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Add Temperature Offset Slider (#7891)
* Add slider Align spawnIce latitude and offset code to applyHumidityAndTemperature * A bunch of debug code Make default Water Level -0.05 for Default * Remove debug println Fix Desert at 0.9-1.0 temp and <0.2 humidity * Disable reseed for debug comparison Reset Plains/Grassland for high temp. Adjust max humidity for safety of Grasslands Humidity debugger Better slider * Remove all debug code * Undo Desert temp setting
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@ -28,9 +28,9 @@
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"Occurs at temperature between [0.1] and [0.2] and humidity between [0.3] and [0.4]",
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"Occurs at temperature between [-0.5] and [0.5] and humidity between [0.6] and [0.8]",
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"Occurs at temperature between [-0.5] and [1] and humidity between [0.9] and [1]",
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"Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [0.9]",
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"Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [0.9]",
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"Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [0.9]",
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"Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [1]",
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"Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [1]",
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"Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [1]",
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"Occurs at temperature between [0.6] and [0.8] and humidity between [0.4] and [0.6]",
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"[+3] to Fertility for Map Generation",
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"A Region is formed with at least [30]% [Grassland] tiles, with priority [7]",
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@ -55,7 +55,6 @@
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"Occurs at temperature between [0.4] and [0.5] and humidity between [0.5] and [0.6]",
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"Occurs at temperature between [-0.6] and [0.7] and humidity between [0.8] and [0.9]",
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"Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.9] and [1]",
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"Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]",
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"Occurs at temperature between [0.9] and [1] and humidity between [0] and [0.2]",
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"Occurs at temperature between [0.8] and [0.9] and humidity between [0.2] and [0.6]",
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"Occurs at temperature between [0.7] and [0.8] and humidity between [0.3] and [0.4]",
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@ -134,7 +133,8 @@
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"type": "Land",
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"movementCost": 1,
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"RGB": [231, 242, 249],
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"uniques": ["Occurs at temperature between [-1] and [-0.9] and humidity between [0] and [1]",
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"uniques": [
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"Occurs at temperature between [-1] and [-0.9] and humidity between [0] and [1]",
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"Occurs at temperature between [-0.9] and [-0.8] and humidity between [0] and [0.8]",
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"Occurs at temperature between [-0.8] and [-0.7] and humidity between [0] and [0.6]",
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"Occurs at temperature between [-0.7] and [-0.6] and humidity between [0] and [0.4]",
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@ -28,9 +28,9 @@
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"Occurs at temperature between [0.1] and [0.2] and humidity between [0.3] and [0.4]",
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"Occurs at temperature between [-0.5] and [0.5] and humidity between [0.6] and [0.8]",
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"Occurs at temperature between [-0.5] and [1] and humidity between [0.9] and [1]",
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"Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [0.9]",
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"Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [0.9]",
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"Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [0.9]",
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"Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [1]",
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"Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [1]",
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"Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [1]",
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"Occurs at temperature between [0.6] and [0.8] and humidity between [0.4] and [0.6]",
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"[+3] to Fertility for Map Generation",
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"A Region is formed with at least [30]% [Grassland] tiles, with priority [7]",
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@ -55,7 +55,6 @@
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"Occurs at temperature between [0.4] and [0.5] and humidity between [0.5] and [0.6]",
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"Occurs at temperature between [-0.6] and [0.7] and humidity between [0.8] and [0.9]",
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"Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.9] and [1]",
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"Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]",
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"Occurs at temperature between [0.9] and [1] and humidity between [0] and [0.2]",
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"Occurs at temperature between [0.8] and [0.9] and humidity between [0.2] and [0.6]",
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"Occurs at temperature between [0.7] and [0.8] and humidity between [0.3] and [0.4]",
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@ -180,9 +180,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
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var resourceRichness = 0.1f
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var waterThreshold = 0.0f
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/** Shifts temperature (after random, latitude and temperatureExtremeness).
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* For seasonal main menu background only, not user-accessible, thus transient and not cloned. */
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@Transient
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/** Shifts temperature (after random, latitude and temperatureExtremeness).*/
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var temperatureShift = 0f
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fun clone() = MapParameters().also {
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@ -201,6 +199,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
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it.maxCoastExtension = maxCoastExtension
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it.elevationExponent = elevationExponent
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it.temperatureExtremeness = temperatureExtremeness
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it.temperatureShift = temperatureShift
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it.vegetationRichness = vegetationRichness
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it.rareFeaturesRichness = rareFeaturesRichness
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it.resourceRichness = resourceRichness
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@ -218,6 +217,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
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maxCoastExtension = 2
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elevationExponent = 0.7f
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temperatureExtremeness = 0.6f
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temperatureShift = 0.0f
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vegetationRichness = 0.4f
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rareFeaturesRichness = 0.05f
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resourceRichness = 0.1f
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@ -484,7 +484,7 @@ class MapGenerator(val ruleset: Ruleset) {
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val scale = tileMap.mapParameters.tilesPerBiomeArea.toDouble()
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val temperatureExtremeness = tileMap.mapParameters.temperatureExtremeness
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val temperatureShift = tileMap.mapParameters.temperatureShift
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val humidityShift = if (temperatureShift > 0) -temperatureShift else 0f
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val humidityShift = if (temperatureShift > 0) -temperatureShift / 2 else 0f
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// List is OK here as it's only sequentially scanned
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val limitsMap: List<TerrainOccursRange> =
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@ -608,6 +608,7 @@ class MapGenerator(val ruleset: Ruleset) {
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val latitudeTemperature = 1.0 - 2.0 * abs(tile.latitude) / tileMap.maxLatitude
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var temperature = ((latitudeTemperature + randomTemperature) / 2.0)
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temperature = abs(temperature).pow(1.0 - tileMap.mapParameters.temperatureExtremeness) * temperature.sign
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temperature = (temperature + tileMap.mapParameters.temperatureShift).coerceIn(-1.0..1.0)
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val candidates = iceEquivalents
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.filter {
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@ -631,6 +632,8 @@ class MapGenerationRandomness {
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/**
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* Generates a perlin noise channel combining multiple octaves
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* Default settings generate mostly within [-0.55, 0.55], but clustered around 0.0
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* About 28% are < -0.1 and 28% are > 0.1
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*
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* @param tile Source for x / x coordinates.
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* @param seed Misnomer: actually the z value the Perlin cloud is 'cut' on.
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@ -203,7 +203,7 @@ class MapLandmassGenerator(val ruleset: Ruleset, val randomness: MapGenerationRa
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waterThreshold = 0.545 + 1.75 * waterThreshold
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for (tile in tileMap.values) {
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spawnLandOrWater(tile, randomness.RNG.nextDouble())
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spawnLandOrWater(tile, randomness.RNG.nextDouble()) // RNG is [0.0, 1.0]
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tile.setTransients()
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}
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@ -13,6 +13,7 @@ private object MapGeneratorStepsHelpers {
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}
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val applyHumidityAndTemperature = fun(newParameters: MapParameters, actualParameters: MapParameters) {
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actualParameters.temperatureExtremeness = newParameters.temperatureExtremeness
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actualParameters.temperatureShift = newParameters.temperatureShift
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}
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val applyLakesAndCoast = fun(newParameters: MapParameters, actualParameters: MapParameters) {
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actualParameters.maxCoastExtension = newParameters.maxCoastExtension
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@ -276,12 +276,23 @@ class MapParametersTable(
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return slider
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}
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fun addSlider(text: String, getValue:()->Float, min: Float, max: Float, step: Float, onChange: (value: Float)->Unit): UncivSlider {
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val slider = UncivSlider(min, max, step, onChange = onChange, initial = getValue())
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table.add(text.toLabel()).left()
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table.add(slider).fillX().row()
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advancedSliders[slider] = getValue
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return slider
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}
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addSlider("Map Elevation", {mapParameters.elevationExponent}, 0.6f, 0.8f)
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{ mapParameters.elevationExponent = it }
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addSlider("Temperature extremeness", {mapParameters.temperatureExtremeness}, 0.4f, 0.8f)
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{ mapParameters.temperatureExtremeness = it }
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addSlider("Temperature shift", {mapParameters.temperatureShift}, -0.4f, 0.4f, 0.1f)
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{ mapParameters.temperatureShift = it }
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addSlider("Resource richness", {mapParameters.resourceRichness},0f, 0.5f)
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{ mapParameters.resourceRichness = it }
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