}, - "hurryCostModifier": 25, - "percentStatBonus": {"gold": 25}, - "uniques": ["Provides 1 extra copy of each improved luxury resource near this City", - "[+2 Gold] from [Oil] tiles [in this city]", "[+2 Gold] from [Oasis] tiles [in this city]"], - "requiredTech": "Currency" - }, - { - "name": "Mint", - "maintenance": 0, - "requiredNearbyImprovedResources": ["Gold Ore", "Silver"], - "hurryCostModifier": 25, - "uniques": ["[+2 Gold] from [Gold Ore] tiles [in this city]", "[+2 Gold] from [Silver] tiles [in this city]"], - "requiredTech": "Currency" - }, - { // Flood plains are not supposed to be affected by this wonder. Add stats to all desert tiles and then add negative stats to flood plains to undo the effect on them for now - "name": "Petra", - "culture": 1, - "isWonder": true, - "greatPersonPoints": {"Great Engineer": 1}, - "uniques": ["Must be next to [Desert]", "[+1 Food, +1 Production, +1 Gold] from [Desert] tiles without [Flood plains] [in this city]", "Gain a free [Amphitheater] [in this city]", "[+6 Culture] once [Archaeology] is discovered"], - "requiredTech": "Currency", - "quote": "'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones" - }, - { - "name": "Aqueduct", - "maintenance": 1, - "hurryCostModifier": 0, - "uniques": ["[40]% of food is carried over [in this city] after population increases"], - "requiredTech": "Engineering" - }, - { - "name": "Great Wall", - "culture": 3, - "greatPersonPoints": {"Great Engineer": 1}, - "isWonder": true, - "uniques": ["Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite)", - "Gain a free [Walls] [in this city]"], - "requiredTech": "Engineering", - "quote": "'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu" - }, - { - "name": "Heroic Epic", - "cost": 125, - "culture": 1, - "isNationalWonder": true, - "uniques": ["Requires a [Barracks] in all cities", "All newly-trained [non-air] units [in this city] receive the [Morale] promotion", - "Cost increases by [30] per owned city"], - "requiredTech": "Iron Working" - }, - { - "name": "Colossus", - "cost": 185, - "culture": 1, - "gold": 5, - "greatPersonPoints": {"Great Merchant": 1}, - "isWonder": true, - "uniques": ["Must be next to [Coast]", "[+1 Gold] from [Water] tiles [in this city]"], - "requiredTech": "Iron Working", - "quote": "'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar" - }, - - // Medieval Era - - // Column 5 - { - "name": "Garden", - "uniques": ["[+25]% great person generation [in this city]", "Must be next to [Fresh water]"], - "hurryCostModifier": 25, - "maintenance": 1, - "requiredTech": "Theology" - }, - { - "name": "Hagia Sophia", - "faith": 3, - "isWonder": true, - "uniques": ["Gain a free [Temple] [in this city]", "Free [Great Prophet] appears"], - "requiredTech": "Theology", - "quote": "'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis" - }, - { - "name": "Great Mosque of Djenne", - "culture": 1, - "faith": 3, - "greatPersonPoints": {"Great Engineer": 1}, - "isWonder": true, - "uniques": ["Gain a free [Mosque] [in this city]", "Hidden when religion is disabled", - "[Missionary] units built [in this city] can [Spread Religion] [1] extra times", "[Great Prophet] units built [in this city] can [Spread Religion] [1] extra times"], - "requiredTech": "Theology", - "quote": "'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers" - }, - { - "name": "Grand Temple", - "cost": 125, - "culture": 1, - "faith": 8, - "uniques": ["Requires a [Temple] in all cities", "Cost increases by [30] per owned city", - "[+100]% Natural religion spread [in this city]", "Hidden when religion is disabled", "Can only be built [in holy cities]"], - "requiredTech": "Theology", - "isNationalWonder": true - }, - { - "name": "Chichen Itza", - "culture": 1, - "happiness": 4, - "greatPersonPoints": {"Great Engineer": 1}, - "isWonder": true, - "uniques": ["Golden Age length increased by [50]%"], - "requiredTech": "Civil Service", - "quote": "'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam" - }, - { - "name": "National Treasury", - "cost": 125, - "gold": 8, - "culture": 1, - "isNationalWonder": true, - "uniques": ["Requires a [Market] in all cities", "Cost increases by [30] per owned city"], - "requiredTech": "Guilds" - }, - { - "name": "Machu Picchu", - "gold": 5, - "greatPersonPoints": {"Great Merchant": 1}, - "culture": 1, - "isWonder": true, - "uniques": ["Gold from all trade routes +25%","Must have an owned [Mountain] within [2] tiles"], - "requiredTech": "Guilds", - "quote": "'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham" - }, - { - "name": "Workshop", - "maintenance": 2, - "production": 2, - "specialistSlots": {"Engineer": 1}, - "hurryCostModifier": 25, - "percentStatBonus": {"production": 10}, - "requiredTech": "Metal Casting" - }, - { - "name": "Longhouse", - "replaces": "Workshop", - "uniqueTo": "Iroquois", - "cost": 100, - "maintenance": 2, - "production": 2, - "specialistSlots": {"Engineer": 1}, - "hurryCostModifier": 25, - "uniques": ["[+1 Production] from [Forest] tiles [in this city]"], - "requiredTech": "Metal Casting" - }, - { - "name": "Forge", - "maintenance": 1, - "hurryCostModifier": 25, - "requiredNearbyImprovedResources": ["Iron"], - "requiredTech": "Metal Casting", - // If spaceship parts are changed into units, the spaceship part unique should be changed to - // "+[15]% Production when constructing [Spaceship part] units [in this city]" - "uniques": ["+[15]% Production when constructing [Spaceship part] [in this city]", - "+[15]% Production when constructing [Land] units [in this city]", - "[+1 Production] from [Iron] tiles [in this city]"] - }, - // Column 6 - { - "name": "Harbor", - "cost": 120, - "maintenance": 2, - "hurryCostModifier": 25, - "uniques": ["[+1 Production] from [Water resource] tiles [in this city]", - "Connects trade routes over water","Must be next to [Coast]"], - "requiredTech": "Compass" - }, - { - "name": "University", - "maintenance": 2, - "hurryCostModifier": 15, - "percentStatBonus": {"science": 33}, - "specialistSlots": {"Scientist": 2}, - "requiredBuilding": "Library", - "uniques": ["[+2 Science] from [Jungle] tiles [in this city]"], - "requiredTech": "Education" - }, - { - "name": "Wat", - "replaces": "University", - "uniqueTo": "Siam", - "maintenance": 2, - "hurryCostModifier": 15, - "percentStatBonus": {"science": 33}, - "specialistSlots": {"Scientist": 2}, - "culture": 3, - "requiredBuilding": "Library", - "uniques": ["[+2 Science] from [Jungle] tiles [in this city]"], - "requiredTech": "Education" - }, - { - "name": "Oxford University", - "cost": 125, - "science": 3, - "culture": 1, - "isNationalWonder": true, - "uniques": ["Requires a [University] in all cities", "Free Technology", "Cost increases by [30] per owned city"], - "requiredTech": "Education" - }, - { - "name": "Angkor Wat", - "culture": 1, - "greatPersonPoints": {"Great Engineer": 1}, - "isWonder": true, - "uniques": ["-[25]% Culture cost of acquiring tiles [in all cities]","-[25]% Gold cost of acquiring tiles [in all cities]"], - "requiredTech": "Education", - "quote": "'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena" - }, - { - "name": "Castle", - "cityStrength": 7, - "cityHealth": 25, - "hurryCostModifier": 25, - "requiredBuilding": "Walls", - "requiredTech": "Chivalry", - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "Mughal Fort", - "cost": 150, - "replaces": "Castle", - "uniqueTo": "India", - "cityStrength": 7, - "cityHealth": 25, - "culture": 2, - "hurryCostModifier": 25, - "requiredBuilding": "Walls", - "uniques": ["[+1 Gold] once [Flight] is discovered", "Destroyed when the city is captured"], - "requiredTech": "Chivalry" - }, - { - "name": "Alhambra", - "culture": 1, - "greatPersonPoints": {"Great Artist": 1}, - "isWonder": true, - "percentStatBonus": {"culture": 20}, - "uniques": ["All newly-trained [relevant] units [in this city] receive the [Drill I] promotion", - "Gain a free [Castle] [in this city]"], - "requiredTech": "Chivalry", - "quote": "'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison" - }, - { - "name": "Ironworks", - "cost": 125, - "production": 8, - "culture": 1, - "isNationalWonder": true, - "uniques": ["Requires a [Workshop] in all cities", "Cost increases by [30] per owned city"], - "requiredTech": "Machinery" - }, - { - "name": "Notre Dame", - "faith": 4, - "happiness": 10, - "greatPersonPoints": {"Great Merchant": 1}, - "isWonder": true, - "requiredTech": "Physics", - "quote": "'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo" - }, - { - "name": "Armory", - "hurryCostModifier": 25, - "maintenance": 1, - "requiredBuilding": "Barracks", - "uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"], - "requiredTech": "Steel" - }, - - // Renaissance Era - - // Column 7 - { - "name": "Observatory", - "maintenance": 0, - "hurryCostModifier": 15, - "percentStatBonus": {"science": 50}, - "requiredBuilding": "Library", - "uniques": ["Must be next to [Mountain]"], - "requiredTech": "Astronomy" - }, - { - "name": "Opera House", - "culture": 4, - "specialistSlots": {"Artist": 1}, - "hurryCostModifier": 10, - "requiredBuilding": "Amphitheater", - "maintenance": 2, - "requiredTech": "Acoustics", - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "Ceilidh Hall", - "replaces": "Opera House", - "uniqueTo": "Celts", - "culture": 4, - "happiness": 3, - "specialistSlots": {"Artist": 1}, - "hurryCostModifier": 10, - "requiredBuilding": "Amphitheater", - "maintenance": 2, - "requiredTech": "Acoustics", - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "Sistine Chapel", - "culture": 1, - "isWonder": true, - "greatPersonPoints": {"Great Artist": 2}, - "uniques": ["+[25]% [Culture] [in all cities]"], - "requiredTech": "Acoustics", - "quote": "'I live and love in God's peculiar light.' - Michelangelo Buonarroti" - }, - { - "name": "Bank", - "gold": 2, - "specialistSlots": {"Merchant": 1}, - "hurryCostModifier": 15, - "percentStatBonus": {"gold": 25}, - "requiredBuilding": "Market", - "requiredTech": "Banking" - }, - { - "name": "Satrap's Court", - "replaces": "Bank", - "uniqueTo": "Persia", - "gold": 2, - "specialistSlots": {"Merchant": 1}, - "happiness": 2, - "hurryCostModifier": 15, - "percentStatBonus": {"gold": 25}, - "requiredBuilding": "Market", - "requiredTech": "Banking" - }, - { - "name": "Hanse", - "replaces": "Bank", - "uniqueTo": "Germany", - "gold": 2, - "specialistSlots": {"Merchant": 1}, - "hurryCostModifier": 15, - "percentStatBonus": {"gold": 25}, - "uniques": ["+5% Production for every Trade Route with a City-State in the empire"], - "requiredBuilding": "Market", - "requiredTech": "Banking" - // will be introduced in BNW expansion pack - }, - { - "name": "Forbidden Palace", - "culture": 1, - "isWonder": true, - "greatPersonPoints": {"Great Artist": 1}, - "uniques": ["[-10]% unhappiness from population [in all cities]"], - "requiredTech": "Banking", - "quote": "'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock" - }, - { - "name": "Theatre", - "happiness": 3, - "hurryCostModifier": 10, - "maintenance": 2, - "requiredBuilding": "Colosseum", - "requiredTech": "Printing Press" - }, - { - "name": "Leaning Tower of Pisa", - "culture": 1, - "isWonder": true, - "greatPersonPoints": {"Great Artist": 1}, - "uniques": ["[+25]% great person generation [in all cities]", "Free Great Person"], - "requiredTech": "Printing Press", - "quote": "'Don't clap too hard - it's a very old building.' - John Osbourne" - }, - { - "name": "Himeji Castle", - "culture": 3, - "isWonder": true, - "greatPersonPoints": {"Great Engineer": 2}, - "uniques": ["[+15]% Strength ", - "Gain a free [Castle] [in this city]"], - "requiredTech": "Gunpowder", - "quote": "'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo" - }, - // Column 8 - { - "name": "Seaport", - "hurryCostModifier": 25, - "maintenance": 3, - "requiredBuilding": "Harbor", - "uniques": ["[+1 Production, +1 Gold] from [Water resource] tiles [in this city]", - "Must be next to [Coast]", "+[15]% Production when constructing [Water] units [in this city]"], - "requiredTech": "Navigation" - }, - { - "name": "Hermitage", - "cost": 125, - "percentStatBonus": {"culture": 50}, - "culture": 5, - "isNationalWonder": true, - "uniques": ["Requires a [Opera House] in all cities", "Cost increases by [30] per owned city"], - "requiredTech": "Architecture" - }, - { - "name": "Taj Mahal", - "culture": 1, - "happiness": 4, - "greatPersonPoints": {"Great Artist": 2}, - "isWonder": true, - "uniques": ["Empire enters golden age"], - "requiredTech": "Architecture", - "quote": "'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore" - }, - { - "name": "Porcelain Tower", - "culture": 1, - "greatPersonPoints": {"Great Scientist": 2}, - "isWonder": true, - "uniques": ["Free [Great Scientist] appears","Science gained from research agreements [+50]%"], - "requiredTech": "Architecture", - "quote": "'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell" - }, - { - "name": "Windmill", - "production": 2, - "specialistSlots": {"Engineer": 1}, - "hurryCostModifier": 25, - "maintenance": 2, - "uniques": ["Must not be on [Hill]", "+[10]% Production when constructing [Buildings] [in this city]"], - "requiredTech": "Economics" - }, - { - "name": "Coffee House", - "replaces": "Windmill", - "uniqueTo": "Austria", - "production": 2, - "percentStatBonus": {"production": 10}, - "specialistSlots": {"Engineer": 1}, - "hurryCostModifier": 25, - "maintenance": 2, - "uniques": ["[+25]% great person generation [in this city]"], - "requiredTech": "Economics" - }, - { - "name": "Arsenal", - "cost": 300, - "cityStrength": 9, - "cityHealth": 25, - "hurryCostModifier": 25, - "requiredBuilding": "Castle", - "requiredTech": "Metallurgy" - }, - { - "name": "Kremlin", - "culture": 3, - "cityStrength": 12, - "isWonder": true, - "uniques": ["Defensive buildings in all cities are 25% more effective"], - "requiredTech": "Metallurgy", - "quote": "'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed" - }, - - // Industrial Era - - // Column 9 - { - "name": "Museum", - "culture": 5, - "specialistSlots": {"Artist": 2}, - "requiredBuilding": "Opera House", - "maintenance": 3, - "hurryCostModifier": 0, - "requiredTech": "Archaeology", - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "The Louvre", - "culture": 1, - "happiness": 4, - "isWonder": true, - "uniques": ["[2] free [Great Artist] units appear"], - "requiredTech": "Archaeology", - "quote": "'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson" - }, - { - "name": "Public School", - "science": 3, - "specialistSlots": {"Scientist": 1}, - "requiredBuilding": "University", - "maintenance": 3, - "hurryCostModifier": 0, - "uniques": ["[+1 Science] per [2] population [in this city]"], - "requiredTech": "Scientific Theory" - }, - { - "name": "Factory", - "cost": 360, - "production": 4, - "percentStatBonus": {"production": 10}, - "specialistSlots": {"Engineer": 2}, - "requiredBuilding": "Workshop", - "maintenance": 3, - "hurryCostModifier": 0, - "requiredResource": "Coal", - "requiredTech": "Industrialization" - }, - { - "name": "Big Ben", - "culture": 1, - "gold": 4, - "greatPersonPoints": {"Great Merchant": 2}, - "isWonder": true, - "uniques": ["[Gold] cost of purchasing items in cities [-15]%"], - "requiredTech": "Industrialization", - "quote": "'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein" - }, - { - "name": "Military Academy", - "hurryCostModifier": 0, - "maintenance": 1, - "requiredBuilding": "Armory", - "uniques": ["New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"], - "requiredTech": "Military Science" - }, - { - "name": "Brandenburg Gate", - "culture": 3, - "greatPersonPoints": {"Great Scientist": 2}, - "isWonder": true, - "uniques": ["Free [Great General] appears", "New [Military] units start with [15] Experience [in this city]"], - "requiredTech": "Military Science", - "quote": "'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace" - }, - // Column 10 - { - "name": "Hospital", - "food": 5, - "requiredBuilding": "Aqueduct", - "maintenance": 2, - "hurryCostModifier": 0, - "requiredTech": "Biology" - }, - { - "name": "Stock Exchange", - "gold": 3, - "percentStatBonus": {"gold": 25}, - "specialistSlots": {"Merchant": 2}, - "hurryCostModifier": 15, - "requiredBuilding": "Bank", - "requiredTech": "Electricity" - }, - { - "name": "Hydro Plant", - "requiredResource": "Aluminum", - "hurryCostModifier": 0, - "maintenance": 3, - "uniques": ["Must be on [River]","[+1 Production] from [River] tiles [in this city]"], - "requiredTech": "Electricity" - }, - - // Modern Era - - // Column 11 - { - "name": "Stadium", - "happiness": 4, - "requiredBuilding": "Theatre", - "maintenance": 2, - "requiredTech": "Refrigeration" - }, - { - "name": "Broadcast Tower", - "culture": 3, - "percentStatBonus": {"culture": 33}, - "requiredBuilding": "Museum", - "maintenance": 3, - "requiredTech": "Radio", - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "Eiffel Tower", - "culture": 1, - "happiness": 5, - "greatPersonPoints": {"Great Merchant": 2}, - "isWonder": true, - "uniques": ["Provides 1 happiness per 2 additional social policies adopted"], - "requiredTech": "Radio", - "quote": "'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran" - }, - { - "name": "Military Base", - "cityStrength": 12, - "cityHealth": 25, - "hurryCostModifier": 25, - "requiredBuilding": "Arsenal", - "requiredTech": "Replaceable Parts", - "uniques": ["Destroyed when the city is captured"] - }, - { - "name": "Statue of Liberty", - "culture": 1, - "isWonder": true, - "greatPersonPoints": {"Great Engineer": 2}, - "uniques": ["[+1 Production] from every specialist [in all cities]"], - "requiredTech": "Replaceable Parts", - "quote": "'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus" - }, - { - "name": "Neuschwanstein", - "happiness": 2, - "culture": 4, - "gold": 6, - "greatPersonPoints": {"Great Merchant": 1}, - "isWonder": true, - "uniques": ["[+1 Happiness, +2 Culture, +3 Gold] from every [Castle]", - "Must have an owned [Mountain] within [2] tiles"], - "requiredTech": "Railroads", - "quote": "'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria" - }, - // Column 12 - { - "name": "Research Lab", - "science": 4, - "percentStatBonus": {"science": 50}, - "specialistSlots": {"Scientist": 1}, - "requiredBuilding": "Public School", - "maintenance": 3, - "requiredTech": "Plastics" - }, - { - "name": "Cristo Redentor", - "culture": 5, - "isWonder": true, - "greatPersonPoints": {"Great Artist": 2}, - "uniques": ["Culture cost of adopting new Policies reduced by [10]%"], - "requiredTech": "Plastics", - "quote": "'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28" - }, - - // Atomic Era - - // Column 13 - { - "name": "Medical Lab", - "requiredBuilding": "Hospital", - "maintenance": 3, - "requiredTech": "Pharmaceuticals", - "uniques": ["[25]% of food is carried over [in this city] after population increases"] - }, - { - "name": "Manhattan Project", - "cost": 750, - "isNationalWonder": true, - "uniques": ["Enables nuclear weapon", "Triggers a global alert upon completion"], - "requiredTech": "Atomic Theory" - }, - { - "name": "Pentagon", - "isWonder": true, - "culture": 3, - "greatPersonPoints": {"Great Engineer": 2}, - "uniques": ["Gold cost of upgrading [Military] units reduced by [33]%"], - "requiredTech": "Combined Arms", - "quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower" - }, - // Column 14 - { - "name": "Solar Plant", - "production": 5, - "percentStatBonus": {"production": 15}, - "requiredBuilding": "Factory", - "maintenance": 3, - "requiredTech": "Ecology", - "uniques": ["Must be next to [Desert]", "Cannot be built with [Nuclear Plant]"] - }, - { - "name": "Sydney Opera House", - "isWonder": true, - "greatPersonPoints": {"Great Artist": 2}, - "percentStatBonus": {"culture": 50}, - "uniques": ["Free Social Policy","Must be next to [Coast]"], - "requiredTech": "Ecology", - "quote": "'Those who lose dreaming are lost.' - Australian Aboriginal saying" - }, - { - "name": "Nuclear Plant", - "production": 5, - "percentStatBonus": {"production": 15}, - "requiredBuilding": "Factory", - "maintenance": 3, - "requiredResource": "Uranium", - "requiredTech": "Nuclear Fission", - "uniques": ["Cannot be built with [Solar Plant]"] - }, - { - "name": "Apollo Program", - "cost": 750, - "isNationalWonder": true, - "uniques": ["Enables construction of Spaceship parts", "Triggers a global alert upon completion", - "Hidden when [Scientific] Victory is disabled"], - "requiredTech": "Rocketry" - }, - - // Information Era - - // Column 15 - { - "name": "CN Tower", - "isWonder": true, - "culture": 1, - "greatPersonPoints": {"Great Merchant": 1}, - "uniques": ["[+1] population [in all cities]", "[+1 Happiness] [in all cities]", "Gain a free [Broadcast Tower] [in all cities]"], - "requiredTech": "Telecommunications", - "quote": "'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams" - }, - { - "name": "Bomb Shelter", - "cost": 300, - "maintenance": 1, - "requiredTech": "Telecommunications", - "uniques": ["Population loss from nuclear attacks [-75]% [in this city]"] - }, - { - "name": "SS Cockpit", - "requiredResource": "Aluminum", - "requiredTech": "Satellites", - "uniques": ["Spaceship part", "Triggers a global alert upon completion", "Cannot be purchased", "Hidden when [Scientific] Victory is disabled"] - }, - { - "name": "Hubble Space Telescope", - "isWonder": true, - "greatPersonPoints": {"Great Scientist": 1}, - // If spaceship parts are changed into units, the spaceship part unique should be changed to - // "+[25]% Production when constructing [Spaceship part] units [in this city]" - "uniques": ["[2] free [Great Scientist] units appear", - "+[25]% Production when constructing [Spaceship part] [in this city]", - "Gain a free [Spaceship Factory] [in this city]"], - "requiredTech": "Satellites", - "quote": "'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France" - }, - { - "name": "SS Booster", - "requiredResource": "Aluminum", - "requiredTech": "Advanced Ballistics", - "uniques": ["Spaceship part", "Triggers a global alert upon completion", "Cannot be purchased", "Hidden when [Scientific] Victory is disabled"] - }, - { - "name": "Spaceship Factory", - "production": 3, - "requiredResource": "Aluminum", - "cost": 360, - "requiredBuilding": "Factory", - // If spaceship parts are changed into units, this unique should be changed to - // "+[50]% Production when constructing [Spaceship part] units [in this city]" - "uniques": ["+[50]% Production when constructing [Spaceship part] [in this city]"], - "requiredTech": "Robotics" - }, - // Column 16 - { - "name": "United Nations", - "isWonder": true, - "culture": 1, - "greatPersonPoints": {"Great Merchant": 2}, - "requiredTech": "Globalization", - "uniques": ["Triggers voting for the Diplomatic Victory", "Hidden when [Diplomatic] Victory is disabled", "Triggers a global alert upon completion"], - "quote": "'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan" - }, - { - "name": "SS Engine", - "requiredResource": "Aluminum", - "requiredTech": "Particle Physics", - "uniques": ["Spaceship part", "Triggers a global alert upon completion", "Cannot be purchased", "Hidden when [Scientific] Victory is disabled"] - }, - { - "name": "SS Stasis Chamber", - "requiredResource": "Aluminum", - "requiredTech": "Nanotechnology", - "uniques": ["Spaceship part", "Triggers a global alert upon completion", "Cannot be purchased", "Hidden when [Scientific] Victory is disabled"] - }, - - // All Eras - - { - "name": "Utopia Project", - "cost": 1500, - "isNationalWonder": true, - "uniques": ["Hidden until [5] social policy branches have been completed", "Triggers a global alert upon build start", - "Triggers a Cultural Victory upon completion", "Hidden when [Cultural] Victory is disabled"] - }, - - // Religious buildings - - { - "name": "Cathedral", - "cost": 0, - "faith": 1, - "culture": 3, - "happiness": 1, - "specialistSlots": {"Artist": 1}, - "uniques": ["Unbuildable", "Hidden when religion is disabled"] - }, - { - "name": "Monastery", - "cost": 0, - "culture": 2, - "faith": 2, - "uniques": ["[+1 Culture, +1 Faith] from [Wine] tiles [in this city]", - "[+1 Culture, +1 Faith] from [Incense] tiles [in this city]", - "Unbuildable", "Hidden when religion is disabled", "Destroyed when the city is captured"] - }, - { - "name": "Mosque", - "cost": 0, - "culture": 2, - "faith": 3, - "happiness": 1, - "uniques": ["Unbuildable", "Hidden when religion is disabled"] - }, - { - "name": "Pagoda", - "cost": 0, - "culture": 2, - "faith": 2, - "happiness": 2, - "uniques": ["Unbuildable", "Hidden when religion is disabled"] - }, -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Difficulties.json b/android/assets/jsons/Civ V - Gods & Kings/Difficulties.json deleted file mode 100644 index f629cd13cf..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Difficulties.json +++ /dev/null @@ -1,234 +0,0 @@ -[ - { - "name": "Settler", - "baseHappiness": 15, - "extraHappinessPerLuxury": 1, - "researchCostModifier": 0.9, - "unitCostModifier": 0.5, - "unitSupplyBase": 10, - "unitSupplyPerCity": 3, - "buildingCostModifier": 0.5, - "policyCostModifier": 0.5, - "unhappinessModifier": 0.4, - "barbarianBonus": 0.75, - "barbarianSpawnDelay": 8, - "playerBonusStartingUnits": [], // Note that the units from Eras.json are added to this pool. This should only contain bonus starting units. - "aiCityGrowthModifier": 1.6, // that is to say it'll take them 1.6 times as long to grow the city - "aiUnitCostModifier": 1.75, - "aiBuildingCostModifier": 1.6, - "aiWonderCostModifier": 1.6, - "aiBuildingMaintenanceModifier": 1, - "aiUnitMaintenanceModifier": 1, - "aiUnitSupplyModifier": 0, - "aiFreeTechs": [], - "aiMajorCivBonusStartingUnits": [], - "aiCityStateBonusStartingUnits": [], - "aiUnhappinessModifier": 1, - "aisExchangeTechs": false, - "turnBarbariansCanEnterPlayerTiles": 10000, - "clearBarbarianCampReward": 50 - }, - { - "name": "Chieftain", - "baseHappiness": 12, - "extraHappinessPerLuxury": 1, - "researchCostModifier": 0.95, - "unitCostModifier": 0.67, - "unitSupplyBase": 7, - "unitSupplyPerCity": 3, - "buildingCostModifier": 0.67, - "policyCostModifier": 0.67, - "unhappinessModifier": 0.6, - "barbarianBonus": 0.5, - "barbarianSpawnDelay": 5, - "playerBonusStartingUnits": [], - "aiCityGrowthModifier": 1.3, - "aiUnitCostModifier": 1.3, - "aiBuildingCostModifier": 1.3, - "aiWonderCostModifier": 1.3, - "aiBuildingMaintenanceModifier": 1, - "aiUnitMaintenanceModifier": 1, - "aiUnitSupplyModifier": 0, - "aiFreeTechs": [], - "aiMajorCivBonusStartingUnits": [], - "aiCityStateBonusStartingUnits": [], - "aiUnhappinessModifier": 1, - "aisExchangeTechs": false, - "turnBarbariansCanEnterPlayerTiles": 60, - "clearBarbarianCampReward": 40 - }, - { - "name": "Warlord", - "baseHappiness": 12, - "extraHappinessPerLuxury": 0, - "researchCostModifier": 1, - "unitCostModifier": 0.85, - "unitSupplyBase": 7, - "unitSupplyPerCity": 2, - "buildingCostModifier": 0.85, - "policyCostModifier": 0.85, - "unhappinessModifier": 0.75, - "barbarianBonus": 0.4, - "barbarianSpawnDelay": 3, - "playerBonusStartingUnits": [], - "aiCityGrowthModifier": 1.1, - "aiUnitCostModifier": 1.1, - "aiBuildingCostModifier": 1.1, - "aiWonderCostModifier": 1.1, - "aiBuildingMaintenanceModifier": 1, - "aiUnitMaintenanceModifier": 1, - "aiUnitSupplyModifier": 0.1, - "aiFreeTechs": [], - "aiMajorCivBonusStartingUnits": [], - "aiCityStateBonusStartingUnits": [], - "aiUnhappinessModifier": 1, - "aisExchangeTechs": false, - "turnBarbariansCanEnterPlayerTiles": 20, - "clearBarbarianCampReward": 30 - }, - { - "name": "Prince", - "baseHappiness": 9, - "extraHappinessPerLuxury": 0, - "researchCostModifier": 1, - "unitCostModifier": 1, - "unitSupplyBase": 5, - "unitSupplyPerCity": 2, - "buildingCostModifier": 1, - "policyCostModifier": 1, - "unhappinessModifier": 1, - "barbarianBonus": 0.33, - "barbarianSpawnDelay": 0, - "playerBonusStartingUnits": [], - "aiCityGrowthModifier": 1, - "aiUnitCostModifier": 1, - "aiBuildingCostModifier": 1, - "aiWonderCostModifier": 1, - "aiBuildingMaintenanceModifier": 1, - "aiUnitMaintenanceModifier": 0.85, - "aiUnitSupplyModifier": 0.2, - "aiFreeTechs": [], - "aiMajorCivBonusStartingUnits": [], - "aiCityStateBonusStartingUnits": [], - "aiUnhappinessModifier": 1, - "aisExchangeTechs": true, - "turnBarbariansCanEnterPlayerTiles": 0, - "clearBarbarianCampReward": 25 - }, - { - "name": "King", - "baseHappiness": 9, - "extraHappinessPerLuxury": 0, - "researchCostModifier": 1, - "unitCostModifier": 1, - "unitSupplyBase": 5, - "unitSupplyPerCity": 2, - "buildingCostModifier": 1, - "policyCostModifier": 1, - "unhappinessModifier": 1, - "barbarianBonus": 0.25, - "barbarianSpawnDelay": 0, - "playerBonusStartingUnits": [], - "aiCityGrowthModifier": 0.9, - "aiUnitCostModifier": 0.85, - "aiBuildingCostModifier": 0.85, - "aiWonderCostModifier": 1, - "aiBuildingMaintenanceModifier": 0.85, - "aiUnitMaintenanceModifier": 0.8, - "aiUnitSupplyModifier": 0.3, - "aiFreeTechs": ["Pottery"], - "aiMajorCivBonusStartingUnits": ["Era Starting Unit"], - "aiCityStateBonusStartingUnits": [], - "aiUnhappinessModifier": 0.9, - "aisExchangeTechs": true, - "turnBarbariansCanEnterPlayerTiles": 0, - "clearBarbarianCampReward": 25 - }, - { - "name": "Emperor", - "baseHappiness": 9, - "extraHappinessPerLuxury": 0, - "researchCostModifier": 1, - "unitCostModifier": 1, - "unitSupplyBase": 5, - "unitSupplyPerCity": 2, - "buildingCostModifier": 1, - "policyCostModifier": 1, - "unhappinessModifier": 1, - "barbarianBonus": 0.2, - "barbarianSpawnDelay": 0, - "playerBonusStartingUnits": [], - "aiCityGrowthModifier": 0.85, - "aiUnitCostModifier": 0.8, - "aiBuildingCostModifier": 0.8, - "aiWonderCostModifier": 1, - "aiBuildingMaintenanceModifier": 0.8, - "aiUnitMaintenanceModifier": 0.75, - "aiUnitSupplyModifier": 0.3, - "aiFreeTechs": ["Pottery","Animal Husbandry"], - "aiMajorCivBonusStartingUnits": ["Era Starting Unit", "Scout"], - "aiCityStateBonusStartingUnits": [], - "aiUnhappinessModifier": 0.85, - "aisExchangeTechs": true, - "turnBarbariansCanEnterPlayerTiles": 0, - "clearBarbarianCampReward": 25 - }, - { - "name": "Immortal", - "baseHappiness": 9, - "extraHappinessPerLuxury": 0, - "researchCostModifier": 1, - "unitCostModifier": 1, - "unitSupplyBase": 5, - "unitSupplyPerCity": 2, - "buildingCostModifier": 1, - "policyCostModifier": 1, - "unhappinessModifier": 1, - "barbarianBonus": 0.1, - "barbarianSpawnDelay": 0, - "playerBonusStartingUnits": [], - "aiCityGrowthModifier": 0.75, - "aiUnitCostModifier": 0.65, - "aiBuildingCostModifier": 0.65, - "aiWonderCostModifier": 1, - "aiBuildingMaintenanceModifier": 0.65, - "aiUnitMaintenanceModifier": 0.65, - "aiUnitSupplyModifier": 0.4, - "aiFreeTechs": ["Pottery","Animal Husbandry","Mining"], - "aiMajorCivBonusStartingUnits": ["Worker", "Scout", "Era Starting Unit", "Era Starting Unit"], - "aiCityStateBonusStartingUnits": [], - "aiUnhappinessModifier": 0.75, - "aisExchangeTechs": true, - "turnBarbariansCanEnterPlayerTiles": 0, - "clearBarbarianCampReward": 25 - }, - { - "name": "Deity", - "baseHappiness": 9, - "extraHappinessPerLuxury": 0, - "researchCostModifier": 1, - "unitCostModifier": 1, - "unitSupplyBase": 5, - "unitSupplyPerCity": 2, - "buildingCostModifier": 1, - "policyCostModifier": 1, - "unhappinessModifier": 1, - "barbarianBonus": 0, - "barbarianSpawnDelay": 0, - "playerBonusStartingUnits": [], - "aiCityGrowthModifier": 0.6, - "aiUnitCostModifier": 0.5, - "aiBuildingCostModifier": 0.5, - "aiWonderCostModifier": 1, - "aiBuildingMaintenanceModifier": 0.5, - "aiUnitMaintenanceModifier": 0.5, - "aiUnitSupplyModifier": 0.5, - "aiFreeTechs": ["Pottery","Animal Husbandry","Mining","The Wheel"], - "aiMajorCivBonusStartingUnits": ["Settler", "Worker", "Scout", "Era Starting Unit", "Era Starting Unit", "Era Starting Unit"], - "aiCityStateBonusStartingUnits": [], - "aiUnhappinessModifier": 0.6, - "aisExchangeTechs": true, - "turnBarbariansCanEnterPlayerTiles": 0, - "clearBarbarianCampReward": 25 - } -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Eras.json b/android/assets/jsons/Civ V - Gods & Kings/Eras.json deleted file mode 100644 index ec911a107f..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Eras.json +++ /dev/null @@ -1,316 +0,0 @@ -[ - // Source: the fandom, so take these with a grain of salt - // I also did some testing in the official version, but by far not all - - { - "name": "Ancient era", - "researchAgreementCost": 150, - "startingSettlerCount": 1, // These values should not include the values given in Difficulties.json - "startingWorkerCount": 0, - "startingMilitaryUnitCount": 1, - "startingMilitaryUnit": "Warrior", - "settlerPopulation": 1, - "baseUnitBuyCost": 200, - "startPercent": 0, - "friendBonus": { - "Cultured": ["Provides [+3 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+2] Happiness"], - "Religious": ["Provides [+3 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+6 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+2] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+6 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - }, - "iconRGB": [255, 87, 35] - }, - { - "name": "Classical era", - "researchAgreementCost": 150, - "startingSettlerCount": 1, - "startingWorkerCount": 0, - "startingMilitaryUnitCount": 2, - "startingMilitaryUnit": "Spearman", - "startingGold": 10, - "startingCulture": 100, - "settlerPopulation": 1, - "baseUnitBuyCost": 200, - "startPercent": 10, - "friendBonus": { - "Cultured": ["Provides [+3 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+2] Happiness"], - "Religious": ["Provides [+3 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+6 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+2] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+6 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - }, - "iconRGB": [233, 31, 99] - }, - { - "name": "Medieval era", - "researchAgreementCost": 250, - "startingSettlerCount": 2, - "startingWorkerCount": 1, - "startingMilitaryUnitCount": 3, - "startingMilitaryUnit": "Spearman", - "startingGold": 25, - "startingCulture": 200, - "settlerPopulation": 1, - "settlerBuildings": ["Shrine","Monument"], - "startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus"], - "baseUnitBuyCost": 200, - "startPercent": 25, - "friendBonus": { - "Cultured": ["Provides [+6 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+3] Happiness"], - "Religious": ["Provides [+6 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+12 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+12 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - }, - "iconRGB": [157, 39, 176] - }, - { - "name": "Renaissance era", - "researchAgreementCost": 250, - "startingSettlerCount": 2, - "startingWorkerCount": 1, - "startingMilitaryUnitCount": 3, - "startingMilitaryUnit": "Pikeman", - "startingGold": 50, - "startingCulture": 300, - "settlerPopulation": 2, - "settlerBuildings": ["Shrine","Monument","Granary","Lighthouse"], - "startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus", - "The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus"], - "baseUnitBuyCost": 300, - "startPercent": 37, - "friendBonus": { - "Cultured": ["Provides [+6 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+3] Happiness"], - "Religious": ["Provides [+6 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+12 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+12 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - }, - "iconRGB": [104, 58, 183] - }, - { - "name": "Industrial era", - "researchAgreementCost": 300, - "startingSettlerCount": 3, - "startingWorkerCount": 2, - "startingMilitaryUnitCount": 5, - "startingMilitaryUnit": "Musketman", - "startingGold": 100, - "startingCulture": 400, - "settlerPopulation": 3, - "settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"], - "startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus", - "The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus", - "Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame"], - "baseUnitBuyCost": 400, - "startPercent": 50, - "friendBonus": { - "Cultured": ["Provides [+13 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+3] Happiness"], - "Religious": ["Provides [+13 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+26 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+26 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - }, - "iconRGB": [63, 81, 182], - "uniques": ["May not generate great prophet equivalents naturally", - "May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])", - "Starting in this era disables religion" - ] - }, - { - "name": "Modern era", - "researchAgreementCost": 350, - "startingSettlerCount": 3, - "startingWorkerCount": 2, - "startingMilitaryUnitCount": 5, - "startingMilitaryUnit": "Rifleman", - "startingGold": 200, - "startingCulture": 500, - "settlerPopulation": 3, - "settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"], - "startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus", - "The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus", - "Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame", - "Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin"], - "baseUnitBuyCost": 600, - "startPercent": 65, - "friendBonus": { - "Cultured": ["Provides [+13 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+3] Happiness"], - "Religious": ["Provides [+13 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+26 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+26 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - }, - "iconRGB": [33, 150, 243], - "uniques": ["May not generate great prophet equivalents naturally", - "May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])", - "Starting in this era disables religion" - ] - }, - { - "name": "Atomic era", - "researchAgreementCost": 400, - "startingSettlerCount": 3, - "startingWorkerCount": 2, - "startingMilitaryUnitCount": 5, - "startingMilitaryUnit": "Infantry", - "startingGold": 200, - "startingCulture": 500, - "settlerPopulation": 4, - "settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum"], - "startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus", - "The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus", - "Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame", - "Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin", - "The Louvre", "Big Ben", "Brandenburg Gate"], - "baseUnitBuyCost": 800, - "startPercent": 65, - "friendBonus": { - "Cultured": ["Provides [+13 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+3] Happiness"], - "Religious": ["Provides [+13 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+26 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+26 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - }, - "iconRGB": [0, 150, 136], - "uniques": ["May not generate great prophet equivalents naturally", - "May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])", - "Starting in this era disables religion" - ] - }, - { - "name": "Information era", - "researchAgreementCost": 400, - "startingSettlerCount": 3, - "startingWorkerCount": 3, - "startingMilitaryUnitCount": 5, - "startingMilitaryUnit": "Marine", - "startingGold": 400, - "startingCulture": 600, - "settlerPopulation": 5, - "settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum","Theatre","Bank"], - "startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus", - "The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus", - "Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame", - "Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin", - "The Louvre", "Big Ben", "Brandenburg Gate", - "Eiffel Tower", "Statue of Liberty", "Neuschwanstein", "Cristo Redentor"], - "baseUnitBuyCost": 1000, - "startPercent": 80, - // So theoretically this is always just all the wonders at least 2 eras old. So we could just use that. - // But where is the modularity? The excluding of very specific wonders? That is no fun. - // So we just write down the entire long list (sorted by era!) instead. - "friendBonus": { - "Cultured": ["Provides [+13 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+3] Happiness"], - "Religious": ["Provides [+13 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+26 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+26 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - - }, - "iconRGB": [76, 176, 81], - "uniques": ["May not generate great prophet equivalents naturally", - "May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])", - "Starting in this era disables religion" - ] - }, - { // Technically, this Era doesn't exist in the original game. - // But as it is _really_ usefull to have for testing, I'd like to keep it. - // The stats are just copy-pasted from the information era. - "name": "Future era", - "researchAgreementCost": 400, - "startingSettlerCount": 3, - "startingWorkerCount": 3, - "startingMilitaryUnitCount": 5, - "startingMilitaryUnit": "Marine", - "startingGold": 400, - "startingCulture": 600, - "settlerPopulation": 5, - "settlerBuildings": ["Monument","Granary","Lighthouse","Market","Workshop","Amphitheater","Barracks","Library","Colosseum","Theatre","Bank"], - "startingObsoleteWonders": ["Temple of Artemis", "Stonehenge", "The Great Library", "Mausoleum of Halicarnassus", "The Pyramids", "Statue of Zeus", - "The Great Lighthouse", "Hanging Gardens", "Terracotta Army", "The Oracle", "Petra", "Great Wall", "Colossus", - "Hagia Sophia", "Chichen Itza", "Machu Picchu", "Angkor Wat", "Alhambra", "Notre Dame", - "Sistine Chapel", "Forbidden Palace", "Leaning Tower of Pisa", "Himeji Castle", "Taj Mahal", "Porcelain Tower", "Kremlin", - "The Louvre", "Big Ben", "Brandenburg Gate", - "Eiffel Tower", "Statue of Liberty", "Neuschwanstein", "Cristo Redentor"], - "baseUnitBuyCost": 1000, - "startPercent": 80, - "friendBonus": { - "Cultured": ["Provides [+13 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn"], - "Mercantile": ["Provides [+3] Happiness"], - "Religious": ["Provides [+13 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[20] turns"] - }, - "allyBonus": { - "Cultured": ["Provides [+26 Culture] per turn"], - "Maritime": ["Provides [+2 Food] [in capital] per turn", "Provides [+1 Food] [in all cities] per turn"], - "Mercantile": ["Provides [+3] Happiness", "Provides a unique luxury"], - "Religious": ["Provides [+26 Faith] per turn"], - "Militaristic": ["Provides military units every ≈[17] turns"] - - }, - "iconRGB": [76, 176, 81], - "uniques": ["May not generate great prophet equivalents naturally", - "May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])", - "Starting in this era disables religion" - ] - } -] \ No newline at end of file diff --git a/android/assets/jsons/Civ V - Gods & Kings/GreatPeopleNames.json b/android/assets/jsons/Civ V - Gods & Kings/GreatPeopleNames.json deleted file mode 100644 index f82c7992ba..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/GreatPeopleNames.json +++ /dev/null @@ -1,123 +0,0 @@ -{ - "Great Generals": [ - "Boudicca", - "Hannibal Barca", - "Sun Tzu", - "El Cid", - "Genghis Khan", - "Timur", - "Napoleon Bonaparte", - "Jeanne d'Arc", - "Simòn Bolìvar", - "Ahuitzotl", - "Arminius", - "Belisarius", - "Cao Cao", - "Chandragupta Maurya", - "Hernan Cortez", - "Oliver Cromwell", - "Epaminondas", - "Gaius Marius", - "Geronimo", - "Ivan the Terrible", - "Leonidas", - "Lysander", - "Pompey", - "Francisco Pizarro", - "George Patton", - "Bernard Montgomery", - "Charles Martel", - "Pyrrhus", - "Erwin Rommel", - "Sargon", - "Scipio Africanus", - "Sitting Bull", - "Spartacus", - "Sun Tzu", - "Vercingetorix", - "William the Conqueror", - "Zhuge Liang" - ], - "Great Scientists": [ - "Euclid", - "Marie Curie", - "Michael Faraday", - "Nikola Tesla", - "Hypatia", - "Galileo Galilei", - "Isaac Newton", - "Thomas Edison", - "Alessandro Volta", - "Johannes Kepler", - "Charles Darwin", - "Dmitri Mendeleev", - "Alan Turing", - "Albert Einstein", - "Alfred Nobel", - "Nicolaus Copernicus", - "Ptolemy", - "Plato", - "Socrates", - "Andrey Sakharov", - "Louis Pasteur", - "Merit-Ptah", - "Voltaire" - ], - "Great Merchants": [ - "Marco Polo", - "Coco Chanel", - "Ibn Battuta", - "Steve Jobs", - "Giovanni de Medici", - "Enrico Dandolo", - "Henri Nestlé" - ], - "Great Artists": [ - "Michelangelo Buonarroti", - "Raffello", - "Leonardo da Vinci", - "Sandro Botticelli", - "Donatello", - "Caravaggio", - "Paul Cézanne", - "Vincent van Gogh", - "Pieter Brueghel", - "Paul Gaugion", - "Giotto di Bondone", - "Francisco Goya", - "Pablo Picasso", - "Tintoretto", - "Utagawa Hiroshige", - "Yanagawa Shigenobu", - "Vittorio Alfieri", - "Ludovico Ariosto", - "Aristophanes", - "Miguel de Cervantes", - "Charles Dickens", - "George Orwell", - "Homer", - "Victor Hugo", - "Francesco Petrarca", - "Dante Alighieri", - "Giovanni Boccaccio", - "William Shakespeare", - "Levi Tolstoy", - "Mark Twaine", - "Johann Sebastian Back", - "Ludwing van Beethoven", - "Wolfgang Amadeus Mozart", - "Giuseppe Verdi", - "Ugo Mameli", - "Yamada Kengyo" - ], - "Great Engineers": [ - "Archimedes", - "Imhotep", - "Henry Ford", - "Thomas Edison", - "Guglielmo Marconi", - "Nikola Tesla", - "James Watt", - "Alexandre Gustave Eiffel" - ] -} diff --git a/android/assets/jsons/Civ V - Gods & Kings/ModOptions.json b/android/assets/jsons/Civ V - Gods & Kings/ModOptions.json deleted file mode 100644 index 319c0aad9b..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/ModOptions.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "isBaseRuleset": true, -} \ No newline at end of file diff --git a/android/assets/jsons/Civ V - Gods & Kings/Nations.json b/android/assets/jsons/Civ V - Gods & Kings/Nations.json deleted file mode 100644 index c52fe41988..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Nations.json +++ /dev/null @@ -1,1400 +0,0 @@ -[ - //Spectator - { - "name": "Spectator", - "outerColor": [255,255,255] -// "innerColor": [255,255,255] - }, - - { - //nations - "name": "Babylon", - "leaderName": "Nebuchadnezzar II", - "adjective": ["Babylonian"], - "startBias": ["Avoid [Tundra]"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "May the blessings of heaven be upon you, O great Nebuchadnezzar, father of mighty and ancient Babylon! Young was the world when Sargon built Babylon some five thousand years ago, long did it grow and prosper, gaining its first empire the eighteenth century BC, under godlike Hammurabi, the giver of law. Although conquered by the Kassites and then by the Assyrians, Babylon endured, emerging phoenix-like from its ashes of destruction and regaining its independence despite its many enemies. Truly was Babylon the center of arts and learning in the ancient world. O Nebuchadnezzar, your empire endured but a short time after your death, falling to the mighty Persians, and then to the Greeks, until the great city was destroyed by 141 BC.", - "startIntroPart2": "But is Babylon indeed gone forever, great Nebuchadnezzar? Your people look to you to bring the empire back to life once more. Will you accept the challenge? Will you build a civilization that will stand the test of time?", - - "declaringWar": "The demon wants the blood of soldiers!", - "attacked": "Oh well, I presume you know what you're doing.", - "defeated": "It is over. Perhaps now I shall have peace, at last.", - "introduction": "Are you real or a phantom?", - - "neutralHello": "Greetings.", - "hateHello": "What do YOU want?!", - - "tradeRequest": "It appears that you do have a reason for existing – to make this deal with me.", - - "outerColor": [27,53,63], - "innerColor": [213,249,255], - "favoredReligion": "Islam", - "uniqueName": "Ingenuity", - "uniques": ["Receive free [Great Scientist] when you discover [Writing]", "[Great Scientist] is earned [50]% faster"], - "cities": ["Babylon","Akkad","Dur-Kurigalzu","Nippur","Borsippa","Sippar","Opis","Mari","Shushan","Eshnunna", - "Ellasar","Erech","Kutha","Sirpurla","Neribtum","Ashur","Ninveh","Nimrud","Arbela","Nuzi", - "Arrapkha","Tutub","Shaduppum","Rapiqum","Mashkan Shapir","Tuttul","Ramad","Ana","Haradum","Agrab", - "Uqair","Gubba","Hafriyat","Nagar","Shubat Enlil","Urhai","Urkesh","Awan","Riblah","Tayma"] - }, - { - "name": "Greece", - "leaderName": "Alexander", - "adjective": ["Greek"], - "startBias": ["Coast"], - "preferredVictoryType":"Diplomatic", - - "startIntroPart1": "May the blessings of the gods be upon you, oh great King Alexander! You are the ruler of the mighty Greek nation. Your people lived for so many years in isolated city-states - legendary cities such as Athens, Sparta, Thebes - where they gave the world many great things, such as democracy, philosophy, tragedy, art and architecture, the very foundation of Western Civilization. Although few in number and often hostile to each other, in the 5th century BC they were able to defeat their much larger neighbor, Persia, on land and sea.", - "startIntroPart2": "Alexander, your people stand ready to march to war, to spread the great Greek culture to millions and to bring you everlasting glory. Are you ready to accept your destiny, King Alexander? Will you lead your people to triumph and greatness? Can you build a civilization that will stand the test of time?", - - "declaringWar": "You are in my way, you must be destroyed.", - "attacked": "As a matter of fact I too grow weary of peace.", - "defeated": "You have somehow become my undoing! What kind of beast are you?", - "introduction": "Hello stranger! I am Alexandros, son of kings and grandson of the gods!", - - "neutralHello": "Greetings!", - "hateHello": "What?", - - "tradeRequest": "My friend, does this seem reasonable to you?", - - "outerColor": [181, 232, 232], - "innerColor": [68,142,249], - "favoredReligion": "Christianity", - "uniqueName": "Hellenic League", - "uniques": ["City-State Influence degrades [50]% slower", "City-State Influence recovers at twice the normal rate", "City-State territory always counts as friendly territory"], - "cities": ["Athens","Sparta","Corinth","Argos","Knossos","Mycenae","Pharsalos","Ephesus","Halicarnassus","Rhodes", - "Eretria","Pergamon","Miletos","Megara","Phocaea","Sicyon","Tiryns","Samos","Mytilene","Chios", - "Paros","Elis","Syracuse","Herakleia","Gortyn","Chalkis","Pylos","Pella","Naxos","Sicyon", - "Larissa","Apollonia","Messene","Orchomenos","Ambracia","Kos","Knidos","Amphipolis", - "Patras","Lamia","Nafplion","Apolyton"] - }, - { - "name": "China", - "leaderName": "Wu Zetian", - "adjective": ["Chinese"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "The Blessings of Heaven be upon you. Empress Wu Zetian, most beautiful and haughty ruler of China! Oh great Empress, whose shadow causes the flowers to blossom and the rivers to flow! You are the leader of the Chinese, the oldest and the greatest civilization that humanity has ever produced. China's history stretches back into the mists of time, its people achieving many great things long before the other upstart civilizations were even conceived. China's contributions to the arts and sciences are too many and too wondrous to do justice to - the printing press, gunpowder, the works of Confucius - these are but a few of the gifts China has given to an undeserving world!", - "startIntroPart2": "You, great Queen, who, with cunning and beauty, rose from the position of lowly concubine to that of Divine Empress - your people call out to you to lead them! Great China is once again beset on all sides by barbarians. Can you defeat all your many foes and return your country to greatness? Can you build a civilization to stand the test of time?", - "declaringWar": "You won't ever be able to bother me again. Go meet Yama.", - "attacked": "Fool! I will disembowel you all!", - "defeated": "You have proven to be a cunning and competent adversary. I congratulate you on your victory.", - "introduction": "Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone.", - "neutralHello": "How are you today?", - "hateHello": "Oh. It's you?", - "tradeRequest": "My friend, do you think you can accept this request?", - "outerColor": [9, 112, 84], - "innerColor": [255,255,255], - "favouredReligion": "Taoism", - "uniqueName": "Art of War", - "uniques": ["Great General provides double combat bonus", "[Great General] is earned [50]% faster"], - "cities": ["Beijing","Shanghai","Guangzhou","Nanjing","Xian","Chengdu","Hangzhou","Tianjin","Macau","Shandong", - "Kaifeng","Ningbo","Baoding","Yangzhou","Harbin","Chongqing","Luoyang","Kunming","Taipei","Shenyang", - "Taiyuan","Tainan","Dalian","Lijiang","Wuxi","Suzhou","Maoming","Shaoguan","Yangjiang","Heyuan","Huangshi", - "Yichang","Yingtian","Xinyu","Xinzheng","Handan","Dunhuang","Gaoyu","Nantong","Weifang","Xikang"] - }, - { - "name": "Egypt", - "leaderName": "Ramesses II", - "adjective": ["Egyptian"], - "startBias": ["Avoid [Jungle]","Avoid [Forest]"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "We greet thee, oh great Ramesses, Pharaoh of Egypt, who causes the sun to rise and the Nile to flow, and who blesses his fortunate people with all the good things of life! Oh great lord, from time immemorial your people lived on the banks of the Nile river, where they brought writing to the world, and advanced mathematics, sculpture, and architecture. Thousands of years ago they created the great monuments which still stand tall and proud.", - "startIntroPart2": "Oh, Ramesses, for uncounted years your people endured, as other petty nations around them have risen and then fallen into dust. They look to you to lead them once more into greatness. Can you honor the gods and bring Egypt back to her rightful place at the very center of the world? Can you build a civilization that will stand the test of time?", - - "declaringWar": "You are but a pest on this Earth, prepare to be eliminated!", - "attacked": "You are a fool who evokes pity. You have brought my hostility upon yourself and your repulsive civilization!", - "defeated": "Strike me down and my soul will torment yours forever, you have won nothing.", - "introduction": "Greetings, I am Ramesses the god. I am the living embodiment of Egypt, mother and father of all civilizations.", - - "neutralHello": "Good day.", - "hateHello": "Oh, it's you.", - - "tradeRequest": "Generous Egypt makes you this offer.", - - "outerColor": [ 231, 213, 0], - "innerColor": [98,10,210], - "favoredReligion": "Islam", - "uniqueName": "Monument Builders", - "uniques": ["+[20]% Production when constructing [Wonders]"], - "cities": ["Thebes","Memphis","Heliopolis","Elephantine","Alexandria","Pi-Ramesses","Giza","Byblos","Akhetaten", - "Hieraconpolis","Abydos","Asyut","Avaris","Lisht","Buto","Edfu","Pithom","Busiris","Kahun","Athribis", - "Mendes","Elashmunein","Tanis","Bubastis","Oryx","Sebennytus","Akhmin","Karnak","Luxor","El Kab","Armant", - "Balat","Ellahun","Hawara","Dashur","Damanhur","Ellahun","Abusir","Ellahun","Herakleopolis","Akoris", - "Benihasan","Badari","Hermopolis","Amrah","Koptos","Ombos","Naqada","Semna","Soleb"] - }, - { - "name": "England", - "leaderName": "Elizabeth", - "adjective": ["English"], - "startBias": ["Coast"], - "preferredVictoryType": "Diplomatic", - - "startIntroPart1": "Praises upon her serene highness, Queen Elizabeth Gloriana. You lead and protect the celebrated maritime nation of England. England is an ancient land, settled as early as 35,000 years ago. The island has seen countless waves of invaders, each in turn becoming a part of the fabric of the people. Although England is a small island, for many years your people dominated the world stage. Their matchless navy, brilliant artists and shrewd merchants, giving them power and influence far in excess of their mere numbers.", - "startIntroPart2": "Queen Elizabeth, will you bring about a new golden age for the English people? They look to you once more to return peace and prosperity to the nation. Will you take up the mantle of greatness? Can you build a civilization that will stand the test of time?", - "declaringWar": "By the grace of God, your days are numbered.", - "attacked": "We shall never surrender.", - "defeated": "You have triumphed over us. The day is yours.", - "introduction": "We are pleased to meet you.", - "neutralHello": "Hello, again.", - "hateHello": "Oh, it's you!", - "tradeRequest": "Would you be interested in a trade agreement with England?", - "outerColor": [ 114, 0, 0], - "innerColor": [255,255,255], - "favoredReligion": "Christianity", - "uniqueName": "Sun Never Sets", - "uniques": ["[+2] Movement "], - "cities": ["London","York","Nottingham","Hastings","Canterbury","Coventry","Warwick","Newcastle","Oxford","Liverpool", - "Dover","Brighton","Norwich","Leeds","Reading","Birmingham","Richmond","Exeter","Cambridge","Gloucester", - "Manchester","Bristol","Leicester","Carlisle","Ipswich","Portsmouth","Berwick","Bath","Mumbles","Southampton", - "Sheffield","Salisbury","Colchester","Plymouth","Lancaster","Blackpool","Winchester","Hull"] - }, - { - "name": "France", - "leaderName": "Napoleon", - "adjective": ["French"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "Long life and triumph to you, First Consul and Emperor of France, Napoleon I, ruler of the French people. France lies at the heart of Europe. Long has Paris been the world center of culture, arts and letters. Although surrounded by competitors - and often enemies - France has endured as a great nation. Its armies have marched triumphantly into battle from one end of the world to the other, its soldiers and generals among the best in history.", - "startIntroPart2": "Napoleon Bonaparte, France yearns for you to rebuild your empire, to lead her once more to glory and greatness, to make France once more the epicenter of culture and refinement. Emperor, will you ride once more against your foes? Can you build a civilization that will stand the test of time?", - "declaringWar": "You're disturbing us, prepare for war.", - "attacked": "You've fallen into my trap. I'll bury you.", - "defeated": "I congratulate you for your victory.", - "introduction": "Welcome. I'm Napoleon, of France; the smartest military man in world history.", - "neutralHello": "Hello.", - "hateHello": "It's you.", - "tradeRequest": "France offers you this exceptional proposition.", - "outerColor": [ 38, 98, 255], - "innerColor": [239,236,148], - "favoredReligion": "Christianity", - "uniqueName": "Ancien Régime", - "uniques": ["[+2 Culture] per turn from cities before [Steam Power]"], - "cities": ["Paris","Orleans","Lyon","Troyes","Tours","Marseille","Chartres","Avignon","Rouen","Grenoble", - "Dijon","Amiens","Cherbourg","Poitiers","Toulouse","Bayonne","Strasbourg","Brest","Bordeaux","Rennes", - "Nice","Saint Etienne","Nantes","Reims","Le Mans","Montpellier","Limoges","Nancy","Lille","Caen","Toulon", - "Le Havre","Lourdes","Cannes","Aix-En-Provence","La Rochelle","Bourges","Calais"] - }, - { - "name": "Russia", - "leaderName": "Catherine", - "adjective": ["Russian"], - "startBias": ["Tundra"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "Greetings upon thee, Your Imperial Majesty Catherine, wondrous Empress of all the Russias. At your command lies the largest country in the world. Mighty Russia stretches from the Pacific Ocean in the east to the Baltic Sea in the west. Despite wars, droughts, and every manner of disaster the heroic Russian people survive and prosper, their artists and scientists among the best in the world. The Empire today remains one of the strongest ever seen in human history - a true superpower, with the greatest destructive force ever devised at her command.", - "startIntroPart2": "Catherine, your people look to you to bring forth glorious days for Russia and her people, to revitalize the land and recapture the wonder of the Enlightenment. Will you lead your people once more into greatness? Can you build a civilization that will stand the test of time?", - "declaringWar": "You've behaved yourself very badly, you know it. Now it's payback time.", - "attacked": "You've mistaken my passion for a weakness, you'll regret about this.", - "defeated": "We were defeated, so this makes me your prisoner. I suppose there are worse fates.", - "introduction": "I greet you, stranger! If you are as intelligent and tactful as you are attractive, we'll get along just fine.", - "neutralHello": "Hello!", - "hateHello": "What do you need?!", - "tradeRequest": "How would you like it if I propose this kind of exchange?", - "outerColor": [ 236, 178, 0], - "innerColor": [0,0,0], - "favoredReligion": "Christianity", - "uniqueName": "Siberian Riches", - "uniques": ["[+1 Production] from every [Strategic resource]","Double quantity of [Horses] produced", - "Double quantity of [Iron] produced","Double quantity of [Uranium] produced"], - "cities": ["Moscow","St. Petersburg","Novgorod","Rostov","Yaroslavl","Yekaterinburg","Yakutsk","Vladivostok","Smolensk","Orenburg", - "Krasnoyarsk","Khabarovsk","Bryansk","Tver","Novosibirsk","Magadan","Murmansk","Irkutsk","Chita","Samara", - "Arkhangelsk","Chelyabinsk","Tobolsk","Vologda","Omsk","Astrakhan","Kursk","Saratov","Tula","Vladimir","Perm", - "Voronezh","Pskov","Starayarussa","Kostoma","Nizhniy Novgorod","Suzdal","Magnitogorsk"] - }, - { - "name": "Rome", - "leaderName": "Augustus Caesar", - "adjective": ["Roman"], - "startBias":["Avoid [Tundra]","Avoid [Desert]"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "The blessings of the gods be upon you, Caesar Augustus, emperor of Rome and all her holdings. Your empire was the greatest and longest lived of all in Western civilization. And your people single-handedly shaped its culture, law, art, and warfare like none other, before or since. Through years of glorious conquest, Rome came to dominate all the lands of the Mediterranean from Spain in the west to Syria in the east. And her dominion would eventually expand to cover much of England and northern Germany. Roman art and architecture still awe and inspire the world. And she remains the envy of all lesser civilizations who have followed.", - "startIntroPart2": "O mighty emperor, your people turn to you to once more reclaim the glory of Rome! Will you see to it that your empire rises again, bringing peace and order to all? Will you make Rome once again center of the world? Can you build a civilization that will stand the test of time?", - "declaringWar": "My treasury contains little and my soldiers are getting impatient... ...therefore you must die.", - "attacked": "So brave, yet so stupid! If only you had a brain similar to your courage.", - "defeated": "The gods have deprived Rome of their favour. We have been defeated.", - "introduction": "I greet you. I am Augustus, Imperator and Pontifex Maximus of Rome. If you are a friend of Rome, you are welcome.", - "neutralHello": "Hail.", - "hateHello": "What do you want?", - "tradeRequest": "I offer this, for your consideration.", - "outerColor": [ 53,0,87], - "innerColor": [238,201,9], - "favoredReligion": "Christianity", - "uniqueName": "The Glory of Rome", - "uniques": ["+25% Production towards any buildings that already exist in the Capital"], - "cities": ["Rome","Antium","Cumae","Neapolis","Ravenna","Arretium","Mediolanum","Arpinum","Circei","Setia", - "Satricum","Ardea","Ostia","Velitrae","Viroconium","Tarentum","Brundisium","Caesaraugusta","Caesarea","Palmyra", - "Signia","Aquileia","Clusium","Sutrium","Cremona","Placentia","Hispalis","Artaxata","Aurelianorum","Nicopolis", - "Agrippina","Verona","Corfinium","Treverii","Sirmium","Augustadorum","Curia","Interrama","Adria"] - }, - { - "name": "Arabia", - "leaderName": "Harun al-Rashid", - "adjective": ["Arabian"], - "startBias": ["Desert"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "Blessings of God be upon you oh great caliph Harun al-Rashid, leader of the pious Arabian people! The Muslim empire, the Caliphate was born in the turbulent years after the death of the prophet Muhammad in 632 AD, as his followers sought to extend the rule of God to all of the people of the earth. The caliphate grew mighty indeed at the height of its power, ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia. An empire as great as or even greater than that of Rome. The arts and sciences flourished in Arabia during the Middle Ages, even as the countries of Europe descended into ignorance and chaos. The Caliphate survived for six hundred years, until finally succumbing to attack from the Mongols, those destroyers of Empires.", - "startIntroPart2": "Great Caliph Harun al Rashid, your people look to you to return them to greatness! To make Arabia once again an enlightened land of arts and knowledge, a powerful nation who needs fear no enemy! Oh Caliph, will you take up the challenge? Can you build a civilization that will stand the test of time?", - "declaringWar": "The world will be more beautiful without you. Prepare for war.", - "attacked": "Fool! You will soon regret dearly! I swear it!", - "defeated": "You have won, congratulations. My palace is now in your possession, and I beg that you care well for the peacock.", - "introduction": "Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me about your empire.", - "neutralHello": "Peace be upon you.", - "hateHello": "Oh, it's you.", - "tradeRequest": "Come forth, let's do business.", - "outerColor": [ 41,83,42], - "innerColor": [146,221,9], - "favoredReligion": "Islam", - "uniqueName": "Trade Caravans", - "uniques": ["[+1 Gold] from each Trade Route", "Double quantity of [Oil] produced"], - "cities": ["Mecca","Medina","Damascus","Baghdad","Najran","Kufah","Basra","Khurasan","Anjar","Fustat", - "Aden","Yamama","Muscat","Mansura","Bukhara","Fez","Shiraz","Merw","Balkh","Mosul", - "Aydab","Bayt","Suhar","Taif","Hama","Tabuk","Sana'a","Shihr","Tripoli","Tunis","Kairouan","Algiers","Oran"] - }, - { - "name": "America", - "leaderName": "George Washington", - "adjective": ["American"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "Welcome President Washington! You lead the industrious American civilization! Formed in the conflagration of revolution in the 18th century, within a hundred years, the young nation became embroiled in a terrible civil war that nearly tore the country apart, but it was just a few short years later in the 20th century that the United States reached the height of its power, emerging triumphant and mighty from the two terrible wars that destroyed so many other great nations. The United States is a nation of immigrants, filled with optimism and determination. They lack only a leader to help them fulfill their promise.", - "startIntroPart2": "President Washington, can you lead the American people to greatness? Can you build a civilization that will stand the test of time?", - "declaringWar": "Your wanton aggression leaves us no choice. Prepare for war!", - "attacked": "You have mistaken our love of peace for weakness. You shall regret this!", - "defeated": "The day...is yours. I hope you will be merciful in your triumph.", - "introduction": "The people of the United States of America welcome you.", - "neutralHello": "Good day.", - "hateHello": "Well?", - "tradeRequest": "Is the following trade of interest to you?", - "outerColor": [ 28,51,119], - "innerColor": [255,255,255], - "favoredReligion": "Christianity", - "uniqueName": "Manifest Destiny", - "uniques": ["[+1] Sight ", "-[50]% Gold cost of acquiring tiles [in all cities]"], - "cities": ["Washington","New York","Boston","Philadelphia","Atlanta","Chicago","Seattle","San Francisco","Los Angeles","Houston", - "Portland","St. Louis","Miami","Buffalo","Detroit","New Orleans","Baltimore","Denver","Cincinnati","Dallas","Memphis", - "Cleveland","Kansas City","San Diego","Richmond","Las Vegas","Phoenix","Albuquerque","Minneapolis","Pittsburgh", - "Oakland","Tampa Bay","Orlando","Tacoma","Santa Fe","Olympia","Hunt Valley","Springfield","Palo Alto","Centralia", - "Spokane","Jacksonville","Svannah","Charleston","San Antonio","Birmingham","Anchorage","Sacramento","Reno", - "Salt Lake City","Boise","Milwaukee","Santa Cruz","Little Rock"] - }, - { - "name": "Japan", - "leaderName": "Oda Nobunaga", - "adjective": ["Japanese"], - "startBias": ["Coast"], - "preferredVictoryType": "Domination", - - "startIntroPart1": "Blessings upon you, noble Oda Nobunaga, ruler of Japan, the land of the Rising Sun! May you long walk among its flowering blossoms. The Japanese are an island people, proud and pious with a rich culture of arts and letters. Your civilization stretches back thousands of years, years of bloody warfare, expansion and isolation, great wealth and great poverty. In addition to their prowess on the field of battle, your people are also immensely industrious, and their technological innovation and mighty factories are the envy of lesser people everywhere.", - "startIntroPart2": "Legendary daimyo, will you grab the reins of destiny? Will you bring your family and people the honor and glory they deserve? Will you once again pick up the sword and march to triumph? Will you build a civilization that stands the test of time?", - "declaringWar": "I hereby inform you of our intention to wipe out your civilization from this world.", - "attacked": "Pitiful fool! Now we shall destroy you!", - "defeated": "You were much wiser than I thought.", - "introduction": "We hope for a fair and just relationship with you, who are renowned for military bravery.", - "neutralHello": "Hello.", - "hateHello": "Oh, it's you...", - "tradeRequest": "I would be grateful if you agreed on the following proposal.", - "outerColor": [215,225,225], - "innerColor": [185,0,0], - "favoredReligion": "Shinto", - "uniqueName": "Bushido", - "uniques": ["Units fight as though they were at full strength even when damaged"], - "cities": ["Kyoto","Osaka","Tokyo","Satsuma","Kagoshima","Nara","Nagoya","Izumo","Nagasaki","Yokohama", - "Shimonoseki","Matsuyama","Sapporo","Hakodate","Ise","Toyama","Fukushima","Suo","Bizen","Echizen", - "Izumi","Omi","Echigo","Kozuke","Sado","Kobe","Nagano","Hiroshima","Takayama","Akita","Fukuoka","Aomori", - "Kamakura","Kochi","Naha","Sendai","Gifu","Yamaguchi","Ota","Tottori"] - }, - { - "name": "India", - "leaderName": "Gandhi", - "adjective": ["Indian"], - "startBias": ["Grassland"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "Greetings, President Mahatma Gandhi, great souled leader of India! You are the ruler of one of the oldest countries in the world with history stretching back almost 10,000 years. A spiritual country, India is the birthplace of three of the world's great religions - Hinduism, Buddhism and Jainism. This is a passionate land of music and color, a land of great wealth and grinding poverty. For centuries, India was divided into kingdoms who fought constantly with each other and against outside invaders. That was, however, after empires such as Maratha, Maurya and Gupta. In the 12th century AD, India was conquered by Muslim Turks who fled from the Mongols. In the early 17th century, the English arrived, and through a combination of shrewd diplomacy and technological superiority, they conquered your fragmented nation. England remained in power for some two centuries until driven out by a rising wave of Indian nationalism, a peaceful rebellion unlike any before seen in history, one led by you!", - "startIntroPart2": "Gandhi, your people look to you to lead them to even greater heights of glory! Can you help your people realize their great potential, to once again become the world's center of arts, culture and religion? Can you build a civilization that will stand the test of time?", - "declaringWar": "I have just received a report that large numbers of my troops have crossed your borders.", - "attacked": "My attempts to avoid violence have failed. An eye for an eye only makes the world blind.", - "defeated": "You can chain me, you can torture me, you can even destroy this body, but you will never imprison my mind. ", - "introduction": "Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend.", - "neutralHello": "I wish you peace.", - "hateHello": "What do you want?", - "tradeRequest": "My friend, are you interested in this arrangement?", - "outerColor": [16,126,5], - "innerColor": [255,153,51], - "favoredReligion": "Hinduism", - "uniqueName": "Population Growth", - "uniques": ["Unhappiness from number of Cities doubled", "[-50]% unhappiness from population [in all cities]"], - "cities": ["Delhi","Mumbai","Vijayanagara","Pataliputra","Varanasi","Agra","Calcutta","Lahore","Bangalore","Hyderabad","Madurai","Ahmedabad", - "Kolhapur","Prayaga","Ayodhya","Indraprastha","Mathura","Ujjain","Gulbarga","Jaunpur","Rajagriha","Sravasti","Tiruchirapalli","Thanjavur", - "Bodhgaya","Kushinagar","Amaravati","Gaur","Gwalior","Jaipur","Karachi"] - }, - { - "name": "Germany", - "leaderName": "Otto von Bismarck", - "adjective": ["German"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "Hail mighty Bismarck, first chancellor of Germany and her empire! Germany is an upstart nation, fashioned from the ruins of the Holy Roman Empire and finally unified in 1871, a little more than a century ago. The German people have proven themselves to be creative, industrious and ferocious warriors. Despite enduring great catastrophes in the first half of the 20th century, Germany remains a worldwide economic, artistic and technological leader.", - "startIntroPart2": "Great Prince Bismarck, the German people look up to you to lead them to greater days of glory. Their determination is strong, and now they turn to you, their beloved iron chancellor, to guide them once more. Will you rule and conquer through blood and iron, or foster the Germanic arts and industry? Can you build a civilization that will stand the test of time?", - "declaringWar": "I cannot wait until ye grow even mightier. Therefore, prepare for war!", - "attacked": "Corrupted villain! We will bring you into the ground!", - "defeated": "Germany has been destroyed. I weep for the future generations.", - "introduction": "Guten tag. In the name of the great German people, I bid you welcome.", - "neutralHello": "What now?", - "hateHello": "So, out with it!", - "tradeRequest": "It would be in your best interest, to carefully consider this proposal.", - "outerColor": [150,150,150], - "innerColor": [60,60,60], - "favoredReligion": "Christianity", - "uniqueName": "Furor Teutonicus", - "uniques": ["67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment", - "[-25]% maintenance costs for [Land] units"], - "cities": ["Berlin","Hamburg","Munich","Cologne","Frankfurt","Essen","Dortmund","Stuttgart","Düsseldorf","Bremen", - "Hannover","Duisburg","Leipzig","Dresden","Bonn","Bochum","Bielefeld","Karlsruhe","Gelsenkirchen","Wiesbaden", - "Münster","Rostock","Chemnitz","Braunschweig","Halle","Mönchengladbach","Kiel","Wuppertal","Freiburg","Hagen", - "Erfurt","Kaiserslautern","Kassel","Oberhausen","Hamm","Saarbrücken","Krefeld","Pirmasens","Potsdam","Solingen", - "Osnabrück","Ludwigshafen","Leverkusen","Oldenburg","Neuss","Mülheim","Darmstadt","Herne","Würzburg", - "Recklinghausen","Göttingen","Wolfsburg","Koblenz","Hildesheim","Erlangen"] - }, - - { - "name": "The Ottomans", - "leaderName": "Suleiman I", - "adjective": ["Ottoman"], - "startBias": ["Coast"], - "preferredVictoryType": "Domination", - - "startIntroPart1": "Blessings of God be upon you, oh Great Emperor Suleiman! Your power, wealth and generosity awe the world! Truly, are you called 'Magnificent!' Your empire began in Bithynia, a small country in Eastern Anatolia in 12th century. Taking advantage in the decline of the great Seljuk Sultanate of Rum, King Osman I of Bithynia expanded west into Anatolia. Over the next century, your subjects brought down the empire of Byzantium, taking its holdings in Turkey and then the Balkans. In the mid 15th century, the Ottomans captured ancient Constantinople, gaining control of the strategic link between Europe and the Middle East. Your people's empire would continue to expand for centuries governing much of North Africa, the Middle East and Eastern Europe at its height.", - "startIntroPart2": "Mighty Sultan, heed the call of your people! Bring your empire back to the height of its power and glory and once again the world will look upon your greatness with awe and admiration! Will you accept the challenge, great emperor? Will you build an empire that will stand the test of time?", - "declaringWar": "Your continued insolence and failure to recognize and preeminence leads us to war.", - "attacked": "Good. The world shall witness the incontestable might of my armies and the glory of the Empire.", - "defeated": "Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melancholy poets.", - "introduction": "From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome!", - "neutralHello": "Greetings!", - "hateHello": "What do you want?", - "tradeRequest": "Let us do business! Would you be interested?", - "outerColor": [245,248,185], - "innerColor": [18,84,30], - "favoredReligion": "Islam", - "uniqueName": "Barbary Corsairs", - "uniques": ["[-66]% maintenance costs for [Water] units", - "50% chance of capturing defeated Barbarian naval units and earning 25 Gold"], - "cities": ["Istanbul","Edirne","Ankara","Bursa","Konya","Samsun","Gaziantep","Diyarbakır","Izmir","Kayseri","Malatya", - "Mersin","Antalya","Zonguldak","Denizli","Ordu","Muğla","Eskişehir","Inebolu","Sinop","Adana","Artvin", - "Bodrum","Eregli","Silifke","Sivas","Amasya","Marmaris","Trabzon","Erzurum","Urfa","Izmit","Afyonkarahisar", - "Bitlis","Yalova"] - }, - { - "name": "Korea", - "leaderName": "Sejong", - "adjective": ["Korean"], - "startBias": ["Coast"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "Greetings to you, exalted King Sejong the Great, servant to the people and protector of the Choson Dynasty! Your glorious vision of prosperity and overwhelming benevolence towards the common man made you the most beloved of all Korean kings. From the earliest days of your reign, the effort you took to provide a fair and just society for all was surpassed only by the technological advances spurred onwards by your unquenched thirst for knowledge. Guided by your wisdom, the scholars of the Jade Hall developed Korea's first written language, Hangul, bringing the light of literature and science to the masses after centuries of literary darkness.", - "startIntroPart2": "Honorable Sejong, once more the people look to your for guidance. Will you rise to the occasion, bringing harmony and understanding to the people? Can you once again advance your kingdom's standing to such wondrous heights? Can you build a civilization that stands the test of time?", - "declaringWar": "Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them!", - "attacked": "Foolish, miserable wretch! You will be crushed by this country's magnificent scientific power!", - "defeated": "Now the question is who will protect my people. A dark age has come.", - "introduction": "Welcome to the palace of Choson, stranger. I am the learned King Sejong, who looks after his great people.", - - "neutralHello": "Hello.", - "hateHello": "Oh, it's you", - "tradeRequest": "We have many things to discuss and have much to benefit from each other.", - "outerColor": [26,32,96], - "innerColor": [255,0,0], - "favoredReligion": "Confucianism", - "uniqueName": "Scholars of the Jade Hall", - "uniques": ["[+2 Science] from every specialist [in all cities]", "[+2 Science] from every [Great Improvement]","Receive a tech boost when scientific buildings/wonders are built in capital"], - "cities": ["Seoul","Busan","Jeonju","Daegu","Pyongyang","Kaesong","Suwon","Gwangju","Gangneung","Hamhung","Wonju","Ulsan", - "Changwon","Andong","Gongju","Haeju","Cheongju","Mokpo","Dongducheon","Geoje","Suncheon","Jinju","Sangju", - "Rason","Gyeongju","Chungju","Sacheon","Gimje","Anju"] - }, - - { - "name": "Iroquois", - "leaderName": "Hiawatha", - "adjective": ["Iroquoise"], - "startBias": ["Forest"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Long have your people lived near the great and holy lake Ontario in the land that has come to be known as the New York state in North America. In the mists of antiquity, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida united into one nation, the Haudenosaunee, the Iroquois. With no written language, the wise men of your nation created the great law of peace, the model for many constitutions including that of the United States. For many years, your people battled great enemies, such as the Huron, and the French and English invaders. Tough outnumbered and facing weapons far more advanced than the ones your warriors wielded, the Iroquois survived and prospered, until they were finally overwhelmed by the mighty armies of the new United States.", - "startIntroPart2": "Oh noble Hiawatha, listen to the cries of your people! They call out to you to lead them in peace and war, to rebuild the great longhouse and unite the tribes once again. Will you accept this challenge, great leader? Will you build a civilization that will stand the test of time?", - "declaringWar": "You are a plague upon Mother Earth! Prepare for battle!", - "attacked": "You evil creature! My braves will slaughter you!", - "defeated": "You have defeated us... but our spirits will never be vanquished! We shall return!", - "introduction": "Greetings, stranger. I am Hiawatha, speaker for the Iroquois. We seek peace with all, but we do not shrink from war.", - "neutralHello": "Good day.", - "hateHello": "Oh, it's you.", - "tradeRequest": "Does this trade work for you, my friend?", - "outerColor": [54,72,72], - "innerColor": [246,205,137], - "favoredReligion": "Christianity", - "uniqueName": "The Great Warpath", - "uniques": ["All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel."], - "cities": ["Onondaga","Osininka","Grand River","Akwesasme","Buffalo Creek","Brantford","Montreal","Genesse River", - "Canandaigua Lake","Lake Simcoe","Salamanca","Gowanda","Cuba","Akron","Kanesatake","Ganienkeh","Cayuga Castle", - "Chondote","Canajoharie","Nedrow","Oneida Lake","Kanonwalohale","Green Bay","Southwold","Mohawk Valley", - "Schoharie","Bay of Quinte","Kanawale","Kanatsiokareke","Tyendinaga","Hahta"] - }, - { - "name": "Persia", - "leaderName": "Darius I", - "adjective": ["Persian"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "The blessings of heaven be upon you, beloved king Darius of Persia! You lead a strong and wise people. In the morning of the world, the great Persian leader Cyrus revolted against the mighty Median empire and by 550 BC, the Medes were no more. Through cunning diplomacy and military prowess, great Cyrus conquered wealthy Lydia and powerful Babylon, his son conquering proud Egypt some years later. Over time, Persian might expanded into far away Macedonia, at the very door of the upstart Greek city-states. Long would Persia prosper until the upstart villain Alexander of Macedon, destroyed the great empire in one shocking campaign.", - "startIntroPart2": "Darius, your people look to you to once again bring back the days of power and glory for Persia! The empire of your ancestors must emerge again, to triumph over its foes and to bring peace and order to the world! O king, will you answer the call? Can you build a civilization that will stand the test of time?", - "declaringWar": "Your continue existence is an embarrassment to all leaders everywhere! You must be destroyed!", - "attacked": "Curse you! You are beneath me, son of a donkey driver! I will crush you!", - "defeated": "You mongrel! Cursed be you! The world will long lament your heinous crime!", - "introduction": "Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that.", - "neutralHello": "Good day to you!", - "hateHello": "Ahh... you...", - "tradeRequest": "In my endless magnanimity, I am making you this offer. You agree, of course?", - "outerColor": [153,5,3], - "innerColor": [244,232,54], - "favoredReligion": "Zoroastrianism", - "uniqueName": "Achaemenid Legacy", - "uniques": ["Golden Age length increased by [50]%", "[+1] Movement ", "[+10]% Strength "], - "cities": ["Persepolis","Parsagadae","Susa","Ecbatana","Tarsus","Gordium","Bactra","Sardis","Ergili","Dariushkabir", - "Ghulaman","Zohak","Istakhr","Jinjan","Borazjan","Herat","Dakyanus","Bampur","Turengtepe","Rey","Shiraz", - "Thuspa","Hasanlu","Gabae","Merv","Behistun","Kandahar","Altintepe","Bunyan","Charsadda","Uratyube", - "Dura Europos","Aleppo","Qatna","Kabul","Capisa","Kyreskhata","Marakanda","Peshawar","Van","Pteira","Arshada", - "Artakaona","Aspabota","Autiyara","Bagastana","Baxtri","Darmasa","Daphnai","Drapsaka","Eion","Gandutava", - "Gaugamela","Harmozeia","Ekatompylos","Izata","Kampada","Kapisa","Karmana","Kounaxa","Kuganaka","Nautaka", - "Paishiyauvada","Patigrbana","Phrada"] - }, - { - "name": "Polynesia", - "leaderName": "Kamehameha I", - "adjective": ["Polynesia"], - "startBias": ["Coast"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "Greetings and blessings be upon you, Kamehameha the Great, chosen by the heavens to unite your scattered peoples. Oh mighty King, you were the first to bring the Big Island of Hawai'i under one solitary rule in 1791 AD. This was followed by the merging of all the remaining islands under your standard in 1810. As the first King of Hawai'i, you standardized the legal and taxation systems and instituted the Mamalahoe Kawanai, an edict protecting civilians in times of war. You ensured the continued unification and sovereignty of the islands by your strong laws and deeds, even after your death in 1819.", - "startIntroPart2": "Oh wise and exalted King, your people wish for a kingdom of their own once more and require a leader of unparalleled greatness! Will you answer their call and don the mantle of the Lion of the Pacific? Will you build a kingdom that stands the test of time?", - "declaringWar": "The ancient fire flashing across the sky is what proclaimed that this day would come, though I had foolishly hoped for a different outcome.", - "attacked": "It is obvious now that I misjudged you and your true intentions.", - "defeated": "The hard-shelled crab yields, and the lion lies down to sleep. Kanaloa comes for me now.", - "introduction": "Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of this strand of islands.", - "neutralHello": "Welcome, friend!", - "hateHello": "Oh, it's you.", - "tradeRequest": "Come, let our people feast together!", - "outerColor": [225,105,0], - "innerColor": [255,255,78], - "favoredReligion": "Christianity", - "uniqueName": "Wayfinding", - "uniques": ["Can embark and move over Coasts and Oceans immediately", "Normal vision when embarked ", "+[10]% Strength if within [2] tiles of a [Moai]"], - "cities": ["Honolulu","Samoa","Tonga","Nuku Hiva","Raiatea","Aotearoa","Tahiti","Hilo","Te Wai Pounamu","Rapa Nui", - "Tuamotu","Rarotonga","Tuvalu","Tubuai","Mangareva","Oahu","Kiritimati","Ontong Java","Niue","Rekohu", - "Rakahanga","Bora Bora","Kailua","Uvea","Futuna","Rotuma","Tokelau","Lahaina","Bellona","Mungava","Tikopia", - "Emae","Kapingamarangi","Takuu","Nukuoro","Sikaiana","Anuta","Nuguria","Pileni","Nukumanu"] - }, - { - "name": "Siam", - "leaderName": "Ramkhamhaeng", - "adjective": ["Siamese"], - "startBias": ["Avoid [Forest]"], - "preferredVictoryType":"Diplomatic", - - "startIntroPart1": "Greetings to you, Great King Ramkhamhaeng, leader of the glorious Siamese people! O mighty King, your people bow down before you in awe and fear! You are the ruler of Siam, an ancient country in the heart of Southeast Asia, a beautiful and mysterious land. Surrounded by foes, beset by bloody war and grinding poverty, the clever and loyal Siamese people have endured and triumphed. King Ramkhamhaeng, your empire was once part of the Khmer Empire, until the 13th century AD, when your ancestors revolted, forming the small Sukhothai kingdom. Through successful battle and cunning diplomacy, the tiny kingdom grew into a mighty empire, an empire which would dominate South East Asia for more than a century!", - "startIntroPart2": "Oh, wise and puissant King Ramkhamhaeng, your people need you to once again lead them to greatness! Can you use your wits and strength of arms to protect your people and defeat your foes? Can you build a civilization that will stand the test of time?", - "declaringWar": "You lowly, arrogant fool! I will make you regret of your insolence!", - "attacked": "You scoundrel! I shall prepare to fend you off!", - "defeated": "Although I lost, my honor shall endure. I wish you good luck.", - "introduction": "I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam.", - "neutralHello": "Welcome.", - "hateHello": "Greetings.", - "tradeRequest": "Greetings. I believe this is a fair proposal for both parties. What do you think?", - "outerColor": [228,208,43], - "innerColor": [193,21,17], - "favoredReligion": "Buddhism", - "uniqueName": "Father Governs Children", - "uniques": ["[+50]% [Food] from City-States","[+50]% [Culture] from City-States","[+50]% [Faith] from City-States","Military Units gifted from City-States start with [+10] XP"], - "cities": ["Sukhothai","Si Satchanalai","Muang Saluang","Lampang","Phitsanulok","Kamphaeng Pet","Nakhom Chum","Vientiane", - "Nakhon Si Thammarat","Martaban","Nakhon Sawan","Chainat","Luang Prabang","Uttaradit","Chiang Thong","Phrae", - "Nan","Tak","Suphanburi","Hongsawadee","Thawaii","Ayutthaya","Taphan Hin","Uthai Thani","Lap Buri","Ratchasima", - "Ban Phai","Loci","Khon Kaen","Surin"] - }, - { - "name": "Spain", - "leaderName": "Isabella", - "adjective": ["Spanish"], - "startBias": ["Coast"], - "preferredVictoryType": "Domination", - - "startIntroPart1": "Blessed Isabella, servant of God, holy queen of Castille and León! Your people greet and welcome you. You are the ruler of Spain, a beautiful and ancient country at the crossroads of the world between Europe and Africa, one shore on the Mediterranean and the other on the mighty Atlantic Ocean. The Spanish are a multicultural people with roots in the Muslim and Christian worlds. A seafaring race, Spanish explorers found and conquered much of the New World, and, for many centuries, its gold and silver brought Spain unrivalled wealth and power, making the Spanish court the envy of the world.", - "startIntroPart2": "O fair and virtuous Isabella! Will you rebuild the Spanish empire and show the world again the greatness of your people? Will you take up the mantle of the holy monarchy, and vanquish your foes under heaven's watchful eyes? Your adoring subjects await your command! Will you build a civilization that stands the test of time?", - "declaringWar": "God will probably forgive you... but I shall not. Prepare for war.", - "attacked": "Repugnant spawn of the devil! You will pay!", - "defeated": "If my defeat is, without any doubt, the will of God, then I will accept it.", - "introduction": "God blesses those who deserve it. I am Isabel of Spain.", - "neutralHello": "Greetings.", - "hateHello": "Well?", - "tradeRequest": "I hope this deal will receive your blessing.", - "outerColor": [102,0,0], - "innerColor": [255,102,102], - "favoredReligion": "Christianity", - "uniqueName": "Seven Cities of Gold", - "uniques": ["100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it)", - "Double Happiness from Natural Wonders", "Tile yields from Natural Wonders doubled"], - "cities": ["Madrid","Barcelona","Seville","Cordoba","Toledo","Santiago","Salamanca","Murcia","Valencia","Zaragoza","Pamplona", - "Vitoria","Santander","Oviedo","Jaen","Logroño","Valladolid","Palma","Teruel","Almeria","Leon","Zamora","Mida", - "Lugo","Alicante","Càdiz","Eiche","Alcorcon","Burgos","Vigo","Badajoz","La Coruña","Guadalquivir","Bilbao", - "San Sebastian","Granada","Mérida","Huelva","Ibiza","Las Palmas","Tenerife"] - }, - { - "name": "Songhai", - "leaderName": "Askia", - "adjective": ["Songhai"], - "startBias": ["Avoid [Tundra]"], - "preferredVictoryType": "Domination", - - "startIntroPart1": "May the blessings of God, who is greatest of all, be upon you Askia, leader of the Songhai people! For many years your kingdom was a vassal of the mighty West African state of Mali, until the middle of the 14th century, when King Sunni Ali Ber wrested independence from the Mali, conquering much territory and fighting off numerous foes who sought to destroy him. Ultimately, his conquest of the wealthy cities of Timbuktu and Jenne gave the growing Songhai empire the economic power to survive for some 100 years, until the empire was destroyed by foes with advanced technology - muskets against spearmen.", - "startIntroPart2": "King Askia, your people look to you to lead them to glory. To make them powerful and wealthy, to keep them supplied with the weapons they need to defeat any foe. Can you save them from destruction, oh King? Can you build a civilization that will stand the test of time?", - "declaringWar": "You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed!", - "attacked": "Fool! You have doomed your people to fire and destruction!", - "defeated": "We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next!", - "introduction": "I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past.", - "neutralHello": "Greetings.", - "hateHello": "Oh, it's you.", - "tradeRequest": "Can I interest you in this deal?", - "outerColor": [214,145,19], - "innerColor": [90,0,10], - "favoredReligion": "Islam", - "uniqueName": "River Warlord", - "uniques": ["Receive triple Gold from Barbarian encampments and pillaging Cities", "Embarked units can defend themselves"], - "cities": ["Gao","Tombouctu","Jenne","Taghaza","Tondibi","Kumbi Saleh","Kukia","Walata","Tegdaoust","Argungu","Gwandu", - "Kebbi","Boussa","Motpi","Bamako","Wa","Kayes","Awdaghost","Ouadane","Dakar","Tadmekket","Tekedda","Kano", - "Agadez","Niamey","Torodi","Ouatagouna","Dori","Bamba","Segou"] - }, - { - "name": "Mongolia", - "leaderName": "Genghis Khan", - "adjective": ["Mongolian"], - "startBias": ["Plains"], - "preferredVictoryType": "Domination", - - "startIntroPart1": "Greetings, o great Temuujin, immortal emperor of the mighty Mongol Empire! Your fists shatter walls of cities and your voice brings despair to your enemies. O Khan! You united the warring tribes of Northern Asia into a mighty people, creating the greatest cavalry force the world has ever witnessed. Your people's cunning diplomacy divided their enemies, making them weak and helpless before Mongolia's conquering armies. In a few short years, your people's soldiers conquered most of China and Eastern Asia, and the empire continued to grow until it reached west into Europe and south to Korea. Indeed, it was the greatest empire ever seen, dwarfing those pathetic conquests of the Romans or the Greeks.", - "startIntroPart2": "Temuujin, your people call upon you once more to lead them to battle and conquest. Will the world once again tremble at the thunderous sound of your cavalry, sweeping down from the steppes? Will you build a civilization that stands the test of time?", - "declaringWar": "You stand in the way of my armies. Let us solve this like warriors!", - "attacked": "No more words. Today, Mongolia charges toward your defeat.", - "defeated": "You have hobbled the Mongolian clans. My respect for you nearly matches the loathing. I am waiting for my execution.", - "introduction": "I am Temuujin, conqueror of cities and countries. Before me lie future Mongolian lands. Behind me is the only cavalry that matters.", - "neutralHello": "Hello.", - "hateHello": "So what now?", - "tradeRequest": "I am not always this generous, but we hope you take this rare opportunity we give you.", - "outerColor": [81,0,9], - "innerColor": [255,120,0], - "favoredReligion": "Tengriism", - "uniqueName": "Mongol Terror", - "uniques": ["+30% Strength when fighting City-State units and cities", "[+1] Movement "], - "cities": ["Karakorum","Beshbalik","Turfan","Hsia","Old Sarai","New Sarai","Tabriz","Tiflis","Otrar","Sanchu","Kazan", - "Almarikh","Ulaanbaatar","Hovd","Darhan","Dalandzadgad","Mandalgovi","Choybalsan","Erdenet","Tsetserieg", - "Baruun-Urt","Ereen","Batshireet","Choyr","Ulaangom","Tosontsengel","Altay","Uliastay","Bayanhongor", - "Har-Ayrag","Nalayh","Tes"] - }, - { - "name": "Aztecs", - "leaderName": "Montezuma I", - "adjective": ["Aztec"], - "startBias": ["Jungle"], - "preferredVictoryType": "Domination", - - "startIntroPart1": "Welcome, O divine Montezuma! We grovel in awe at your magnificence! May the heaven shower all manner of good things upon you all the days of your life! You are the leader of the mighty Aztec people, wandering nomads from a lost home in the north who in the 12th century came to live in the mesa central in the heart of what would come to be called Mexico. Surrounded by many tribes fighting to control the rich land surrounding the sacred lakes of Texcoco, Xaltocan and Zampango, through cunning alliances and martial prowess, within a mere two hundred years, the Aztecs came to dominate the Central American basin, ruling a mighty empire stretching from sea to sea. But the empire fell at last under the assault of foreign devils - the accursed Spaniards! - wielding fiendish weapons the likes of which your faithful warriors had never seen.", - "startIntroPart2": "O great king Montezuma, your people call upon you once more, to rise up and lead them to glory, bring them wealth and power, and give them dominion over their foes and rivals. Will you answer their call, glorious leader? Will you build a civilization that stands the test of time?", - - "declaringWar": "Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Die, die, die!)", - "attacked": "Excellent! Let the blood flow in raging torrents!", - "defeated": "Monster! Who are you to destroy my greatness?", - "introduction": "What do I see before me? Another beating heart for my sacrificial fire.", - - "neutralHello": "Welcome, friend.", - "hateHello": "What do you want?", - "tradeRequest": "Accept this agreement or suffer the consequences.", - - "outerColor": [139,32,23], - "innerColor": [134,238,214], - "favoredReligion": "Christianity", - "uniqueName": "Sacrificial Captives", - "uniques": ["Earn [100]% of killed [Military] unit's [Strength] as [Culture]"], - "cities": ["Tenochtitlan","Teotihuacan","Tlatelolco","Texcoco","Tlaxcala","Calixtlahuaca","Xochicalco","Tlacopan", - "Atzcapotzalco","Tzintzuntzan","Malinalco","Tula","Tamuin","Teayo","Cempoala","Chalco","Tlalmanalco", - "Ixtapaluca","Huexotla","Tepexpan","Tepetlaoxtoc","Chiconautla","Zitlaltepec","Coyotepec","Tequixquiac", - "Jilotzingo","Tlapanaloya","Tultitan","Ecatepec","Coatepec","Chalchiuites","Chiauhita","Chapultepec", - "Itzapalapa","Ayotzinco","Iztapam"] - }, - { - "name": "Inca", - "leaderName": "Pachacuti", - "adjective": ["Incan"], - "startBias": ["Hill"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "Oh ye who remakes the world, your loyal subjects greet you, King Pachacuti Sapa Inca, ruler of Tawantinsuyu and the Inca people! From the beginnings in the small state of Cusco, the Incans displayed their potential for greatness, marching to war against their many enemies, crushing their armies into dust and carving for themselves a mighty empire stretching from Ecuador to Chile. Indeed, they built the greatest empire ever seen in pre-Columbian America. More than mere soldiers, your people were great builders and artists as well, and the remnants of their works still awe and inspire the world today.", - "startIntroPart2": "Oh King Pachacuti, truly are you called 'Earth Shaker'! Will you once again call upon the ground itself to a fight at your side? Your armies await your signal. Will you restore the glory of your empire? Can you build a civilization that will stand the test of time?", - - "declaringWar": "Resistance is futile! You cannot hope to stand against the mighty Incan empire. If you will not surrender immediately, then prepare for war!", - "attacked": "Declare war on me?!? You can't, because I declare war on you first!", - "defeated": "How did you darken the sun? I ruled with diligence and mercy—see that you do so as well.", - "introduction": "How are you? You stand before Pachacuti Inca Yupanqui.", - - "neutralHello": "How are you doing?", - "neutralLetsHearIt": ["Go on.","What do you say?","You may begin."], - "neutralNo": ["We absolutely refuse.","No!","I refuse."], - "neutralYes": ["Very good.","Of course, yes.","That is very good."], - - "hateHello": "What do you want now?", - "hateLetsHearIt": ["Speak!","What do you say?","Go on."], - "hateNo": ["That is not possible!","We are not agreeing to that!","I beg your pardon?"], - "hateYes": ["That is fine.","That is good enough.","Very well..."], - - "afterPeace": "Viracocha has frowned upon our war, and has agreed to our peace agreements.", - "tradeRequest": "The Incan people offer this fair trade.", - - "outerColor": [255,184,33], - "innerColor": [3,115,86], - "favoredReligion": "Christianity", - "uniqueName": "Great Andean Road", - "uniques": ["Units ignore terrain costs when moving into any tile with Hills", - "Maintenance on roads & railroads reduced by [50]%", - "No Maintenance costs for improvements in [Hill] tiles"], - "cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Rumicucho","Vilcabamba","Vitcos", - "Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha", - "Huaras","Riobamba","Caxamalca","Sausa","Tambo Colorado","Huaca","Tumbes","Chan Chan","Sipan","Pachacamac", - "Llactapata","Pisac","Kuelap","Pajaten","Chucuito","Choquequirao"] - }, - { - "name": "Denmark", - "leaderName": "Harald Bluetooth", - "adjective": ["Danish"], - "startBias": ["Coast"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "Honor and glory be yours, Harald Bluetooth Gormsson, mighty heir of King Gorm of the Old and Thyra Dannebod. Not only were you victorious on the battlefield against the armies of Norway, you also completed massive construction project across the land - numerous Ring Fortresses to protect the populace from invasion and internal strife. You successfully drove off waves of German settlers in 983 AD and sheltered your kingdom from unwanted foreign influence.", - "startIntroPart2": "Stalwart Viking, the time for greatness is upon you once more. You are called to rise up and lead your people to renewed power and triumph! Will you make the world shudder once more at the very thought of your great armies of Northsmen? Will you let the Viking battle cry ring out across the crashing waves? Will you build a civilization to stand the test of time?", - "declaringWar": "If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine!", - "attacked": "Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you!", - "defeated": "Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here.", - "introduction": "Harald Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid?", - "neutralHello": "Hail to you.", - "hateHello": "Oh, it's you.", - "tradeRequest": "This is a fine deal! Even a drunk beggar would agree!", - "outerColor": [51,25,0], - "innerColor": [255,255,102], - "favoredReligion": "Christianity", - "uniqueName": "Viking Fury", - "uniques": ["+1 Movement for all embarked units", "Units pay only 1 movement point to disembark", - "Melee units pay no movement cost to pillage"], - "cities": ["Copenhagen","Aarhus","Kaupang","Ribe","Viborg","Tunsberg","Roskilde","Hedeby","Oslo","Jelling","Truso", - "Bergen","Faeroerne","Reykjavik","Trondheim","Godthab","Helluland","Lillehammer","Markland","Elsinore", - "Sarpsborg","Odense","Aalborg","Stavanger","Vorbasse","Schleswig","Kristiansand","Halogaland","Randers", - "Fredrikstad","Kolding","Horsens","Tromsoe","Vejle","Koge","Sandnes","Holstebro","Slagelse","Drammen", - "Hillerod","Sonderborg","Skien","Svendborg","Holbaek","Hjorring","Fladstrand","Haderslev","Ringsted","Skrive"] - }, - { - "name": "The Huns", - "leaderName": "Attila the Hun", - "adjective": ["Hunnic"], - "startBias": ["Avoid [Jungle]", "Avoid [Forest]"], - "preferredVictorType": "Domination", - - "startIntroPart1": "Your men stand proudly to greet you, Great Attila, grand warrior and ruler of the Hunnic empire. Together with your brother Bleda you expanded the boundaries of your empire, becoming the most powerful and frightening force of the 5th century. You bowed the Eastern Roman Emperors to your will and took kingdom after kingdom along the Danube and Nisava Rivers. As the sovereign ruler of the Huns, you marched your army across Europe into Gaul, planning to extend your already impressive lands all the way to the Atlantic Ocean. Your untimely death led to the quick disintegration and downfall of your empire, but your name and deeds have created an everlasting legacy for your people. ", - "startIntroPart2": "Fearsome General, your people call for the recreation of a new Hunnic Empire, one which will make the exploits and histories of the former seem like the faded dreaming of a dying sun. Will you answer their call to regain your rightful prominence and glory? Will you mount your steadfast steed and lead your armies to victory? Will you build a civilization that stands the test of time? ", - "declaringWar": "I grow tired of this throne. I think I should like to have yours instead.", - "defeated": "My people will mourn me not with tears, but with human blood.", - "attacked": "Now what is this?! You ask me to add your riches to my great avails. The invitation is accepted.", - "introduction": "You are in the presence of Attila, scourge of Rome. Do not let hubris be your downfall as well.", - "neutralHello": "Good day to you.", - "hateHello": "What do you want?", - "tradeRequest": "This is better than you deserve, but let it not be said that I am an unfair man.", - "outerColor": [180, 178, 164], - "innerColor": [70, 0, 4], - "favoredReligion": "Tengriism", - "uniqueName": "Scourge of God", - "uniques": ["[+1 Production] from every [Pasture]", "Cities are razed [2] times as fast", "Starts with [Animal Husbandry]", "\"Borrows\" city names from other civilizations in the game"], - "cities": ["Atilla's Court"] - }, - { - "name": "The Netherlands", - "leaderName": "William of Orange", - "adjective": ["Dutch"], - "startBias": ["Grassland"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "Hail stalwart Prince William of Orange, liberator of the Netherlands and hero to the Dutch people. It was your courageous effort in the 1568 rebellion against Spanish dominion that led the Dutch to freedom, and ultimately resulted in the Eighty Years' War. Your undertaking allowed for the creation of one of Europe's first modern republics, the Seven United Provinces. You gave your life to the rebellion, falling at the hands of an assassin in 1584, but your death would only serve to embolden the people's charge, and your legacy as \"Father of the Fatherland\" will stand as a symbol of Dutch independence for all time.", - "startIntroPart2": "Brave prince, the people again yearn for the wise stewardship your wisdom afforded them. Can you once again secure the sovereignty of your kingdom and lead your people to greatness? Can you build a civilization that stands the test of time?", - "declaringWar": "As much as I despise war, I consider it a, hahaha, contribution to the common cause to erase your existence.", - "attacked": "You call yourself an exalted ruler, but I see nothing more than a smartly dressed barbarian!", - "defeated": "My God, be merciful to my soul. My God, feel pity for this... my poor people!", - "introduction": "I am William of Orange, stadtholder of The Netherlands. Did you need anything? I still have a lot to do.", - "neutralHello": "Once again, greetings.", - "hateHello": "What do you want?", - "tradeRequest": "I believe I have something that may be of some importance to you.", - "outerColor": [255, 144, 0], - "innerColor": [255, 255, 255], - "favoredReligion": "Christianity", - "uniqueName": "Dutch East India Company", - "uniques": ["Retain [50]% of the happiness from a luxury after the last copy has been traded away"], - "cities": ["Amsterdam", "Rotterdam", "Utrecht", "Groningen", "Breda", "Nijmegen", "Den Haag", "Haarlem", "Arnhem", "Zutphen", "Maastricht", "Tilburg", "Eindhoven", "Dordrecht", "Leiden", "'s Hertogenbosch", "Almere", "Alkmaar", "Brielle", "Vlissingen", "Apeldoorn", "Enschede", "Amersfoort", "Zwolle", "Venlo", "Uden", "Grave", "Delft", "Gouda", "Nieuwstadt", "Weesp", "Coevorden", "Kerkrade"] - }, - - { - "name": "Sweden", - "leaderName": "Gustavus Adolphus", - "adjective": ["Swedish"], - "startBias": ["Tundra"], - "preferredVictoryType": "Diplomatic", - - "startIntroPart1": "All hail the transcendent King Gustavus Adolphus, founder of the Swedish Empire and her most distinguished military tactician. It was during your reign that Sweden emerged as one of the greatest powers in Europe, due in no small part to your wisdom, both on and off the battlefield. As king, you initiated a number of domestic reforms that ensured the economic stability and prosperity of your people. As the general who came to be known as the \"Lion of the North,\" your visionary designs in warfare gained the admiration of military commanders the world over. Thanks to your triumphs in the Thirty Years' War, you were assured a legacy as one of history's greatest generals.", - "startIntroPart2": "Oh noble King, the people long for your prudent leadership, hopeful that once again they will see your kingdom rise to glory. Will you devise daring new strategies, leading your armies to victory on the theater of war? Will you build a civilization that stands the test of time?", - - "declaringWar": "The Hakkapeliittas will ride again and your men will fall just at the sight of my cavalry! God with us!", - "attacked": "Ha ha ha, captain Gars will be very glad to head out to war again.", - "defeated": "I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa.", - "introduction": "Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of the esteemed House of Vasa", - - "neutralHello": "Oh, welcome!", - "hateHello": "Oh, it is you.", - "tradeRequest": "My friend, it is my belief that this settlement can benefit both our peoples.", - "outerColor": [37,56,123], - "innerColor": [227,225,44], - "favoredReligion": "Christianity", - "uniqueName": "Nobel Prize", - "uniques": ["Gain [90] Influence with a [Great Person] gift to a City-State", "When declaring friendship, both parties gain a [10]% boost to great person generation"], - "cities": ["Stockholm","Uppsala","Gothenburg","Malmö","Linköping","Kalmar","Skara","Västerås","Jönköping", - "Visby","Falun","Norrköping","Gävle","Halmstad","Karlskrona","Hudiksvall","Örebro","Umeå","Karlstad", - "Helsingborg","Härnösand","Vadstena","Lund","Västervik","Enköping","Skövde","Eskilstuna","Luleå","Lidköping", - "Södertälje","Mariestad","Östersund","Borås","Sundsvall","Vimmerby","Köping","Mora","Arboga","Växjö","Gränna", - "Kiruna","Borgholm","Strängnäs","Sveg"] - }, - { - "name": "Austria", - "leaderName": "Maria Theresa", - "adjective": ["Austrian"], - "startBias": ["Hill"], - "preferredVictoryType": "Diplomatic", - - "startIntroPart1": "Noble and virtuous Queen Maria Theresa, Holy Roman Empress and sovereign of Austria, the people bow to your gracious will. Following the death of your father King Charles VI, you ascended the thone of Austria during a time of great instability, but the empty coffers and diminished military did litle to dissuade your ambitions. Faced with war almost immediately upon your succession to the thron, you managed to fend off your foes, and in naming your husband Francis Stephen co-ruler, assured your place as Empress of the Holy Roman Empire. During your reigh, you guided Austria on a new path of reform - strengthening the military, replenishing the treasury, and improving the educational system of the kingdom.", - "startIntroPart2": "Oh great queen, bold and dignified, the time has come for you to rise and guide the kingdom once again. Can you return your people to the height of prosperity and splendor? Will you build a civilization that stands the test of time?", - - "declaringWar": "Shame that it has come this far. But ye wished it so. Next time, be so good, choose your words more wisely. ", - "attacked": "What a fool ye are! Ye will end swiftly and miserably.", - "defeated": "The world is pitiful! There's no beauty in it, no wisdom. I am almost glad to go.", - "introduction": "The archduchess of Austria welcomes your Eminence to... Oh let's get this over with! I have a luncheon at four o'clock.", - - "neutralHello": "Hello!", - "hateHello": "Oh, it's ye!", - "tradeRequest": "I see you admire my new damask. Nobody should say that I am an unjust woman. Let's reach an agreement!", - "outerColor": [234,0,0], - "innerColor": [255,255,255], - "favoredReligion": "Christianity", - "uniqueName": "Diplomatic Marriage", - "uniques": ["Can spend Gold to annex or puppet a City-State that has been your ally for [5] turns."], - "cities": ["Vienna", "Salzburg", "Graz", "Linz", "Klagenfurt", "Bregenz", "Innsbruck", "Kitzbühel", - "St. Pölten", "Eisenstadt", "Villach", "Zwettl", "Traun", "Wels", "Dornbirn", "Feldkirch", - "Amstetten", "Bad Ischl", "Wolfsberg", "Kufstein", "Leoben", "Klosterneuburg", "Leonding", - "Kapfenberg", "Hallein", "Bischofshofen", "Waidhofen", "Saalbach", "Lienz", "Steyr" - ] - }, - { - "name": "Carthage", - "leaderName": "Dido", - "adjective": ["Carthaginian"], - "startBias": ["Coast"], - "preferredVictoryType": "Domination", - - "startIntroPart1": "Blessings and salutations to you, revered Queen Dido, founder of the legendary kingdom of Carthage. Chronicled by the words of the great poet Virgil, your husband Acerbas was murdered at the hands of your own brother, King Pygmalion of Tyre, who subsequently claimed the treasures of Acerbas that were now rightfully yours. Fearing the lengths from which your brother would pursue this vast wealth, you and your compatriots sailed for new lands. Arriving on the shores of North Africa, you tricked the local king with the simple manipulation of an ox hide, laying out a vast expanse of territory for your new home, the future kingdom of Carthage.", - "startIntroPart2": "Clever and inquisitive Dido, the world longs for a leader who can provide a shelter from the coming storm, guided by brilliant intuition and cunning. Can you lead the people in the creation of a new kingdom to rival that of once mighty Carthage? Can you build a civilization that will stand the test of time?", - - "declaringWar": "Tell me, do you all know how numerous my armies, elephants and the gdadons are? No? Today, you shall find out!", - "attacked": "Fate is against you. You earned the animosity of Carthage in your exploration. Your days are numbered.", - "defeated": "The fates became to hate me. This is it? You wouldn't destroy us so without their help.", - "introduction": "The Phoenicians welcome you to this most pleasant kingdom. I am Dido, the queen of Carthage and all that belongs to it.", - "neutralHello": "Greetings.", - "hateHello": "What is it now?", - "tradeRequest": "I just had the marvelous idea, and I think you'll appreciate it too.", - "outerColor": [205,205,205], - "innerColor": [81,0,137], - "favoredReligion": "Islam", - "uniqueName": "Phoenician Heritage", - "uniques": ["Gain a free [Harbor] [in all coastal cities]","Land units may cross [Mountain] tiles after the first [Great General] is earned", - "Units ending their turn on [Mountain] tiles take [50] damage"], - "cities": ["Carthage","Utique","Hippo Regius","Gades","Saguntum","Carthago Nova","Panormus","Lilybaeum","Hadrumetum","Zama Regia", - "Karalis","Malaca","Leptis Magna","Hippo Diarrhytus","Motya","Sulci","Leptis Parva","Tharros","Soluntum","Lixus", - "Oea","Theveste","Ibossim","Thapsus","Aleria","Tingis","Abyla","Sabratha","Rusadir","Baecula", - "Saldae"] - }, - { - "name": "Byzantium", - "leaderName": "Theodora", - "adjective": ["Byzantine"], - "startBias": ["Coast"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "All hail the most magnificent and magnanimous Empress Theodora, beloved of Byzantium and of Rome! From the lowly ranks of actress and courtesan you became the most powerful woman in the Roman Empire, consort to Justinian I. Starting in the late 520's AD, you joined your husband in a series of important spiritual and legal reforms, creating many laws which elevated the status of and promoted equal treatment of women in the empire. You also aided in the restoration and construction of many aqueducts, bridges, and churches across Constantinople, culminating in the creation of the Hagia Sophia, one of the most splendid architectural wonders of the world.", - "startIntroPart2": "Beautiful Empress, Byzantium is in need of your wisdom and strength - her people are lost without your light to lead them. The Byzantine Empire may have fallen once, but its spirit is still intact waiting to be reborn anew. Can you return Byzantium to the heights of glory it once enjoyed? Can you create a civilization to stand the test of time?", - - "declaringWar": "It is always a shame to destroy a thing of beauty. Happily, you are not one.", - "attacked": "Now darling, tantrums are most unbecoming. I shall have to teach you a lesson.", - "defeated": "Like a child playing with toys you are. My people will never love you, nor suffer this indignation gracefully.", - "introduction": "My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium.", - "neutralHello": "Hello again.", - "tradeRequest": "I have heard that you adept at certain kinds of ... interactions. Show me.", - "outerColor": [114, 162, 233], - "innerColor": [61, 0, 109], - "favoredReligion": "Christianity", - "uniqueName": "Patriarchate of Constantinople", - "uniques": ["May choose [1] additional belief(s) of any type when [founding] a religion"], - - "cities": ["Constantinople", "Adrianople", "Nicaea", "Antioch", "Varna", "Ohrid", "Nicomedia", "Trebizond", "Cherson", "Sardica", - "Ani", "Dyrrachium", "Edessa", "Chalcedon", "Naissus", "Bari", "Iconium", "Prilep", "Samosata", "Kars", "Nicopolis", "Theodosiopolis", - "Tyana", "Gaza", "Kerkyra", "Phoenice", "Selymbria", "Sillyon", "Chrysopolis", "Vodena", "Caesarea", "Traianoupoli", "Constantia", "Athens", - "Patra", "Korinthos"] - }, - { - "name": "Celts", - "leaderName": "Boudicca", - "adjective": ["celtic"], - "startBias": ["Forest"], - "preferredVictoryType": "Domination", - - "startIntroPart1": "Eternal glory and praise for you, fierce and vengeful Warrior Queen! In a time dominated by men, you not only secured your throne and sovereign rule, but also successfully defied the power of the Roman Empire. After suffering terrible punishment and humiliation at the hand of the Roman invaders, you rallied your people in a bloody and terrifying revolt. Legions fell under your chariot wheels and the city of London burned. While in the end the Romans retained ownership of the isles, you alone made Nero consider withdrawing all troops and leaving Britain forever.", - "startIntroPart2": "Oh sleeping lioness, your people desire that you rise and lead them again in the calling that is your namesake. Will you meet their challenge on the open field and lead the Celts to everlasting victory? Will you restore your lands and build an empire to stand the test of time?", - - "declaringWar": "You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war!", - "attacked": "Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your balls!", - "defeated": "Vile ruler, know you have won this war in name alone. Your cities lie buried and your troops defeated. I have my own victory.", - "introduction": "I am Boudicca, Queen of the Celts. Let no-one underestimate me!", - "tradeRequest": "Let us join our forces together and reap the rewards.", - "afterPeace": "Well played, fellow warrior.", - - "neutralHello": "God has given good to you.", - "neutralLetsHearIt": ["We are all ears…","We are all ears…","Forward."], - "neutralNo": ["We must decline.","No.","We refuse."], - "neutralYes": ["Okay.","Sure, it shall be so.","Accepted."], - - "hateHello": "Well?", - "hateLetsHearIt": ["Forward! Before I change my mind!","And?","Speak!"], - "hateNo": ["That's unacceptable!","A thousand times no!","Never!"], - "hateYes": ["Eugh! Fine then…","Disgusting! Okay then…","But if I have to…"], - - "outerColor": [12,75,25], - "innerColor": [157,172,255], - "favoredReligion": "Christianity", - "uniqueName": "Druidic Lore", - "uniques": ["[+1 Faith] [in all cities] ", - "[+2 Faith] [in all cities] "], - "cities": ["Edinburgh","Dublin","Cardiff","Truro","Nantes","Douglas","Glasgow","Cork","Aberystwyth", - "Penzance","Rennes","Ramsey","Inverness","Limerick","Swansea","St. Ives","Brest","Peel","Aberdeen", - "Belfast","Caernarfon","Newquay","Saint-Nazaire","Castletown","Stirling","Galway","Conwy", - "St. Austell","Saint-Malo","Onchan","Dundee","Londonderry","Llanfairpwllgwyngyll","Falmouth","Lorient"] - // Llanfairpwllgwyngyll should actually be Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch - }, - { - "name": "Ethiopia", - "leaderName": "Haile Selassie", - "adjective": ["ethiopian"], - "startBias": ["Jungle"], - "preferredVictoryType": "Cultural", - - "startIntroPart1": "Blessings be upon you, honorable and righteous Emperor of Ethiopia, Haile Selassie. Your legacy as one of Ethiopia's greatest rulers, and as the spiritual leader to the Rastafarian movement, is outshone only by the influence you had on diplomacy and political cooperation throughout the world. In introducing Ethiopia's first written constitution, you planted the seeds of democracy that would take root over the coming years, and your infinitely wise grasp of global affairs secured Ethiopia's place as a charter member of the United Nations. Spearheading efforts to reform and modernize the nation during your reign, you changed the course of Ethiopian history forever", - "startIntroPart2": "Revered king, your composed demeanor once protected the people from the many conflicts that plague the nations of men, and the kingdom looks to you to assure peace once again. Will you lead the people with courage and authority, moving forward into a new age? Will you build a civilization that stands the test of time?", - - "declaringWar": "I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift.", - "attacked": "It is silence that allows evil to triumph. We will not stand mute and allow you to continue on this mad quest unchecked.", - "defeated": "God and history will remember your actions this day. I hope you are ready for your impending judgment.", - "introduction": "A thousand welcomes to our fair nation. I am Selassie, the Ras Tafari Makonnen and Emperor of Ethiopia, your humble servant.", - "tradeRequest": "I request that you consider this offer between our two peoples. I believe it will do us both good.", - "afterPeace": "Today is the day on which we defeated our enemy. However, we shall only rejoice in our hearts, and in the spirit of heaven.", - - "neutralHello": "Welcome.", - "neutralLetsHearIt": ["Continue.","I am listening.","Yes?"], - "neutralNo": ["It is not right.","We oppose because it is not right.","But I feel the agreement is done."], - "neutralYes": ["Great.","An agreement has been reached.","Our heart and soul is very much satisfied."], - - "hateHello": "What do you want?", - "hateLetsHearIt": ["You said it.","What?","Continue."], - "hateNo": ["That is unacceptable.","You are not sure about it.","Please repeat for me."], - "hateYes": ["Fine, in my understanding.","It is clear.","It is clear."], - - "outerColor": [19,70,24], - "innerColor": [255,46,46], - "favoredReligion": "Christianity", - "uniqueName": "Spirit of Adwa", - "uniques": ["[+20]% Strength "], - "cities": ["Addis Ababa","Harar","Adwa","Lalibela","Gondar","Axum","Dire Dawa","Bahir Dar","Adama", - "Mek'ele","Awasa","Jimma","Jijiga","Dessie","Debre Berhan","Shashamane","Debre Zeyit","Sodo","Hosaena", - "Nekemte","Asella","Dila","Adigrat","Debre Markos","Kombolcha","Debre Tabor","Sebeta", - "Shire","Ambo","Negele Arsi","Gambela","Ziway","Weldiya"] - }, - { - "name": "The Maya", - "leaderName": "Pacal", - "adjective": ["mayan"], - "startBias": ["Jungle"], - "preferredVictoryType": "Scientific", - - "startIntroPart1": "Your people kneel before you, exalted King Pacal the Great, favored son of the gods and shield to the citizens of the Palenque domain. After years of strife at the hands of your neighboring rivals, you struck back at the enemies of your people, sacrificing their leaders in retribution for the insults dealt to your predecessors. The glory of Palenque was restored only by the guidance afforded by your wisdom, as you orchestrated vast reconstruction efforts within the city, creating some of the greatest monuments and architecture your people - and the world - have ever known.", - "startIntroPart2": "Illustrious King, your people once again look to you for leadership and counsel in the coming days. Will you channel the will of the gods and restore your once proud kingdom to its greatest heights? Will you build new monuments to forever enshrine the memories of your people? Can you build a civilization that will stand the test of time?", - - "declaringWar": "A sacrifice unlike all others must be made!", - "attacked": "Muahahahahahaha!", - "defeated": "Today comes a great searing pain. With you comes the path to the black storm.", - "introduction": "Greetings, wayward one. I am known as Pacal.", - "tradeRequest": "Friend, I believe I may have found a way to save us all! Look, look and accept my offering!", - - "neutralHello": "A fine day, it helps you.", -/* Not used by Unciv, and uncertain - "afterPeace": "", - - "neutralLetsHearIt": ["If you must show me."], - "neutralNo": ["No no, too much trouble.","No!","Not good enough."], - "neutralYes": ["Okay.","Fine.","Accepted."], - - "hateHello": "You.", - "hateLetsHearIt": ["Talk.","So?","Speak!"], - "hateNo": ["That's unacceptable!","A thousand times no!","Never!"], - "hateYes": ["Oh… Fine, okay."], -*/ - "outerColor": [198,141,99], // color picker: cf9f75 - "innerColor": [24,63,66], // color picker: 1f4a4d - "favoredReligion": "Christianity", - "uniqueName": "The Long Count", - "uniques": ["Receive a free Great Person at the end of every [Maya Long Count calendar cycle] (every 394 years), after researching [Theology]. Each bonus person can only be chosen once.", - "Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count."], - // Parameters: tech, comment, amount, comment. Compare "Free [Great General] appears" as used by policies - "cities": ["Palenque","Tikal","Chichen Itza","Uxmal","Tulum","Copan","Coba","El Mirador","Calakmul", - "Edzna","Lamanai","Izapa","Uaxactun","Comalcalco","Piedras Negras","Cancuen","Yaxha","Quirigua", - "Q'umarkaj","Nakbe","Cerros","Xunantunich","Takalik Abaj","Cival","San Bartolo","Altar de Sacrificios","Seibal", - "Caracol","Naranjo","Dos Pilas","Mayapan","Ixinche","Zaculeu","Kabah"] - }, - - - // City-States sorted by cityStateType, name - { - "name": "Brussels", - "adjective": ["Bruxellois"], - "cityStateType": "Cultured", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "I guess you weren't here for the sprouts after all...", - "outerColor": [0, 0, 0], - "innerColor": [153,255,51], - "cities": ["Brussels"] - }, - { - "name": "Florence", - "adjective": ["Florentine"], - "cityStateType": "Cultured", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "And so the flower of Florence falls to barbaric hands...", - "outerColor": [0, 0, 0], - "innerColor": [62,197,252], - "cities": ["Florence"] - }, - { - "name": "Hanoi", - "adjective": ["Hanoi"], - "cityStateType": "Cultured", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "So this is how it feels to die...", - "outerColor": [0, 0, 0], - "innerColor": [0,0,255], - "cities": ["Hanoi"] - }, - { - "name": "Kabul", - "adjective": ["Kabul"], - "cityStateType": "Cultured", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "Unacceptable!", - "outerColor": [0, 0, 0], - "innerColor": [153,0,76], - "cities": ["Kabul"] - }, - { - "name": "Kuala Lumpur", - "adjective": ["KLite"], - "cityStateType": "Cultured", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "Today, the Malay people obey you, but do not think this is over...", - "outerColor": [0, 0, 0], - "innerColor": [0,102,102], - "cities": ["Kuala Lumpur"] - }, - { - "name": "Lhasa", - "translatedName": "Lhasa", - "adjective": ["tibetano"], - "cityStateType": "Cultured", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "Perhaps now we will find peace in death...", - "outerColor": [0, 0, 0], - "innerColor": [204,102,0], - "cities": ["Lhasa"] - }, - { - "name": "Milan", - "adjective": ["Milanese"], - "cityStateType": "Cultured", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "You fiend! History shall remember this!", - "outerColor": [0, 0, 0], - "innerColor": [185,132,66], - "cities": ["Milan"] - }, - { - "name": "Quebec City", - "adjective": ["Québécois"], - "cityStateType": "Cultured", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "We were too weak to protect ourselves...", - "outerColor": [0, 0, 0], - "innerColor": [51,102,0], - "cities": ["Quebec City"] - }, - - { - "name": "Cape Town", - "adjective": ["Cape Town"], - "cityStateType": "Maritime", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "I have failed. May you, at least, know compassion towards our people.", - "outerColor": [0, 0, 0], - "innerColor": [255,153,153], - "cities": ["Cape Town"] - }, - { - "name": "Helsinki", - "adjective": ["Helsinki"], - "cityStateType": "Maritime", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "The day of judgement has come to us. But rest assured, the same will go for you!", - "outerColor": [0, 0, 0], - "innerColor": [255,178,102], - "cities": ["Helsinki"] - }, - { - "name": "Manila", - "adjective": ["Manilan"], - "cityStateType": "Maritime", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "Ah, Gods! Why have you forsaken us?", - "outerColor": [0, 0, 0], - "innerColor": [96,96,96], - "cities": ["Manila"] - }, - { - "name": "Mogadishu", - "adjective": ["Mogadishu"], - "cityStateType": "Maritime", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "Congratulations, conqueror. This tribe serves you now.", - "outerColor": [0, 0, 0], - "innerColor": [224,224,224], - "cities": ["Mogadishu"] - }, - { - "name": "Rio de Janeiro", - "adjective": ["Carioca"], - "cityStateType": "Maritime", - "startBias": ["Coast"], - - "declaringWar": "I have to do this, for the sake of progress if nothing else. You must be opposed!", - "attacked": "You can see how fruitless this will be for you... right?", - "defeated": "May God grant me these last wishes - peace and prosperity for Brazil.", - "outerColor": [0, 0, 0], - "innerColor": [211, 220, 103], - "cities": ["Rio de Janeiro"] - }, - { - "name": "Sydney", - "adjective": ["Sydney"], - "cityStateType": "Maritime", - - "declaringWar": "After thorough deliberation, Australia finds itself at a crossroads. Prepare yourself, for war is upon us.", - "attacked": "We will mobilize every means of resistance to stop this transgression against our nation!", - "defeated": "The principles for which we have fought will survive longer than any nation you could ever build.", - "outerColor": [0, 0, 0], - "innerColor": [255,204,204], - "cities": ["Sydney"] - }, - { - "name": "Ur", - "adjective": ["Ur"], - "cityStateType": "Maritime", - "startBias": ["Coast"], - - "declaringWar": "I will enjoy hearing your last breath as you witness the destruction of your realm!", - "attacked": "Why do we fight? Because Inanna demands it. Now, witness the power of the Sumerians!", - "defeated": "What treachery has struck us? No, what evil?", - "outerColor": [0, 0, 0], - "innerColor": [255,69,0], - "cities": ["Ur"] - }, - { - "name": "Vancouver", - "translatedName": "Vancouver", - "adjective": ["Vancouverite"], - "cityStateType": "Maritime", - - "declaringWar": "In responding to the unstinting malignancy that has heretofore defined your relationship with Canada, we can have no recourse but war!", - "attacked": "As we can reach no peaceful resolution with you, Canada must turn, with reluctance, to war.", - "defeated": "I regret not defending my country to the last, although it was not of use.", - "outerColor": [0, 0, 0], - "innerColor": [0,255,128], - "cities": ["Vancouver"] - }, - { - "name": "Venice", - "adjective": ["Venetian"], - "cityStateType": "Maritime", - "startBias": ["Coast"], - - "declaringWar": "You have revealed your purposes a bit too early, my friend...", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "A wrong calculation, on my part.", - "outerColor": [0, 0, 0], - "innerColor": [153,204,255], - "cities": ["Venice"] - }, - - { - "name": "Antwerp", - "adjective": ["Antwerp"], - "cityStateType": "Mercantile", - "startBias": ["Coast"], - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "They will write songs of this.... pray that they shall be in your favor.", - "outerColor": [0, 0, 0], - "innerColor": [194,97,255], - "cities": ["Antwerp"] - }, - { - "name": "Genoa", - "adjective": ["Genoese"], - "cityStateType": "Mercantile", - "startBias": ["Coast"], - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "How barbaric. Those who live by the sword shall perish by the sword.", - "outerColor": [0, 0, 0], - "innerColor": [45,255,86], - "cities": ["Genoa"] - }, - { - "name": "Kathmandu", - "adjective": ["Kathmandu"], - "cityStateType": "Mercantile", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "We... defeated? No... we had so much work to do!", - "outerColor": [0, 0, 0], - "innerColor": [151,125,0], - "cities": ["Kathmandu"] - }, - { - "name": "Singapore", - "adjective": ["Singaporean"], - "cityStateType": "Mercantile", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "Perhaps, in another world, we could have been friends...", - "outerColor": [0, 0, 0], - "innerColor": [255,255,0], - "cities": ["Singapore"] - }, - { - "name": "Tyre", - "adjective": ["Tyrian"], - "cityStateType": "Mercantile", - "startBias": ["Coast"], - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "We never fully trusted you from the start.", - "outerColor": [0, 0, 0], - "innerColor": [255,97,255], - "cities": ["Tyre"] - }, - { - "name": "Zanzibar", - "adjective": ["Zanzibar"], - "cityStateType": "Mercantile", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "May the Heavens forgive you for inflicting this humiliation to our people.", - "outerColor": [0, 0, 0], - "innerColor": [255,153,255], - "cities": ["Zanzibar"] - }, - - { - "name": "Almaty", - "adjective": ["Almaty"], - "cityStateType": "Militaristic", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "How could we fall to the likes of you?!", - "outerColor": [0, 0, 0], - "innerColor": [152,0,241], - "cities": ["Almaty"] - }, - { - "name": "Belgrade", - "adjective": ["Belgrade"], - "cityStateType": "Militaristic", - - "declaringWar": "Let's have a nice little War, shall we?", - "attacked": "If you need your nose bloodied, we'll happily serve.", - "defeated": "The serbian guerilla will never stop haunting you!", - "outerColor": [0, 0, 0], - "innerColor": [211,180,113], - "cities": ["Belgrade"] - }, - { - "name": "Dublin", - "adjective": ["Dubliner"], - "cityStateType": "Militaristic", - - "declaringWar": "War lingers in our hearts. Why carry on with a false peace?", - "attacked": "You gormless radger! You'll dine on your own teeth before you set foot in Ireland!", - "defeated": "A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it?", - "outerColor": [0, 0, 0], - "innerColor": [211,180,113], - "cities": ["Dublin"], - "uniques": ["Will not be displayed in Civilopedia", "Will not be chosen for new games"] - }, - { - "name": "Edinburgh", - "adjective": ["Edinburghensian"], - "cityStateType": "Militaristic", - - "declaringWar": "You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war!", - "attacked": "Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head!", - "defeated": "Vile ruler, know that you 'won' this war in name only!", - "outerColor": [0, 0, 0], - "innerColor": [0,102,102], - "cities": ["Edinburgh"], - "uniques": ["Will not be displayed in Civilopedia", "Will not be chosen for new games"] - }, - { - "name": "M'Banza-Kongo", - "adjective": ["M'Banza-Kongo"], - "cityStateType": "Militaristic", - - "declaringWar": "Do you really think you can walk over us so easily? I will not let it happen. Not to Kongo - not to my people!", - "attacked": "We are no strangers to war. You have strayed from the right path, and now we will correct it.", - "defeated": "You are nothing but a glorified barbarian. Cruel, and ruthless.", - "outerColor": [0, 0, 0], - "innerColor": [255,128,0], - "cities": ["M'Banza-Kongo"] - }, - { - "name": "Sidon", - "adjective": ["Sidon"], - "cityStateType": "Militaristic", - - "declaringWar": "You leave us no choice. War it must be.", - "attacked": "Very well, this shall not be forgotten.", - "defeated": "What a fine battle! Sidon is willing to serve you!", - "outerColor": [0, 0, 0], - "innerColor": [250,128,114], - "cities": ["Sidon"] - }, - { - "name": "Valletta", - "adjective": ["maltese"], - "cityStateType": "Militaristic", - - "declaringWar": "We don't like your face. To arms!", - "attacked": "You will see you have just bitten off more than you can chew.", - "defeated": "This ship may sink, but our spirits will linger.", - "outerColor": [0, 0, 0], - "innerColor": [0,102,102], - "cities": ["Valletta"] - }, - - { - "name": "Bratislava", - "adjective": ["Bratislava"], - "cityStateType": "Religious", - - "declaringWar": "I didn't want to do this. We declare war.", - "attacked": "I will fear no evil. For god is with me!", - "defeated": "Why have you forsaken us my lord?", - "outerColor": [0, 0, 0], - "innerColor": [255,255,255], - "cities": ["Bratislava"] - }, - { - "name": "Cahokia", - "adjective": ["Cahokia"], - "cityStateType": "Religious", - - "declaringWar": "We have wanted this for a LONG time. War it shall be.", - "attacked": "Very well, we will kick you back to the ancient era!", - "defeated": "This isn't how it is supposed to be!", - "outerColor": [0, 0, 0], - "innerColor": [203, 253, 232], - "cities": ["Cahokia"] - }, - { - "name": "Jerusalem", - "adjective": ["Jerusalem"], - "cityStateType": "Religious", - - "declaringWar": "By god's grace we will not allow these atrocities to occur any longer. We declare war!", - "attacked": "May god have mercy on your evil soul.", - "defeated": "I for one welcome our new conquer overlord!", - "outerColor": [0, 0, 0], - "innerColor": [198,255,192], - "cities": ["Jerusalem"] - }, - - - - //Barbarian - { - "name": "Barbarians", - "outerColor": [0,0,0], - "innerColor": [182,0,0], - "uniques": ["Can only heal by pillaging"] - } - -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Policies.json b/android/assets/jsons/Civ V - Gods & Kings/Policies.json deleted file mode 100644 index aadb5940fb..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Policies.json +++ /dev/null @@ -1,461 +0,0 @@ -[ - { - "name": "Tradition", - "era": "Ancient era", - "uniques": ["[+3 Culture] [in capital]", "-[25]% Culture cost of acquiring tiles [in all cities]"], - "policies": [ - { - "name": "Aristocracy", - "uniques": ["+[15]% Production when constructing [Wonders]", "[+1 Happiness] per [10] population [in all cities]"], - "row": 1, - "column": 1 - }, - { - "name": "Legalism", - "uniques":["Provides the cheapest [Culture] building in your first [4] cities for free"], - "row": 1, - "column": 3 - }, - { - "name": "Oligarchy", - "uniques": ["Units in cities cost no Maintenance", "+[50]% attacking strength for cities with garrisoned units"], - "row": 1, - "column": 5 - }, - { - "name": "Landed Elite", - "uniques": ["[+10]% growth [in capital]", "[+2 Food] [in capital]"], - "requires": ["Legalism"], - "row": 2, - "column": 2 - }, - { - "name": "Monarchy", - "uniques": ["[+1 Gold, +1 Happiness] per [2] population [in capital]"], - "requires": ["Legalism"], - "row": 2, - "column": 4 - }, - { - "name": "Tradition Complete", - "uniques": ["[+15]% growth [in all cities]","Provides a [Aqueduct] in your first [4] cities for free"] - } - ] - }, - { - "name": "Liberty", - "era": "Ancient era", - "uniques": ["[+1 Culture] [in all cities]"], - "policies": [ - { - "name": "Republic", - "uniques": ["[+1 Production] [in all cities]", "+[5]% Production when constructing [Buildings]"], - "row": 1, - "column": 1 - }, - { - "name": "Citizenship", - "uniques": ["[-25]% tile improvement construction time", "Free [Worker] appears"], - "row": 1, - "column": 4 - }, - { - "name": "Collective Rule", - "uniques": ["+[50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"], - "requires": ["Republic"], - "row": 2, - "column": 1 - }, - { - "name": "Representation", - "uniques": ["Each city founded increases culture cost of policies [33]% less than normal", "Empire enters golden age"], - "requires": ["Citizenship"], - "row": 2, - "column": 3 - }, - { - "name": "Meritocracy", - "uniques": ["[+1 Happiness] [in all cities connected to capital]", "[-5]% unhappiness from population [in all non-occupied cities]"], - "requires": ["Citizenship"], - "row": 2, - "column": 5 - }, - { - "name": "Liberty Complete", - "uniques": ["Free Great Person"] - } - ] - }, - { - "name": "Honor", - "era": "Ancient era", - "uniques": ["[+33]% Strength ", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]", - "Notified of new Barbarian encampments"], - "policies": [ - { - "name": "Warrior Code", - "uniques":["+[15]% Production when constructing [Melee] units [in all cities]", "Free [Great General] appears"], - "row": 1, - "column": 2 - }, - { - "name": "Discipline", - "uniques":["[+15]% Strength for [Melee] units which have another [Military] unit in an adjacent tile"], - "row": 1, - "column": 4 - }, - { - "name": "Military Tradition", - "uniques":["[Military] units gain [50]% more Experience from combat"], - "requires": ["Warrior Code"], - "row": 2, - "column": 2 - }, - { - "name": "Military Caste", - "uniques": ["[+1 Happiness, +2 Culture] [in all cities with a garrison]"], - "requires": ["Discipline"], - "row": 2, - "column": 4 - }, - { - "name": "Professional Army", - "uniques": ["Gold cost of upgrading [Military] units reduced by [33]%", "[+1 Happiness] from every [Walls]", - "[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]" - ], - "requires": ["Military Caste"], - "row": 3, - "column": 4 - }, - { - "name": "Honor Complete", - "uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"] - } - ] - },{ - "name": "Piety", - "era": "Classical era", - "uniques": ["+[100]% Production when constructing a [Shrine]", "+[100]% Production when constructing a [Temple]", - "Incompatible with [Rationalism]"], - "policies": [ - { - "name": "Organized Religion", - "uniques": ["[+1 Faith] from every [Shrine]","[+1 Faith] from every [Temple]"], - "row": 1, - "column": 2 - }, - { - "name": "Mandate Of Heaven", - "uniques": ["[50]% of excess happiness converted to [Culture]"], - "row": 1, - "column": 5 - }, - { - "name": "Theocracy", - "uniques": ["+[10]% [Gold] from every [Temple]"], - "requires": ["Organized Religion"], - "row": 2, - "column": 1 - }, - { - "name": "Reformation", - "uniques": ["+[33]% [Culture] [in all cities with a world wonder]", "Empire enters golden age"], - "requires": ["Organized Religion"], - "row": 2, - "column": 3 - }, - { - "name": "Free Religion", - "uniques": ["Culture cost of adopting new Policies reduced by [10]%"], - "requires": ["Mandate Of Heaven", "Reformation"], - "row": 3, - "column": 4 - }, - { - "name": "Piety Complete", - "uniques": ["[Faith] cost of purchasing items in cities [-20]%", "[+3 Gold, +3 Culture] from every [Holy site]"] - } - ] - }, - { - "name": "Patronage", - "era": "Classical era", - "uniques": ["City-State Influence degrades [25]% slower"], - "policies": [ - { - "name": "Philantropy", - "uniques":["Gifts of Gold to City-States generate [25]% more Influence"], - "row": 1, - "column": 2 - }, - { - "name": "Aesthetics", - "uniques":["Resting point for Influence with City-States is increased by [20]"], - "row": 1, - "column": 4 - }, - { - "name": "Scholasticism", - "uniques":["Allied City-States provide [Science] equal to [25]% of what they produce for themselves"], - "requires": ["Philantropy"], - "row": 2, - "column": 2 - }, - { - "name": "Cultural Diplomacy", - "uniques": ["Quantity of Resources gifted by City-States increased by [100]%", - "Happiness from Luxury Resources gifted by City-States increased by [50]%"], - "requires": ["Scholasticism"], - "row": 3, - "column": 2 - }, - { - "name": "Educated Elite", - "requires": ["Scholasticism","Aesthetics"], - "uniques": ["Allied City-States will occasionally gift Great People"], - "row": 3, - "column": 4 - }, - { - "name": "Patronage Complete", - "uniques": ["Influence of all other civilizations with all city-states degrades [33]% faster", - "Triggers the following global alert: [Our influence with City-States has started dropping faster!]"] - } - ] - }, - { - "name": "Commerce", - "uniques": ["+[25]% [Gold] [in capital]"], - "era": "Medieval era", - "policies": [ - { - "name": "Naval Tradition", - "uniques": ["[+1] Movement ", "[+1] Sight ", - "Free [Great General] appears", "[+2] Movement " - ], - "row": 1, - "column": 2 - }, - { - "name": "Trade Unions", - "uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+2 Gold] from each Trade Route"], - "row": 1, - "column": 4 - }, - { - "name": "Merchant Navy", - "uniques": ["[+3 Production] [in all coastal cities]"], - "requires": ["Naval Tradition"], - "row": 2, - "column": 2 - }, - { - "name": "Mercantilism", - "uniques": ["[Gold] cost of purchasing items in cities [-25]%", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]", - "[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]"], - "requires": ["Trade Unions"], - "row": 2, - "column": 4 - }, - { - "name": "Protectionism", - "uniques": ["+[2] happiness from each type of luxury resource"], - "requires": ["Mercantilism"], - "row": 3, - "column": 4 - }, - { - "name": "Commerce Complete", - "uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions", - "May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])" - ] - } - ] - }, - { - "name": "Rationalism", - "era": "Renaissance era", - "uniques": ["[+15]% [Science] ", "Incompatible with [Piety]"], - "policies": [ - { - "name": "Secularism", - "uniques": ["[+2 Science] from every specialist [in all cities]"], - "row": 1, - "column": 2 - }, - { - "name": "Humanism", - "uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]", - "[+1 Happiness] from every [Public School]"], - "row": 1, - "column": 5 - }, - { - "name": "Free Thought", - "uniques": ["[+1 Science] from every [Trading post]", "+[17]% [Science] from every [University]"], - "requires": ["Secularism"], - "row": 2, - "column": 1 - }, - { - "name": "Sovereignty", - "uniques": ["[+1 Gold] from all [Science] buildings"], - "requires": ["Humanism"], - "row": 2, - "column": 5 - }, - { - "name": "Scientific Revolution", - "uniques": ["Science gained from research agreements [+50]%"], - "requires": ["Free Thought"], - "row": 3, - "column": 1 - }, - { - "name": "Rationalism Complete", - "uniques": ["[2] Free Technologies", - "May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])" - ] - } - ] - }, - { - "name": "Freedom", - "era": "Renaissance era", - "uniques": ["[+25]% great person generation [in all cities]", "Incompatible with [Autocracy]", "Incompatible with [Order]"], - "policies": [ - { - "name": "Constitution", - "uniques": ["[+2 Culture] from every Wonder"], - "row": 1, - "column": 1 - }, - { - "name": "Universal Suffrage", - "uniques": ["+[33]% Defensive Strength for cities"], - "row": 1, - "column": 3 - }, - { - "name": "Civil Society", - "uniques": ["[-50]% food consumption by specialists [in all cities]"], - "row": 1, - "column": 5 - }, - { - "name": "Free Speech", - "uniques": ["[8] units cost no maintenance"], - "requires": ["Constitution"], - "row": 2, - "column": 1 - }, - { - "name": "Democracy", - "uniques": ["[-50]% unhappiness from specialists [in all cities]"], - "requires": ["Civil Society"], - "row": 2, - "column": 5 - }, - { - "name": "Freedom Complete", - "uniques": ["+[100]% yield from every [Great Improvement]", "Golden Age length increased by [50]%", - "May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])" - ] - } - ] - }, - { - "name": "Autocracy", - "era": "Industrial era", - "uniques": ["[-33]% maintenance costs for [All] units", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately", - "Incompatible with [Order]", "Incompatible with [Freedom]"], - "policies": [ - { - "name": "Populism", - "uniques": ["[+25]% Strength "], - "row": 1, - "column": 1 - }, - { - "name": "Militarism", - "uniques": ["[Gold] cost of purchasing [All] units [-33]%"], - "row": 1, - "column": 5 - }, - { - "name": "Fascism", - "uniques": ["Quantity of strategic resources produced by the empire +[100]%", "[+2] Movement "], - "requires": ["Populism","Militarism"], - "row": 2, - "column": 3 - }, - { - "name": "Police State", - "uniques": ["[+3 Happiness] from every [Courthouse]", "+[100]% Production when constructing [Courthouse]"], - // There are also some uniques regarding espoinage, which as of this writing is not yet implemented - "requires": ["Militarism"], - "row": 2, - "column": 5 - }, - { - "name": "Total War", - "uniques": ["+[25]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"], - "requires": ["Police State","Fascism"], - "row": 3, - "column": 4 - }, - { - "name": "Autocracy Complete", - "uniques": ["+[25]% attack strength to all [Military] units for [50] turns", - "May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])", - "May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])" - ] - } - ] - }, - { - "name": "Order", - "era": "Industrial era", - "uniques": ["[+1 Happiness] [in all cities]", "Incompatible with [Autocracy]", "Incompatible with [Freedom]"], - "policies": [ - { - "name": "United Front", - "uniques": ["Militaristic City-States grant units [2] times as fast when you are at war with a common nation"], - "row": 1, - "column": 1 - }, - { - "name": "Planned Economy", - "uniques": ["+[25]% [Science] from every [Factory]", "+[100]% Production when constructing a [Factory]"], - "row": 1, - "column": 3 - }, - { - "name": "Nationalism", - "uniques": ["[+15]% Strength "], - "row": 1, - "column": 5 - }, - { - "name": "Socialism", - "requires": ["Planned Economy"], - "uniques": ["-[15]% maintenance cost for buildings [in all cities]"], - "row": 2, - "column": 3 - }, - { - "name": "Communism", - "requires": ["Socialism"], - "uniques": ["[+1 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"], - "row": 3, - "column": 3 - }, - { - "name": "Order Complete", - "uniques": ["[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]", - "May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])" - ] - } - ] -} -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Quests.json b/android/assets/jsons/Civ V - Gods & Kings/Quests.json deleted file mode 100644 index f58ce17973..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Quests.json +++ /dev/null @@ -1,103 +0,0 @@ -[ - { - "name": "Route", - "description": "Build a road to connect your capital to our city.", - "influence": 50 - }, - { - "name": "Clear Barbarian Camp", - "description": "We feel threatened by a Barbarian Camp near our city. Please take care of it.", - "type": "Global", - "influence": 50, - "minimumCivs": 1 - }, - { - "name": "Connect Resource", - "description": "In order to make our civilizations stronger, connect [tileResource] to your trade network." - }, - { - "name": "Construct Wonder", - "description": "We recommend you to start building [wonder] to show the whole world your civilization strength." - }, - { - "name": "Acquire Great Person", - "description": "Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson]." - }, - { - "name": "Conquer City State", - "description": "It's time to erase the City State of [cityState] from the map. You will be greatly rewarded for conquering them!", - "influence": 80 - }, - { - "name": "Find Player", - "description": "You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories.", - "influence": 35 - }, - { - "name": "Find Natural Wonder", - "description": "Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet." - }, - /* G&K */ - { - "name": "Give Gold", - "description": "We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse.", - "influence": 20, - "duration": 30 - }, - { - "name": "Pledge to Protect", - "description": "We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us.", - "influence": 20, - "duration": 30 - }, - { - "name": "Contest Culture", - "description": "The civilization with the largest Culture growth will gain a reward.", - "type": "Global", - "duration": 30, - "minimumCivs": 3 - }, - { - "name": "Contest Faith", - "description": "The civilization with the largest Faith growth will gain a reward.", - "type": "Global", - "duration": 30, - "minimumCivs": 3 - }, - { - "name": "Contest Technologies", - "description": "The civilization with the largest number of new Technologies researched will gain a reward.", - "type": "Global", - "duration": 30, - "minimumCivs": 3 - }, - { - "name": "Invest", - "description": "Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence.", - "type": "Global", - "influence": 0, - "duration": 30, - "minimumCivs": 2 - }, - { - "name": "Bully City State", - "description": "We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded.", - "duration": 30 - }, - { - "name": "Denounce Civilization", - "description": "We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds.", - "duration": 30 - }, - { - "name": "Spread Religion", - "description": "We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion?" - } - /* BNW */ - /* - { - "name": "Trade Route", - "description": "" - } - */ -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Religions.json b/android/assets/jsons/Civ V - Gods & Kings/Religions.json deleted file mode 100644 index 5c7c176e00..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Religions.json +++ /dev/null @@ -1,13 +0,0 @@ -[ - "Buddhism", - "Christianity", - "Confucianism", - "Hinduism", - "Islam", - "Judaism", - "Shinto", - "Sikhism", - "Taoism", - "Tengriism", - "Zoroastrianism" -] \ No newline at end of file diff --git a/android/assets/jsons/Civ V - Gods & Kings/Ruins.json b/android/assets/jsons/Civ V - Gods & Kings/Ruins.json deleted file mode 100644 index 1ddf8e5ea0..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Ruins.json +++ /dev/null @@ -1,70 +0,0 @@ -[ - { - "name": "discover cultural artifacts", - "notification": "We have discovered cultural artifacts in the ruins! (+20 culture)", - "uniques": ["Gain [20] [Culture]"], - "color": "#cf8ff7" - }, - { - "name": "squatters willing to work for you", - "notification": "A [Worker] has joined us!", - "uniques": ["Free [Worker] found in the ruins"], - "excludedDifficulties": ["Prince", "King", "Emperor", "Immortal", "Deity"] - }, - { - "name": "squatters wishing to settle under your rule", - "notification": "A [Settler] has joined us!", - "uniques": ["Free [Settler] found in the ruins"], - "excludedDifficulties": ["Warlord","Prince","King","Emperor","Immortal","Deity"] - }, - { - "name": "your exploring unit receives training", - "notification": "An ancient tribe trained us in their ways of combat!", - "uniques": ["This Unit gains [10] XP"] - }, - { - "name": "survivors (adds population to a city)", - "notification": "We have found survivors in the ruins! Population added to [cityName].", - "uniques": ["[+1] population in a random city"], // This can't be easily added to cityFilter, as it is non-deterministic - "color": "#81c784" - }, - { - "name": "a stash of gold", - "notification": "We have found a stash of [goldAmount] Gold in the ruins!", - "uniques": ["Gain [50]-[100] [Gold]"], - "color": "#ffeb7f" - }, - { - "name": "discover a lost technology", - "notification": "We have discovered the lost technology of [techName] in the ruins!", - "uniques": ["[1] free random researchable Tech(s) from the [Ancient era]"], - "color": "#7f7fff" - }, - { - "name": "advanced weaponry for your explorer", - "notification": "Our unit finds advanced weaponry hidden in the ruins!", - "uniques": ["This Unit upgrades for free including special upgrades"] - }, - { - "name": "reveal nearby Barbarian camps", - "notification": "You find evidence of Barbarian activity. Nearby Barbarian camps are revealed!", - "uniques": ["Reveal up to [All] [Barbarian encampment] within a [10] tile radius"] - }, - { - "name": "find a crudely-drawn map", - "notification": "We have found a crudely-drawn map in the ruins!", - "uniques": ["From a randomly chosen tile [4] tiles away, reveal tiles up to [4] tiles away with [80]% chance"] - }, - { - "name": "discover holy symbols", - "notification": "We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith)", - "uniques": ["Hidden when religion is disabled", "Gain enough Faith for a Pantheon"], - "color": "#CDDDF4" - }, - { - "name": "an ancient prophecy", - "notification": "We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith)", - "uniques": ["Hidden when religion is disabled", "Gain enough Faith for [33]% of a Great Prophet", "Hidden after generating a Great Prophet"], - "color": "#CDDDF4" - } -] \ No newline at end of file diff --git a/android/assets/jsons/Civ V - Gods & Kings/Specialists.json b/android/assets/jsons/Civ V - Gods & Kings/Specialists.json deleted file mode 100644 index 9ac72274fc..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Specialists.json +++ /dev/null @@ -1,26 +0,0 @@ -[ - { - "name":"Scientist", - "science":3, - "greatPersonPoints": {"Great Scientist":3}, - "color": [0,0,255] - }, - { - "name":"Merchant", - "gold":3, - "greatPersonPoints": {"Great Merchant":3}, - "color": [255,215,0] - }, - { - "name":"Artist", - "culture":2, - "greatPersonPoints": {"Great Artist":3}, - "color": [160,32,240] - }, - { - "name":"Engineer", - "production":2, - "greatPersonPoints": {"Great Engineer":3}, - "color": [139,69,19] - } -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Techs.json b/android/assets/jsons/Civ V - Gods & Kings/Techs.json deleted file mode 100644 index c8c9f5e902..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Techs.json +++ /dev/null @@ -1,657 +0,0 @@ -[ - { - "columnNumber": 0, - "era": "Ancient era", - "techCost": 20, - "buildingCost": 40, - "techs": [ - { - "name": "Agriculture", - "row": 5, - "quote": "'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster", - "uniques": ["Starting tech"] - } - ] - }, - { - "columnNumber": 1, - "era": "Ancient era", - "techCost": 35, - "buildingCost": 60, - "wonderCost": 185, - "techs": [ - { - "name": "Pottery", - "row": 2, - "prerequisites": ["Agriculture"], - "quote": "'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9" - }, - { - "name": "Animal Husbandry", - "row": 5, - "prerequisites": ["Agriculture"], - "quote": "'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4" - }, - { - "name": "Archery", - "row": 7, - "prerequisites": ["Agriculture"], - "quote": "'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop" - }, - { - "name": "Mining", - "row": 9, - "prerequisites": ["Agriculture"], - "quote": "'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty" - } - - ] - }, - { - "columnNumber": 2, - "era": "Ancient era", - "techCost": 55, - "buildingCost": 75, - "wonderCost": 185, - "techs": [ - { - "name": "Sailing", - "row": 1, - "prerequisites": ["Pottery"], - "quote": "'He who commands the sea has command of everything.' - Themistocles" - }, - { - "name": "Calendar", - "row": 2, - "prerequisites": ["Pottery"], - "quote": "'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12" - }, - { - "name": "Writing", - "row": 3, - "prerequisites": ["Pottery"], - "quote": "'He who destroys a good book kills reason itself.' - John Milton" - }, - { - "name": "Trapping", - "row": 5, - "prerequisites": ["Animal Husbandry"], - "quote": "'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome" - }, - { - "name": "The Wheel", - "row": 7, - "prerequisites": ["Animal Husbandry", "Archery"], - "quote": "'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb" - }, - { - "name": "Masonry", - "row": 9, - "prerequisites": ["Mining"], - "quote": "'How happy are those whose walls already rise!' - Virgil" - }, - { - "name": "Bronze Working", - "row": 10, - "prerequisites": ["Mining"], - "quote": "'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer" - } - ] - }, - { - "columnNumber": 3, - "era": "Classical era", - "techCost": 105, - "buildingCost": 100, - "wonderCost": 250, - "techs": [ - { - "name": "Optics", - "cost": 85, - "row": 1, - "prerequisites": ["Sailing"], - "uniques": ["Enables embarkation for land units"], - "quote": "'He made an instrument to know if the moon shine at full or no.' - Samuel Butler" - }, - { - "name": "Horseback Riding", - "row": 5, - "prerequisites": ["Trapping","The Wheel"], - "quote": "'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III)" - }, - { - "name": "Mathematics", - "row": 7, - "prerequisites": ["The Wheel"], - "quote": "'Mathematics is the gate and key to the sciences.' - Roger Bacon" - }, - { - "name": "Construction", - "row": 9, - "prerequisites": ["Masonry","The Wheel"], - "quote": "'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe" - } - ] - }, - { - "columnNumber": 4, - "era": "Classical era", - "techCost": 175, - "buildingCost": 100, - "wonderCost": 250, - "techs": [ - { - "name": "Philosophy", - "row": 2, - "prerequisites": ["Writing","Calendar"], - "quote": "'There is only one good, knowledge, and one evil, ignorance.' - Socrates" - }, - { - "name": "Drama and Poetry", - "row": 3, - "prerequisites": ["Writing"], - "quote": "'What is drama but life with the dull bits cut out.' - Alfred Hitchcock" - }, - { - "name": "Currency", - "row": 7, - "prerequisites": ["Mathematics"], - "quote": "'Better is bread with a happy heart than wealth with vexation.' - Amenemope" - }, - { - "name": "Engineering", - "row": 8, - "prerequisites": ["Mathematics","Construction"], - "uniques": ["Roads connect tiles across rivers"], - "quote": "'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci" - }, - { - "name": "Iron Working", - "row": 10, - "prerequisites": ["Bronze Working"], - "quote": "'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats" - } - ] - }, - { - "columnNumber": 5, - "era": "Medieval era", - "techCost": 275, - "buildingCost": 120, - "wonderCost": 300, - "techs": [ - { - "name": "Theology", - "row": 2, - "prerequisites": ["Philosophy", "Drama and Poetry"], - "quote": "'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas" - }, - { - "name": "Civil Service", - "row": 5, - "prerequisites": ["Currency","Horseback Riding","Drama and Poetry"], - "uniques": ["Enables Open Borders agreements"], - "quote": "'The only thing that saves us from the bureaucracy is its inefficiency' - Eugene McCarthy" - }, - { - "name": "Guilds", - "row": 7, - "prerequisites": ["Currency"], - "uniques": ["Enables conversion of city production to gold"], - "quote": "'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib" - }, - { - "name": "Metal Casting", - "row": 9, - "prerequisites": ["Engineering","Iron Working"], - "quote": "'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib" - } - ] - }, - { - "columnNumber": 6, - "era": "Medieval era", - "techCost": 485, - "buildingCost": 160, - "wonderCost": 400, - "techs": [ - { - "name": "Compass", - "cost": 375, - "row": 1, - "prerequisites": ["Optics","Theology"], - "quote": "'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes" - }, - { - "name": "Education", - "row": 3, - "prerequisites": ["Theology","Civil Service"], - "uniques": ["Enables conversion of city production to science","Enables Research agreements"], - "quote": "'Education is the best provision for old age.' - Aristotle" - }, - { - "name": "Chivalry", - "row": 6, - "prerequisites": ["Civil Service","Guilds"], - "quote": "'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory" - }, - { - "name": "Machinery", - "row": 8, - "prerequisites": ["Guilds","Engineering"], - "uniques": ["Improves movement speed on roads"], - "quote": "'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson" - }, - { - "name": "Physics", - "row": 9, - "prerequisites": ["Metal Casting"], - "quote": "'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei" - }, - { - "name": "Steel", - "row": 10, - "prerequisites": ["Metal Casting"], - "quote": "'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man" - } - ] - }, - { - "columnNumber": 7, - "era": "Renaissance era", - "techCost": 780, - "buildingCost": 200, - "wonderCost": 500, - "techs": [ - { - "name": "Astronomy", - "row": 2, - "uniques": ["Increases embarked movement +1","Enables embarked units to enter ocean tiles"], - "prerequisites": ["Compass","Education"], - "quote": "'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer" - }, - { - "name": "Acoustics", - "row": 4, - "prerequisites": ["Education"], - "quote": "'Their rising all at once was as the sound of thunder heard remote' - Milton" - }, - { - "name": "Banking", - "row": 6, - "prerequisites": ["Chivalry", "Education"], - "quote": "'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau" - }, - { - "name": "Printing Press", - "row": 8, - "prerequisites": ["Machinery","Physics","Chivalry"], - "quote": "'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times" - }, - { - "name": "Gunpowder", - "row": 10, - "prerequisites": ["Physics","Steel"], - "quote": "'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel" - } - ] - }, - { - "columnNumber": 8, - "era": "Renaissance era", - "techCost": 1150, - "buildingCost": 250, - "wonderCost": 625, - "techs": [ - { - "name": "Navigation", - "row": 2, - "prerequisites": ["Astronomy"], - "quote": "'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon" - }, - { - "name": "Architecture", - "row": 4, - "prerequisites": ["Acoustics","Banking"], - "quote": "'Architecture begins where engineering ends.' - Walter Gropius" - }, - { - "name": "Economics", - "row": 6, - "prerequisites": ["Banking","Printing Press"], - "quote": "'Compound interest is the most powerful force in the universe.' - Albert Einstein" - }, - { - "name": "Metallurgy", - "row": 9, - "prerequisites": ["Printing Press","Gunpowder"], - "quote": "'There never was a good knife made of bad steel.' - Benjamin Franklin" - }, - { - "name": "Chemistry", - "row": 10, - "prerequisites": ["Gunpowder"], - "quote": "'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge" - } - ] - }, - { - "columnNumber": 9, - "era": "Industrial era", - "techCost": 1600, - "buildingCost": 300, - "wonderCost": 750, - "techs": [ - { - "name": "Archaeology", - "row": 2, - "prerequisites": ["Navigation","Architecture"], - "quote": "'Those who cannot remember the past are condemned to repeat it.' - George Santayana" - }, - { - "name": "Scientific Theory", - "row": 4, - "prerequisites": ["Architecture","Economics"], - "quote": "'Every great advance in science has issued from a new audacity of imagination.' - John Dewey" - }, - { - "name": "Industrialization", - "row": 6, - "prerequisites": ["Economics"], - "quote": "'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch" - }, - { - "name": "Rifling", - "row": 7, - "prerequisites": ["Economics","Metallurgy"], - "quote": "'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee" - }, - { - "name": "Military Science", - "row": 9, - "prerequisites": ["Metallurgy","Chemistry"], - "quote": "'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton" - }, - { - "name": "Fertilizer", - "row": 10, - "prerequisites": ["Chemistry"], - "quote": "'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt" - } - ] - }, - { - "columnNumber": 10, - "era": "Industrial era", - "techCost": 2350, - "buildingCost": 360, - "wonderCost": 900, // Note that this column doesn't actually have any wonders. This just continues the wonderCost = 2.5 * buildingCost pattern from the last few columns. - "techs": [ - { - "name": "Biology", - "row": 2, - "prerequisites": ["Archaeology","Scientific Theory"], - "quote": "'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson" - }, - { - "name": "Electricity", - "row": 3, - "prerequisites": ["Scientific Theory"], - "quote": "'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne" - }, - { - "name": "Steam Power", - "row": 6, - "uniques": ["Increases embarked movement +1"], - "prerequisites": ["Industrialization","Scientific Theory","Rifling"], - "quote": "'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris" - }, - { - "name": "Dynamite", - "row": 9, - "prerequisites": ["Fertilizer","Military Science"], - "quote": "'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson" - } - ] - }, - { - "columnNumber": 11, - "era": "Modern era", - "techCost": 3100, - "buildingCost": 500, - "wonderCost": 1060, - "techs": [ - { - "name": "Refrigeration", - "row": 2, - "prerequisites": ["Biology", "Electricity"], //todo: offshore platform should need this - "quote": "'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth" - }, - { - "name": "Radio", - "row": 3, - "prerequisites": ["Electricity"], - "quote": "'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen" - }, - { - "name": "Replaceable Parts", - "row": 4, - "prerequisites": ["Electricity","Steam Power"], - "quote": "'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford" - }, - { - "name": "Flight", - "row": 6, - "prerequisites": ["Steam Power"], - "quote": "'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky" - }, - { - "name": "Railroads", - "row": 8, - "prerequisites": ["Steam Power","Dynamite"], - "quote": "'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson" - } - ] - }, - { - "columnNumber": 12, - "era": "Modern era", - "techCost": 4100, - "buildingCost": 500, - "wonderCost": 1250, - "techs": [ - { - "name": "Plastics", - "row": 3, - "prerequisites": ["Radio","Replaceable Parts"], - "quote": "'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate" - }, - { - "name": "Electronics", - "row": 5, - "prerequisites": ["Replaceable Parts", "Flight"], - "quote": "'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins" - }, - { - "name": "Ballistics", - "row": 6, - "prerequisites": ["Flight"], - "quote": "'Men, like bullets, go farthest when they are smoothest.' - Jean Paul" - }, - { - "name": "Combustion", - "row": 8, - "prerequisites": ["Railroads"], - "quote": "'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein" - } - ] - }, - { - "columnNumber": 13, - "era": "Atomic era", - "techCost": 5100, - "buildingCost": 500, - "wonderCost": 1250, - "techs": [ - { - "name": "Pharmaceuticals", - "row": 2, - "prerequisites": ["Plastics","Refrigeration"], - "quote": "'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero" - }, - { - "name": "Atomic Theory", - "row": 4, - "prerequisites": ["Plastics","Electronics"], - "quote": "'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein" - }, - { - "name": "Radar", - "row": 6, - "prerequisites": ["Ballistics","Electronics"], - "quote": "'Vision is the art of seeing things invisible.' - Jonathan Swift" - }, - { - "name": "Combined Arms", - "row": 8, - "prerequisites": ["Ballistics","Combustion"], - "quote": "'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises" - } - ] - }, - { - "columnNumber": 14, - "era": "Atomic era", - "techCost": 6400, - "buildingCost": 500, - "wonderCost": 1250, - "techs": [ - { - "name": "Ecology", - "row": 2, - "prerequisites": ["Atomic Theory","Pharmaceuticals"], - "quote": "'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson" - }, - { - "name": "Nuclear Fission", - "row": 4, - "prerequisites": ["Atomic Theory","Radar"], - "quote": "'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer" - }, - { - "name": "Rocketry", - "row": 6, - "prerequisites": ["Radar"], - "quote": "'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937" - }, - { - "name": "Computers", - "row": 8, - "prerequisites": ["Combined Arms","Radar"], - "quote": "'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell" - } - ] - }, - { - "columnNumber": 15, - "era": "Information era", - "techCost": 7700, - "buildingCost": 750, - "wonderCost": 1250, - "techs": [ - { - "name": "Telecommunications", - "row": 2, - "prerequisites": ["Ecology"], - "quote": "'The more we elaborate our means of communication, the less we communicate.' - J.B. Priestly" - }, - { - "name": "Mobile Tactics", - "row": 3, - "prerequisites": ["Ecology","Nuclear Fission"], - "quote": "'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu" - }, - { - "name": "Advanced Ballistics", - "row": 5, - "prerequisites": ["Nuclear Fission","Rocketry"], - "quote": "'Our scientific power has outrun our spiritual power, we have guided missiles and misguided men.' – Martin Luther King Jr." - }, - { - "name": "Satellites", - "row": 6, - "prerequisites": ["Rocketry"], - "uniques": ["Reveals the entire map"], - "quote": "'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson" - }, - { - "name": "Robotics", - "row": 7, - "prerequisites": ["Rocketry","Computers"], - "quote": "'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov" - }, - { - "name": "Lasers", - "row": 8, - "prerequisites": ["Computers"], - "quote": "'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12" - } - ] - }, - - { - "columnNumber": 16, - "era": "Information era", - "techCost": 8800, - "buildingCost": 750, - "wonderCost": 1250, - "techs": [ - { - "name": "Globalization", - "row": 2, - "prerequisites": ["Telecommunications"], - "quote": "'The new electronic interdependence recreates the world in the image of a global village.' - Marshall McLuhan" - }, - { - "name": "Particle Physics", - "row": 3, - "prerequisites": ["Telecommunications","Mobile Tactics","Advanced Ballistics"], - "quote": "'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton" - }, - { - "name": "Nuclear Fusion", - "row": 6, - "prerequisites": ["Advanced Ballistics", "Satellites", "Robotics"], - "quote": "'The release of atomic energy has not created a new problem. It has readily made more urgent the necessity of solving an existing one.' - Albert Einstein" - }, - { - "name": "Nanotechnology", - "row": 7, - "prerequisites": ["Robotics"], - "quote": "'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz" - }, - { - "name": "Stealth", - "row": 8, - "prerequisites": ["Robotics", "Lasers"], - "quote": "'Be extremely subtle, even to the point of formlessness, be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.' - Sun Tzu" - } - ] - }, - { - "columnNumber": 17, - "era": "Future era", - "techCost": 9500, - "buildingCost": 750, - "wonderCost": 1250, - "techs": [ - { - "name": "Future Tech", - "row": 5, - "prerequisites": ["Globalization","Particle Physics", "Nuclear Fusion", "Nanotechnology", "Stealth"], - "uniques": ["Who knows what the future holds?", "Can be continually researched"], - "quote": "'I think we agree, the past is over.' - George W. Bush" - } - ] - } -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Terrains.json b/android/assets/jsons/Civ V - Gods & Kings/Terrains.json deleted file mode 100644 index 8eb21af6f4..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Terrains.json +++ /dev/null @@ -1,454 +0,0 @@ -[ - // Base terrains - { - "name": "Ocean", - "type": "Water", - "food": 1, - "gold": 1, - "movementCost": 1, - "RGB": [45,108,145] - }, - { - "name": "Coast", - "type": "Water", - "food": 1, - "movementCost": 1, - "RGB": [107,167,193] - }, - { - "name": "Grassland", - "type": "Land", - "food": 2, - "movementCost": 1, - "RGB": [97,171,58], - "uniques": ["Occurs at temperature between [-0.4] and [0.1] and humidity between [0.2] and [0.4]", - "Occurs at temperature between [0.1] and [0.2] and humidity between [0.3] and [0.4]", - "Occurs at temperature between [-0.5] and [0.5] and humidity between [0.6] and [0.8]", - "Occurs at temperature between [-0.5] and [1] and humidity between [0.9] and [1]", - "Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [0.9]", - "Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [0.9]", - "Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [0.9]", - "Occurs at temperature between [0.6] and [0.8] and humidity between [0.4] and [0.6]"] - }, - { - "name": "Plains", - "type": "Land", - "food": 1, - "production": 1, - "movementCost": 1, - "RGB": [168,185,102], - "uniques": ["Occurs at temperature between [-0.4] and [-0.1] and humidity between [0] and [0.2]", - "Occurs at temperature between [-0.4] and [0.4] and humidity between [0.4] and [0.6]", - "Occurs at temperature between [0.4] and [0.5] and humidity between [0.5] and [0.6]", - "Occurs at temperature between [-0.6] and [0.7] and humidity between [0.8] and [0.9]", - "Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.9] and [1]", - "Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]", - "Occurs at temperature between [0.9] and [1] and humidity between [0] and [0.2]", - "Occurs at temperature between [0.8] and [0.9] and humidity between [0.2] and [0.6]", - "Occurs at temperature between [0.7] and [0.8] and humidity between [0.3] and [0.4]", - "Occurs at temperature between [0.6] and [0.8] and humidity between [0.6] and [0.7]", - "Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]"] - }, - { - "name": "Tundra", - "type": "Land", - "food": 1, - "movementCost": 1, - "RGB": [189,204,191], - "uniques": ["Occurs at temperature between [-0.9] and [-0.6] and humidity between [0.8] and [1]", - "Occurs at temperature between [-0.8] and [-0.5] and humidity between [0.6] and [0.8]", - "Occurs at temperature between [-0.7] and [-0.4] and humidity between [0.4] and [0.6]", - "Occurs at temperature between [-0.6] and [-0.4] and humidity between [0.2] and [0.4]", - "Occurs at temperature between [-0.5] and [-0.4] and humidity between [0] and [0.2]"] - }, - { - "name": "Desert", - "type": "Land", - "movementCost": 1, - "RGB": [ 230, 230, 113], - "uniques": ["Occurs at temperature between [-0.1] and [0.9] and humidity between [0] and [0.2]", - "Occurs at temperature between [0.1] and [0.8] and humidity between [0.2] and [0.3]", - "Occurs at temperature between [0.2] and [0.7] and humidity between [0.3] and [0.4]", - "Occurs at temperature between [0.4] and [0.6] and humidity between [0.4] and [0.5]", - "Occurs at temperature between [0.5] and [0.6] and humidity between [0.5] and [0.7]"] - }, - { - "name": "Lakes", - "type": "Water", - "food": 2, - "gold": 1, - "RGB": [ 123, 202, 226], - "uniques": ["Fresh water"] - }, - { - "name": "Mountain", - "type": "Land", - "impassable": true, - "defenceBonus": 0.25, - "RGB": [120, 120, 120], - "uniques":["Rough terrain", "Has an elevation of [4] for visibility calculations", "Occurs in chains at high elevations", "Units ending their turn on this terrain take [50] damage"] - }, - { - "name": "Snow", - "type": "Land", - "movementCost": 1, - "RGB": [231, 242, 249], - "uniques": ["Occurs at temperature between [-1] and [-0.9] and humidity between [0] and [1]", - "Occurs at temperature between [-0.9] and [-0.8] and humidity between [0] and [0.8]", - "Occurs at temperature between [-0.8] and [-0.7] and humidity between [0] and [0.6]", - "Occurs at temperature between [-0.7] and [-0.6] and humidity between [0] and [0.4]", - "Occurs at temperature between [-0.6] and [-0.5] and humidity between [0] and [0.2]"] - }, - - // Terrain features - { - "name": "Hill", - "type": "TerrainFeature", - "production": 2, - "movementCost": 2, - "overrideStats": true, - "defenceBonus": 0.25, - "RGB": [105,125,72], - "occursOn": ["Tundra","Plains","Grassland","Desert","Snow"], - "uniques": ["Rough terrain", "[+5] Strength for cities built on this terrain", - "Has an elevation of [2] for visibility calculations", "Occurs in groups around high elevations"] - }, - { - "name": "Forest", - "type": "TerrainFeature", - "production": 1, - "food": 1, - "movementCost": 2, - "overrideStats": true, - "unbuildable": true, - "defenceBonus": 0.25, - "occursOn": ["Tundra","Plains","Grassland","Hill"], - "uniques": ["Rough terrain", "Provides a one-time Production bonus to the closest city when cut down", - "Blocks line-of-sight from tiles at same elevation", "Resistant to nukes", "Can be destroyed by nukes"], - "civilopediaText": [{"text":"A Camp can be built here without cutting it down", "link":"Improvement/Camp"}] - }, - { - "name": "Jungle", - "type": "TerrainFeature", - "food": 2, - "movementCost": 2, - "overrideStats": true, - "unbuildable": true, - "defenceBonus": 0.25, - "occursOn": ["Plains","Grassland"], - "uniques": ["Rough terrain", "Blocks line-of-sight from tiles at same elevation", "Resistant to nukes", "Can be destroyed by nukes"] - }, - { - "name": "Marsh", - "type": "TerrainFeature", - "food": -1, - "movementCost": 3, - "unbuildable": true, - "defenceBonus": -0.15, - "occursOn": ["Grassland"], - "uniques": ["Rare feature"], - "civilopediaText": [{"text":"Only Polders can be built here", "link":"Improvement/Polder"}] - }, - { - "name": "Fallout", - "type": "TerrainFeature", - "movementCost": 2, - "unbuildable": true, - "uniques": ["Nullifies all other stats this tile provides", "Doesn't generate naturally"], - // For map editor only - the generator won't place it without code or enabling uniques - // If the map generator is ever updated to always take these into account, it should also take the "Doesn't generate naturally" unique into account - "occursOn": ["Grassland","Plains","Desert","Tundra","Snow","Forest","Jungle","Hill","Flood plains","Marsh","Oasis"] - "defenceBonus": -0.15 - }, - { - "name": "Oasis", - "type": "TerrainFeature", - "food": 3, - "gold": 1, - "movementCost": 1, - "unbuildable": true, - "defenceBonus": -0.1, - "occursOn": ["Desert"], - "uniques": ["Fresh water", "Rare feature", "Only [All Road] improvements may be built on this tile"] - }, - { - "name": "Flood plains", - "type": "TerrainFeature", - "food": 2, - "movementCost": 1, - "defenceBonus": -0.1, - "occursOn": ["Desert"] - }, - { - "name": "Ice", - "type": "TerrainFeature", - "impassable": true, - "overrideStats": true, - "occursOn": ["Ocean", "Coast"] - }, - { - "name": "Atoll", - "type": "TerrainFeature", - "movementCost": 1, - "food": 1, - "production": 1, - "occursOn": ["Coast"], - "uniques": ["Rare feature"] - }, - - // Natural Wonders - { - "name": "Great Barrier Reef", - "type": "NaturalWonder", - "food": 2, - "production": 1, - "gold": 1, - "science": 2, - "occursOn": ["Ocean"], - "uniques": ["Must be adjacent to [1] to [6] [Coast] tiles", - "Must be adjacent to [6] [Water] tiles", - "Occurs on latitudes from [10] to [70] percent of distance equator to pole", - "Occurs in groups of [2] to [2] tiles"], - "turnsInto": "Coast", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "Old Faithful", - "type": "NaturalWonder", - "science": 2, - "happiness": 3, - "occursOn": ["Grassland","Plains","Tundra","Mountain"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [0] to [4] [Mountain] tiles", - "Must be adjacent to [3] to [6] [Elevated] tiles", - "Must be adjacent to [0] to [3] [Desert] tiles", - "Must be adjacent to [0] to [3] [Tundra] tiles"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "El Dorado", - "type": "NaturalWonder", - "culture": 5, - "overrideStats": true, - "occursOn": ["Plains"], - "turnsInto": "Plains", - "impassable": true, - "unbuildable": true, - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [1] to [6] [Jungle] tiles", - "Grants 500 Gold to the first civilization to discover it"], - "weight": 2 - }, - { // This will count as "Fresh water" in civ 6 - "name": "Fountain of Youth", - "type": "NaturalWonder", - "happiness": 10, - "overrideStats": true, - "occursOn": ["Plains"], - "turnsInto": "Plains", - "impassable": true, - "unbuildable": true, - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Grants [Rejuvenation] ([all healing effects doubled]) to adjacent [{Military} {Land}] units for the rest of the game", - "Tile provides yield without assigned population"], - "weight": 1 - }, - { - "name": "Grand Mesa", - "type": "NaturalWonder", - "production": 2, - "gold": 3, - "occursOn": ["Plains","Desert","Tundra"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [0] [Grassland] tiles", - "Must be adjacent to [2] to [6] [Hill] tiles", - "Must be adjacent to [0] to [2] [Mountain] tiles"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "Mount Fuji", - "type": "NaturalWonder", - "gold": 2, - "culture": 3, - "faith": 3, - "occursOn": ["Grassland","Plains"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [0] [Tundra] tiles", - "Must be adjacent to [0] [Desert] tiles", - "Must be adjacent to [0] [Mountain] tiles", - "Must be adjacent to [0] [Marsh] tiles", - "Must be adjacent to [0] to [2] [Hill] tiles", - "Must not be on [1] largest landmasses"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "Krakatoa", - "type": "NaturalWonder", - "science": 5, - "occursOn": ["Ocean"], - "uniques": ["Must be adjacent to [1] to [6] [Coast] tiles", - "Must be adjacent to [0] [Ice] tiles", - "Neighboring tiles will convert to [Coast]"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "Rock of Gibraltar", - "type": "NaturalWonder", - "food": 2, - "gold": 5, - "occursOn": ["Grassland"], - "uniques": ["Must be adjacent to [1] to [5] [Coast] tiles", - "Must be adjacent to [1] [Mountain] tiles", - "Neighboring tiles except [Mountain] will convert to [Coast]"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "Cerro de Potosi", - "type": "NaturalWonder", - "gold": 10, - "occursOn": ["Plains","Mountain"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [1] to [6] [Hill] tiles"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 5 - }, - { - "name": "Barringer Crater", - "type": "NaturalWonder", - "gold": 2, - "science": 3, - "occursOn": ["Desert","Tundra"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [0] [Grassland] tiles", - "Must be adjacent to [0] to [2] [Mountain] tiles", - "Must be adjacent to [0] to [4] [Elevated] tiles"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - // G&K Wonders - { - "name": "Mount Kailash", - "type": "NaturalWonder", - "faith": 6, - "happiness": 2, - "occursOn": ["Plains","Grassland"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [0] [Marsh] tiles", - "Must be adjacent to [0] to [1] [Desert] tiles", - "Must be adjacent to [4] to [6] [Elevated] tiles"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "Mount Sinai", - "type": "NaturalWonder", - "faith": 8, - "occursOn": ["Desert","Plains"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [0] [Grassland] tiles", - "Must be adjacent to [0] [Tundra] tiles", - "Must be adjacent to [0] [Marsh] tiles", - "Must be adjacent to [3] to [6] [Desert] tiles"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "Sri Pada", - "type": "NaturalWonder", - "food": 2, - "faith": 4, - "happiness": 2, - "occursOn": ["Plains","Grassland"], - "uniques": ["Must be adjacent to [0] [Tundra] tiles", - "Must be adjacent to [0] [Desert] tiles", - "Must be adjacent to [0] [Marsh] tiles", - "Must not be on [1] largest landmasses"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, - { - "name": "Uluru", - "type": "NaturalWonder", - "food": 2, - "faith": 6, - "occursOn": ["Plains","Desert"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [0] [Grassland] tiles", - "Must be adjacent to [0] [Tundra] tiles", - "Must be adjacent to [0] [Marsh] tiles", - "Must be adjacent to [3] to [6] [Plains] tiles"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "weight": 10 - }, -/* - // BNW wonders - { - "name": "King Solomon's Mines", - "type": "NaturalWonder", - "production": 6, - "overrideStats": true, - "occursOn": ["Plains","Desert"], - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [0] to [2] [Mountain] tiles"], - "turnsInto": "Plains", - "impassable": true, - "unbuildable": true, - "weight": 4 - }, - {// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain. - "name": "Lake Victoria", - "type": "NaturalWonder", - "food": 6, - "occursOn": ["Plains"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "uniques": ["Fresh water","Must be adjacent to [0] [Coast] tiles"], - "weight": 10 - }, - { - "name": "Mount Kilimanjaro", - "type": "NaturalWonder", - "food": 3, - "culture": 2, - "occursOn": ["Plains","Grassland"], - "turnsInto": "Mountain", - "impassable": true, - "unbuildable": true, - "uniques": ["Must be adjacent to [0] [Coast] tiles", - "Must be adjacent to [2] to [6] [Hill] tiles", - "Must be adjacent to [0] to [2] [Mountain] tiles", - "Grants [Altitude Training] ([double movement and +10% Strength in hills]) to adjacent [Land] units for the rest of the game"], - "weight": 10 - } -*/ -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/TileImprovements.json b/android/assets/jsons/Civ V - Gods & Kings/TileImprovements.json deleted file mode 100644 index 4e4f39b7ba..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/TileImprovements.json +++ /dev/null @@ -1,260 +0,0 @@ -[ - - { - "name": "Farm", - "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"], - "food": 1, - "turnsToBuild": 7, - "techRequired": "Agriculture", - "uniques": ["Can also be built on tiles adjacent to fresh water", - "[+1 Food] on [Fresh water] tiles once [Civil Service] is discovered", - "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"], - "shortcutKey": "F" - }, - { - "name": "Lumber mill", - "terrainsCanBeBuiltOn": ["Forest"], - "production": 1, - "turnsToBuild": 7, - "techRequired": "Construction", - "uniques": ["[+1 Production] once [Scientific Theory] is discovered"], - "shortcutKey": "L" - }, - { - "name": "Mine", - "terrainsCanBeBuiltOn": ["Hill"], - "production": 1, - "turnsToBuild": 7, - "techRequired": "Mining", - "uniques": ["[+1 Production] once [Chemistry] is discovered"], - "shortcutKey": "M" - }, - { - "name": "Trading post", - "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"], - "gold": 1, - "turnsToBuild": 7, - "techRequired": "Guilds", - "uniques": ["[+1 Gold] once [Economics] is discovered"], - "shortcutKey": "T" - }, - - // Resource-specific - { - "name": "Camp", - "turnsToBuild": 7, - "techRequired": "Trapping", - "uniques": ["Does not need removal of [Forest]","Does not need removal of [Jungle]","[+1 Gold] once [Economics] is discovered"], - "shortcutKey": "C" - }, - { - "name": "Oil well", - "terrainsCanBeBuiltOn": ["Coast"], - "turnsToBuild": 9, - "techRequired": "Biology", - "uniques": ["Cannot be built on [Coast] tiles until [Refrigeration] is discovered"], - "shortcutKey": "W" - }, - { - "name": "Pasture", - "turnsToBuild": 8, - "techRequired": "Animal Husbandry", - "uniques": ["[+1 Food] once [Fertilizer] is discovered"], - "shortcutKey": "P" - }, - { - "name": "Plantation", - "turnsToBuild": 6, - "gold": 1, - "techRequired": "Calendar", - "uniques": ["[+1 Food] once [Fertilizer] is discovered"], - "shortcutKey": "P" - }, - { - "name": "Quarry", - "turnsToBuild": 8, - "techRequired": "Masonry", - "uniques": ["[+1 Production] once [Chemistry] is discovered"], - "shortcutKey": "Q" - }, - { - "name": "Fishing Boats", - "terrainsCanBeBuiltOn": ["Coast"], - "food": 1, - "techRequired": "Sailing", - "uniques": ["[+1 Gold] once [Compass] is discovered"] - }, - - // Military improvement - { - "name": "Fort", - "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"], - "turnsToBuild": 6, - "techRequired": "Engineering", - "uniques": ["Can be built outside your borders", "Gives a defensive bonus of [50]%"], - "shortcutKey": "O" - }, - - // Transportation - { - "name": "Road", - "turnsToBuild": 4, - "techRequired": "The Wheel", - "uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"], - "shortcutKey": "R", - "civilopediaText": [ - {"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"}, - {"text":"Reduces movement cost to ⅓ with Machinery", "link":"Technology/Machinery"}, - {"text":"Requires Engineering to bridge rivers", "link":"Technology/Engineering"} - ] - }, - { - "name": "Railroad", - "turnsToBuild": 4, - "techRequired": "Railroads", - "uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"], - "shortcutKey": "R", - "civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}] - }, - - // Removals - { - "name": "Remove Forest", - "turnsToBuild": 4, - "terrainsCanBeBuiltOn": ["Forest"], - "techRequired": "Mining", - "uniques": ["Can be built outside your borders"], - "shortcutKey": "X", - "civilopediaText": [{"text":"Provides a one-time Production bonus depending on distance to the closest city once finished"}] - }, - { - "name": "Remove Jungle", - "turnsToBuild": 7, - "terrainsCanBeBuiltOn": ["Jungle"], - "techRequired": "Bronze Working", - "uniques": ["Can be built outside your borders"], - "shortcutKey": "X" - }, - { - "name": "Remove Fallout", - "turnsToBuild": 2, - "terrainsCanBeBuiltOn": ["Fallout"], - // Has no tile improvements as it can always be built - "uniques": ["Can be built outside your borders"], - "shortcutKey": "X" - }, - { - "name": "Remove Marsh", - "turnsToBuild": 6, - "terrainsCanBeBuiltOn": ["Marsh"], - "techRequired": "Masonry", - "uniques": ["Can be built outside your borders"], - "shortcutKey": "X" - }, - - // These are unique and have unique in-game checks related to them - { - "name": "Remove Road", - "turnsToBuild": 2, - "uniques": ["Can be built outside your borders"] - }, - { - "name": "Remove Railroad", - "turnsToBuild": 2, - "uniques": ["Can be built outside your borders"] - }, - { - "name": "Cancel improvement order", - "uniques": ["Can be built outside your borders"], - "shortcutKey": "." - }, - - // Great Person improvements - { - "name": "Academy", - "science": 8, - "uniques": ["Great Improvement", "[+2 Science] once [Scientific Theory] is discovered", "[+2 Science] once [Atomic Theory] is discovered"] - }, - { - "name": "Landmark", - "culture": 6, - "uniques": ["Great Improvement"] - }, - { - "name": "Manufactory", - "production": 4, - "uniques": ["Great Improvement", "[+1 Production] once [Chemistry] is discovered"] - }, - { - "name": "Customs house", - "gold": 4, - "uniques": ["Great Improvement", "[+1 Gold] once [Economics] is discovered"] - }, - { - "name": "Holy site", - "faith": 6, - "uniques": ["Great Improvement"] - }, - { - "name": "Citadel", - "uniques": ["Great Improvement", "Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Can be built just outside your borders"], - "civilopediaText": [{"text":"Constructing it will take over the tiles around it and assign them to your closest city"}] - }, - - //Civilization unique improvements - { - "name": "Moai", - "uniqueTo": "Polynesia", - "culture": 1, - "turnsToBuild": 4, - "uniques": ["Can only be built on [Coastal] tiles", "[+1 Culture] for each adjacent [Moai]", "[+1 Gold] once [Flight] is discovered"], - "techRequired": "Construction", - "shortcutKey": "M" - }, - { - "name": "Terrace farm", - "uniqueTo": "Inca", - "terrainsCanBeBuiltOn": ["Hill"], - "food": 1, - "turnsToBuild": 7, - "uniques": ["Cannot be built on [Bonus resource] tiles", - "[+1 Food] for each adjacent [Mountain]", - "[+1 Food] on [Fresh water] tiles once [Civil Service] is discovered", - "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"], - "techRequired": "Construction", - "shortcutKey": "F" - }, - { - "name": "Polder", - "uniqueTo": "The Netherlands", - "food": 3, - "terrainsCanBeBuiltOn": ["Marsh", "Flood plains"], - "turnsToBuild": 7, - "uniques": ["[+1 Production, +2 Gold] once [Economics] is discovered"], - "techRequired": "Guilds", - "shortcutKey": "F" - }, - - { - "name": "Ancient ruins", - "uniques": ["Unpillagable", "Provides a random bonus when entered"] - }, - { - "name": "City ruins", - "uniques": ["Unpillagable"], - "civilopediaText": [{"text":"A bleak reminder of the destruction wreaked by War"}] - }, - { - "name": "City center", - "uniques": ["Unpillagable", "Indestructible"], - "civilopediaText": [ - {"text":"Marks the center of a city"}, - {"text":"Appearance changes with the technological era of the owning civilization"} - ] - }, - { - "name": "Barbarian encampment", - "uniques": ["Unpillagable"], - "civilopediaText": [{"text":"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}] - } -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/TileResources.json b/android/assets/jsons/Civ V - Gods & Kings/TileResources.json deleted file mode 100644 index 085286145a..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/TileResources.json +++ /dev/null @@ -1,328 +0,0 @@ -[ - // Bonus resources - { - "name": "Cattle", - "resourceType": "Bonus", - "terrainsCanBeFoundOn": ["Grassland"], - "food": 1, - "improvement": "Pasture", - "improvementStats": {"production": 1} - }, - { - "name": "Sheep", - "resourceType": "Bonus", - "terrainsCanBeFoundOn": ["Plains","Hill"], - "food": 1, - "improvement": "Pasture", - "improvementStats": {"food": 1} - }, - { - "name": "Deer", - "resourceType": "Bonus", - "terrainsCanBeFoundOn": ["Forest","Tundra"], - "food": 1, - "improvement": "Camp", - "improvementStats": {"production": 1} - }, - { - "name": "Bananas", - "resourceType": "Bonus", - "terrainsCanBeFoundOn": ["Jungle"], - "food": 1, - "improvement": "Plantation", - "improvementStats": {"food": 2,"production": -1} - }, - { - "name": "Wheat", - "resourceType": "Bonus", - "terrainsCanBeFoundOn": ["Plains","Flood plains","Desert"], - "food": 1, - "improvement": "Farm", - "improvementStats": {"food": 1} - }, - { - "name": "Stone", - "resourceType": "Bonus", - "terrainsCanBeFoundOn": ["Plains","Desert","Snow"], - "production": 1, - "improvement": "Quarry", - "improvementStats": {"production": 1}, - }, - { - "name": "Fish", - "resourceType": "Bonus", - "terrainsCanBeFoundOn": ["Coast"], - "food": 1, - "improvement": "Fishing Boats", - "improvementStats": {"food": 1} - }, - /* - { - "name": "Bison", - "resourceType": "Bonus", - "terrainsCanBeFoundOn": ["Plains","Grassland"], - "food": 1, - "improvement": "Camp", - "improvementStats": {"food": 1} - }, - */ - - // Strategic resources - { - "name": "Horses", - "resourceType": "Strategic", - "revealedBy": "Animal Husbandry", - "terrainsCanBeFoundOn": ["Plains","Grassland","Hill","Desert"], - "production": 1, - "improvement": "Pasture", - "improvementStats": {"production": 1}, - "majorDepositAmount": {"sparse": 4, "default": 4, "abundant": 6}, - "minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3} - }, - { - "name": "Iron", - "resourceType": "Strategic", - "revealedBy": "Iron Working", - "terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Tundra","Snow","Hill"], - "production": 1, - "improvement": "Mine", - "improvementStats": {"production": 1}, - "majorDepositAmount": {"sparse": 4, "default": 6, "abundant": 9}, - "minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3} - }, - { - "name": "Coal", - "resourceType": "Strategic", - "revealedBy": "Industrialization", - "terrainsCanBeFoundOn": ["Grassland","Plains","Hill"], - "production": 1, - "improvement": "Mine", - "improvementStats": {"production": 2}, - "majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 10}, - "minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3} - }, - { - "name": "Oil", - "resourceType": "Strategic", - "revealedBy": "Biology", - "terrainsCanBeFoundOn": ["Desert","Coast","Tundra","Snow","Marsh","Jungle"], - "production": 1, - "improvement": "Oil well", - "improvementStats": {"production": 3}, - "uniques": ["Deposits in [Water] tiles always provide [4] resources"], - "majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 9}, - "minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3} - }, - { - "name": "Aluminum", - "resourceType": "Strategic", - "revealedBy": "Electricity", - "terrainsCanBeFoundOn": ["Plains","Desert","Tundra","Hill"], - "production": 1, - "improvement": "Mine", - "improvementStats": {"production": 2}, - "majorDepositAmount": {"sparse": 5, "default": 8, "abundant": 10}, - "minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3} - }, - { - "name": "Uranium", - "resourceType": "Strategic", - "revealedBy": "Atomic Theory", - "terrainsCanBeFoundOn": ["Plains","Desert","Tundra","Hill","Snow","Forest","Desert","Marsh","Grassland"], - "production": 1, - "improvement": "Mine", - "improvementStats": {"production": 2}, - "majorDepositAmount": {"sparse": 2, "default": 4, "abundant": 4}, - "minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3} - }, - - // Luxury resources - { - "name": "Furs", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Forest","Tundra"], - "gold": 2, - "improvement": "Camp", - "improvementStats": {"gold": 1} - }, - { - "name": "Cotton", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Grassland","Plains","Desert"], - "gold": 2, - "improvement": "Plantation", - "improvementStats": {"gold": 1} - }, - { - "name": "Dyes", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Jungle","Forest"], - "gold": 2, - "improvement": "Plantation", - "improvementStats": {"gold": 1} - }, - { - "name": "Gems", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Jungle","Grassland","Plains","Desert","Tundra","Hill"], - "gold": 3, - "improvement": "Mine", - "improvementStats": {"production": 1} - }, - { - "name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Hill"], - "gold": 2, - "improvement": "Mine", - "improvementStats": {"production": 1} - }, - { - "name": "Silver", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Desert","Tundra","Hill"], - "gold": 2, - "improvement": "Mine", - "improvementStats": {"production": 1} - }, - { - "name": "Incense", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Plains","Desert"], - "gold": 2, - "improvement": "Plantation", - "improvementStats": {"gold": 1} - }, - { - "name": "Ivory", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Plains"], - "gold": 2, - "improvement": "Camp", - "improvementStats": {"gold": 1} - }, - { - "name": "Silk", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Forest"], - "gold": 2, - "improvement": "Plantation", - "improvementStats": {"gold": 1} - }, - { - "name": "Spices", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Jungle","Forest"], - "gold": 2, - "improvement": "Plantation", - "improvementStats": {"gold": 1} - }, - { - "name": "Wine", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Grassland","Plains"], - "gold": 2, - "improvement": "Plantation", - "improvementStats": {"gold": 1} - }, - { - "name": "Sugar", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Plains","Flood plains","Grassland","Marsh"], - "gold": 2, - "improvement": "Plantation", - "improvementStats": {"gold": 1} - }, - { - "name": "Marble", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Desert","Plains","Tundra","Hill","Grassland"], - "gold": 2, - "improvement": "Quarry", - "improvementStats": {"production": 1}, - "uniques": ["+[15]% Production when constructing [Wonders]"] - }, - { - "name": "Whales", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Coast"], - "food": 1, - "gold": 1, - "improvement": "Fishing Boats", - "improvementStats": {"food": 1} - }, - { - "name": "Pearls", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Coast"], - "gold": 2, - "improvement": "Fishing Boats", - "improvementStats": {"food": 1} - }, - { - "name": "Jewelry", - "resourceType": "Luxury", - "gold": 2, - "uniques": ["Can only be created by Mercantile City-States"] - }, - { - "name": "Porcelain", - "resourceType": "Luxury", - "gold": 2, - "uniques": ["Can only be created by Mercantile City-States"] - } - { - "name": "Citrus", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Jungle","Forest"], - "food": 1, - "gold": 1, - "improvement": "Plantation", - "improvementStats": {"gold": 1}, - }, - { - "name": "Copper", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Plains","Grassland","Desert","Tundra","Snow"], - "gold": 2, - "improvement": "Mine", - "improvementStats": {"production": 2} - }, - /* - { - "name": "Cocoa", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Jungle"], - "food": 1, - "gold": 1, - "improvement": "Plantation", - "improvementStats": {"food": 1,"gold": 1} - }, - */ - { - "name": "Crab", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Coast"], - "food": 1, - "gold": 1, - "improvement": "Fishing Boats", - "improvementStats": {"food": 1}, - }, - { - "name": "Salt", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Desert","Tundra","Plains"], - "gold": 1, - "food": 1, - "improvement": "Mine", - "improvementStats": {"food": 1,"production":1} - }, - { - "name": "Truffles", - "resourceType": "Luxury", - "terrainsCanBeFoundOn": ["Forest","Marsh","Jungle"], - "gold": 2, - "improvement": "Camp", - "improvementStats": {"gold": 1} - }, -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json b/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json deleted file mode 100644 index 2df2e5d1e7..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json +++ /dev/null @@ -1,546 +0,0 @@ -[ - - { - "name": "Heal Instantly", - "uniques": ["Heal this unit by [50] HP", "Doing so will consume this opportunity to choose a Promotion"], - "unitTypes": ["Sword","Gunpowder","Mounted","Scout","Siege","Archery","Ranged Gunpowder","Armored","Melee Water","Ranged Water","Submarine"] - }, - - // Ranged+Siege - { - "name": "Accuracy I", - "uniques": ["[+15]% Strength "], - "unitTypes": ["Siege","Archery","Ranged Gunpowder"] - }, - { - "name": "Accuracy II", - "prerequisites": ["Accuracy I"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Siege","Archery","Ranged Gunpowder"] - }, - { - "name": "Accuracy III", - "prerequisites": ["Accuracy II"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Siege","Archery","Ranged Gunpowder"] - }, - - { - "name": "Barrage I", - "uniques": ["[+15]% Strength "], - "unitTypes": ["Siege","Archery","Ranged Gunpowder"] - }, - { - "name": "Barrage II", - "prerequisites": ["Barrage I"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Siege","Archery","Ranged Gunpowder"] - }, - { - "name": "Barrage III", - "prerequisites": ["Barrage II"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Siege","Archery","Ranged Gunpowder"] - }, - - { - "name": "Volley", - "prerequisites": ["Accuracy I","Barrage I"], - "uniques": ["[+50]% Strength "], - "unitTypes": ["Archery","Ranged Gunpowder","Siege"] - }, - { - "name": "Extended Range", - "prerequisites": ["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"], - "uniques": ["[+1] Range"], - "unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water","Submarine"] - }, - { - "name": "Indirect Fire", - "prerequisites": ["Accuracy III", "Barrage III", "Bombardment II", "Targeting II"], - "uniques": ["Ranged attacks may be performed over obstacles"], - "unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water"] - }, - - // Melee, Mounted+Armor - { - "name": "Shock I", - "uniques": ["[+15]% Strength "], - "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] - }, - { - "name": "Shock II", - "prerequisites": ["Shock I"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] - }, - { - "name": "Shock III", - "prerequisites": ["Shock II"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] - }, - - { - "name": "Drill I", - "uniques": ["[+15]% Strength "], - "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] - }, - { - "name": "Drill II", - "prerequisites": ["Drill I"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] - }, - { - "name": "Drill III", - "prerequisites": ["Drill II"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] - }, - { - "name": "Charge", - "prerequisites": ["Shock II","Drill II"], - "uniques": ["[+33]% Strength "], - "unitTypes": ["Mounted","Armored"] - }, - { - "name": "Besiege", // Not called "Siege" in order to not conflict with siege type units for translations - "prerequisites": ["Shock II","Drill II"], - "uniques": ["[+50]% Strength "], - "unitTypes": ["Sword","Gunpowder"] - }, - { - "name": "Formation I", - "prerequisites": ["Shock II","Drill II"], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes - "uniques": ["[+33]% Strength "], - "unitTypes": ["Sword","Gunpowder","Mounted"] - }, - { - "name": "Formation II", - "prerequisites": ["Formation I"], - "uniques": ["[+33]% Strength "], - "unitTypes": ["Sword","Gunpowder","Mounted"] - }, - - { - "name": "Blitz", - "prerequisites": ["Shock III","Drill III"], - "uniques": ["[1] additional attacks per turn"], - "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] - }, - { - "name": "Woodsman", - "prerequisites": ["Shock III","Drill III"], - "uniques": ["Double movement in [Forest]","Double movement in [Jungle]"], - "unitTypes": ["Sword","Gunpowder"] - }, - { - "name": "Amphibious", - "prerequisites": ["Shock I", "Drill I"], - "uniques": ["Eliminates combat penalty for attacking over a river", "Eliminates combat penalty for attacking from the sea"], - "unitTypes": ["Sword","Gunpowder"] - }, - { - "name": "Medic", - "prerequisites": ["Shock I", "Drill I", "Scouting II", "Survivalism II"], - "uniques": ["All adjacent units heal [+5] HP when healing"], - "unitTypes": ["Sword","Gunpowder","Mounted","Scout"] - }, - { - "name": "Medic II", - "prerequisites": ["Medic"], - "uniques": ["[+5] HP when healing in [Foreign Land] tiles", "All adjacent units heal [+5] HP when healing"], - "unitTypes": ["Sword","Gunpowder","Mounted","Scout"] - }, - - // Scout - { - "name": "Scouting I", - "uniques": ["[+1] Sight"], - "unitTypes": ["Scout"] - }, - { - "name": "Scouting II", - "prerequisites": ["Scouting I"], - "uniques": ["[+1] Sight"], - "unitTypes": ["Scout"] - }, - { - "name": "Scouting III", - "prerequisites": ["Scouting II"], - "uniques": ["[+1] Movement"], - "unitTypes": ["Scout"] - }, - { - "name": "Survivalism I", - "uniques": ["[+5] HP when healing in [Foreign Land] tiles", "[+25]% Strength "], - "unitTypes": ["Scout"] - }, - { - "name": "Survivalism II", - "prerequisites": ["Survivalism I"], - "uniques": ["[+5] HP when healing in [Foreign Land] tiles", "[+25]% Strength "], - "unitTypes": ["Scout"] - }, - { - "name": "Survivalism III", - "prerequisites": ["Survivalism II"], - "uniques": ["Unit will heal every turn, even if it performs an action", "May withdraw before melee ([75]%)"], // This number is not based on any source - "unitTypes": ["Scout"] - }, - - - // Water melee - { - "name": "Boarding Party I", - "uniques": ["[+15]% Strength "], - "unitTypes": ["Melee Water"] - }, - { - "name": "Boarding Party II", - "prerequisites": ["Boarding Party I"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Melee Water"] - }, - { - "name": "Boarding Party III", - "prerequisites": ["Boarding Party II"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Melee Water"] - }, - - { - "name": "Coastal Raider I", - "uniques": ["[+20]% Strength ", "Earn [33]% of the damage done to [City] units as [Gold]"], - "unitTypes": ["Melee Water"] - }, - { - "name": "Coastal Raider II", - "prerequisites": ["Coastal Raider I"], - "uniques": ["[+20]% Strength ", "Earn [33]% of the damage done to [City] units as [Gold]"], - "unitTypes": ["Melee Water"] - }, - { - "name": "Coastal Raider III", - "prerequisites": ["Coastal Raider II"], - "uniques": ["[+20]% Strength ", "Earn [33]% of the damage done to [City] units as [Gold]"], - "unitTypes": ["Melee Water"] - }, - - // Water Ranged - { - "name": "Targeting I", - "uniques": ["[+15]% Strength "], - "unitTypes": ["Ranged Water"] - }, - { - "name": "Targeting II", - "prerequisites": ["Targeting I"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Ranged Water"] - }, - { - "name": "Targeting III", - "prerequisites": ["Targeting II"], - "uniques": ["[+15]% Strength "], - "unitTypes": ["Ranged Water"] - }, - - // Submarine - { - "name": "Wolfpack I", - "uniques": ["[+25]% Strength "], - "unitTypes": ["Submarine"] - }, - { - "name": "Wolfpack II", - "prerequisites": ["Wolfpack I"], - "uniques": ["[+25]% Strength "], - "unitTypes": ["Submarine"] - }, - { - "name": "Wolfpack III", - "prerequisites": ["Wolfpack II"], - "uniques": ["[+25]% Strength "], - "unitTypes": ["Submarine"] - }, - - // Aircraft Carrier - { - "name": "Armor Plating I", - "uniques": ["[+25]% Strength "], - "unitTypes": ["Aircraft Carrier"] - }, - { - "name": "Armor Plating II", - "prerequisites": ["Armor Plating I"], - "uniques": ["[+25]% Strength "], - "unitTypes": ["Aircraft Carrier"] - }, - { - "name": "Armor Plating III", - "prerequisites": ["Armor Plating II"], - "uniques": ["[+25]% Strength "], - "unitTypes": ["Aircraft Carrier"] - }, - { - "name": "Flight Deck I", - "uniques": ["Can carry [1] extra [Aircraft] units"], - "unitTypes": ["Aircraft Carrier"] - }, - { - "name": "Flight Deck II", - "prerequisites": ["Flight Deck I"], - "uniques": ["Can carry [1] extra [Aircraft] units"], - "unitTypes": ["Aircraft Carrier"] - }, - { - "name": "Flight Deck III", - "prerequisites": ["Flight Deck II"], - "uniques": ["Can carry [1] extra [Aircraft] units"], - "unitTypes": ["Aircraft Carrier"] - }, - - // Mixed Water - { - "name" : "Supply", - "prerequisites": ["Bombardment III", "Targeting III", "Boarding Party III", "Coastal Raider III"], - "uniques": ["May heal outside of friendly territory", "[+15] HP when healing in [Foreign Land] tiles"], - "unitTypes": ["Melee Water", "Ranged Water"] - }, - - // Bomber - { - "name": "Siege I", - "uniques": ["[+33]% Strength "], - "unitTypes": ["Bomber"] - }, - { - "name": "Siege II", - "prerequisites": ["Siege I"], - "uniques": ["[+33]% Strength "], - "unitTypes": ["Bomber"] - }, - { - "name": "Siege III", - "prerequisites": ["Siege II"], - "uniques": ["[+34]% Strength "], - "unitTypes": ["Bomber"] - }, - { - "name": "Evasion", - "prerequisites": ["Siege II", "Bombardment II"], - "uniques": ["Damage taken from interception reduced by [50]%"], - "unitTypes": ["Bomber"] - }, - - // Aircraft - { - "name": "Interception I", - "uniques": ["[+33]% Damage when intercepting"], - "unitTypes": ["Fighter"] - }, - { - "name": "Interception II", - "prerequisites": ["Interception I"], - "uniques": ["[+33]% Damage when intercepting"], - "unitTypes": ["Fighter"] - }, - { - "name": "Interception III", - "prerequisites": ["Interception II"], - "uniques": ["[+34]% Damage when intercepting"], - "unitTypes": ["Fighter"] - }, - /* - { - "name": "Dogfighting I", - "uniques": ["Bonus when performing air sweep [33]%"], // todo - "unitTypes": ["Fighter"] - }, - { - "name": "Dogfighting II", - "prerequisites": ["Dogfighting I"], - "uniques": ["Bonus when performing air sweep [33]%"], - "unitTypes": ["Fighter"] - }, - { - "name": "Dogfighting III", - "prerequisites": ["Dogfighting II"], - "uniques": ["Bonus when performing air sweep [34]%"], - "unitTypes": ["Fighter"] - } - */ - - { - "name": "Air Targeting I", - "prerequisites": ["Interception I","Siege I","Bombardment I"], // "Dogfighting I" - "uniques": ["[+33]% Strength "], - "unitTypes": ["Fighter","Bomber"] - }, - { - "name": "Air Targeting II", - "prerequisites": ["Air Targeting I"], - "uniques": ["[+33]% Strength "], - "unitTypes": ["Fighter","Bomber"] - }, - - { - "name": "Sortie", - "prerequisites": ["Interception II"], // "Dogfighting II" - "uniques": ["[1] extra interceptions may be made per turn"], - "unitTypes": ["Fighter"] - }, - - { - "name": "Operational Range", - "prerequisites": ["Interception I", /*"Dogfighting I",*/ "Siege I", "Bombardment I"], - "uniques": ["[+2] Range"], - "unitTypes": ["Fighter","Bomber"] - }, - { - "name": "Air Repair", - "prerequisites": ["Interception II", /*"Dogfighting II",*/ "Siege II", "Bombardment II", "Mobility II", "Anti-Armor II"], - "uniques": ["Unit will heal every turn, even if it performs an action"], - "unitTypes": ["Fighter", "Bomber", "Helicopter"] - }, - - // Helicopter - { - "name": "Mobility I", - "uniques": ["[+1] Movement"], - "unitTypes": ["Helicopter"] - }, - { - "name": "Mobility II", - "prerequisites": ["Mobility I"], - "uniques": ["[+1] Movement"], - "unitTypes": ["Helicopter"] - }, - { - "name": "Anti-Armor I", - "uniques": ["[+25]% Strength "], - "unitTypes": ["Helicopter"] - }, - { - "name": "Anti-Armor II", - "prerequisites": ["Anti-Armor I"], - "uniques": ["[+25]% Strength "], - "unitTypes": ["Helicopter"] - }, - - // Mixed - { - "name": "Cover I", - "uniques": ["[+33]% Strength "], - "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"] - }, - { - "name": "Cover II", - "prerequisites": ["Cover I"], - "uniques": ["[+33]% Strength "], - "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"] - }, - - { - "name": "March", - "prerequisites": ["Accuracy II","Barrage II","Shock III","Drill III"], - "uniques": ["Unit will heal every turn, even if it performs an action"], - "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege","Mounted"] - }, - { - "name": "Mobility", - "prerequisites": ["Shock II","Drill II","Targeting I", - "Bombardment I","Boarding Party I", "Coastal Raider I", "Wolfpack I"], - "uniques": ["[+1] Movement"], - "unitTypes": ["Mounted","Melee Water","Ranged Water","Armored","Submarine"] - }, - { - "name": "Sentry", - "prerequisites": ["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I","Boarding Party I","Coastal Raider I"], - "uniques": ["[+1] Sight"], - "unitTypes": ["Sword","Gunpowder","Mounted","Ranged Water","Armored","Melee Water"] - }, - { - "name": "Logistics", - "prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III", - "Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"], - "uniques": ["[1] additional attacks per turn"], - "unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"] - }, - - { - "name": "Ambush I", - "uniques": ["[+33]% Strength "], - "unitTypes": ["Sword","Gunpowder","Fighter","Bomber"] - }, - { - "name": "Ambush II", - "prerequisites": ["Ambush I"], - "uniques": ["[+33]% Strength "], - "unitTypes": ["Sword","Gunpowder","Fighter","Bomber"] - }, - - - // Water ranged and air units - { - "name": "Bombardment I", - "uniques": ["[+33]% Strength "], - "unitTypes": ["Ranged Water","Fighter","Bomber"] - }, - { - "name": "Bombardment II", - "prerequisites": ["Bombardment I"], - "uniques": ["[+33]% Strength "], - "unitTypes": ["Ranged Water","Fighter","Bomber"] - }, - { - "name": "Bombardment III", - "prerequisites": ["Bombardment II"], - "uniques": ["[+34]% Strength "], - "unitTypes": ["Ranged Water","Fighter","Bomber"] - }, - - // Uniques that should be kept on upgrades - { - "name": "Morale", // Heroic Epic - "uniques": ["[+15]% Strength"] - }, - { - "name": "Great Generals I", // only for Companion Cavalry, Keshik and their subsequent upgrades - "uniques": ["[Great General] is earned [50]% faster"] - }, - { - "name": "Great Generals II", // only for Samurai and subsequent upgrades - "uniques": ["[Great General] is earned [100]% faster"] - }, - { - "name": "Quick Study", // only for Keshik and subsequent upgrades - "uniques": ["[50]% Bonus XP gain"] - }, - { - "name": "Haka War Dance", // only for Maori Warrior and subsequent upgrades - "uniques": ["[-10]% Strength for enemy [Military] units in adjacent [All] tiles"] - }, - { - "name": "Rejuvenation", // only for Units that have been close to Natural Wonder Fountain of Youth - "uniques": ["All healing effects doubled"] - }, - { - "name": "Slinger Withdraw", // only for Slinger and subsequent upgrades - "uniques": ["May withdraw before melee ([80]%)"] - }, - { - "name": "Ignore terrain cost", - "uniques": ["Ignores terrain cost"] - }, - { - "name": "Pictish Courage", // only for Pictish Warrior and subsequent upgrades - "uniques": ["No movement cost to pillage", "[+20]% Strength "] - }, - { - "name": "Home Sweet Home", // only for Mehal Sefari and subsequent upgrades - "uniques": ["[+30]% Strength decreasing with distance from the capital"] - } -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/UnitTypes.json b/android/assets/jsons/Civ V - Gods & Kings/UnitTypes.json deleted file mode 100644 index 31a3db20d1..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/UnitTypes.json +++ /dev/null @@ -1,123 +0,0 @@ -[ - { - "name": "Civilian", - "movementType": "Land" - }, - { - "name": "Sword", - "movementType": "Land" - }, - { - "name": "Gunpowder", - "movementType": "Land" - }, - { - "name": "Archery", - "movementType": "Land" - }, - { - "name": "Ranged Gunpowder", - "movementType": "Land" - }, - { - "name": "Scout", - "movementType": "Land" - }, - { - "name": "Mounted", - "movementType": "Land" - }, - { - "name": "Armored", - "movementType": "Land" - }, - { - "name": "Siege", - "movementType": "Land" - }, - { - "name": "Civilian Water", - "movementType": "Water" - }, - { - "name": "Melee Water", - "movementType": "Water" - }, - { - "name": "Ranged Water", - "movementType": "Water" - }, - { - "name": "Submarine", - "movementType": "Water", - "uniques": ["Can enter ice tiles", "Invisible to non-adjacent units", "Can see invisible [Submarine] units"] - }, - { - "name": "Aircraft Carrier", - "movementType": "Water" - }, - { - "name": "Fighter", - "movementType": "Air", - "uniques": ["Aircraft", "6 tiles in every direction always visible"] - }, - { - "name": "Bomber", - "movementType": "Air", - "uniques": ["Aircraft"] - }, - { - "name": "Atomic Bomber", - "movementType": "Air", - "uniques": ["Aircraft"] - }, - { - "name": "Missile", - "movementType": "Air", - "uniques": ["Self-destructs when attacking", "Cannot be intercepted"] - }, - { - "name": "Helicopter", - "movementType": "Land", - "uniques": ["Can pass through impassable tiles"] - }, - - // Deprecated unit types required for mods without a UnitTypes.json file to work - - { - "name": "Melee", - "movementType": "Land" - }, - { - "name": "Ranged", - "movementType": "Land" - }, - { - "name": "Armor", - "movementType": "Land" - }, - { - "name": "WaterCivilian", - "movementType": "Water" - }, - { - "name": "WaterMelee", - "movementType": "Water" - }, - { - "name": "WaterRanged", - "movementType": "Water" - }, - { - "name": "WaterSubmarine", - "movementType": "Water" - }, - { - "name": "WaterAircraftCarrier", - "movementType": "Water" - }, - { - "name": "AtomicBomber", - "movementType": "Air" - } -] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Units.json b/android/assets/jsons/Civ V - Gods & Kings/Units.json deleted file mode 100644 index 754f2da5ed..0000000000 --- a/android/assets/jsons/Civ V - Gods & Kings/Units.json +++ /dev/null @@ -1,1721 +0,0 @@ -[ - - // Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/ - - /* Ancient Era */ - { - "name": "Worker", - "unitType": "Civilian", - "movement": 2, - "uniques": ["Can build [Land] improvements on tiles"], - "cost": 70 - }, - { - "name": "Settler", - "unitType": "Civilian", - "movement": 2, - "cost": 106, - "uniques": ["Founds a new city", "Excess Food converted to Production when under construction", - "Requires at least [2] population"], - "hurryCostModifier": 20 - }, - { - "name": "Scout", - "unitType": "Scout", - "movement": 2, - "strength": 5, - "cost": 25, - "obsoleteTech": "Scientific Theory", - "uniques": ["May upgrade to [Archer] through ruins-like effects"], - "promotions": ["Ignore terrain cost"], - "attackSound": "nonmetalhit" - }, - { - "name": "Warrior", - "unitType": "Sword", - "movement": 2, - "strength": 8, - "cost": 40, - "obsoleteTech": "Metal Casting", - "upgradesTo": "Swordsman", - "uniques" : ["May upgrade to [Spearman] through ruins-like effects"], - "attackSound": "nonmetalhit", - "civilopediaText": [ - {"text": "This is your basic, club-swinging fighter."} - ] - }, - { - "name": "Maori Warrior", - "unitType": "Sword", - "uniqueTo": "Polynesia", - "replaces": "Warrior", - "movement": 2, - "strength": 8, - "cost": 40, - "obsoleteTech": "Metal Casting", - "promotions": ["Haka War Dance"], - "upgradesTo": "Swordsman", - "attackSound": "nonmetalhit" - }, - { - "name": "Jaguar", - "unitType": "Sword", - "uniqueTo": "Aztecs", - "replaces": "Warrior", - "movement": 2, - "strength": 8, - "cost": 40, - "obsoleteTech": "Metal Casting", - "uniques": ["[+33]% Strength ", "[+33]% Strength ", "Heals [25] damage if it kills a unit"], - "promotions": ["Woodsman"], - "upgradesTo": "Swordsman", - "attackSound": "nonmetalhit" - }, - { - "name": "Brute", - "unitType": "Sword", - "uniqueTo": "Barbarians", - "replaces": "Warrior", - "movement": 2, - "strength": 8, - "cost": 20, - "obsoleteTech": "Metal Casting", - "upgradesTo": "Swordsman", - "attackSound": "nonmetalhit" - }, - { - "name": "Archer", - "unitType": "Archery", - "movement": 2, - "strength": 5, - "rangedStrength": 7, - "cost": 40, - "requiredTech": "Archery", - "obsoleteTech": "Construction", - "upgradesTo": "Composite Bowman", - "attackSound": "arrow" - }, - { - "name": "Bowman", - "unitType": "Archery", - "movement": 2, - "strength": 7, - "rangedStrength": 9, - "cost": 40, - "requiredTech": "Archery", - "obsoleteTech": "Machinery", - "replaces": "Archer", - "uniqueTo": "Babylon", - "upgradesTo": "Composite Bowman", - "attackSound": "arrow" - }, - { - "name": "Slinger", - "unitType": "Archery", - "uniqueTo": "Inca", - "replaces": "Archer", - "movement": 2, - "strength": 4, - "rangedStrength": 7, - "cost": 40, - "requiredTech": "Archery", - "obsoleteTech": "Machinery", - "upgradesTo": "Composite Bowman", - "promotions": ["Slinger Withdraw"], - "attackSound": "arrow" - }, - { - "name": "Atlatlist", - "unitType": "Archery", - "movement": 2, - "strength": 5, - "rangedStrength": 7, - "cost": 36, - "requiredTech": "Agriculture", - "obsoleteTech": "Machinery", - "replaces": "Archer", - "uniqueTo": "The Maya", - "upgradesTo": "Composite Bowman", - "attackSound": "arrow" - }, - /* - { - "name": "Archer", - "unitType": "Archery", - "uniqueTo": "Barbarians", - "replaces": "Archer", - "movement": 2, - "strength": 4, - "rangedStrength": 7, - "cost": 40, - "requiredTech": "Archery", - "obsoleteTech": "Machinery", - "upgradesTo": "Crossbowman", - "attackSound": "arrow" - // Barbarian unique archer. Has same icon and name but +1 rangedStrength (in vanilla) and slightly different 3d texture - }, - */ - { - "name": "Work Boats", - "unitType": "Civilian Water", - "movement": 4, - "cost": 30, - "requiredTech": "Sailing", - "uniques": ["Cannot enter ocean tiles until Astronomy", "May create improvements on water resources", "Uncapturable"] - }, - { - "name": "Trireme", - "unitType": "Melee Water", - "movement": 4, - "strength": 10, - "cost": 45, - "requiredTech": "Sailing", - "uniques": ["Cannot enter ocean tiles"], - "upgradesTo": "Caravel", - "obsoleteTech": "Astronomy", - "attackSound": "nonmetalhit" - }, - { - "name": "Quinquereme", - "unitType": "Melee Water", - "uniqueTo": "Carthage", - "replaces": "Trireme", - "movement": 4, - "strength": 13, - "cost": 45, - "requiredTech": "Sailing", - "uniques": ["Cannot enter ocean tiles"], - "upgradesTo": "Caravel", - "obsoleteTech": "Astronomy", - "attackSound": "nonmetalhit" - }, - { - "name": "Dromon", - "unitType": "Ranged Water", - "uniqueTo": "Byzantium", - "replaces": "Trireme", - "movement": 4, - "strength": 8, - "rangedStrength": 10, - "cost": 56, - "requiredTech": "Sailing", - "uniques": ["Cannot enter ocean tiles", "[+50]% Strength "], - "upgradesTo": "Galleass", - "obsoleteTech": "Astronomy", - "attackSound": "arrow" - }, - /* - { - "name": "Galley", - "unitType": "Water Melee", - "uniqueTo": "Barbarian", - "movement": 3, - "strength": 7, - "cost": 40, - "uniques": ["Cannot enter ocean tiles"] - "upgradesTo": "Trireme", - "attackSound": "nonmetalhit" - //Barbarian unique naval unit, weaker and slower than Trireme. - }, - */ - { - "name": "Chariot Archer", - "unitType": "Archery", - "movement": 4, - "strength": 6, - "rangedStrength": 10, - "cost": 56, - "requiredTech": "The Wheel", - "requiredResource": "Horses", - "upgradesTo": "Knight", - "obsoleteTech": "Chivalry", - "uniques": ["No defensive terrain bonus", "Rough terrain penalty"], - "attackSound": "arrow" - }, - { - "name": "War Chariot", - "unitType": "Archery", - "uniqueTo": "Egypt", - "replaces": "Chariot Archer", - "movement": 5, - "strength": 6, - "rangedStrength": 10, - "cost": 56, - "requiredTech": "The Wheel", - "upgradesTo": "Knight", - "obsoleteTech": "Chivalry", - "uniques": ["No defensive terrain bonus", "Rough terrain penalty"], - "attackSound": "arrow" - }, - { - "name": "Horse Archer", - "unitType": "Archery", - "uniqueTo": "The Huns", - "replaces": "Chariot Archer", - "movement": 4, - "strength": 7, - "rangedStrength": 10, - "cost": 56, - "requiredTech": "The Wheel", - "upgradesTo": "Knight", - "obsoleteTech": "Chivalry", - "uniques": ["No defensive terrain bonus"], - "promotions": ["Accuracy I"], - "attackSound": "arrow" - }, - { - "name": "War Elephant", - "unitType": "Archery", - "uniqueTo": "India", - "replaces": "Chariot Archer", - "movement": 3, - "strength": 9, - "rangedStrength": 11, - "cost": 70, - "requiredTech": "The Wheel", - "upgradesTo": "Knight", - "obsoleteTech": "Chivalry", - "uniques": ["No defensive terrain bonus"], - "attackSound": "elephant" - }, - { - "name": "Spearman", - "unitType": "Sword", - "movement": 2, - "strength": 11, - "cost": 56, - "requiredTech": "Bronze Working", - "obsoleteTech": "Civil Service", - "upgradesTo": "Pikeman", - "uniques": ["[+50]% Strength "], - "attackSound": "metalhit" - }, - { - "name": "Hoplite", - "unitType": "Sword", - "replaces": "Spearman", - "uniqueTo": "Greece", - "movement": 2, - "strength": 13, - "cost": 56, - "requiredTech": "Bronze Working", - "obsoleteTech": "Civil Service", - "upgradesTo": "Pikeman", - "uniques": ["[+50]% Strength "], - "attackSound": "metalhit" - }, - { - "name": "Persian Immortal", - "unitType": "Sword", - "replaces": "Spearman", - "uniqueTo": "Persia", - "movement": 2, - "strength": 12, - "cost": 56, - "requiredTech": "Bronze Working", - "obsoleteTech": "Civil Service", - "upgradesTo": "Pikeman", - "uniques": ["[+50]% Strength ", "[+10] HP when healing"], - "attackSound": "metalhit" - }, - { - "name": "Battering Ram", - "unitType": "Sword", // You might expect this to be a siege unit, but apparently it is not - "replaces": "Spearman", - "uniqueTo": "The Huns", - "movement": 2, - "strength": 10, - "cost": 75, - "requiredTech": "Bronze Working", - "obsoleteTech": "Physics", - "upgradesTo": "Trebuchet", - "uniques": ["[+300]% Strength ", "No defensive terrain bonus", "[-33]% Strength ", - "[-1] Sight", "Can only attack [City] units"], - "promotions": ["Cover I"], - "attackSound": "throw" - }, - { - "name": "Pictish Warrior", - "unitType": "Sword", - "replaces": "Spearman", - "uniqueTo": "Celts", - "movement": 2, - "strength": 11, - "cost": 56, - "requiredTech": "Bronze Working", - "obsoleteTech": "Civil Service", - "upgradesTo": "Pikeman", - "uniques": ["Earn [50]% of killed [Military] unit's [Strength] as [Faith]"], - "promotions": ["Pictish Courage"], - "attackSound": "metalhit" - }, - /* - { - "name": "Spearman", - "unitType": "Sword", - "movement": 2, - "strength": 10, - "cost": 56, - "requiredTech": "Bronze Working", - "obsoleteTech": "Civil Service", - "upgradesTo": "Pikeman", - "uniques": ["[+50]% Strength "], - "attackSound": "metalhit" - // Barbarian unique Spearman. Has same icon and name but slightly different 3d texture - }, - */ - - /* Classical Era */ - { - "name": "Horseman", - "unitType": "Mounted", - "movement": 4, - "strength": 12, - "cost": 75, - "requiredTech": "Horseback Riding", - "requiredResource": "Horses", - "upgradesTo": "Knight", - "obsoleteTech": "Chivalry", - "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength " ], - "hurryCostModifier": 20, - "attackSound": "horse" - }, - { - "name": "Companion Cavalry", - "unitType": "Mounted", - "uniqueTo": "Greece", - "replaces": "Horseman", - "movement": 5, - "strength": 14, - "cost": 75, - "requiredTech": "Horseback Riding", - "upgradesTo": "Knight", - "obsoleteTech": "Chivalry", - "promotions": ["Great Generals I"], - "requiredResource": "Horses", - "uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength "], - "hurryCostModifier": 20, - "attackSound": "horse" - }, - { - "name": "African Forest Elephant", - "unitType": "Mounted", - "uniqueTo": "Carthage", - "replaces": "Horseman", - "movement": 3, - "strength": 14, - "cost": 100, - "requiredTech": "Horseback Riding", - "upgradesTo": "Knight", - "obsoleteTech": "Chivalry", - "promotions": ["Great Generals II"], - "uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength ", - "[-10]% Strength for enemy [Military] units in adjacent [All] tiles"], - "hurryCostModifier": 20, - "attackSound": "elephant" - }, - { - "name": "Cataphract", - "unitType": "Mounted", - "uniqueTo": "Byzantium", - "replaces": "Horseman", - "movement": 3, - "strength": 15, - "cost": 75, - "requiredTech": "Horseback Riding", - "upgradesTo": "Knight", - "obsoleteTech": "Chivalry", - "uniques": ["Can move after attacking", "[-25]% Strength "], - "hurryCostModifier": 20, - "attackSound": "horse" - }, - { - "name": "Catapult", - "unitType": "Siege", - "movement": 2, - "strength": 7, - "rangedStrength": 8, - "cost": 75, - "requiredTech": "Mathematics", - "obsoleteTech": "Physics", - "upgradesTo": "Trebuchet", - "uniques": ["[+200]% Strength ", "No defensive terrain bonus", - "Must set up to ranged attack", "[-1] Sight"], - "hurryCostModifier": 20, - "attackSound": "throw" - }, - { - "name": "Ballista", - "unitType": "Siege", - "replaces": "Catapult", - "uniqueTo": "Rome", - "movement": 2, - "strength": 8, - "rangedStrength": 10, - "cost": 75, - "requiredTech": "Mathematics", - "obsoleteTech": "Physics", - "upgradesTo": "Trebuchet", - "uniques": ["[+200]% Strength ", "No defensive terrain bonus", - "Must set up to ranged attack", "[-1] Sight"], - "hurryCostModifier": 20, - "attackSound": "throw" - }, - { - "name": "Composite Bowman", - "unitType": "Archery", - "movement": 2, - "strength": 7, - "rangedStrength": 11, - "cost": 75, - "requiredTech": "Construction", - "obsoleteTech": "Machinery", - "upgradesTo": "Crossbowman", - "attackSound": "arrow" - }, - { - "name": "Swordsman", - "unitType": "Sword", - "movement": 2, - "strength": 14, - "cost": 75, - "requiredTech": "Iron Working", - "upgradesTo": "Longswordsman", - "obsoleteTech": "Steel", - "requiredResource": "Iron", - "hurryCostModifier": 20, - "attackSound": "metalhit" - }, - { - "name": "Legion", - "unitType": "Sword", - "uniqueTo": "Rome", - "replaces": "Swordsman", - "movement": 2, - "strength": 17, - "cost": 75, - "requiredTech": "Iron Working", - "upgradesTo": "Longswordsman", - "obsoleteTech": "Gunpowder", - "requiredResource": "Iron", - "uniques": ["Can build [Road] improvements on tiles", "Can build [Fort] improvements on tiles"], - "hurryCostModifier": 20, - "attackSound": "metalhit" - }, - { - "name": "Mohawk Warrior", - "unitType": "Sword", - "uniqueTo": "Iroquois", - "replaces": "Swordsman", - "movement": 2, - "strength": 14, - "cost": 75, - "requiredTech": "Iron Working", - "upgradesTo": "Longswordsman", - "obsoleteTech": "Gunpowder", - "hurryCostModifier": 20, - "uniques": ["[+33]% Strength ", "[+33]% Strength "], - "attackSound": "metalhit" - }, - /* - { - "name": "Swordsman", - "unitType": "Sword", - "movement": 2, - "strength": 14, - "cost": 75, - "requiredTech": "Iron Working", - "upgradesTo": "Longswordsman", - "obsoleteTech": "Gunpowder", - "requiredResource": "Iron", - "hurryCostModifier": 20, - "attackSound": "metalhit" - // Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture - }, - */ - - // Medieval Era - { - "name": "Pikeman", - "unitType": "Sword", - "movement": 2, - "strength": 16, - "cost": 90, - "requiredTech": "Civil Service", - "uniques": ["[+50]% Strength "], - "upgradesTo": "Lancer", - "obsoleteTech": "Gunpowder", - "attackSound": "metalhit" - }, - { - "name": "Landsknecht", - "unitType": "Sword", - "replaces": "Pikeman", - "uniqueTo": "Germany", - "movement": 2, - "strength": 16, - "cost": 45, - "requiredTech": "Civil Service", - "uniques": ["[+50]% Strength ", "Can move immediately once bought" ], - "upgradesTo": "Lancer", - "obsoleteTech": "Gunpowder", - "attackSound": "metalhit" - //"Requires [Mercenary Army]" in BNW - }, - { - "name": "Galleass", - "unitType": "Ranged Water", - "movement": 3, - "strength": 16, - "rangedStrength": 17, - "cost": 100, - "requiredTech": "Compass", - "obsoleteTech": "Navigation", - "upgradesTo": "Frigate", - "uniques": ["Cannot enter ocean tiles"], - "attackSound": "arrow" - }, - { - "name": "Knight", - "unitType": "Mounted", - "movement": 4, - "strength": 20, - "cost": 120, - "requiredTech": "Chivalry", - "obsoleteTech": "Military Science", - "upgradesTo": "Cavalry", - "requiredResource": "Horses", - "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength " ], - "attackSound": "horse" - }, - { - "name": "Camel Archer", - "unitType": "Archery", - "replaces": "Knight", - "uniqueTo": "Arabia", - "movement": 4, - "strength": 17, - "rangedStrength": 21, - "cost": 120, - "requiredTech": "Chivalry", - "requiredResource": "Horses", - "upgradesTo": "Cavalry", - "obsoleteTech": "Military Science", - "uniques": ["Can move after attacking","No defensive terrain bonus"], - "attackSound": "arrow" - //Camel Archer should have no penalty attacking cities - }, - { - "name": "Conquistador", - "unitType": "Mounted", - "replaces": "Knight", - "uniqueTo": "Spain", - "movement": 4, - "strength": 20, - "cost": 135, - "requiredTech": "Chivalry", - "requiredResource": "Horses", - "upgradesTo": "Cavalry", - "obsoleteTech": "Military Science", - "uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "[+2] Sight", "Defense bonus when embarked"], - "attackSound": "horse" - //Conquistador should have no penalty attacking cities - //Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital. - }, - { - "name": "Naresuan's Elephant", - "unitType": "Mounted", - "replaces": "Knight", - "uniqueTo": "Siam", - "movement": 3, - "strength": 25, - "cost": 120, - "requiredTech": "Chivalry", - "obsoleteTech": "Military Science", - "upgradesTo": "Cavalry", - "uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength ","[-33]% Strength "], - "attackSound": "elephant" - }, - { - "name": "Mandekalu Cavalry", - "unitType": "Mounted", - "replaces": "Knight", - "uniqueTo": "Songhai", - "movement": 4, - "strength": 20, - "cost": 110, - "requiredTech": "Chivalry", - "requiredResource": "Horses", - "upgradesTo": "Cavalry", - "obsoleteTech": "Military Science", - "uniques": ["Can move after attacking","No defensive terrain bonus"], - "attackSound": "horse" - }, - { - "name": "Keshik", - "unitType": "Archery", - "replaces": "Knight", - "uniqueTo": "Mongolia", - "range": 2, - "movement": 5, - "strength": 15, - "rangedStrength": 16, - "cost": 120, - "requiredTech": "Chivalry", - "requiredResource": "Horses", - "upgradesTo": "Cavalry", - "obsoleteTech": "Military Science", - "uniques": ["Can move after attacking","No defensive terrain bonus"], - "promotions": ["Great Generals I", "Quick Study"], - "attackSound": "arrow" - // Keshik should have no penalty attacking cities - }, - { - "name": "Crossbowman", - "unitType": "Archery", - "movement": 2, - "strength": 13, - "rangedStrength": 18, - "cost": 120, - "requiredTech": "Machinery", - "upgradesTo": "Gatling Gun", - "obsoleteTech": "Industrialization", - "attackSound": "arrow" - }, - { - "name": "Chu-Ko-Nu", - "unitType": "Archery", - "uniqueTo": "China", - "movement": 2, - "strength": 13, - "rangedStrength": 14, - "replaces": "Crossbowman", - "cost": 120, - "requiredTech": "Machinery", - "upgradesTo": "Gatling Gun", - "obsoleteTech": "Industrialization", - "promotions": ["Logistics"], - "attackSound": "arrow" - }, - { - "name": "Longbowman", - "unitType": "Archery", - "range": 2, - "movement": 2, - "strength": 13, - "rangedStrength": 18, - "replaces": "Crossbowman", - "uniqueTo": "England", - "cost": 120, - "requiredTech": "Machinery", - "upgradesTo": "Gatling Gun", - "obsoleteTech": "Industrialization", - "promotions": ["Extended Range"], - "attackSound": "arrow" - }, - { - "name": "Trebuchet", - "unitType": "Siege", - "movement": 2, - "strength": 12, - "rangedStrength": 14, - "cost": 120, - "requiredTech": "Physics", - "obsoleteTech": "Chemistry", - "upgradesTo": "Cannon", - "uniques": ["[+200]% Strength ","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight"], - "attackSound": "throw" - }, - { - "name": "Hwach'a", - "unitType": "Siege", - "replaces": "Trebuchet", - "uniqueTo": "Korea", - "movement": 2, - "strength": 11, - "rangedStrength": 26, - "cost": 120, - "requiredTech": "Physics", - "obsoleteTech": "Chemistry", - "upgradesTo": "Cannon", - "uniques": ["No defensive terrain bonus","Must set up to ranged attack"], - "attackSound": "throw" - }, - { - "name": "Longswordsman", - "unitType": "Sword", - "movement": 2, - "strength": 21, - "cost": 120, - "requiredTech": "Steel", - "upgradesTo": "Musketman", - "obsoleteTech": "Gunpowder", - "requiredResource": "Iron", - "attackSound": "metalhit" - }, - { - "name": "Samurai", - "unitType": "Sword", - "replaces": "Longswordsman", - "uniqueTo": "Japan", - "movement": 2, - "strength": 21, - "cost": 120, - "requiredTech": "Steel", - "upgradesTo": "Musketman", - "obsoleteTech": "Gunpowder", - "requiredResource": "Iron", - "promotions": ["Shock I", "Great Generals II"], - "attackSound": "metalhit" - //Samurai should also create Fishing Boats (not now, surely) - }, - { - "name": "Berserker", - "unitType": "Sword", - "replaces": "Longswordsman", - "uniqueTo": "Denmark", - "movement": 3, - "strength": 21, - "cost": 120, - "requiredTech": "Metal Casting", - "upgradesTo": "Musketman", - "obsoleteTech": "Metallurgy", - "requiredResource": "Iron", - "promotions": ["Amphibious"], - "hurryCostModifier": 20, - "attackSound": "metalhit" - //Danish unique unit. Can attack from the sea without any penalty, and moves faster. - }, - - // Rennaisance Era - - { - "name": "Caravel", - "unitType": "Melee Water", - "movement": 4, - "strength": 20, - "cost": 120, - "requiredTech": "Astronomy", - "upgradesTo": "Ironclad", - "obsoleteTech": "Combustion", - "uniques": ["[+1] Sight", "May withdraw before melee ([80]%)"], - "hurryCostModifier": 30, - "attackSound": "cannon" - }, - { - "name": "Turtle Ship", - "unitType": "Melee Water", - "replaces": "Caravel", - "uniqueTo": "Korea", - "movement": 4, - "strength": 36, - "cost": 120, - "requiredTech": "Astronomy", - "upgradesTo": "Ironclad", - "obsoleteTech": "Combustion", - "uniques": ["Cannot enter ocean tiles"], - "hurryCostModifier": 30, - "attackSound": "cannon" - }, - { - "name": "Musketman", - "unitType": "Gunpowder", - "movement": 2, - "strength": 24, - "cost": 150, - "requiredTech": "Gunpowder", - "upgradesTo": "Rifleman", - "obsoleteTech": "Rifling", - "attackSound": "shot" - }, - { - "name": "Musketeer", - "unitType": "Gunpowder", - "replaces": "Musketman", - "uniqueTo": "France", - "movement": 2, - "strength": 28, - "cost": 150, - "requiredTech": "Gunpowder", - "upgradesTo": "Rifleman", - "obsoleteTech": "Rifling", - "attackSound": "shot" - }, - { - "name": "Janissary", - "unitType": "Gunpowder", - "replaces": "Musketman", - "uniqueTo": "The Ottomans", - "movement": 2, - "strength": 24, - "cost": 150, - "requiredTech": "Gunpowder", - "upgradesTo": "Rifleman", - "obsoleteTech": "Rifling", - "uniques": ["Heals [50] damage if it kills a unit", "[+25]% Strength "], - "attackSound": "shot" - }, - { - "name": "Minuteman", - "unitType": "Gunpowder", - "replaces": "Musketman", - "uniqueTo": "America", - "movement": 2, - "strength": 24, - "cost": 150, - "requiredTech": "Gunpowder", - "upgradesTo": "Rifleman", - "obsoleteTech": "Rifling", - "uniques": ["Ignores terrain cost"], - "promotions": ["Drill I"], - "attackSound": "shot" - }, - { - "name": "Tercio", - "unitType": "Gunpowder", - "replaces": "Musketman", - "uniqueTo": "Spain", - "movement": 2, - "strength": 26, - "cost": 160, - "requiredTech": "Gunpowder", - "upgradesTo": "Rifleman", - "obsoleteTech": "Rifling", - "uniques": ["[+50]% Strength "], - "attackSound": "shot" - }, - { - "name": "Privateer", - "unitType": "Melee Water", - "movement": 5, - "strength": 25, - "cost": 150, - "requiredTech": "Navigation", - "upgradesTo": "Destroyer", - "promotions": ["Coastal Raider I"], - "uniques": ["May capture killed [Water] units"], - "attackSound": "cannon" - }, - { - "name": "Sea Beggar", - "unitType": "Melee Water", - "replaces": "Privateer", - "uniqueTo": "The Netherlands", - "movement": 5, - "strength": 25, - "cost": 150, - "requiredTech": "Navigation", - "upgradesTo": "Destroyer", - "promotions": ["Coastal Raider I", "Coastal Raider II", "Supply"], - "uniques": ["May capture killed [Water] units"], - "attackSound": "cannon" - }, - { - "name": "Frigate", - "unitType": "Ranged Water", - "movement": 5, - "strength": 25, - "rangedStrength": 28, - "cost": 185, - "requiredResource": "Iron", - "requiredTech": "Navigation", - "obsoleteTech": "Electronics", - "upgradesTo": "Battleship", - "hurryCostModifier": 20, - "attackSound": "cannon" - }, - { - "name": "Ship of the Line", - "unitType": "Ranged Water", - "replaces": "Frigate", - "uniqueTo": "England", - "movement": 5, - "strength": 30, - "rangedStrength": 35, - "cost": 185, - "requiredResource": "Iron", - "uniques": ["[+1] Sight"], - "requiredTech": "Navigation", - "obsoleteTech": "Electronics", - "upgradesTo": "Battleship", - "hurryCostModifier": 20, - "attackSound": "cannon" - }, - { - "name": "Lancer", - "unitType": "Mounted", - "movement": 4, - "strength": 25, - "cost": 185, - "requiredTech": "Metallurgy", - "requiredResource": "Horses", - "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength "], - "promotions": ["Formation I"], - "upgradesTo": "Anti-Tank Gun", - "obsoleteTech": "Combined Arms", - "attackSound": "horse" - }, - { - "name": "Sipahi", - "unitType": "Mounted", - "replaces": "Lancer", - "uniqueTo": "The Ottomans", - "movement": 5, - "strength": 25, - "cost": 185, - "requiredTech": "Metallurgy", - "requiredResource": "Horses", - "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength ", - "[+1] Sight", "No movement cost to pillage"], - "promotions": ["Formation I"], - "upgradesTo": "Anti-Tank Gun", - "obsoleteTech": "Combined Arms", - "attackSound": "horse" - }, - { - "name": "Hakkapeliitta", - "unitType": "Mounted", - "replaces": "Lancer", - "uniqueTo": "Sweden", - "movement": 4, - "strength": 25, - "cost": 185, - "requiredTech": "Metallurgy", - "requiredResource": "Horses", - "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength ", - "Transfer Movement to [Great General]", "[+15]% Strength when stacked with [Great General]"], - "promotions": ["Formation I"], - "upgradesTo": "Anti-Tank Gun", - "obsoleteTech": "Combined Arms", - "attackSound": "horse" - }, - { - "name": "Cannon", - "unitType": "Siege", - "movement": 2, - "strength": 14, - "rangedStrength": 20, - "cost": 185, - "requiredTech": "Chemistry", - "upgradesTo": "Artillery", - "obsoleteTech": "Dynamite", - "uniques": ["[+200]% Strength ","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight"], - "attackSound": "cannon" - }, - - // Industrial Era - - { - "name": "Gatling Gun", - "unitType": "Ranged Gunpowder", - "range": 1, - "movement": 2, - "strength": 30, - "rangedStrength": 30, - "cost": 225, - "requiredTech": "Industrialization", - "upgradesTo": "Machine Gun", - "obsoleteTech": "Ballistics", - "attackSound": "machinegun" - }, - { - "name": "Rifleman", - "unitType": "Gunpowder", - "movement": 2, - "strength": 34, - "cost": 225, - "requiredTech": "Rifling", - "obsoleteTech": "Replaceable Parts", - "upgradesTo": "Great War Infantry", - "attackSound": "shot" - }, - { - "name": "Norwegian Ski Infantry", - "unitType": "Gunpowder", - "replaces": "Rifleman", - "uniqueTo": "Denmark", - "movement": 2, - "strength": 34, - "cost": 225, - "requiredTech": "Rifling", - "obsoleteTech": "Replaceable Parts", - "upgradesTo": "Great War Infantry", - "uniques": ["[+25]% Strength ", - "[+25]% Strength ", - "[+25]% Strength ", - "Double movement in [Snow]", - "Double movement in [Tundra]", - "Double movement in [Hill]"], - "attackSound": "shot" - }, - { - "name": "Carolean", - "unitType": "Gunpowder", - "replaces": "Rifleman", - "uniqueTo": "Sweden", - "movement": 2, - "strength": 34, - "cost": 225, - "requiredTech": "Rifling", - "obsoleteTech": "Replaceable Parts", - "upgradesTo": "Great War Infantry", - "promotions": ["March"], - "attackSound": "shot" - }, - { - "name": "Mehal Sefari", - "unitType": "Gunpowder", - "replaces": "Rifleman", - "uniqueTo": "Ethiopia", - "movement": 2, - "strength": 34, - "cost": 200, - "requiredTech": "Rifling", - "obsoleteTech": "Replaceable Parts", - "upgradesTo": "Great War Infantry", - "promotions": ["Drill I","Home Sweet Home"], - "attackSound": "shot" - }, - { - "name": "Cavalry", - "unitType": "Mounted", - "movement": 4, - "strength": 34, - "cost": 225, - "requiredTech": "Military Science", - "obsoleteTech": "Combustion", - "requiredResource": "Horses", - "upgradesTo": "Landship", - "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength " ], - "attackSound": "horse" - }, - { - "name": "Cossack", - "unitType": "Mounted", - "replaces": "Cavalry", - "uniqueTo": "Russia", - "movement": 4, - "strength": 34, - "cost": 225, - "requiredTech": "Military Science", - "obsoleteTech": "Combustion", - "requiredResource": "Horses", - "upgradesTo": "Landship", - "uniques": ["Can move after attacking","No defensive terrain bonus", - "[-33]% Strength ", "[+50]% Strength "], - "attackSound": "horse" - }, - { - "name": "Hussar", - "unitType": "Mounted", - "replaces": "Cavalry", - "uniqueTo": "Austria", - "movement": 5, - "strength": 34, - "cost": 225, - "requiredTech": "Military Science", - "obsoleteTech": "Combustion", - "requiredResource": "Horses", - "upgradesTo": "Landship", - "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength " , - "[+1] Sight", "[+50]% to Flank Attack bonuses" ], - "attackSound": "horse" - }, - { - "name": "Ironclad", - "unitType": "Melee Water", - "movement": 3, - "strength": 45, - "cost": 250, - "requiredTech": "Steam Power", - "requiredResource": "Coal", - "upgradesTo": "Destroyer", - "obsoleteTech": "Combustion", - "uniques": ["[+33]% Strength ","Double movement in [Coast]"], - "attackSound": "shipguns" - }, - { - "name": "Artillery", - "unitType": "Siege", - "movement": 2, - "strength": 21, - "rangedStrength": 28, - "range": 3, - "cost": 320, - "requiredTech": "Dynamite", - "upgradesTo": "Rocket Artillery", - "uniques": ["[+200]% Strength ","No defensive terrain bonus", - "Must set up to ranged attack","[-1] Sight","Ranged attacks may be performed over obstacles"], - "attackSound": "artillery" - }, - - // Modern era - - { - "name": "Submarine", - "unitType": "Submarine", - "movement": 5, - "strength": 35, - "rangedStrength": 60, - "cost": 325, - "requiredTech": "Refrigeration", - "upgradesTo": "Nuclear Submarine", - "uniques": ["[+75]% Strength ", "Can only attack [Water] tiles"], - "attackSound": "torpedo" - }, - { - "name": "Great War Infantry", - "unitType": "Gunpowder", - "movement": 2, - "strength": 50, - "cost": 320, - "requiredTech": "Replaceable Parts", - "upgradesTo": "Infantry", - "obsoleteTech": "Plastics", - "attackSound": "shot" - }, - { - "name": "Foreign Legion", - "unitType": "Gunpowder", - "replaces": "Great War Infantry", - "uniqueTo": "France", - "movement": 2, - "strength": 50, - "cost": 320, - "requiredTech": "Replaceable Parts", - "upgradesTo": "Infantry", - "obsoleteTech": "Plastics", - "uniques": ["[+20]% Strength "], - "attackSound": "shot" - }, - { - "name": "Triplane", - "unitType": "Fighter", - "movement": 1, - "strength": 35, - "rangedStrength": 35, - "range": 5, - "interceptRange": 5, - "cost": 325, - "requiredTech": "Flight", - "requiredResource": "Oil", - "upgradesTo": "Fighter", - "obsoleteTech": "Radar", - "uniques": ["[50]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength "], - "attackSound": "machinegun" - }, - { - "name": "Great War Bomber", - "unitType": "Bomber", - "movement": 1, - "strength": 50, - "rangedStrength": 50, - "range": 6, - "cost": 325, - "requiredTech": "Flight", - "requiredResource": "Oil", - "upgradesTo": "Bomber", - "obsoleteTech": "Radar", - "attackSound": "bombing" - }, - { - "name": "Infantry", - "unitType": "Gunpowder", - "movement": 2, - "strength": 70, - "cost": 375, - "requiredTech": "Plastics", - "upgradesTo": "Mechanized Infantry", - "obsoleteTech": "Mobile Tactics", - "attackSound": "shot" - }, - { - "name": "Carrier", - "unitType": "Aircraft Carrier", - "movement": 5, - "strength": 40, - "cost": 375, - "requiredTech": "Electronics", - "uniques": ["Cannot attack", "Can carry [2] [Aircraft] units"] - }, - { - "name": "Battleship", - "unitType": "Ranged Water", - "movement": 5, - "strength": 55, - "rangedStrength": 55, - "range": 3, - "cost": 375, - "requiredResource": "Oil", - "requiredTech": "Electronics", - "uniques": ["Ranged attacks may be performed over obstacles"], - "attackSound": "shipguns" - // Does not actually upgrade to Missile Cruisers - }, - { - "name": "Machine Gun", - "unitType": "Ranged Gunpowder", - "range": 1, - "movement": 2, - "strength": 60, - "rangedStrength": 60, - "cost": 350, - "requiredTech": "Ballistics", - "upgradesTo": "Mechanized Infantry", - "attackSound": "machinegun" - // Upgrades to Bazooka in BNW - }, - { - "name": "Anti-Aircraft Gun", - "unitType": "Gunpowder", - "movement": 2, - "interceptRange": 2, - "strength": 50, - "cost": 375, - "requiredTech": "Ballistics", - "upgradesTo": "Mobile SAM", - "obsoleteTech": "Rocketry", - "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength "], - "attackSound": "machinegun" - }, - { - "name": "Landship", - "unitType": "Armored", - "movement": 4, - "strength": 60, - "cost": 350, - "requiredTech": "Combustion", - "requiredResource": "Oil", - "upgradesTo": "Tank", - "obsoleteTech": "Combined Arms", - "uniques": ["Can move after attacking","No defensive terrain bonus"], - "attackSound": "tankshot" - }, - { - "name": "Destroyer", - "unitType": "Melee Water", - "movement": 6, - "strength": 55, - "interceptRange": 2, - "cost": 375, - "requiredTech": "Combustion", - "uniques": ["Can see invisible [Submarine] units", "[40]% chance to intercept air attacks", - "May withdraw before melee ([80]%)", "[+100]% Strength "], - "attackSound": "shipguns" - }, - - // Atomic Era - - { - "name": "Marine", - "unitType": "Gunpowder", - "movement": 2, - "strength": 65, - "cost": 400, - "requiredTech": "Pharmaceuticals", - "promotions": ["Amphibious"], - "uniques": ["Normal vision when embarked", "Defense bonus when embarked"], - "attackSound": "shot" - }, - { - "name": "Fighter", - "unitType": "Fighter", - "movement": 1, - "strength": 45, - "rangedStrength": 45, - "range": 8, - "interceptRange": 8, - "cost": 375, - "requiredTech": "Radar", - "requiredResource": "Oil", - "upgradesTo": "Jet Fighter", - "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength "], - "attackSound": "machinegun" - }, - { - "name": "Zero", - "unitType": "Fighter", - "replaces": "Fighter", - "uniqueTo": "Japan", - "movement": 1, - "strength": 45, - "rangedStrength": 45, - "range": 8, - "interceptRange": 8, - "cost": 375, - "requiredTech": "Radar", - "upgradesTo": "Jet Fighter", - "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength ", - "[+33]% Strength "], - "attackSound": "machinegun" - }, - { - "name": "Bomber", - "unitType": "Bomber", - "movement": 1, - "strength": 65, - "rangedStrength": 65, - "range": 10, - "cost": 375, - "requiredTech": "Radar", - "requiredResource": "Oil", - "upgradesTo": "Stealth Bomber", - "attackSound": "bombing" - }, - { - "name": "B17", - "unitType": "Bomber", - "replaces": "Bomber", - "uniqueTo": "America", - "movement": 1, - "strength": 70, - "rangedStrength": 70, - "range": 10, - "cost": 375, - "requiredTech": "Radar", - "requiredResource": "Oil", - "promotions": ["Evasion", "Siege I"], - "upgradesTo": "Stealth Bomber", - "attackSound": "bombing" - }, - { - "name": "Paratrooper", - "unitType": "Gunpowder", - "movement": 2, - "strength": 65, - "cost": 375, - "requiredTech": "Radar", - "uniques": ["May Paradrop up to [5] tiles from inside friendly territory"], - "attackSound": "shot" - // upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW - }, - { - "name": "Tank", - "unitType": "Armored", - "movement": 5, - "strength": 70, - "cost": 375, - "requiredTech": "Combined Arms", - "requiredResource": "Oil", - "upgradesTo": "Modern Armor", - "uniques": ["Can move after attacking","No defensive terrain bonus"], - "attackSound": "tankshot" - }, - { - "name": "Panzer", - "unitType": "Armored", - "uniqueTo": "Germany", - "replaces": "Tank", - "movement": 6, - "strength": 80, - "cost": 375, - "requiredTech": "Combined Arms", - "requiredResource": "Oil", - "upgradesTo": "Modern Armor", - "uniques": ["Can move after attacking","No defensive terrain bonus"], - "attackSound": "tankshot" - //German unique unit, stronger than Tank - }, - { - "name": "Anti-Tank Gun", - "unitType": "Gunpowder", - "movement": 2, - "strength": 50, - "cost": 300, - "requiredTech": "Combined Arms", - "upgradesTo": "Helicopter Gunship", - "uniques": ["[+100]% Strength "], - "attackSound": "machinegun" - }, - { - "name": "Atomic Bomb", - "unitType": "Atomic Bomber", - "movement": 1, - "strength": 150, - "rangedStrength": 150, - "range": 10, - "cost": 600, - "requiredTech": "Nuclear Fission", - "requiredResource": "Uranium", - "promotions" : ["Evasion"], - "uniques": ["Nuclear weapon of Strength [1]", "Requires [Manhattan Project]", "Self-destructs when attacking", - "Blast radius [2]"], - "attackSound": "nuke" - // Plane rather than a missile - can be based in city or Carrier only. - // Can be intercepted, but must die for it not to take effect. - }, - { - "name": "Rocket Artillery", - "unitType": "Siege", - "movement": 2, - "strength": 45, - "rangedStrength": 60, - "range": 3, - "cost": 425, - "requiredTech": "Rocketry", - "requiredResource": "Aluminum", - "uniques": ["[+200]% Strength ","No defensive terrain bonus", - "[-1] Sight","Ranged attacks may be performed over obstacles"], - "attackSound": "artillery" - }, - { - "name": "Mobile SAM", - "unitType": "Gunpowder", - "movement": 3, - "interceptRange": 2, - "strength": 65, - "cost": 425, - "requiredTech": "Rocketry", - "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength "], - "attackSound": "missile" - }, - { - "name": "Guided Missile", - "unitType": "Missile", - "movement": 1, - "strength": 60, - "rangedStrength": 60, - "range": 8, - "cost": 150, - "requiredTech": "Advanced Ballistics", - "attackSound": "missile" - }, - { - "name": "Nuclear Missile", - "unitType": "Missile", - "movement": 1, - "strength": 300, - "rangedStrength": 300, - "range": 12, - "cost": 1000, - "requiredTech": "Advanced Ballistics", - "uniques": ["Nuclear weapon of Strength [2]", "Requires [Manhattan Project]", - "Blast radius [2]", "Consumes [2] [Uranium]"], - "attackSound": "nuke" - }, - { - // "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean) - // Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state - "name": "Helicopter Gunship", - "unitType": "Helicopter", - "movement": 6, - "strength": 60, - "cost": 425, - "requiredTech": "Computers", - "requiredResource": "Aluminum", - "uniques": ["[+100]% Strength ", "No defensive terrain bonus", "Can move after attacking", - "All tiles cost 1 movement", "Ignores Zone of Control", "Unable to capture cities"], - "attackSound": "machinegun" - }, - - // Information Era - { - "name": "Nuclear Submarine", - "unitType": "Submarine", - "movement": 6, - "strength": 50, - "range": 3, - "rangedStrength": 85, - "cost": 425, - "requiredTech": "Telecommunications", - "uniques": ["[+75]% Strength ", "Can only attack [Water] tiles", "[+1] Sight", "Can carry [2] [Missile] units"], - "attackSound": "torpedo" - }, - { - "name": "Mechanized Infantry", - "unitType": "Gunpowder", - "movement": 3, - "strength": 90, - "cost": 375, - "requiredTech": "Mobile Tactics", - "attackSound": "tankshot" - }, - { - "name": "Missile Cruiser", - "unitType": "Ranged Water", - "movement": 7, - "strength": 80, - "rangedStrength": 100, - "range": 3, - "interceptRange": 2, - "cost": 425, - "requiredTech": "Robotics", - "uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units", - "Ranged attacks may be performed over obstacles", "Can carry [3] [Missile] units", - "[+100]% Strength "], - "attackSound": "shipguns" - }, - { - "name": "Modern Armor", - "unitType": "Armored", - "movement": 5, - "strength": 100, - "cost": 425, - "requiredTech": "Lasers", - "requiredResource": "Aluminum", - "upgradesTo": "Giant Death Robot", - "uniques": ["Can move after attacking", "No defensive terrain bonus"], - "attackSound": "tankshot" - }, - { - "name": "Jet Fighter", - "unitType": "Fighter", - "movement": 1, - "strength": 75, - "rangedStrength": 75, - "range": 10, - "interceptRange": 10, - "cost": 425, - "requiredTech": "Lasers", - "requiredResource": "Aluminum", - "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength "], - "attackSound": "jetgun" - }, - { - "name": "Giant Death Robot", - "unitType": "Armored", - "movement": 5, - "strength": 150, - "cost": 425, - "requiredTech": "Nuclear Fusion", - "requiredResource": "Uranium", - "uniques": ["Can move after attacking", "No defensive terrain bonus"], - "attackSound": "gdrAttack" - }, - { - "name": "Stealth Bomber", - "unitType": "Bomber", - "movement": 2, - "strength": 85, - "rangedStrength": 85, - "range": 20, - "cost": 425, - "requiredTech": "Stealth", - "requiredResource": "Aluminum", - "uniques": ["Damage taken from interception reduced by [100]%", "Cannot be carried by [Carrier] units", "6 tiles in every direction always visible"], - "attackSound": "bombing" - }, - - /* Great people */ - - { - "name": "Great Artist", - "unitType": "Civilian", - "uniques": ["Can start an [8]-turn golden age", "Can construct [Landmark]", "Great Person - [Culture]", "Unbuildable", "Uncapturable"], - "movement": 2 - }, - { - "name": "Great Scientist", - "unitType": "Civilian", - "uniques": ["Can hurry technology research", "Can construct [Academy]", "Great Person - [Science]", "Unbuildable", "Uncapturable"], - "movement": 2 - }, - { - "name": "Great Merchant", - "unitType": "Civilian", - "uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence", - "Can construct [Customs house]", "Great Person - [Gold]", "Unbuildable", "Uncapturable"], - "movement": 2 - }, - { - "name": "Great Engineer", - "unitType": "Civilian", - "uniques": ["Can speed up construction of a building", "Can construct [Manufactory]", "Great Person - [Production]", "Unbuildable", "Uncapturable"], - "movement": 2 - }, - { - "name": "Great Prophet", - "unitType": "Civilian", - "uniques": ["Can construct [Holy site] if it hasn't used other actions yet", "Can [Spread Religion] [4] times", - "Removes other religions when spreading religion", "May found a religion", "May enhance a religion", - "May enter foreign tiles without open borders", "[-1] Sight", "Great Person - [Faith]", - "Unbuildable", "Religious Unit", "Hidden when religion is disabled", - "Takes your religion over the one in their birth city"], - "movement": 2, - "religiousStrength": 1000 - }, - { - "name": "Great General", - "unitType": "Civilian", - "uniques": ["Can start an [8]-turn golden age", "Bonus for units in 2 tile radius 15%", "Can construct [Citadel]", - "Great Person - [War]", "Unbuildable", "Uncapturable"], - "movement": 2 - }, - { - "name": "Khan", - "unitType": "Civilian", - "uniqueTo": "Mongolia", - "replaces": "Great General", - "uniques": ["Can start an [8]-turn golden age","Bonus for units in 2 tile radius 15%", - "All adjacent units heal [+15] HP when healing", "[+15] HP when healing", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable", "Uncapturable"], - "movement": 5 - }, - - /* Religious units */ - - { - "name": "Missionary", - "unitType": "Civilian", - "uniques": ["Can [Spread Religion] [2] times", "May enter foreign tiles without open borders, but loses [250] religious strength each turn it ends there", - "Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]", - "[-1] Sight", "Unbuildable", "Religious Unit", "Hidden when religion is disabled"], - "movement": 4, - "religiousStrength": 1000 - }, - { - "name": "Inquisitor", - "unitType": "Civilian", - "uniques": ["Prevents spreading of religion to the city it is next to", - "Can [Remove Foreign religions from your own cities] [1] times", - "Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]", - "[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit" - ], - "movement": 3, - } - - /* Spaceship Parts */ - /* - // Must be transported to the Capital for launch. - // Can be destroyed by any hostile military unit walking in their tile. - { - "name": "SS Booster", - "unitType": "Civilian", - "movement": 2, - "cost": 500, - "requiredTech": "Advanced Ballistics", - "requiredResource": "Aluminum", - "uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"] - // costs 750 in G&K, 1500 in BNW - }, - { - "name": "SS Cockpit", - "unitType": "Civilian", - "movement": 2, - "cost": 750, - "requiredTech": "Satellites", - "requiredResource": "Aluminum", - "uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"] - // costs 1500 in BNW - }, - { - "name": "SS Engine", - "unitType": "Civilian", - "movement": 2, - "cost": 750, - "requiredTech": "Particle Physics", - "requiredResource": "Aluminum", - "uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"] - // costs 1500 in BNW - }, - { - "name": "SS Stasis Chamber", - "unitType": "Civilian", - "movement": 2, - "cost": 750, - "requiredTech": "Nanotechnology", - "requiredResource": "Aluminum", - "uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"] - // costs 1500 in BNW - } - */ -] diff --git a/android/assets/jsons/Civ V - Vanilla/ModOptions.json b/android/assets/jsons/Civ V - Vanilla/ModOptions.json deleted file mode 100644 index be164bf278..0000000000 --- a/android/assets/jsons/Civ V - Vanilla/ModOptions.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "isBaseRuleset": true, - "uniques": ["Disable religion"], -} \ No newline at end of file diff --git a/core/src/com/unciv/models/metadata/GameParameters.kt b/core/src/com/unciv/models/metadata/GameParameters.kt index 0872c9068f..3b32fe1ca2 100644 --- a/core/src/com/unciv/models/metadata/GameParameters.kt +++ b/core/src/com/unciv/models/metadata/GameParameters.kt @@ -2,13 +2,10 @@ package com.unciv.models.metadata import com.unciv.Constants import com.unciv.logic.civilization.PlayerType -import com.unciv.models.ruleset.Ruleset -import com.unciv.models.ruleset.RulesetCache import com.unciv.models.ruleset.VictoryType enum class BaseRuleset(val fullName:String){ Civ_V_Vanilla("Civ V - Vanilla"), - Civ_V_GnK("Civ V - Gods & Kings"), } class GameParameters { // Default values are the default new game @@ -32,7 +29,8 @@ class GameParameters { // Default values are the default new game var startingEra = "Ancient era" var isOnlineMultiplayer = false - var mods = LinkedHashSet(listOf(BaseRuleset.Civ_V_Vanilla.fullName)) + var baseRuleset: BaseRuleset = BaseRuleset.Civ_V_Vanilla + var mods = LinkedHashSet() fun clone(): GameParameters { val parameters = GameParameters() @@ -48,6 +46,7 @@ class GameParameters { // Default values are the default new game parameters.victoryTypes = ArrayList(victoryTypes) parameters.startingEra = startingEra parameters.isOnlineMultiplayer = isOnlineMultiplayer + parameters.baseRuleset = baseRuleset parameters.mods = LinkedHashSet(mods) return parameters } diff --git a/core/src/com/unciv/models/ruleset/Ruleset.kt b/core/src/com/unciv/models/ruleset/Ruleset.kt index a507863d50..938db276ca 100644 --- a/core/src/com/unciv/models/ruleset/Ruleset.kt +++ b/core/src/com/unciv/models/ruleset/Ruleset.kt @@ -607,13 +607,9 @@ object RulesetCache : HashMap() { clear() for (ruleset in BaseRuleset.values()) { val fileName = "jsons/${ruleset.fullName}" - val fileHandle = - if (consoleMode) FileHandle(fileName) - else Gdx.files.internal(fileName) - this[ruleset.fullName] = Ruleset().apply { - load(fileHandle, printOutput) - name = ruleset.fullName - } + val fileHandle = if (consoleMode) FileHandle(fileName) + else Gdx.files.internal(fileName) + this[ruleset.fullName] = Ruleset().apply { load(fileHandle, printOutput) } } if (noMods) return diff --git a/core/src/com/unciv/ui/newgamescreen/GameOptionsTable.kt b/core/src/com/unciv/ui/newgamescreen/GameOptionsTable.kt index 55759e7488..ca1f813483 100644 --- a/core/src/com/unciv/ui/newgamescreen/GameOptionsTable.kt +++ b/core/src/com/unciv/ui/newgamescreen/GameOptionsTable.kt @@ -135,45 +135,11 @@ class GameOptionsTable( } private fun Table.addBaseRulesetSelectBox() { - val baseRulesets = - RulesetCache.values - .filter { it.modOptions.isBaseRuleset } - .map { it.name } - .distinct() - if (baseRulesets.size < 2) return - - // We sort the base rulesets such that the ones unciv provides are on the top, - // and the rest is alphabetically ordered. - val sortedBaseRulesets = baseRulesets.sortedWith( - compareBy( - { ruleset -> - BaseRuleset.values() - .firstOrNull { br -> br.fullName == ruleset }?.ordinal - ?: BaseRuleset.values().size - }, - { it } - ) - ) - addSelectBox( - "{Base Ruleset}:", - sortedBaseRulesets, - gameParameters.mods.first { RulesetCache[it]!!.modOptions.isBaseRuleset } - ) { modToAdd -> - val old = gameParameters.mods.first { RulesetCache[it]!!.modOptions.isBaseRuleset } - // So there is a call loop here: addSelectBox -> onChange() -> update() -> getGameOptionsTable() -> addBaseRulesetSelectBox() -> addSelectBox() - // To prevent stack overflow errors, this loop needs to be broken _somewhere_, and this - // is the most 'local' place to do it. - if (old == modToAdd) return@addSelectBox - gameParameters.mods = LinkedHashSet( - listOf( - *gameParameters.mods - .filter { !RulesetCache[it]!!.modOptions.isBaseRuleset } - .toTypedArray(), - modToAdd - ) - ) + if (BaseRuleset.values().size < 2) return + addSelectBox("{Base Ruleset}:", BaseRuleset.values().map { it.fullName }, gameParameters.baseRuleset.fullName) + { + gameParameters.baseRuleset = BaseRuleset.values().first { br -> br.fullName == it } reloadRuleset() - update() } } diff --git a/core/src/com/unciv/ui/newgamescreen/ModCheckboxTable.kt b/core/src/com/unciv/ui/newgamescreen/ModCheckboxTable.kt index 95be1afbbd..3f9f9c6c5e 100644 --- a/core/src/com/unciv/ui/newgamescreen/ModCheckboxTable.kt +++ b/core/src/com/unciv/ui/newgamescreen/ModCheckboxTable.kt @@ -14,7 +14,7 @@ class ModCheckboxTable( isPortrait: Boolean = false, onUpdate: (String) -> Unit ): Table(){ - private val modRulesets = RulesetCache.values.filter { it.name != "" && !it.modOptions.isBaseRuleset} + private val modRulesets = RulesetCache.values.filter { it.name != "" } private val baseRulesetCheckboxes = ArrayList() private var lastToast: ToastPopup? = null @@ -29,11 +29,22 @@ class ModCheckboxTable( onUpdate(mod.name) } } - extensionRulesetModButtons.add(checkBox) + if (mod.modOptions.isBaseRuleset) baseRulesetCheckboxes.add(checkBox) + else extensionRulesetModButtons.add(checkBox) } val padTop = if (isPortrait) 0f else 16f + if (baseRulesetCheckboxes.any()) { + add(ExpanderTab("Base ruleset mods:", persistenceID = "NewGameBaseMods") { + it.defaults().pad(5f,0f) + for (checkbox in baseRulesetCheckboxes) it.add(checkbox).row() + }).padTop(padTop).growX().row() + } + + if (isPortrait && baseRulesetCheckboxes.any() && extensionRulesetModButtons.any()) + addSeparator(Color.DARK_GRAY, height = 1f) + if (extensionRulesetModButtons.any()) { add(ExpanderTab("Extension mods:", persistenceID = "NewGameExpansionMods") { it.defaults().pad(5f,0f)