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Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
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@ -57,6 +57,7 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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private fun getResourceTable(): Table {
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private fun getResourceTable(): Table {
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val resourceTable = Table()
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val resourceTable = Table()
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resourceTable.defaults().pad(5f)
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resourceTable.defaults().pad(5f)
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resourceTable.add(turnsLabel).padRight(20f)
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val revealedStrategicResources = worldScreen.gameInfo.ruleSet.tileResources.values
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val revealedStrategicResources = worldScreen.gameInfo.ruleSet.tileResources.values
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.filter { it.resourceType == ResourceType.Strategic } // && currentPlayerCivInfo.tech.isResearched(it.revealedBy!!) }
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.filter { it.resourceType == ResourceType.Strategic } // && currentPlayerCivInfo.tech.isResearched(it.revealedBy!!) }
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for (resource in revealedStrategicResources) {
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for (resource in revealedStrategicResources) {
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@ -74,7 +75,6 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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private fun getStatsTable(): Table {
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private fun getStatsTable(): Table {
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val statsTable = Table()
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val statsTable = Table()
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statsTable.defaults().pad(3f)//.align(Align.top)
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statsTable.defaults().pad(3f)//.align(Align.top)
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statsTable.add(turnsLabel).padRight(20f)
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statsTable.add(goldLabel)
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statsTable.add(goldLabel)
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statsTable.add(ImageGetter.getStatIcon("Gold")).padRight(20f).size(20f)
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statsTable.add(ImageGetter.getStatIcon("Gold")).padRight(20f).size(20f)
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statsTable.add(scienceLabel) //.apply { setAlignment(Align.center) }).align(Align.top)
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statsTable.add(scienceLabel) //.apply { setAlignment(Align.center) }).align(Align.top)
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