From 4da4d35a2842b362a3fbf4cdbf22eadcbf38f21d Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Tue, 18 Apr 2023 23:09:33 +0300 Subject: [PATCH] Resolved #9194 - Clear frameBuffer before we use it to draw images --- core/src/com/unciv/ui/components/Fonts.kt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/com/unciv/ui/components/Fonts.kt b/core/src/com/unciv/ui/components/Fonts.kt index cfefeff2a5..497936aed5 100644 --- a/core/src/com/unciv/ui/components/Fonts.kt +++ b/core/src/com/unciv/ui/components/Fonts.kt @@ -285,6 +285,8 @@ object Fonts { FrameBuffer(Pixmap.Format.RGBA8888, Gdx.graphics.width, Gdx.graphics.height, false) frameBuffer.begin() + Gdx.gl.glClearColor(0f,0f,0f,0f) + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) spriteBatch.begin() actor.draw(spriteBatch, 1f) spriteBatch.end()