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Remove inactive server code and music (#5017)
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@ -68,7 +68,6 @@ project(":desktop") {
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"implementation"("com.badlogicgames.gdx:gdx-tools:$gdxVersion") // This is for the TexturePacker class
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"implementation"("com.github.MinnDevelopment:java-discord-rpc:v2.0.1")
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"implementation"("io.ktor:ktor-server-netty:1.3.2")
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}
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}
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@ -15,13 +15,6 @@ import com.unciv.logic.GameSaver
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import com.unciv.models.metadata.GameSettings
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import com.unciv.models.translations.tr
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import com.unciv.ui.utils.Fonts
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import io.ktor.application.*
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import io.ktor.http.*
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import io.ktor.request.*
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import io.ktor.response.*
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import io.ktor.routing.*
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import io.ktor.server.engine.*
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import io.ktor.server.netty.*
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import java.util.*
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import kotlin.concurrent.timer
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@ -64,56 +57,6 @@ internal object DesktopLauncher {
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LwjglApplication(game, config)
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}
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// Work in Progress?
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@Suppress("unused")
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private fun startMultiplayerServer() {
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// val games = HashMap<String, GameSetupInfo>()
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val files = HashMap<String, String>()
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embeddedServer(Netty, 8080) {
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routing {
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get("/files/getFile/{fileName}") {
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val fileName = call.parameters["fileName"]
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if (!files.containsKey(fileName)) call.respond(HttpStatusCode.NotFound,
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"Game with the name $fileName does not exist")
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else call.respondText(files[fileName]!!)
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}
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post("/files/{fileName}") {
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val fileName = call.parameters["fileName"]!!
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val body = call.receiveText()
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files[fileName] = body
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}
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//
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// get("/getGame/{gameName}") {
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// val gameName = call.parameters["gameName"]
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// if(!games.containsKey(gameName)) call.respond(HttpStatusCode.NotFound,
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// "Game with the name $gameName does not exist")
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// else call.respondText(Json().toJson(games[gameName]))
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// }
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// get("/getGameNames"){
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// call.respondText(Json().toJson(games.keys.toList()))
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// }
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// post("/addNewGame/{gameName}") {
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// val gameName = call.parameters["gameName"]!!
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// if (games.containsKey(gameName)) {
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// call.respond(HttpStatusCode.NotAcceptable, "A game with the name $gameName already exists")
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// return@post
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// }
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// val body = call.receiveText()
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// val newGameInfo:GameSetupInfo
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// try{
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// newGameInfo = Json().apply { ignoreUnknownFields }.fromJson(GameSetupInfo::class.java, body)
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// }
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// catch (ex:Exception){
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// call.respond(HttpStatusCode.NotAcceptable, "Could not deserialize json")
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// return@post
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// }
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// games[gameName] = newGameInfo
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// }
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}
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}.start()
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}
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private fun tryActivateDiscord(game: UncivGame) {
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try {
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/*
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