Custom mods with no water or grassland can now work!

This commit is contained in:
Yair Morgenstern 2021-02-24 20:02:25 +02:00
parent ccae026df2
commit 53c919eef9

View File

@ -15,7 +15,7 @@ class MapLandmassGenerator(val randomness: MapGenerationRandomness) {
fun generateLand(tileMap: TileMap, ruleset: Ruleset) {
if (ruleset.terrains.values.none { it.type == TerrainType.Water }) {
for (tile in tileMap.values)
tile.baseTerrain = Constants.grassland
tile.baseTerrain = ruleset.terrains.keys.first()
return
}
when (tileMap.mapParameters.type) {