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chore: move UnitMovement to subfolder, for splitting
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@ -3,7 +3,7 @@ package com.unciv.logic.battle
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import com.unciv.Constants
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import com.unciv.logic.city.City
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import com.unciv.logic.map.mapunit.MapUnit
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import com.unciv.logic.map.mapunit.PathsToTilesWithinTurn
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import com.unciv.logic.map.mapunit.movement.PathsToTilesWithinTurn
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import com.unciv.logic.map.tile.Tile
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import com.unciv.models.ruleset.unique.UniqueType
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@ -6,7 +6,7 @@ import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.civilization.NotificationCategory
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import com.unciv.logic.civilization.NotificationIcon
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import com.unciv.logic.civilization.PopupAlert
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import com.unciv.logic.map.mapunit.UnitMovement
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import com.unciv.logic.map.mapunit.movement.UnitMovement
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import com.unciv.logic.map.tile.Tile
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import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.models.stats.Stat
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@ -86,7 +86,7 @@ class DiplomacyFunctions(val civInfo: Civilization){
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}
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}
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}
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fun canSignDeclarationOfFriendshipWith(otherCiv: Civilization): Boolean {
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return otherCiv.isMajorCiv() && !otherCiv.isAtWarWith(civInfo)
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&& !civInfo.getDiplomacyManager(otherCiv).hasFlag(DiplomacyFlags.Denunciation)
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@ -10,6 +10,7 @@ import com.unciv.logic.city.City
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.civilization.NotificationCategory
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import com.unciv.logic.civilization.NotificationIcon
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import com.unciv.logic.map.mapunit.movement.UnitMovement
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import com.unciv.logic.map.tile.Tile
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import com.unciv.models.UnitActionType
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import com.unciv.models.ruleset.Ruleset
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@ -1,22 +1,24 @@
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package com.unciv.logic.map.mapunit
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package com.unciv.logic.map.mapunit.movement
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import com.badlogic.gdx.math.Vector2
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import com.unciv.Constants
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.map.BFS
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import com.unciv.logic.map.HexMath.getDistance
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import com.unciv.logic.map.mapunit.MapUnit
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import com.unciv.logic.map.mapunit.MapUnitCache
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import com.unciv.logic.map.tile.RoadStatus
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import com.unciv.logic.map.tile.Tile
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import com.unciv.models.UnitActionType
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import com.unciv.ui.components.UnitMovementMemoryType
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import com.unciv.models.ruleset.unique.StateForConditionals
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import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.ui.components.UnitMovementMemoryType
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class UnitMovement(val unit: MapUnit) {
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private val pathfindingCache = PathfindingCache(unit)
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fun getEnemyMovementPenalty(civInfo:Civilization, enemyUnit: MapUnit): Float {
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private fun getEnemyMovementPenalty(civInfo:Civilization, enemyUnit: MapUnit): Float {
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if (civInfo.enemyMovementPenaltyUniques != null && civInfo.enemyMovementPenaltyUniques!!.any()) {
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return civInfo.enemyMovementPenaltyUniques!!.sumOf {
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if (it.type!! == UniqueType.EnemyUnitsSpendExtraMovement
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@ -741,7 +743,7 @@ class UnitMovement(val unit: MapUnit) {
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}
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// Can a paratrooper land at this tile?
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fun canParadropOn(destination: Tile): Boolean {
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private fun canParadropOn(destination: Tile): Boolean {
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if (unit.cache.cannotMove) return false
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// Can only move to land tiles within range that are visible and not impassible
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// Based on some testing done in the base game
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@ -12,7 +12,7 @@ import com.unciv.logic.map.MapParameters
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import com.unciv.logic.map.MapResources
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import com.unciv.logic.map.TileMap
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import com.unciv.logic.map.mapunit.MapUnit
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import com.unciv.logic.map.mapunit.UnitMovement
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import com.unciv.logic.map.mapunit.movement.UnitMovement
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.tile.ResourceType
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import com.unciv.models.ruleset.tile.Terrain
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@ -24,7 +24,7 @@ import com.unciv.logic.city.City
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.map.TileMap
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import com.unciv.logic.map.mapunit.MapUnit
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import com.unciv.logic.map.mapunit.UnitMovement
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import com.unciv.logic.map.mapunit.movement.UnitMovement
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import com.unciv.logic.map.tile.Tile
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import com.unciv.models.UncivSound
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import com.unciv.models.ruleset.unique.LocalUniqueCache
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