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Cleaned up tutorials
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{showWorkedTiles:true,resolution:900x600,tutorialsShown:[_OtherCivEncountered,CityFounded,_BarbarianEncountered,ContactMe,TechPickerScreen,CityEntered,AfterCityEntered,EnemyCity,GoldenAge,Roads_and_Railroads,LuxuryResource,StrategicResource,Unhappiness,NewGame,TileLayout,UnitSelected,TileClicked,Injured_Units,Workers,CanEmbark,Siege_Units,_EnemyCityNeedsConqueringWithMeleeUnit,NextTurn,PolicyPickerScreen,City_Range,Apollo_Program],soundEffectsVolume:0.1,tileSet:ThorfMaps}
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{showResourcesAndImprovements:false,tutorialsShown:[World_Map,Unit_Selected,Slow_Start,_City_Founded,First_Steps,Injured_Units,Workers,_OtherCivEncountered,_BarbarianEncountered,Roads_and_Railroads,Golden_Age,Idle_Units,Contact_Me,Luxury_Resource,Strategic_Resource,Enemy_City,Apollo_Program,Embarking,Tile_Clicked,Technology,Culture_and_Policies,City_Range,Cities,Next_Turn,Siege_Units,Happiness,Unhappiness,New_Game,_GameCrashed],missionsCompleted:[Move unit,Found city,Enter city screen,Found city,Enter city screen,Enter city screen,Found city,Pick technology,Enter city screen,Pick construction,Found city,Enter city screen,Enter city screen,Pass a turn,Enter city screen,Enter city screen,Reassign worked tiles,Pass a turn,Meet another civilization,Open the options table,Pass a turn,Pass a turn,Meet another civilization,Pass a turn,Pick technology,Pass a turn,Pass a turn,Move unit],soundEffectsVolume:1,musicVolume:0,showPixelUnits:true,nuclearWeaponEnabled:true,userId:8d2cbffc-2b96-4617-aa49-0c68f6fe15c4}
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@ -1,6 +1,14 @@
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{
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// Each entry s a tutorial, but the tutorial may be spread over separate paragraphs.
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// Entries starting with a _ will NOT be shown in Civilopedia.
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Introduction: [
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[
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"Welcome to Unciv!",
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"Because this is a complex game, there are basic tasks to help familiarize you with the game.",
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"These are completely optional, and you're welcome to explore the game on your own!",
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]
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],
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// Civilopedia only, because players said this was too wall-of-text
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New_Game: [
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@ -64,26 +72,6 @@
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]
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],
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Cities: [
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[
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"Each population in your city can work a single tile, providing the city with that tile's yields.",
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"Population can be assigned and unassigned by clicking on the tiles - ",
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" but of course, you can only assign population if you have idle population to spare!"
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],
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[
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"The center tile of a city is always worked, and doesn't require population,",
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" but it cannot be improved by tile improvements."
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"The city's production always goes towards the current construction - ",
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" you can pick the city's construction by clicking on the construction button on the bottom-left"
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]
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[
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"Cities grow in population when you amass enough surplus food.",
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"Similarly, your city's borders grow when you amass enough culture,",
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" which is not generated by tiles but rather by buildings."
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],
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],
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Happiness:[
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@ -176,19 +164,14 @@
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Luxury_Resource: [
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[
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"Luxury resources within your domain and with their specific improvement are connected to your trade network.",
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"Each unique Luxury resource you have adds 5 happiness to your civilization,",
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" but extra resources of the same type don't add anything, ",
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" so use them for trading with other civilizations!"
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"Each unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations!"
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]
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]
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Strategic_Resource: [
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[
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"Strategic resources within your domain and with their specific improvement are connected to your trade network.",
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"Strategic resources allow you to train units and construct buildings that",
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" require those specific resources, for example the Horseman requires Horses."
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"Each unit 'consumes' a copy of that resource, but if the unit is killed you can ",
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" construct a new unit wth your now-unused resource.",
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"Strategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses."
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"The top bar keeps count of how many unused strategic resources you own."
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]
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]
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@ -258,8 +241,7 @@
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Workers:[
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[
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"Workers are vital to your cities' growth, since only they can construct improvements on tiles",
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"Improvements raise the yield of your tiles, allowing your city to produce more and grow faster",
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" while working the same amount of tiles!"
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"Improvements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles!"
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]
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]
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