From 53c919eef913e5543d28432c3bf4a04329dfd6d6 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Wed, 24 Feb 2021 20:02:25 +0200 Subject: [PATCH] Custom mods with no water or grassland can now work! --- .../com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt b/core/src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt index 260a575830..d392605596 100644 --- a/core/src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt +++ b/core/src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt @@ -15,7 +15,7 @@ class MapLandmassGenerator(val randomness: MapGenerationRandomness) { fun generateLand(tileMap: TileMap, ruleset: Ruleset) { if (ruleset.terrains.values.none { it.type == TerrainType.Water }) { for (tile in tileMap.values) - tile.baseTerrain = Constants.grassland + tile.baseTerrain = ruleset.terrains.keys.first() return } when (tileMap.mapParameters.type) {