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Added Missions, to replace wall-of-text tutorials in bite-sized pieces! Very pleased with this =D
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@ -2,11 +2,9 @@
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// Each entry s a tutorial, but the tutorial may be spread over separate paragraphs.
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// Entries starting with a _ will NOT be shown in Civilopedia.
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// Civilopedia only, because players said this was too wall-of-text
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New_Game: [
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[
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"Hello, and welcome to Unciv!",
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"Civilization games can be complex, so we'll be guiding you step-by-step.",
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"Your first mission is to found your capital city.",
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"This is actually an important task because your capital city will probably be your most prosperous.",
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"Many game bonuses apply only to your capital city and it will probably be the center of your empire."
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@ -26,27 +24,6 @@
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"You only need to settle right next to resources if you need them immediately – ",
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" which might be the case now and then, but you’ll usually have the luxury of time."
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],
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],
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_City_Founded : [
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[
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"You have founded a city!",
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"Cities are the lifeblood of your empire, providing gold and science empire-wide,",
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" which are displayed on the top bar.",
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"You can click the city name to enter the city screen to assign population,",
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" choose production, and see information on the city"
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],
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]
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First_Steps : [
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[
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"Once you have your first city up and running you’ll be able to start production of a new unit",
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" and you’ll be able to begin your research.",
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"I’m not going to delve too deeply into the research element of the game yet – that will be handled later in the guide –",
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" so let’s just talk about production."
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],
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[
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"The first thing coming out of your city should be either a Scout or Warrior."
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"I generally prefer the Warrior because it can be used for defense and because it can be upgraded",
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@ -56,21 +33,10 @@
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"If you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.",
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"Fast expanding is absolutely critical in most games of this type.",
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],
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],
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Next_Turn : [
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[
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"Once you've done everything you can in this turn, ",
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" click the next turn button on the top right to continue."
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],
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[
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"Each turn, science, culture and gold are added",
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" to your civilization, your cities' construction",
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" continues, and they may grow in population or area."
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]
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],
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Slow_Start: [
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[
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"In your first couple of turns,",
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@ -117,19 +83,6 @@
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],
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],
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Technology: [
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[
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"Technology is central to your civilization,",
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" as technological progress brings with it",
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" more construction options, improvements, and abilities"
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],
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[
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"Most technologies are dependent on other technologies being researched - ",
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" but you can choose a technology to aspire to,",
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" and your civilization will research the necessary technologies to get there"
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]
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],
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@ -155,32 +108,6 @@
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]
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World_Map: [
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[
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"The world map is made up of multiple tiles.",
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"Each tile can contain units, resources and improvements, which we'll get to later.",
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"The position of the icon tells you what it signifies.",
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"For more details, you can click on the tile and see the tile information."
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]
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],
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Tile_Clicked : [
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[
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"Clicking on a tile selects that tile,",
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" and displays information on that tile on the bottom-right.",
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"If the tile contains a unit, that will become the selected unit,"
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" and its info and actions will be displayed on the bottom left."
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]
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],
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Unit_Selected : [
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[
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"When a unit is selected, its information will be displayed on the bottom-left corner.",
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"The available actions of that unit will appear above the tile information."
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]
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],
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Unhappiness: [
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[
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.app"
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minSdkVersion 14
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targetSdkVersion 29
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versionCode 339
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versionName "3.3.7"
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versionCode 340
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versionName "3.3.7-patch1"
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archivesBaseName = "Unciv"
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}
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