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Puppeted cities now always auto assign production
Resolved #1124 - added annex and puppet tutorial
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@ -286,6 +286,21 @@
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ConqueredEnemyCity: [
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[
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"You have conquered an enemy city!",
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"You can now choose to either or raze, puppet, or annex the city.",
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"Razing the city will lower its population by 1 each turn until the city is destroyed."
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],
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[
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"Puppeting the city will mean that you have no control on the city's production.",
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"The city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.",
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"Annexing the city will give you control over the production, but will increase the citizen's unhappiness to 2x!",
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"This can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.",
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"A puppeted city can be annexed at any time, but annexed vities cannot be returned to a puppeted state!"
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]
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]
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BarbarianEncountered: [
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[
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"You have encountered a barbarian unit!",
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