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Modding docs: Show uniques on all targets
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@ -535,11 +535,26 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global, Unit
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??? example "Gain a free [buildingName] [cityFilter]"
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Example: "Gain a free [Library] [in all cities]"
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Applicable to: Triggerable, Global
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??? example "[relativeAmount]% maintenance cost for buildings [cityFilter]"
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Example: "[+20]% maintenance cost for buildings [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "Remove [buildingFilter] [cityFilter]"
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Example: "Remove [Culture] [in all cities]"
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Applicable to: Triggerable, Global
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??? example "Sell [buildingFilter] buildings [cityFilter]"
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Example: "Sell [Culture] buildings [in all cities]"
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Applicable to: Triggerable, Global
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??? example "[relativeAmount]% Culture cost of natural border growth [cityFilter]"
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Example: "[+20]% Culture cost of natural border growth [in all cities]"
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@ -1016,6 +1031,33 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Cannot be hurried"
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Applicable to: Tech, Building
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??? example "Will not be displayed in Civilopedia"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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??? example "Comment [comment]"
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Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
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Example: "Comment [comment]"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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## Policy uniques
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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??? example "Will not be displayed in Civilopedia"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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??? example "Comment [comment]"
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Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
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Example: "Comment [comment]"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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## FounderBelief uniques
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!!! note ""
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@ -1036,16 +1078,262 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: FounderBelief, FollowerBelief
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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??? example "Will not be displayed in Civilopedia"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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??? example "Comment [comment]"
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Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
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Example: "Comment [comment]"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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## FollowerBelief uniques
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!!! note ""
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Uniques for Pantheon and Follower type beliefs, that will apply to each city where the religion is the majority religion
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??? example "[stats] [cityFilter]"
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Example: "[+1 Gold, +2 Production] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from every specialist [cityFilter]"
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Example: "[+1 Gold, +2 Production] from every specialist [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] per [amount] population [cityFilter]"
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Example: "[+1 Gold, +2 Production] per [3] population [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] in cities on [terrainFilter] tiles"
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Example: "[+1 Gold, +2 Production] in cities on [Fresh Water] tiles"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from all [buildingFilter] buildings"
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Example: "[+1 Gold, +2 Production] from all [Culture] buildings"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from [tileFilter] tiles [cityFilter]"
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Example: "[+1 Gold, +2 Production] from [Farm] tiles [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from [tileFilter] tiles without [tileFilter] [cityFilter]"
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Example: "[+1 Gold, +2 Production] from [Farm] tiles without [Farm] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from every [tileFilter/specialist/buildingFilter]"
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Example: "[+1 Gold, +2 Production] from every [Farm]"
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Applicable to: Global, FollowerBelief
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??? example "[stats] from each Trade Route"
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Example: "[+1 Gold, +2 Production] from each Trade Route"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% [stat]"
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Example: "[+20]% [Culture]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% [stat] [cityFilter]"
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Example: "[+20]% [Culture] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% [stat] from every [tileFilter/buildingFilter]"
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Example: "[+20]% [Culture] from every [Farm]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Yield from every [tileFilter/buildingFilter]"
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Example: "[+20]% Yield from every [Farm]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%"
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Example: "[+20]% [Culture] from every follower, up to [+20]%"
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Applicable to: FounderBelief, FollowerBelief
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??? example "[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter]"
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Example: "[+20]% Production when constructing [Culture] buildings [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter]"
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Example: "[+20]% Production when constructing [Melee] units [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter]"
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Example: "[+20]% Production when constructing [Culture] wonders [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Production towards any buildings that already exist in the Capital"
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Example: "[+20]% Production towards any buildings that already exist in the Capital"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% growth [cityFilter]"
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Example: "[+20]% growth [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[amount]% Food is carried over after population increases [cityFilter]"
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Example: "[3]% Food is carried over after population increases [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Food consumption by specialists [cityFilter]"
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Example: "[+20]% Food consumption by specialists [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Unhappiness from [populationFilter] [cityFilter]"
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Example: "[+20]% Unhappiness from [Followers of this Religion] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount])"
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Example: "May buy [Melee] units for [3] [Culture] [in all cities] at an increasing price ([3])"
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Applicable to: Global, FollowerBelief
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??? example "May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount])"
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Example: "May buy [Culture] buildings for [3] [Culture] [in all cities] at an increasing price ([3])"
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Applicable to: Global, FollowerBelief
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??? example "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter]"
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Example: "May buy [Melee] units for [3] [Culture] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "May buy [buildingFilter] buildings for [amount] [stat] [cityFilter]"
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Example: "May buy [Culture] buildings for [3] [Culture] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "May buy [baseUnitFilter] units with [stat] [cityFilter]"
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Example: "May buy [Melee] units with [Culture] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "May buy [buildingFilter] buildings with [stat] [cityFilter]"
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Example: "May buy [Culture] buildings with [Culture] [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost"
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Example: "May buy [Melee] units with [Culture] for [3] times their normal Production cost"
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Applicable to: Global, FollowerBelief
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??? example "May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost"
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Example: "May buy [Culture] buildings with [Culture] for [3] times their normal Production cost"
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Applicable to: Global, FollowerBelief
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??? example "[stat] cost of purchasing items in cities [relativeAmount]%"
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Example: "[Culture] cost of purchasing items in cities [+20]%"
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Applicable to: Global, FollowerBelief
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??? example "[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]%"
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Example: "[Culture] cost of purchasing [Culture] buildings [+20]%"
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Applicable to: Global, FollowerBelief
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??? example "[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]%"
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Example: "[Culture] cost of purchasing [Melee] units [+20]%"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% maintenance cost for buildings [cityFilter]"
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Example: "[+20]% maintenance cost for buildings [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Culture cost of natural border growth [cityFilter]"
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Example: "[+20]% Culture cost of natural border growth [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Gold cost of acquiring tiles [cityFilter]"
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Example: "[+20]% Gold cost of acquiring tiles [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Great Person generation [cityFilter]"
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Example: "[+20]% Great Person generation [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "New [baseUnitFilter] units start with [amount] Experience [cityFilter]"
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Example: "New [Melee] units start with [3] Experience [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion"
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Example: "All newly-trained [Melee] units [in all cities] receive the [Shock I] promotion"
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Applicable to: Global, FollowerBelief
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??? example "[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing"
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Example: "[Wounded] Units adjacent to this city heal [3] HP per turn when healing"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Strength for cities"
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Example: "[+20]% Strength for cities"
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Applicable to: Global, FollowerBelief
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??? example "Provides [amount] [resource]"
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Example: "Provides [3] [Iron]"
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Applicable to: Global, FollowerBelief, Improvement
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??? example "[relativeAmount]% Natural religion spread [cityFilter]"
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Example: "[+20]% Natural religion spread [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "Religion naturally spreads to cities [amount] tiles away"
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Example: "Religion naturally spreads to cities [3] tiles away"
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Applicable to: Global, FollowerBelief
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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??? example "Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion"
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Example: "Earn [3]% of [Wounded] unit's [Cost] as [Gold] when killed within 4 tiles of a city following this religion"
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Applicable to: FollowerBelief
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??? example "Will not be displayed in Civilopedia"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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??? example "Comment [comment]"
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Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
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Example: "Comment [comment]"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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## Building uniques
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??? example "Consumes [amount] [resource]"
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Example: "Consumes [3] [Iron]"
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@ -1085,6 +1373,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Building, Unit
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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??? example "Excess Food converted to Production when under construction"
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Applicable to: Building, Unit
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@ -1190,6 +1486,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Spaceship part"
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Applicable to: Building, Unit
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??? example "Cannot be hurried"
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Applicable to: Tech, Building
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??? example "Hidden when religion is disabled"
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Applicable to: Building, Unit, Ruins, Tutorial
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@ -1201,6 +1500,15 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Building, Unit
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??? example "Will not be displayed in Civilopedia"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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??? example "Comment [comment]"
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Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
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Example: "Comment [comment]"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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## UnitAction uniques
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!!! note ""
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@ -1237,6 +1545,94 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Uniques that can be added to units, unit types, or promotions
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??? example "[relativeAmount]% construction time for [improvementFilter] improvements"
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Example: "[+20]% construction time for [All Road] improvements"
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Applicable to: Global, Unit
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??? example "Great General provides double combat bonus"
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Applicable to: Global, Unit
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??? example "Consumes [amount] [resource]"
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Example: "Consumes [3] [Iron]"
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Applicable to: Building, Unit, Improvement
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??? example "Costs [amount] [stockpiledResource]"
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Do not confuse with "costs [amount] [stockpiledResource]" (lowercase 'c'), the Unit Action Modifier.
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Example: "Costs [3] [Mana]"
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Applicable to: Building, Unit, Improvement
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??? example "Unbuildable"
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Blocks from being built, possibly by conditional. However it can still appear in the menu and be bought with other means such as Gold or Faith
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Applicable to: Building, Unit, Improvement
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??? example "Cannot be purchased"
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Applicable to: Building, Unit
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??? example "Can be purchased with [stat] [cityFilter]"
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Example: "Can be purchased with [Culture] [in all cities]"
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Applicable to: Building, Unit
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??? example "Can be purchased for [amount] [stat] [cityFilter]"
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Example: "Can be purchased for [3] [Culture] [in all cities]"
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Applicable to: Building, Unit
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??? example "Limited to [amount] per Civilization"
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Example: "Limited to [3] per Civilization"
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Applicable to: Building, Unit
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??? example "Hidden until [amount] social policy branches have been completed"
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Example: "Hidden until [3] social policy branches have been completed"
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Applicable to: Building, Unit
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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||||
??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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||||
??? example "Excess Food converted to Production when under construction"
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Applicable to: Building, Unit
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||||
??? example "Requires at least [amount] population"
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Example: "Requires at least [3] population"
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Applicable to: Building, Unit
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||||
??? example "Triggers a global alert upon build start"
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Applicable to: Building, Unit
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||||
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||||
??? example "Triggers a global alert upon completion"
|
||||
Applicable to: Building, Unit
|
||||
|
||||
??? example "Cost increases by [amount] per owned city"
|
||||
Example: "Cost increases by [3] per owned city"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
??? example "Cost increases by [amount] when built"
|
||||
Example: "Cost increases by [3] when built"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
??? example "[amount]% production cost"
|
||||
Intended to be used with conditionals to dynamically alter construction costs
|
||||
Example: "[3]% production cost"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
??? example "Can only be built"
|
||||
Meant to be used together with conditionals, like "Can only be built <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also NOT block Upgrade and Transform actions. See also OnlyAvailable.
|
||||
Applicable to: Building, Unit
|
||||
|
||||
??? example "May create improvements on water resources"
|
||||
Applicable to: Unit
|
||||
|
||||
@ -1284,6 +1680,21 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Automation is a primary action"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "[relativeAmount]% Strength"
|
||||
Example: "[+20]% Strength"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[relativeAmount]% Strength decreasing with distance from the capital"
|
||||
Example: "[+20]% Strength decreasing with distance from the capital"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[relativeAmount]% to Flank Attack bonuses"
|
||||
Example: "[+20]% to Flank Attack bonuses"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles"
|
||||
Example: "[+20]% Strength for enemy [City] units in adjacent [Farm] tiles"
|
||||
|
||||
@ -1299,6 +1710,46 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "[amount] additional attacks per turn"
|
||||
Example: "[3] additional attacks per turn"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[amount] Movement"
|
||||
Example: "[3] Movement"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[amount] Sight"
|
||||
Example: "[3] Sight"
|
||||
|
||||
Applicable to: Global, Unit, Terrain
|
||||
|
||||
??? example "[amount] Range"
|
||||
Example: "[3] Range"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[relativeAmount] Air Interception Range"
|
||||
Example: "[+20] Air Interception Range"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[amount] HP when healing"
|
||||
Example: "[3] HP when healing"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[relativeAmount]% Spread Religion Strength"
|
||||
Example: "[+20]% Spread Religion Strength"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat]"
|
||||
Example: "When spreading religion to a city, gain [3] times the amount of followers of other religions as [Culture]"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Can only attack [combatantFilter] units"
|
||||
Example: "Can only attack [City] units"
|
||||
|
||||
@ -1340,6 +1791,15 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "No defensive terrain bonus"
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "No defensive terrain penalty"
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "No damage penalty for wounded units"
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Uncapturable"
|
||||
Applicable to: Unit
|
||||
|
||||
@ -1352,6 +1812,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Unable to pillage tiles"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "No movement cost to pillage"
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Can move after attacking"
|
||||
Applicable to: Unit
|
||||
|
||||
@ -1363,6 +1826,20 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Can move immediately once bought"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "May heal outside of friendly territory"
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "All healing effects doubled"
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Heals [amount] damage if it kills a unit"
|
||||
Example: "Heals [3] damage if it kills a unit"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Can only heal by pillaging"
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Unit will heal every turn, even if it performs an action"
|
||||
Applicable to: Unit
|
||||
|
||||
@ -1371,6 +1848,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Defense bonus when embarked"
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "No Sight"
|
||||
Applicable to: Unit
|
||||
|
||||
@ -1425,14 +1905,54 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "[relativeAmount]% maintenance costs"
|
||||
Example: "[+20]% maintenance costs"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[relativeAmount]% Gold cost of upgrading"
|
||||
Example: "[+20]% Gold cost of upgrading"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat]"
|
||||
Example: "Earn [3]% of the damage done to [City] units as [Gold]"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Upon capturing a city, receive [amount] times its [stat] production as [civWideStat] immediately"
|
||||
Example: "Upon capturing a city, receive [3] times its [Culture] production as [Gold] immediately"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat]"
|
||||
Example: "Earn [3]% of killed [Wounded] unit's [Cost] as [Gold]"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "May capture killed [mapUnitFilter] units"
|
||||
Example: "May capture killed [Wounded] units"
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "[amount] XP gained from combat"
|
||||
Example: "[3] XP gained from combat"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[relativeAmount]% XP gained from combat"
|
||||
Example: "[+20]% XP gained from combat"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Can be earned through combat"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "[greatPerson] is earned [relativeAmount]% faster"
|
||||
Example: "[Great General] is earned [+20]% faster"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Invisible to others"
|
||||
Applicable to: Unit
|
||||
|
||||
@ -1508,12 +2028,27 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "[amount] Movement point cost to disembark"
|
||||
Example: "[3] Movement point cost to disembark"
|
||||
|
||||
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "[amount] Movement point cost to embark"
|
||||
Example: "[3] Movement point cost to embark"
|
||||
|
||||
Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
|
||||
Applicable to: Global, Unit
|
||||
|
||||
??? example "Never appears as a Barbarian unit"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Religious Unit"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Spaceship part"
|
||||
Applicable to: Building, Unit
|
||||
|
||||
??? example "Takes your religion over the one in their birth city"
|
||||
Applicable to: Unit
|
||||
|
||||
@ -1528,14 +2063,68 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Hidden when religion is disabled"
|
||||
Applicable to: Building, Unit, Ruins, Tutorial
|
||||
|
||||
??? example "Hidden when [victoryType] Victory is disabled"
|
||||
Example: "Hidden when [Domination] Victory is disabled"
|
||||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Comment [comment]"
|
||||
Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
|
||||
Example: "Comment [comment]"
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
## UnitType uniques
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Comment [comment]"
|
||||
Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
|
||||
Example: "Comment [comment]"
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
## Promotion uniques
|
||||
??? example "Only available"
|
||||
Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
|
||||
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
|
||||
|
||||
??? example "Unavailable"
|
||||
Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
|
||||
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
|
||||
|
||||
??? example "Doing so will consume this opportunity to choose a Promotion"
|
||||
Applicable to: Promotion
|
||||
|
||||
??? example "This Promotion is free"
|
||||
Applicable to: Promotion
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Comment [comment]"
|
||||
Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
|
||||
Example: "Comment [comment]"
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
## Terrain uniques
|
||||
??? example "[stats]"
|
||||
Example: "[+1 Gold, +2 Production]"
|
||||
|
||||
Applicable to: Global, Terrain, Improvement
|
||||
|
||||
??? example "[amount] Sight"
|
||||
Example: "[3] Sight"
|
||||
|
||||
Applicable to: Global, Unit, Terrain
|
||||
|
||||
??? example "Must be adjacent to [amount] [simpleTerrain] tiles"
|
||||
Example: "Must be adjacent to [3] [Elevated] tiles"
|
||||
|
||||
@ -1701,7 +2290,77 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Rough terrain"
|
||||
Applicable to: Terrain
|
||||
|
||||
??? example "Excluded from map editor"
|
||||
Applicable to: Nation, Terrain, Improvement, Resource
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Comment [comment]"
|
||||
Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
|
||||
Example: "Comment [comment]"
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Suppress warning [validationWarning]"
|
||||
Allows suppressing specific validation warnings. Errors, deprecation warnings, or warnings about untyped and non-filtering uniques should be heeded, not suppressed, and are therefore not accepted. Note that this can be used in ModOptions, in the uniques a warning is about, or as modifier on the unique triggering a warning - but you still need to be specific. Even in the modifier case you will need to specify a sufficiently selective portion of the warning text as parameter.
|
||||
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
|
||||
|
||||
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
|
||||
|
||||
## Improvement uniques
|
||||
??? example "[stats]"
|
||||
Example: "[+1 Gold, +2 Production]"
|
||||
|
||||
Applicable to: Global, Terrain, Improvement
|
||||
|
||||
??? example "Consumes [amount] [resource]"
|
||||
Example: "Consumes [3] [Iron]"
|
||||
|
||||
Applicable to: Building, Unit, Improvement
|
||||
|
||||
??? example "Provides [amount] [resource]"
|
||||
Example: "Provides [3] [Iron]"
|
||||
|
||||
Applicable to: Global, FollowerBelief, Improvement
|
||||
|
||||
??? example "Costs [amount] [stockpiledResource]"
|
||||
Do not confuse with "costs [amount] [stockpiledResource]" (lowercase 'c'), the Unit Action Modifier.
|
||||
Example: "Costs [3] [Mana]"
|
||||
|
||||
Applicable to: Building, Unit, Improvement
|
||||
|
||||
??? example "Unbuildable"
|
||||
Blocks from being built, possibly by conditional. However it can still appear in the menu and be bought with other means such as Gold or Faith
|
||||
Applicable to: Building, Unit, Improvement
|
||||
|
||||
??? example "Only available"
|
||||
Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
|
||||
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
|
||||
|
||||
??? example "Unavailable"
|
||||
Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
|
||||
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
|
||||
|
||||
??? example "Must be next to [tileFilter]"
|
||||
Example: "Must be next to [Farm]"
|
||||
|
||||
Applicable to: Building, Improvement
|
||||
|
||||
??? example "Obsolete with [tech]"
|
||||
Example: "Obsolete with [Agriculture]"
|
||||
|
||||
Applicable to: Building, Improvement, Resource
|
||||
|
||||
??? example "Vegetation"
|
||||
Applicable to: Terrain, Improvement
|
||||
|
||||
??? example "Tile provides yield without assigned population"
|
||||
Applicable to: Terrain, Improvement
|
||||
|
||||
??? example "Excluded from map editor"
|
||||
Applicable to: Nation, Terrain, Improvement, Resource
|
||||
|
||||
??? example "Can also be built on tiles adjacent to fresh water"
|
||||
Applicable to: Improvement
|
||||
|
||||
@ -1801,7 +2460,32 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Comment [comment]"
|
||||
Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
|
||||
Example: "Comment [comment]"
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
## Resource uniques
|
||||
??? example "Obsolete with [tech]"
|
||||
Example: "Obsolete with [Agriculture]"
|
||||
|
||||
Applicable to: Building, Improvement, Resource
|
||||
|
||||
??? example "Doesn't generate naturally"
|
||||
Applicable to: Terrain, Resource
|
||||
|
||||
??? example "Occurs at temperature between [fraction] and [fraction] and humidity between [fraction] and [fraction]"
|
||||
Example: "Occurs at temperature between [0.5] and [0.5] and humidity between [0.5] and [0.5]"
|
||||
|
||||
Applicable to: Terrain, Resource
|
||||
|
||||
??? example "Excluded from map editor"
|
||||
Applicable to: Nation, Terrain, Improvement, Resource
|
||||
|
||||
??? example "Deposits in [tileFilter] tiles always provide [amount] resources"
|
||||
Example: "Deposits in [Farm] tiles always provide [3] resources"
|
||||
|
||||
@ -1851,7 +2535,24 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Guaranteed with Strategic Balance resource option"
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Comment [comment]"
|
||||
Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
|
||||
Example: "Comment [comment]"
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
## Ruins uniques
|
||||
??? example "Only available"
|
||||
Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
|
||||
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
|
||||
|
||||
??? example "Unavailable"
|
||||
Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
|
||||
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
|
||||
|
||||
??? example "Free [unit] found in the ruins"
|
||||
Example: "Free [Musketman] found in the ruins"
|
||||
|
||||
@ -1862,6 +2563,38 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Ruins
|
||||
|
||||
??? example "Hidden when religion is disabled"
|
||||
Applicable to: Building, Unit, Ruins, Tutorial
|
||||
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Comment [comment]"
|
||||
Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
|
||||
Example: "Comment [comment]"
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
## Speed uniques
|
||||
??? example "Will not be displayed in Civilopedia"
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Comment [comment]"
|
||||
Allows displaying arbitrary text in a Unique listing. Only the text within the '[]' brackets will be displayed, the rest serves to allow Ruleset validation to recognize the intent.
|
||||
Example: "Comment [comment]"
|
||||
|
||||
Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
|
||||
|
||||
??? example "Suppress warning [validationWarning]"
|
||||
Allows suppressing specific validation warnings. Errors, deprecation warnings, or warnings about untyped and non-filtering uniques should be heeded, not suppressed, and are therefore not accepted. Note that this can be used in ModOptions, in the uniques a warning is about, or as modifier on the unique triggering a warning - but you still need to be specific. Even in the modifier case you will need to specify a sufficiently selective portion of the warning text as parameter.
|
||||
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
|
||||
|
||||
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
|
||||
|
||||
## Tutorial uniques
|
||||
??? example "Hidden when religion is disabled"
|
||||
Applicable to: Building, Unit, Ruins, Tutorial
|
||||
|
||||
## CityState uniques
|
||||
??? example "Provides military units every ≈[amount] turns"
|
||||
Example: "Provides military units every ≈[3] turns"
|
||||
@ -1895,6 +2628,12 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Allow raze holy city"
|
||||
Applicable to: ModOptions
|
||||
|
||||
??? example "Suppress warning [validationWarning]"
|
||||
Allows suppressing specific validation warnings. Errors, deprecation warnings, or warnings about untyped and non-filtering uniques should be heeded, not suppressed, and are therefore not accepted. Note that this can be used in ModOptions, in the uniques a warning is about, or as modifier on the unique triggering a warning - but you still need to be specific. Even in the modifier case you will need to specify a sufficiently selective portion of the warning text as parameter.
|
||||
Example: "Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]"
|
||||
|
||||
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
|
||||
|
||||
??? example "Mod is incompatible with [modFilter]"
|
||||
Specifies that your Mod is incompatible with another. Always treated symmetrically, and cannot be overridden by the Mod you are declaring as incompatible.
|
||||
Example: "Mod is incompatible with [DeCiv Redux]"
|
||||
@ -1923,6 +2662,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: ModOptions
|
||||
|
||||
## Event uniques
|
||||
??? example "Only available"
|
||||
Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
|
||||
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
|
||||
|
||||
??? example "Unavailable"
|
||||
Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
|
||||
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
|
||||
|
||||
??? example "Mark tutorial [comment] complete"
|
||||
Example: "Mark tutorial [comment] complete"
|
||||
|
||||
@ -2401,6 +3148,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Special conditionals that can be added to UnitTriggerable uniques, to make them activate upon specific actions.
|
||||
|
||||
??? example "<upon conquering a city>"
|
||||
Applicable to: TriggerCondition, UnitTriggerCondition
|
||||
|
||||
??? example "<upon building a [improvementFilter] improvement>"
|
||||
Example: "<upon building a [All Road] improvement>"
|
||||
|
||||
Applicable to: TriggerCondition, UnitTriggerCondition
|
||||
|
||||
??? example "<upon defeating a [mapUnitFilter] unit>"
|
||||
Example: "<upon defeating a [Wounded] unit>"
|
||||
|
||||
@ -2506,6 +3261,12 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Can only be applied to certain uniques, see details of each unique for specifics
|
||||
Applicable to: MetaModifier
|
||||
|
||||
??? example "<Suppress warning [validationWarning]>"
|
||||
Allows suppressing specific validation warnings. Errors, deprecation warnings, or warnings about untyped and non-filtering uniques should be heeded, not suppressed, and are therefore not accepted. Note that this can be used in ModOptions, in the uniques a warning is about, or as modifier on the unique triggering a warning - but you still need to be specific. Even in the modifier case you will need to specify a sufficiently selective portion of the warning text as parameter.
|
||||
Example: "<Suppress warning [Tinman is supposed to automatically upgrade at tech Clockwork, and therefore Servos for its upgrade Mecha may not yet be researched! -or- *is supposed to automatically upgrade*]>"
|
||||
|
||||
Applicable to: Triggerable, Terrain, Speed, ModOptions, MetaModifier
|
||||
|
||||
|
||||
*[amount]: This indicates a whole number, possibly with a + or - sign, such as `2`, `+13`, or `-3`.
|
||||
*[baseTerrain]: The name of any terrain that is a base terrain according to the json file.
|
||||
|
Reference in New Issue
Block a user