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https://github.com/yairm210/Unciv.git
synced 2025-03-03 14:15:15 +07:00
Water units can no longer see over hills etc.
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5117a498f9
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@ -63,7 +63,7 @@ class BattleHelper {
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val tilesInAttackRange =
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if (unit.hasUnique("Ranged attacks may be performed over obstacles") || unit.type.isAirUnit())
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reachableTile.getTilesInDistance(rangeOfAttack)
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else reachableTile.getViewableTilesList(rangeOfAttack, unit.type.isWaterUnit())
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else reachableTile.getViewableTilesList(rangeOfAttack)
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.asSequence()
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attackableTiles += tilesInAttackRange.filter { it in tilesWithEnemies }
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@ -161,7 +161,7 @@ class MapUnit {
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val tile = getTile()
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if (tile.baseTerrain == Constants.hill && type.isLandUnit()) visibilityRange += 1
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viewableTiles = tile.getViewableTilesList(visibilityRange, type.isWaterUnit())
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viewableTiles = tile.getViewableTilesList(visibilityRange)
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}
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civInfo.updateViewableTiles() // for the civ
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}
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@ -262,8 +262,8 @@ open class TileInfo {
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fun hasViewableResource(civInfo: CivilizationInfo): Boolean =
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resource != null && (getTileResource().revealedBy == null || civInfo.tech.isResearched(getTileResource().revealedBy!!))
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fun getViewableTilesList(distance:Int, ignoreCurrentTileHeight: Boolean): List<TileInfo> =
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tileMap.getViewableTiles(position, distance, ignoreCurrentTileHeight)
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fun getViewableTilesList(distance:Int): List<TileInfo> =
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tileMap.getViewableTiles(position, distance)
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fun getTilesInDistance(distance: Int): Sequence<TileInfo> =
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tileMap.getTilesInDistance(position,distance)
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@ -177,10 +177,7 @@ class TileMap {
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}
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fun getViewableTiles(position: Vector2, sightDistance: Int, ignoreCurrentTileHeight: Boolean)
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: List<TileInfo> {
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if (ignoreCurrentTileHeight) return getTilesInDistance(position, sightDistance).toList()
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fun getViewableTiles(position: Vector2, sightDistance: Int): List<TileInfo> {
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val viewableTiles = getTilesInDistance(position, 1).toMutableList()
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val currentTileHeight = get(position).getHeight()
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