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Slightly change mechanics of simulateUntilWin (#2772)
* Slightly change mechanics of simulateUntilWin * Forgot to turn off some debugging switch
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@ -40,7 +40,7 @@ class BasicTests {
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!game.superchargedForDebug
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&& !game.viewEntireMapForDebug
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&& game.simulateUntilTurnForDebug <= 0
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&& game.simulateUntilWinOrLose <= 0
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&& !game.simulateUntilWin
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&& !game.scenarioDebugSwitch)
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}
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