diff --git a/android/Images/TechIcons/Nuclear Fusion.png b/android/Images/TechIcons/Nuclear Fusion.png new file mode 100644 index 0000000000..427c7e5cfe Binary files /dev/null and b/android/Images/TechIcons/Nuclear Fusion.png differ diff --git a/android/ImagesToPackSeparately/UnitIcons/Giant Death Robot.png b/android/ImagesToPackSeparately/UnitIcons/Giant Death Robot.png new file mode 100644 index 0000000000..2973cdcbb0 Binary files /dev/null and b/android/ImagesToPackSeparately/UnitIcons/Giant Death Robot.png differ diff --git a/android/assets/UnitIcons.atlas b/android/assets/UnitIcons.atlas index 2dbbeca4f3..9fbe8a8ae9 100644 --- a/android/assets/UnitIcons.atlas +++ b/android/assets/UnitIcons.atlas @@ -214,373 +214,380 @@ Gatling Gun orig: 100, 100 offset: 0, 0 index: -1 -Great Artist +Giant Death Robot rotate: false xy: 220, 328 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 -Great Engineer +Great Artist rotate: false xy: 328, 436 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 +Great Engineer + rotate: false + xy: 436, 544 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 Great General rotate: false - 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xy: 760, 220 + xy: 760, 221 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -629,63 +636,63 @@ Trebuchet index: -1 Triplane rotate: false - xy: 868, 220 + xy: 760, 113 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Trireme rotate: false - xy: 976, 327 + xy: 868, 219 size: 100, 101 orig: 100, 101 offset: 0, 0 index: -1 Turtle Ship rotate: false - xy: 1084, 436 + xy: 976, 328 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 War Chariot rotate: false - xy: 1192, 544 + xy: 1084, 436 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 War Elephant rotate: false - xy: 1300, 652 + xy: 1192, 544 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Warrior rotate: false - xy: 1408, 760 + xy: 1300, 652 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Work Boats rotate: false - xy: 1516, 868 + xy: 1408, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Worker rotate: false - xy: 1084, 328 + xy: 1516, 868 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 Zero rotate: false - xy: 1192, 436 + xy: 976, 220 size: 100, 100 orig: 100, 100 offset: 0, 0 diff --git a/android/assets/UnitIcons.png b/android/assets/UnitIcons.png index 68fd203ae6..0e55a140a1 100644 Binary files a/android/assets/UnitIcons.png and b/android/assets/UnitIcons.png differ diff --git a/android/assets/game.atlas b/android/assets/game.atlas index 0881ab341a..2717945af9 100644 --- a/android/assets/game.atlas +++ b/android/assets/game.atlas @@ -6,21 +6,21 @@ filter: MipMapLinearLinear, MipMapLinearLinear repeat: none EmojiIcons/Gold rotate: false - xy: 386, 562 + xy: 328, 454 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Production rotate: false - xy: 560, 214 + xy: 502, 272 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Turn rotate: false - xy: 618, 200 + xy: 676, 374 size: 50, 50 orig: 50, 50 offset: 0, 0 @@ -139,49 +139,63 @@ ImprovementIcons/Moai index: -1 ImprovementIcons/Oil well rotate: false - xy: 1292, 786 + xy: 1292, 678 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Pasture rotate: false - xy: 1400, 1326 + xy: 1400, 1218 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Plantation rotate: false - xy: 752, 548 + xy: 860, 548 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Quarry rotate: false - xy: 1400, 570 + xy: 220, 476 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 +ImprovementIcons/Railroad + rotate: false + xy: 1292, 462 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 +TileSets/Default/Railroad + rotate: false + xy: 1292, 462 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Road rotate: false - xy: 1901, 1728 + xy: 1508, 1620 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Terrace farm rotate: false - xy: 1616, 972 + xy: 1724, 1080 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Trading post rotate: false - xy: 1616, 864 + xy: 1724, 972 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -314,70 +328,70 @@ NationIcons/Mongolia index: -1 NationIcons/Persia rotate: false - 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xy: 1508, 474 + xy: 1616, 582 size: 50, 50 orig: 50, 50 offset: 0, 0 @@ -461,7 +475,7 @@ OtherIcons/DisbandUnit index: -1 OtherIcons/Down rotate: false - xy: 1890, 914 + xy: 1566, 482 size: 50, 50 orig: 50, 50 offset: 0, 0 @@ -475,7 +489,7 @@ OtherIcons/Fire index: -1 OtherIcons/Hexagon rotate: false - xy: 4, 1804 + xy: 4, 1556 size: 277, 240 orig: 277, 240 offset: 0, 0 @@ -531,63 +545,63 @@ OtherIcons/New index: -1 OtherIcons/Options rotate: false - xy: 1400, 1542 + xy: 1400, 1434 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 OtherIcons/Pentagon rotate: false - xy: 1400, 1110 + xy: 1400, 1002 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 OtherIcons/Pillage rotate: false - xy: 644, 548 + xy: 752, 548 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 OtherIcons/Puppet rotate: false - xy: 1292, 570 + xy: 1400, 570 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 OtherIcons/Quest rotate: false - xy: 220, 476 + xy: 220, 368 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 OtherIcons/Quickstart rotate: false - 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xy: 1400, 786 + xy: 1400, 678 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Physics rotate: false - xy: 1400, 678 + xy: 644, 548 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Plastics rotate: false - xy: 860, 548 + xy: 968, 548 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Pottery rotate: false - xy: 1076, 548 + xy: 1184, 548 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Printing Press rotate: false - xy: 1184, 548 + xy: 1292, 570 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Radar rotate: false - xy: 220, 260 + xy: 220, 152 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Radio rotate: false - xy: 220, 152 + xy: 220, 44 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Railroad rotate: false - xy: 220, 44 + xy: 1400, 462 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Refrigeration rotate: false - xy: 1400, 462 + xy: 1469, 1728 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Replaceable Parts rotate: false - xy: 1469, 1728 + xy: 1577, 1728 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Rifling rotate: false - xy: 1793, 1728 + xy: 1901, 1728 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Robotics rotate: false - xy: 1508, 1620 + xy: 1508, 1512 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Rocketry rotate: false - xy: 1508, 1512 + xy: 1616, 1620 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Sailing rotate: false - xy: 1616, 1512 + xy: 1724, 1620 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Satellites rotate: false - xy: 1724, 1620 + xy: 1508, 1296 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Scientific Theory rotate: false - xy: 1508, 1296 + xy: 1616, 1404 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Steam Power rotate: false - xy: 1832, 1404 + xy: 1508, 972 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Steel rotate: false - xy: 1508, 972 + xy: 1616, 1080 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/The Wheel rotate: false - xy: 1832, 1188 + xy: 1508, 756 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Theology rotate: false - xy: 1508, 756 + xy: 1616, 864 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Trapping rotate: false - xy: 1724, 972 + xy: 1832, 1080 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TechIcons/Writing rotate: false - xy: 1832, 972 + xy: 1508, 540 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -1875,14 +1896,14 @@ TileSets/Default/ForestOverlay index: -1 TileSets/Default/Hexagon rotate: false - xy: 4, 1556 + xy: 4, 1804 size: 277, 240 orig: 277, 240 offset: 0, 0 index: -1 TileSets/FantasyHex/Hexagon rotate: false - xy: 4, 1556 + xy: 4, 1804 size: 277, 240 orig: 277, 240 offset: 0, 0 @@ -1938,63 +1959,49 @@ TileSets/Default/NaturalWonderOverlay index: -1 TileSets/Default/OasisOverlay rotate: false - xy: 1292, 1002 - size: 100, 100 - orig: 100, 100 - offset: 0, 0 - index: -1 -TileSets/Default/Railroad - rotate: false - xy: 1292, 462 - size: 100, 100 - orig: 100, 100 - offset: 0, 0 - index: -1 -ImprovementIcons/Railroad - rotate: false - xy: 1292, 462 + xy: 1292, 894 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 TileSets/Default/Tiles/River-Bottom rotate: false - xy: 1112, 327 + xy: 1530, 316 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-Bottom rotate: false - xy: 1112, 327 + xy: 1530, 316 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/Default/Tiles/River-BottomLeft rotate: false - xy: 1112, 291 + xy: 1570, 312 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-BottomLeft rotate: false - xy: 1112, 291 + xy: 1570, 312 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/Default/Tiles/River-BottomRight rotate: false - xy: 1094, 255 + xy: 1610, 292 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-BottomRight rotate: false - xy: 1094, 255 + xy: 1610, 292 size: 32, 28 orig: 32, 28 offset: 0, 0 @@ -2036,959 +2043,959 @@ TileSets/FantasyHex/Tiles/Academy-Snow index: -1 TileSets/FantasyHex/Tiles/Aluminum rotate: false - xy: 1616, 662 + xy: 1724, 770 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ancient ruins rotate: false - xy: 1724, 770 + xy: 1832, 878 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ancient ruins-Jungle rotate: false - xy: 1940, 973 + xy: 618, 218 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ancient ruins-Sand rotate: false - xy: 734, 280 + xy: 676, 280 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ancient ruins-Snow rotate: false - xy: 792, 338 + xy: 734, 338 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ancient ruins2 rotate: false - xy: 1832, 878 + xy: 1940, 977 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Atoll rotate: false - xy: 152, 4 + xy: 1764, 770 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Bananas rotate: false - xy: 1764, 770 + xy: 948, 512 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Barbarian encampment rotate: false - xy: 1872, 878 + xy: 192, 4 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Barbarian encampment-Snow rotate: false - xy: 734, 243 + xy: 1998, 1936 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Barringer Crater rotate: false - xy: 1006, 512 + xy: 618, 146 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Cattle rotate: false - xy: 432, 4 + xy: 512, 4 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Cattle+Pasture rotate: false - xy: 1166, 508 + xy: 1108, 508 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Cerro de Potosi rotate: false - xy: 512, 4 + xy: 592, 4 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Citadel rotate: false - xy: 1206, 505 + xy: 1228, 505 size: 32, 35 orig: 32, 35 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Citadel-Snow rotate: false - xy: 1246, 510 + xy: 1804, 768 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/City center rotate: false - 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xy: 1624, 495 + xy: 676, 238 size: 32, 34 orig: 32, 34 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/City center-Renaissance era rotate: false - xy: 1980, 973 + xy: 734, 298 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/City ruins rotate: false - xy: 1988, 937 + xy: 792, 360 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Coal rotate: false - xy: 850, 360 + xy: 908, 476 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Coast rotate: false - xy: 908, 418 + xy: 948, 476 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Cotton rotate: false - xy: 1046, 476 + xy: 1188, 476 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Customs house rotate: false - xy: 1166, 465 + xy: 658, 161 size: 32, 35 orig: 32, 35 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Deer rotate: false - xy: 1206, 469 + xy: 658, 125 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Deer+Camp rotate: false - 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xy: 814, 179 + xy: 738, 108 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Gold Ore rotate: false - xy: 814, 143 + xy: 738, 72 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grand Mesa rotate: false - xy: 1952, 890 + xy: 738, 32 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland rotate: false - xy: 1992, 901 + xy: 796, 237 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Farm rotate: false - xy: 1952, 854 + xy: 796, 201 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Camp rotate: false - xy: 1992, 862 + xy: 778, 162 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Deer+Camp rotate: false - xy: 872, 321 + xy: 778, 123 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Furs+Camp rotate: false - xy: 872, 282 + xy: 778, 84 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Lumber mill rotate: false - 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xy: 1326, 426 + xy: 854, 273 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Hill rotate: false - xy: 894, 170 + xy: 876, 233 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/HillForest+Lumber mill rotate: false - xy: 894, 134 + xy: 876, 197 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/HillMarbleQuarry rotate: false - xy: 1246, 399 + xy: 858, 161 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/HillMine rotate: false - xy: 1206, 394 + xy: 858, 125 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/HillStoneQuarry rotate: false - xy: 1286, 390 + xy: 858, 89 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Horses rotate: false - xy: 1446, 387 + xy: 1130, 400 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Horses+Pasture rotate: false - xy: 1486, 386 + xy: 1170, 436 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ice rotate: false - 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xy: 1606, 279 + xy: 1530, 388 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Landmark rotate: false - xy: 1646, 415 + xy: 632, 4 size: 32, 36 orig: 32, 36 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Manufactory rotate: false - xy: 1998, 1662 + xy: 1952, 890 size: 32, 39 orig: 32, 39 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Marble rotate: false - xy: 1998, 1590 + xy: 1952, 854 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Marsh rotate: false - xy: 1998, 1517 + xy: 1152, 362 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mine rotate: false - xy: 1998, 1373 + xy: 1740, 567 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Moai rotate: false - xy: 1998, 1264 + xy: 1740, 458 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mount Fuji rotate: false - xy: 1998, 1118 + xy: 1998, 1635 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mountain rotate: false - xy: 1998, 1074 + xy: 1998, 1591 size: 32, 36 orig: 32, 36 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Oasis rotate: false - xy: 1090, 363 + xy: 1998, 1375 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ocean rotate: false - xy: 912, 332 + xy: 1998, 1339 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Offshore Platform rotate: false - xy: 912, 296 + xy: 1998, 1303 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Oil rotate: false - xy: 952, 332 + xy: 1998, 1267 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Oil well rotate: false - xy: 952, 296 + xy: 1998, 1231 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Old Faithful rotate: false - xy: 934, 256 + xy: 1998, 1191 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Pasture rotate: false - xy: 934, 144 + xy: 1998, 1079 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Pearls rotate: false - 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xy: 1998, 1156 + xy: 1998, 1673 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Musketeer rotate: false - xy: 1998, 1038 + xy: 1998, 1555 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Musketman rotate: false - xy: 930, 368 + xy: 1998, 1519 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Naresuan's Elephant rotate: false - xy: 970, 368 + xy: 1998, 1483 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Nau rotate: false - xy: 1010, 364 + xy: 1998, 1447 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Norwegian Ski Infantry rotate: false - xy: 1050, 363 + xy: 1998, 1411 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Panzer rotate: false - xy: 934, 220 + xy: 1998, 1155 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Paratrooper rotate: false - xy: 934, 184 + xy: 1998, 1119 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pathfinder rotate: false - xy: 992, 328 + xy: 1998, 1043 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Persian Immortal rotate: false - xy: 1032, 327 + xy: 1370, 351 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pictish Warrior rotate: false - xy: 1072, 327 + xy: 1410, 354 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pikeman rotate: false - xy: 1032, 291 + xy: 1450, 352 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pracinha rotate: false - xy: 1014, 143 + xy: 1730, 314 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Privateer rotate: false - xy: 1054, 179 + xy: 1272, 350 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Quinquereme rotate: false - xy: 1014, 107 + xy: 1450, 316 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Rifleman rotate: false - xy: 1054, 107 + xy: 1490, 316 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Rocket Artillery rotate: false - xy: 1094, 179 + xy: 1690, 296 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Samurai rotate: false - xy: 1094, 143 + xy: 1730, 278 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Scout rotate: false - xy: 1094, 107 + xy: 1770, 278 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Sea Beggar rotate: false - xy: 1134, 255 + xy: 1690, 260 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Settler rotate: false - xy: 1134, 218 + xy: 1730, 241 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Ship of the Line rotate: false - xy: 1134, 105 + xy: 1772, 691 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Siege Tower rotate: false - xy: 1992, 826 + xy: 1772, 655 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Sipahi rotate: false - xy: 1094, 69 + xy: 1812, 658 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Slinger rotate: false - xy: 1134, 69 + xy: 1812, 622 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Spearman rotate: false - xy: 1174, 262 + xy: 1780, 511 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Submarine rotate: false - xy: 1732, 699 + xy: 672, 4 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Swordsman rotate: false - xy: 1736, 663 + xy: 1820, 514 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Tank rotate: false - xy: 1174, 46 + xy: 1820, 478 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Tercio rotate: false - xy: 1736, 627 + xy: 1820, 442 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Trebuchet rotate: false - xy: 1776, 658 + xy: 992, 327 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Trireme rotate: false - xy: 1816, 694 + xy: 1032, 328 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Turtle Ship rotate: false - xy: 1664, 462 + xy: 894, 289 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/War Chariot rotate: false - xy: 1686, 390 + xy: 934, 289 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/War Elephant rotate: false - xy: 1686, 354 + xy: 974, 291 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Warrior rotate: false - xy: 1686, 318 + xy: 916, 253 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/WaterUnit rotate: false - xy: 1840, 807 + xy: 916, 219 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Winged Hussar rotate: false - xy: 1856, 663 + xy: 956, 217 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Work Boats rotate: false - xy: 1856, 627 + xy: 996, 219 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Worker rotate: false - xy: 1686, 210 + xy: 1036, 255 size: 32, 28 orig: 32, 28 offset: 0, 0 @@ -3884,14 +3891,14 @@ UnitPromotionIcons/Accuracy index: -1 UnitPromotionIcons/Air Repair rotate: false - xy: 1616, 698 + xy: 1724, 806 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Ambush rotate: false - xy: 1832, 914 + xy: 1508, 482 size: 50, 50 orig: 50, 50 offset: 0, 0 @@ -3968,210 +3975,210 @@ UnitPromotionIcons/Coastal Raider index: -1 UnitPromotionIcons/Cover rotate: false - xy: 1566, 474 + xy: 1674, 582 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 PolicyIcons/Discipline rotate: false - xy: 1566, 474 + xy: 1674, 582 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Drill rotate: false - xy: 328, 570 + xy: 1508, 424 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Evasion rotate: false - xy: 328, 454 + xy: 1624, 524 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Extended Range rotate: false - xy: 328, 396 + xy: 1624, 466 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Operational Range rotate: false - xy: 328, 396 + xy: 1624, 466 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Flight Deck rotate: false - xy: 328, 280 + xy: 1682, 466 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Formation rotate: false - xy: 328, 222 + xy: 1624, 408 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Great Generals rotate: false - xy: 386, 504 + xy: 328, 396 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Quick Study rotate: false - xy: 386, 504 + xy: 328, 396 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Haka War Dance rotate: false - xy: 444, 562 + xy: 328, 338 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Heal Instantly rotate: false - xy: 386, 446 + xy: 328, 280 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Indirect Fire rotate: false - xy: 502, 562 + xy: 328, 164 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Interception rotate: false - xy: 444, 446 + xy: 328, 48 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Logistics rotate: false - xy: 386, 330 + xy: 444, 562 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/March rotate: false - xy: 502, 446 + xy: 444, 504 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Medic rotate: false - xy: 560, 504 + xy: 502, 562 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Mobility rotate: false - xy: 502, 330 + xy: 502, 446 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Morale rotate: false - xy: 386, 156 + xy: 386, 272 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Rejuvenation rotate: false - xy: 502, 40 + xy: 444, 98 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting rotate: false - xy: 618, 374 + xy: 560, 98 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sentry rotate: false - xy: 618, 374 + xy: 560, 98 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Shock rotate: false - xy: 734, 490 + xy: 444, 40 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Slinger Withdraw rotate: false - xy: 618, 316 + xy: 502, 40 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sortie rotate: false - xy: 734, 432 + xy: 618, 490 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting rotate: false - xy: 676, 316 + xy: 618, 374 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting I (air) rotate: false - xy: 676, 316 + xy: 618, 374 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Volley rotate: false - xy: 850, 432 + xy: 676, 316 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack rotate: false - xy: 618, 142 + xy: 792, 432 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Woodsman rotate: false - xy: 676, 200 + xy: 850, 490 size: 50, 50 orig: 50, 50 offset: 0, 0 diff --git a/android/assets/game.png b/android/assets/game.png index ca4ba11e73..3889b3c496 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/jsons/Civ V - Vanilla/Techs.json b/android/assets/jsons/Civ V - Vanilla/Techs.json index 3dbeea023f..e9826eca62 100644 --- a/android/assets/jsons/Civ V - Vanilla/Techs.json +++ b/android/assets/jsons/Civ V - Vanilla/Techs.json @@ -594,6 +594,12 @@ "prerequisites": ["Mobile Tactics","Satellites"], "quote": "'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton" }, + { + "name": "Nuclear Fusion", + "row": 6, + "prerequisites": [/*"Advanced Ballistics" ,*/ "Satellites", "Robotics"], + "quote": "'The release of atomic energy has not created a new problem. It has readily made more urgent the necessity of solving an existing one.' - Albert Einstein" + }, { "name": "Nanotechnology", "row": 7, @@ -612,7 +618,7 @@ { "name": "Future Tech", "row": 5, - "prerequisites": ["Nanotechnology","Particle Physics"], + "prerequisites": ["Particle Physics", "Nuclear Fusion", "Nanotechnology"], "uniques": ["Who knows what the future holds?", "Can be continually researched"], "quote": "'I think we agree, the past is over.' - George W. Bush" } diff --git a/android/assets/jsons/Civ V - Vanilla/Units.json b/android/assets/jsons/Civ V - Vanilla/Units.json index 92d1a98334..1e634bfd43 100644 --- a/android/assets/jsons/Civ V - Vanilla/Units.json +++ b/android/assets/jsons/Civ V - Vanilla/Units.json @@ -90,23 +90,6 @@ "upgradesTo": "Composite Bowman", "attackSound": "arrow" }, - /* - { - "name": "Archer", - "unitType": "Ranged", - "uniqueTo": "Barbarians", - "replaces": "Archer", - "movement": 2, - "strength": 4, - "rangedStrength": 7, - "cost": 40, - "requiredTech": "Archery", - "obsoleteTech": "Machinery", - "upgradesTo": "Crossbowman", - "attackSound": "arrow" - // Barbarian unique archer. Has same icon and name but +1 rangedStrength (in vanilla) and slightly different 3d texture - }, - */ { "name": "Bowman", "unitType": "Ranged", @@ -136,6 +119,23 @@ "promotions": ["Slinger Withdraw"], "attackSound": "arrow" }, + /* + { + "name": "Archer", + "unitType": "Ranged", + "uniqueTo": "Barbarians", + "replaces": "Archer", + "movement": 2, + "strength": 4, + "rangedStrength": 7, + "cost": 40, + "requiredTech": "Archery", + "obsoleteTech": "Machinery", + "upgradesTo": "Crossbowman", + "attackSound": "arrow" + // Barbarian unique archer. Has same icon and name but +1 rangedStrength (in vanilla) and slightly different 3d texture + }, + */ { "name": "Work Boats", "unitType": "WaterCivilian", @@ -272,6 +272,37 @@ */ /* Classical Era */ + { + "name": "Horseman", + "unitType": "Mounted", + "movement": 4, + "strength": 12, + "cost": 75, + "requiredTech": "Horseback Riding", + "requiredResource": "Horses", + "upgradesTo": "Knight", + "obsoleteTech": "Metallurgy", + "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], + "hurryCostModifier": 20, + "attackSound": "horse" + }, + { + "name": "Companion Cavalry", + "unitType": "Mounted", + "uniqueTo": "Greece", + "replaces": "Horseman", + "movement": 5, + "strength": 14, + "cost": 75, + "requiredTech": "Horseback Riding", + "upgradesTo": "Knight", + "obsoleteTech": "Metallurgy", + "promotions": ["Great Generals I"], + "requiredResource": "Horses", + "uniques": ["Can move after attacking", "No defensive terrain bonus", "Penalty vs City 33%"], + "hurryCostModifier": 20, + "attackSound": "horse" + }, { "name": "Catapult", "unitType": "Siege", @@ -378,155 +409,8 @@ // 14 strength in expansions }, */ - { - "name": "Horseman", - "unitType": "Mounted", - "movement": 4, - "strength": 12, - "cost": 75, - "requiredTech": "Horseback Riding", - "requiredResource": "Horses", - "upgradesTo": "Knight", - "obsoleteTech": "Metallurgy", - "uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ], - "hurryCostModifier": 20, - "attackSound": "horse" - }, - { - "name": "Companion Cavalry", - "unitType": "Mounted", - "uniqueTo": "Greece", - "replaces": "Horseman", - "movement": 5, - "strength": 14, - "cost": 75, - "requiredTech": "Horseback Riding", - "upgradesTo": "Knight", - "obsoleteTech": "Metallurgy", - "promotions": ["Great Generals I"], - "requiredResource": "Horses", - "uniques": ["Can move after attacking", "No defensive terrain bonus", "Penalty vs City 33%"], - "hurryCostModifier": 20, - "attackSound": "horse" - }, // Medieval Era - { - "name": "Crossbowman", - "unitType": "Ranged", - "movement": 2, - "strength": 13, - "rangedStrength": 18, - "cost": 120, - "requiredTech": "Machinery", - "upgradesTo": "Gatling Gun", - "obsoleteTech": "Industrialization", - "attackSound": "arrow" - }, - { - "name": "Chu-Ko-Nu", - "unitType": "Ranged", - "uniqueTo": "China", - "movement": 2, - "strength": 13, - "rangedStrength": 14, - "replaces": "Crossbowman", - "cost": 120, - "requiredTech": "Machinery", - "upgradesTo": "Gatling Gun", - "obsoleteTech": "Industrialization", - "promotions": ["Logistics"], - "attackSound": "arrow" - }, - { - "name": "Longbowman", - "unitType": "Ranged", - "range": 2, - "movement": 2, - "strength": 13, - "rangedStrength": 18, - "replaces": "Crossbowman", - "uniqueTo": "England", - "cost": 120, - "requiredTech": "Machinery", - "upgradesTo": "Gatling Gun", - "obsoleteTech": "Industrialization", - "promotions": ["Extended Range"], - "attackSound": "arrow" - }, - { - "name": "Trebuchet", - "unitType": "Siege", - "movement": 2, - "strength": 12, - "rangedStrength": 14, - "cost": 120, - "requiredTech": "Physics", - "obsoleteTech": "Chemistry", - "upgradesTo": "Cannon", - "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"], - "attackSound": "throw" - }, - { - "name": "Hwach'a", - "unitType": "Siege", - "replaces": "Trebuchet", - "uniqueTo": "Korea", - "movement": 2, - "strength": 11, - "rangedStrength": 26, - "cost": 120, - "requiredTech": "Physics", - "obsoleteTech": "Chemistry", - "upgradesTo": "Cannon", - "uniques": ["No defensive terrain bonus","Must set up to ranged attack"], - "attackSound": "throw" - }, - { - "name": "Longswordsman", - "unitType": "Melee", - "movement": 2, - "strength": 21, - "cost": 120, - "requiredTech": "Steel", - "upgradesTo": "Musketman", - "obsoleteTech": "Gunpowder", - "requiredResource": "Iron", - "attackSound": "metalhit" - }, - { - "name": "Samurai", - "replaces": "Longswordsman", - "uniqueTo": "Japan", - "unitType": "Melee", - "movement": 2, - "strength": 21, - "cost": 120, - "requiredTech": "Steel", - "upgradesTo": "Musketman", - "obsoleteTech": "Gunpowder", - "requiredResource": "Iron", - "promotions": ["Shock I", "Great Generals II"], - "attackSound": "metalhit" - //Samurai should also create Fishing Boats (not now, surely) - }, - { - "name": "Berserker", - "replaces": "Longswordsman", - "uniqueTo": "Denmark", - "unitType": "Melee", - "movement": 3, - "strength": 21, - "cost": 120, - "requiredTech": "Metal Casting", - "upgradesTo": "Musketman", - "obsoleteTech": "Metallurgy", - "requiredResource": "Iron", - "promotions": ["Amphibious"], - "hurryCostModifier": 20, - "attackSound": "metalhit" - //Danish unique unit. Can attack from the sea without any penalty, and moves faster. - }, { "name": "Pikeman", "unitType": "Melee", @@ -663,10 +547,125 @@ "attackSound": "arrow" // Keshik should have no penalty attacking cities }, + { + "name": "Crossbowman", + "unitType": "Ranged", + "movement": 2, + "strength": 13, + "rangedStrength": 18, + "cost": 120, + "requiredTech": "Machinery", + "upgradesTo": "Gatling Gun", + "obsoleteTech": "Industrialization", + "attackSound": "arrow" + }, + { + "name": "Chu-Ko-Nu", + "unitType": "Ranged", + "uniqueTo": "China", + "movement": 2, + "strength": 13, + "rangedStrength": 14, + "replaces": "Crossbowman", + "cost": 120, + "requiredTech": "Machinery", + "upgradesTo": "Gatling Gun", + "obsoleteTech": "Industrialization", + "promotions": ["Logistics"], + "attackSound": "arrow" + }, + { + "name": "Longbowman", + "unitType": "Ranged", + "range": 2, + "movement": 2, + "strength": 13, + "rangedStrength": 18, + "replaces": "Crossbowman", + "uniqueTo": "England", + "cost": 120, + "requiredTech": "Machinery", + "upgradesTo": "Gatling Gun", + "obsoleteTech": "Industrialization", + "promotions": ["Extended Range"], + "attackSound": "arrow" + }, + { + "name": "Trebuchet", + "unitType": "Siege", + "movement": 2, + "strength": 12, + "rangedStrength": 14, + "cost": 120, + "requiredTech": "Physics", + "obsoleteTech": "Chemistry", + "upgradesTo": "Cannon", + "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"], + "attackSound": "throw" + }, + { + "name": "Hwach'a", + "unitType": "Siege", + "replaces": "Trebuchet", + "uniqueTo": "Korea", + "movement": 2, + "strength": 11, + "rangedStrength": 26, + "cost": 120, + "requiredTech": "Physics", + "obsoleteTech": "Chemistry", + "upgradesTo": "Cannon", + "uniques": ["No defensive terrain bonus","Must set up to ranged attack"], + "attackSound": "throw" + }, + { + "name": "Longswordsman", + "unitType": "Melee", + "movement": 2, + "strength": 21, + "cost": 120, + "requiredTech": "Steel", + "upgradesTo": "Musketman", + "obsoleteTech": "Gunpowder", + "requiredResource": "Iron", + "attackSound": "metalhit" + }, + { + "name": "Samurai", + "replaces": "Longswordsman", + "uniqueTo": "Japan", + "unitType": "Melee", + "movement": 2, + "strength": 21, + "cost": 120, + "requiredTech": "Steel", + "upgradesTo": "Musketman", + "obsoleteTech": "Gunpowder", + "requiredResource": "Iron", + "promotions": ["Shock I", "Great Generals II"], + "attackSound": "metalhit" + //Samurai should also create Fishing Boats (not now, surely) + }, + { + "name": "Berserker", + "replaces": "Longswordsman", + "uniqueTo": "Denmark", + "unitType": "Melee", + "movement": 3, + "strength": 21, + "cost": 120, + "requiredTech": "Metal Casting", + "upgradesTo": "Musketman", + "obsoleteTech": "Metallurgy", + "requiredResource": "Iron", + "promotions": ["Amphibious"], + "hurryCostModifier": 20, + "attackSound": "metalhit" + //Danish unique unit. Can attack from the sea without any penalty, and moves faster. + }, // Rennaisance Era - { "name": "Caravel", "unitType": "WaterMelee", @@ -693,18 +692,6 @@ "uniques": ["Cannot enter ocean tiles"], "hurryCostModifier": 30 }, - { - "name": "Cannon", - "unitType": "Siege", - "movement": 2, - "strength": 14, - "rangedStrength": 20, - "cost": 185, - "requiredTech": "Chemistry", - "upgradesTo": "Artillery", - "obsoleteTech": "Dynamite", - "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"] - }, { "name": "Musketman", "unitType": "Melee", @@ -832,6 +819,18 @@ "obsoleteTech": "Combined Arms", "attackSound": "horse" }, + { + "name": "Cannon", + "unitType": "Siege", + "movement": 2, + "strength": 14, + "rangedStrength": 20, + "cost": 185, + "requiredTech": "Chemistry", + "upgradesTo": "Artillery", + "obsoleteTech": "Dynamite", + "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"] + }, // Industrial Era @@ -859,46 +858,6 @@ "upgradesTo": "Great War Infantry", "attackSound": "shot" }, - { - "name": "Carrier", - "unitType": "WaterAircraftCarrier", - "movement": 5, - "strength": 40, - "cost": 375, - "requiredTech": "Electronics", - "uniques": ["Cannot attack","Can carry 2 aircraft"] - }, - { - "name": "Triplane", - "unitType": "Fighter", - "movement": 1, - "strength": 35, - "rangedStrength": 35, - "range": 5, - "interceptRange": 5, - "cost": 325, - "requiredTech": "Flight", - "requiredResource": "Oil", - "upgradesTo": "Fighter", - "obsoleteTech": "Radar", - "uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]", - "6 tiles in every direction always visible"], - "attackSound": "shot" - }, - { - "name": "Great War Bomber", - "unitType": "Bomber", - "movement": 1, - "strength": 50, - "rangedStrength": 50, - "range": 6, - "cost": 325, - "requiredTech": "Flight", - "requiredResource": "Oil", - "upgradesTo": "Bomber", - "obsoleteTech": "Radar", - "attackSound": "shot" - }, { "name": "Norwegian Ski Infantry", "unitType": "Melee", @@ -942,6 +901,18 @@ "Penalty vs City 33%", "+[50]% Strength vs [wounded units]"], "attackSound": "horse" }, + { + "name": "Ironclad", + "unitType": "WaterMelee", + "movement": 3, + "strength": 45, + "cost": 250, + "requiredTech": "Steam Power", + "requiredResource": "Coal", + "upgradesTo": "Destroyer", + "obsoleteTech": "Combustion", + "uniques": ["+[33]% Strength vs [City]","Double movement in coast"] + }, { "name": "Artillery", "unitType": "Siege", @@ -955,21 +926,168 @@ "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus", "Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"] }, - { - "name": "Ironclad", - "unitType": "WaterMelee", - "movement": 3, - "strength": 45, - "cost": 250, - "requiredTech": "Steam Power", - "requiredResource": "Coal", - "upgradesTo": "Destroyer", - "obsoleteTech": "Combustion", - "uniques": ["+[33]% Strength vs [City]","Double movement in coast"] - }, - + // Modern era - + + { + "name": "Submarine", + "unitType": "WaterSubmarine", + "movement": 5, + "strength": 35, + "rangedStrength": 60, + "cost": 325, + "requiredTech": "Refrigeration", + // "upgradesTo": "Nuclear Submarine", + "uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"] + }, + { + "name": "Great War Infantry", + "unitType": "Melee", + "movement": 2, + "strength": 50, + "cost": 320, + "requiredTech": "Replaceable Parts", + "upgradesTo": "Infantry", + "obsoleteTech": "Plastics", + "attackSound": "shot" + }, + { + "name": "Foreign Legion", + "unitType": "Melee", + "replaces": "Great War Infantry", + "uniqueTo": "France", + "movement": 2, + "strength": 50, + "cost": 320, + "requiredTech": "Replaceable Parts", + "upgradesTo": "Infantry", + "obsoleteTech": "Plastics", + "uniques": ["+[20]% Strength in [Foreign Land]"], + "attackSound": "shot" + }, + { + "name": "Triplane", + "unitType": "Fighter", + "movement": 1, + "strength": 35, + "rangedStrength": 35, + "range": 5, + "interceptRange": 5, + "cost": 325, + "requiredTech": "Flight", + "requiredResource": "Oil", + "upgradesTo": "Fighter", + "obsoleteTech": "Radar", + "uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]", + "6 tiles in every direction always visible"], + "attackSound": "shot" + }, + { + "name": "Great War Bomber", + "unitType": "Bomber", + "movement": 1, + "strength": 50, + "rangedStrength": 50, + "range": 6, + "cost": 325, + "requiredTech": "Flight", + "requiredResource": "Oil", + "upgradesTo": "Bomber", + "obsoleteTech": "Radar", + "attackSound": "shot" + }, + { + "name": "Infantry", + "unitType": "Melee", + "movement": 2, + "strength": 70, + "cost": 375, + "requiredTech": "Plastics", + "upgradesTo": "Mechanized Infantry", + "obsoleteTech": "Mobile Tactics", + "attackSound": "shot" + }, + { + "name": "Carrier", + "unitType": "WaterAircraftCarrier", + "movement": 5, + "strength": 40, + "cost": 375, + "requiredTech": "Electronics", + "uniques": ["Cannot attack","Can carry 2 aircraft"] + }, + { + "name": "Battleship", + "unitType": "WaterRanged", + "movement": 5, + "strength": 55, + "rangedStrength": 55, + "range": 3, + "cost": 375, + "requiredResource": "Oil", + "requiredTech": "Electronics", + "uniques": ["Ranged attacks may be performed over obstacles"] + }, + { + "name": "Machine Gun", + "unitType": "Ranged", + "range": 1, + "movement": 2, + "strength": 60, + "rangedStrength": 60, + "cost": 350, + "requiredTech": "Ballistics", + "upgradesTo": "Mechanized Infantry", + "attackSound": "machinegun" + // Upgrades to Bazooka in BNW + }, + { + "name": "Anti-Aircraft Gun", + "unitType": "Melee", + "movement": 2, + "interceptRange": 2, + "strength": 50, + "cost": 375, + "requiredTech": "Ballistics", + "upgradesTo": "Mobile SAM", + "obsoleteTech": "Rocketry", + "uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"], + "attackSound": "machinegun" + }, + { + "name": "Landship", + "unitType": "Armor", + "movement": 4, + "strength": 60, + "cost": 350, + "requiredTech": "Combustion", + "requiredResource": "Oil", + "upgradesTo": "Tank", + "obsoleteTech": "Combined Arms", + "uniques": ["Can move after attacking","No defensive terrain bonus"] + }, + { + "name": "Destroyer", + "unitType": "WaterMelee", + "movement": 6, + "strength": 55, + "interceptRange": 2, + "cost": 375, + "requiredTech": "Combustion", + "uniques": ["Can attack submarines", "[40]% chance to intercept air attacks", + "May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"] + }, + { + "name": "Marine", + "unitType": "Melee", + "movement": 2, + "strength": 65, + "cost": 400, + "requiredTech": "Pharmaceuticals", + "attackSound": "shot", + "promotions": ["Amphibious"], + "uniques": ["[+1] Sight for all [Embarked] units", "Defense bonus when embarked"] + }, { "name": "Fighter", "unitType": "Fighter", @@ -1032,117 +1150,6 @@ //"upgradesTo": "Stealth Bomber", "attackSound": "shot" }, - /* - { - "name": "Atomic Bomb", - "unitType": "AtomicBomber", - "movement": 1, - "strength": 150, - "rangedStrength": 150, - "range": 10, - "cost": 600, - "requiredTech": "Nuclear Fission", - "requiredResource": "Uranium", - "uniques": ["Nuclear weapon", "Requires [Manhattan Project]", "Self-destructs when attacking"] - // Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed. - // Single-use like missile - // No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2) - }, */ - { - "name": "Guided Missile", - "unitType": "Missile", - "movement": 1, - "strength": 60, - "rangedStrength": 60, - "range": 8, - "cost": 150, - "requiredTech": "Rocketry", - "uniques": ["Self-destructs when attacking"] - }, - { - "name": "Nuclear Missile", - "unitType": "Missile", - "movement": 1, - "strength": 300, - "rangedStrength": 300, - "range": 12, - "cost": 1000, - "requiredTech": "Rocketry", - "requiredResource": "Uranium", - "uniques": ["Self-destructs when attacking", "Nuclear weapon", "Requires [Manhattan Project]"], - "attackSound": "nuke" - }, - { - "name": "Landship", - "unitType": "Armor", - "movement": 4, - "strength": 60, - "cost": 350, - "requiredTech": "Combustion", - "requiredResource": "Oil", - "upgradesTo": "Tank", - "obsoleteTech": "Combined Arms", - "uniques": ["Can move after attacking","No defensive terrain bonus"] - }, - { - "name": "Destroyer", - "unitType": "WaterMelee", - "movement": 6, - "strength": 55, - "interceptRange": 2, - "cost": 375, - "requiredTech": "Combustion", - "uniques": ["Can attack submarines", "[40]% chance to intercept air attacks", - "May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"] - }, - { - "name": "Battleship", - "unitType": "WaterRanged", - "movement": 5, - "strength": 55, - "rangedStrength": 55, - "range": 3, - "cost": 375, - "requiredResource": "Oil", - "requiredTech": "Electronics", - "uniques": ["Ranged attacks may be performed over obstacles"] - }, - { - "name": "Submarine", - "unitType": "WaterSubmarine", - "movement": 5, - "strength": 35, - "rangedStrength": 60, - "cost": 325, - "requiredTech": "Refrigeration", - // "upgradesTo": "Nuclear Submarine", - "uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"] - }, - { - "name": "Great War Infantry", - "unitType": "Melee", - "movement": 2, - "strength": 50, - "cost": 320, - "requiredTech": "Replaceable Parts", - "upgradesTo": "Infantry", - "obsoleteTech": "Plastics", - "attackSound": "shot" - }, - { - "name": "Foreign Legion", - "unitType": "Melee", - "replaces": "Great War Infantry", - "uniqueTo": "France", - "movement": 2, - "strength": 50, - "cost": 320, - "requiredTech": "Replaceable Parts", - "upgradesTo": "Infantry", - "obsoleteTech": "Plastics", - "uniques": ["+[20]% Strength in [Foreign Land]"], - "attackSound": "shot" - }, { "name": "Paratrooper", "unitType": "Melee", @@ -1154,54 +1161,6 @@ "attackSound": "shot" // upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW }, - { - "name": "Infantry", - "unitType": "Melee", - "movement": 2, - "strength": 70, - "cost": 375, - "requiredTech": "Plastics", - "upgradesTo": "Mechanized Infantry", - "obsoleteTech": "Mobile Tactics", - "attackSound": "shot" - }, - { - "name": "Marine", - "unitType": "Melee", - "movement": 2, - "strength": 65, - "cost": 400, - "requiredTech": "Pharmaceuticals", - "attackSound": "shot", - "promotions": ["Amphibious"], - "uniques": ["[+1] Sight for all [Embarked] units", "Defense bonus when embarked"] - }, - { - "name": "Machine Gun", - "unitType": "Ranged", - "range": 1, - "movement": 2, - "strength": 60, - "rangedStrength": 60, - "cost": 350, - "requiredTech": "Ballistics", - "upgradesTo": "Mechanized Infantry", - "attackSound": "machinegun" - // Upgrades to Bazooka in BNW - }, - { - "name": "Anti-Aircraft Gun", - "unitType": "Melee", - "movement": 2, - "interceptRange": 2, - "strength": 50, - "cost": 375, - "requiredTech": "Ballistics", - "upgradesTo": "Mobile SAM", - "obsoleteTech": "Rocketry", - "uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"], - "attackSound": "machinegun" - }, { "name": "Tank", "unitType": "Armor", @@ -1236,21 +1195,22 @@ "upgradesTo": "Helicopter Gunship", "uniques": ["+[100]% Strength vs [Armor]"] }, - + /* { - // "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean) - // Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state - "name": "Helicopter Gunship", - "unitType": "Melee", - "movement": 6, - "strength": 60, - "cost": 425, - "requiredTech": "Computers", - "requiredResource": "Aluminum", - "uniques": ["+[100]% Strength vs [Armor]", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement", - "Can pass through impassable tiles", "Unable to capture cities"], - "attackSound": "shot" - }, + "name": "Atomic Bomb", + "unitType": "AtomicBomber", + "movement": 1, + "strength": 150, + "rangedStrength": 150, + "range": 10, + "cost": 600, + "requiredTech": "Nuclear Fission", + "requiredResource": "Uranium", + "uniques": ["Nuclear weapon", "Requires [Manhattan Project]", "Self-destructs when attacking"] + // Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed. + // Single-use like missile + // No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2) + }, */ { "name": "Rocket Artillery", "unitType": "Siege", @@ -1264,28 +1224,6 @@ "uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus", "Limited Visibility","Ranged attacks may be performed over obstacles"] }, - { - "name": "Mechanized Infantry", - "unitType": "Melee", - "movement": 3, - "strength": 90, - "cost": 375, - "requiredTech": "Mobile Tactics" - }, - { - "name": "Modern Armor", - "unitType": "Armor", - "movement": 5, - "strength": 100, - "cost": 425, - "requiredTech": "Lasers", - "requiredResource": "Aluminum", - //"upgradesTo": "Giant Death Robot", - "uniques": ["Can move after attacking","No defensive terrain bonus"] - }, - - // Information Era - { "name": "Mobile SAM", "unitType": "Melee", @@ -1297,6 +1235,98 @@ "uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"], "attackSound": "shot" }, + { + "name": "Guided Missile", + "unitType": "Missile", + "movement": 1, + "strength": 60, + "rangedStrength": 60, + "range": 8, + "cost": 150, + "requiredTech": "Rocketry", + "uniques": ["Self-destructs when attacking"] + }, + { + "name": "Nuclear Missile", + "unitType": "Missile", + "movement": 1, + "strength": 300, + "rangedStrength": 300, + "range": 12, + "cost": 1000, + "requiredTech": "Rocketry", + "requiredResource": "Uranium", + "uniques": ["Self-destructs when attacking", "Nuclear weapon", "Requires [Manhattan Project]"], + "attackSound": "nuke" + }, + { + // "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean) + // Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state + "name": "Helicopter Gunship", + "unitType": "Melee", + "movement": 6, + "strength": 60, + "cost": 425, + "requiredTech": "Computers", + "requiredResource": "Aluminum", + "uniques": ["+[100]% Strength vs [Armor]", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement", + "Can pass through impassable tiles", "Unable to capture cities"], + "attackSound": "shot" + }, + + // Information Era + + /* + { + "name": "Nuclear Submarine", + "unitType": "WaterSubmarine", + "movement": 6, + "strength": 30, + "range": 3, + "rangedStrength": 70, + "cost": 425, + "requiredTech": "Computers", + "uniques": ["Bonus vs Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles","+1 Visibility Range"] + // Can carry 2 Missiles + // 50 strength, 85 rangedStrength, requiredTech "Telecommunications" in expansions + }, + */ + { + "name": "Mechanized Infantry", + "unitType": "Melee", + "movement": 3, + "strength": 90, + "cost": 375, + "requiredTech": "Mobile Tactics" + }, + /* + { + "name": "Missile Cruiser", + "unitType": "WaterRanged", + "movement": 7, + "strength": 60, + "rangedStrength": 25, + "range": 3, + "interceptRange": 2, + "cost": 425, + "requiredTech": "Robotics", + "uniques": ["[100]% chance to intercept air attacks", "Can attack submarines", + "Ranged attacks may be performed over obstacles"] + // Can carry 3 missiles - Guided Missiles and Nuclear Missiles, Attack vs submarines 100 + // 100 rangedStrength, 80 strength in expansions + }, + */ + { + "name": "Modern Armor", + "unitType": "Armor", + "movement": 5, + "strength": 100, + "cost": 425, + "requiredTech": "Lasers", + "requiredResource": "Aluminum", + "upgradesTo": "Giant Death Robot", + "uniques": ["Can move after attacking","No defensive terrain bonus"] + }, { "name": "Jet Fighter", "unitType": "Fighter", @@ -1313,7 +1343,17 @@ "6 tiles in every direction always visible"], "attackSound": "shot" }, - /* // THIS STUFF IS COMMENTED OUT!!! + { + "name": "Giant Death Robot", + "unitType": "Armor", + "movement": 5, + "strength": 150, + "cost": 425, + "requiredTech": "Nuclear Fusion", + "requiredResource": "Uranium", + "uniques": ["Can move after attacking", "No defensive terrain bonus"] + }, + /* { "name": "Stealth Bomber", "unitType": "Bomber", @@ -1328,52 +1368,8 @@ "attackSound": "shot" // cannot be based on carrier }, - { - "name": "Missile Cruiser", - "unitType": "WaterRanged", - "movement": 7, - "strength": 60, - "rangedStrength": 25, - "range": 3, - "interceptRange": 2, - "cost": 425, - "requiredTech": "Robotics", - "uniques": ["[100]% chance to intercept air attacks", "Can attack submarines", - "Ranged attacks may be performed over obstacles"] - // Can carry 3 missiles - Guided Missiles and Nuclear Missiles, Attack vs submarines 100 - // 100 rangedStrength, 80 strength in expansions - }, - { - "name": "Nuclear Submarine", - "unitType": "WaterSubmarine", - "movement": 6, - "strength": 30, - "range": 3, - "rangedStrength": 70, - "cost": 425, - "requiredTech": "Computers", - "uniques": ["Bonus vs Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles","+1 Visibility Range"] - // Can carry 2 Missiles - // 50 strength, 85 rangedStrength, requiredTech "Telecommunications" in expansions - }, */ - /* - // Future Era - - { - "name": "Giant Death Robot", - "unitType": "Armor", - "movement": 5, - "strength": 150, - "cost": 550, - "requiredTech": "Nuclear Fusion", - "requiredResource": "Uranium", - "uniques": ["Can move after attacking", "No defensive terrain bonus"] - }, - */ - - /* Great people */ { diff --git a/docs/Credits.md b/docs/Credits.md index cf58405ad9..fb73d02d99 100644 --- a/docs/Credits.md +++ b/docs/Credits.md @@ -107,7 +107,8 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Nuclear Missile](https://thenounproject.com/marialuisa.iborra/collection/missiles-bombs/?i=1022574) By Lluisa Iborra, ES * Icon for Carrier made by [JackRainy](https://github.com/JackRainy), based on [Aircraft Carrier](https://thenounproject.com/icolabs/collection/flat-icons-transport/?i=2332914) By IcoLabs, BR * [Water Gun](https://thenounproject.com/term/water-gun/2121571) by ProSymbols for Marine -* [Parachute](https://thenounproject.com/term/parachute/2025018) by Nociconist for Paratrooper* +* [Parachute](https://thenounproject.com/term/parachute/2025018) by Nociconist for Paratrooper +* [Robot](https://thenounproject.com/term/robot/1182459/) by Lluisa Iborra, ES for Giant Death Robot ### Great People @@ -455,6 +456,7 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Satellite](https://thenounproject.com/term/satellite/1466641/) By Ben Davis for Satellites * [Electronics](https://thenounproject.com/search/?q=Electronics&i=1565843) By Cuby Design * [Atom](https://thenounproject.com/term/atom/1586852/) By Kelsey Armstrong for Particle Physics +* [Thermonuclear fusion](https://thenounproject.com/search/?q=fusion&i=3292735) by Olena Panasovska, UA for Nuclear Fusion * [Information Technology](https://thenounproject.com/term/information-technology/1927668/) By Vectors Markeet for Future Tech ## Terrain