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Resolved #1926 - fixed unique improvements
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@ -247,7 +247,7 @@ open class TileInfo {
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return when {
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isCityCenter() -> false
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improvement.name == this.improvement -> false
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improvement.uniqueTo?.equals(civInfo) == false -> false
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improvement.uniqueTo != civInfo.civName -> false
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improvement.techRequired?.let { civInfo.tech.isResearched(it) } == false -> false
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improvement.terrainsCanBeBuiltOn.contains(topTerrain.name) -> true
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improvement.name == "Road" && roadStatus == RoadStatus.None -> true
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