Implemented holy warriors follower belief (#5411)

* Implemented holy warriors follower belief

* Minor fixes

* Likely fixed the tests

* Made someTroglodyte happy :)

* Removed stray println's

* Implemented requested changes
This commit is contained in:
Xander Lenstra
2021-10-16 19:25:38 +02:00
committed by GitHub
parent de0c1161f6
commit 551e6e1d54
11 changed files with 84 additions and 43 deletions

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@ -151,7 +151,11 @@
"type": "Follower",
"uniques": ["[+2 Production] <if this city has at least [1] specialists>"]
},
// ToDo: Holy Warriors (I have to look up the faith costs for these sometime)
{
"name": "Holy Warriors",
"type": "Follower",
"uniques": ["May buy [{Military} {Land}] units with [Faith] for [2] times their normal Production cost <before the [Industrial era]>"]
},
{
"name": "Liturgical Drama",
"type": "Follower",

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@ -267,7 +267,7 @@
{
"name": "Commerce Complete",
"uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions",
"May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])"
"May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
@ -314,7 +314,7 @@
{
"name": "Rationalism Complete",
"uniques": ["[2] Free Technologies",
"May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])"
"May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
@ -359,7 +359,7 @@
{
"name": "Freedom Complete",
"uniques": ["+[100]% yield from every [Great Improvement]", "Golden Age length increased by [50]%",
"May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])"
"May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
@ -407,8 +407,8 @@
{
"name": "Autocracy Complete",
"uniques": ["+[25]% attack strength to all [Military] units for [50] turns",
"May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])",
"May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])"
"May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>",
"May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
@ -453,7 +453,7 @@
{
"name": "Order Complete",
"uniques": ["[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]",
"May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] starting from the [Industrial era] at an increasing price ([500])"
"May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]

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@ -507,7 +507,6 @@ Check extension mods based on vanilla =
Checking mods for errors... =
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
HIGHLY EXPERIMENTAL - UPDATES WILL BREAK SAVES! =
Enable portrait orientation =
Generate translation files =
Translation files are generated successfully. =