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Change default fallback to HexaRealm instead - it's been ready for a while :)
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@ -8,7 +8,7 @@ class TileSetConfig {
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var unexploredTileColor: Color = Color.DARK_GRAY
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var fogOfWarColor: Color = Color.BLACK
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/** Name of the tileset to use when this one is missing images. Null to disable. */
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var fallbackTileSet: String? = "FantasyHex"
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var fallbackTileSet: String? = "HexaRealm"
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/** Scale factor for hex images, with hex center as origin. */
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var tileScale: Float = 1f
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var tileScales: HashMap<String, Float> = HashMap()
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