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City-wide bonuses are clearly marked as such to differentiate them from civ-wide bonuses
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@ -177,16 +177,19 @@ open class TileInfo {
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stats.add(terrainFeatureBase)
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}
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if(city!=null) for(unique in city.cityConstructions.builtBuildingUniqueMap.getUniques("[] from [] tiles")) {
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// City-specific bonuses
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if(city!=null) for(unique in city.cityConstructions.builtBuildingUniqueMap.getUniques("[] from [] tiles in this city")) {
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val tileType = unique.params[1]
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if (baseTerrain == tileType || terrainFeature == tileType || resource == tileType || improvement == tileType
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|| (tileType == "Strategic resource" && hasViewableResource(observingCiv) && getTileResource().resourceType == ResourceType.Strategic))
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if (baseTerrain == tileType || terrainFeature == tileType
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|| resource == tileType || improvement == tileType)
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stats.add(Stats.parse(unique.params[0]))
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}
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// Civ-wide bonuses
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if(city!=null) for(unique in city.civInfo.getMatchingUniques("[] from every []")) {
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val tileType = unique.params[1]
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if (baseTerrain == tileType || terrainFeature == tileType)
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if (baseTerrain == tileType || terrainFeature == tileType
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|| (tileType == "Strategic resource" && hasViewableResource(observingCiv) && getTileResource().resourceType == ResourceType.Strategic))
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stats.add(Stats.parse(unique.params[0]))
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}
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