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Version rollout (#7422)
* Bump version and create initial changelog entry * Update Simplified_Chinese.properties (#7415) * Update Traditional_Chinese.properties (#7413) * Update French.properties (#7406) * Update French.properties * Update French.properties Revert bad (idea) changes * Update German translation (#7405) * Update Spanish.properties (#7401) Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: heipizhu4 <100454479+heipizhu4@users.noreply.github.com> Co-authored-by: Chia-Hung Ni <jameseses@gmail.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com> Co-authored-by: Caballero Arepa <78449553+ArchDuque-Pancake@users.noreply.github.com>
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@ -1180,7 +1180,7 @@ WLTK demand = Demande FDR
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WLTK- = FDR-
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Number of your cities\ndemanding this resource for\n'We Love The King Day' = Nombre de vos villes\ndemandant cette ressource pour\nla 'Fête du Roi'
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# Requires translation!
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Trade request =
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Trade request = Échanges proposés
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# Victory
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@ -1428,7 +1428,7 @@ Dogfighting III = Combat aérien III
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Choose name for [unitName] = Choisir le nom pour [unitName]
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[unitFilter] units gain the [promotion] promotion = Les unités [unitFilter] gagnent la promotion [promotion]
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# Requires translation!
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Requires =
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Requires = Nécessite
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# Multiplayer Turn Checker Service
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@ -693,7 +693,7 @@ Show pixel units = Pixel-Einheiten anzeigen
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Show pixel improvements = Pixel-Verbesserungen anzeigen
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Enable Nuclear Weapons = Aktiviere Atomwaffen
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Experimental Demographics scoreboard = Experimentelle Demographie-Übersicht
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Unit icon opacity = Deckkfraft des Einheitensymbols
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Unit icon opacity = Deckkraft des Einheitensymbols
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Show zoom buttons in world screen = Zoom-Tasten in der Weltansicht anzeigen
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Enable display cutout (requires restart) = Aktiviere Bildschirmausschnitt (Neustart erforderlich)
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Show tile yields = Felderträge anzeigen
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@ -1179,8 +1179,7 @@ Number of your cities celebrating\n'We Love The King Day' thanks\nto access to t
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WLTK demand = Bedarf für WLDK-Tag
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WLTK- = WLDK-
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Number of your cities\ndemanding this resource for\n'We Love The King Day' = Anzahl Deiner Städte, die nach\ndieser Ressource verlangen, um\nden 'Wir lieben den König'-Tag\nfeiern zu können.
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# Requires translation!
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Trade request =
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Trade request = Handelsanfrage
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# Victory
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@ -1427,8 +1426,7 @@ Dogfighting II = Kurvenkampf II
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Dogfighting III = Kurvenkampf III
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Choose name for [unitName] = Wähle Namen für [unitName]
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[unitFilter] units gain the [promotion] promotion = [unitFilter] Einheiten erhalten die [promotion] Beförderung
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# Requires translation!
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Requires =
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Requires = Benötigt
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# Multiplayer Turn Checker Service
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@ -1785,7 +1785,7 @@ Provides 1 extra copy of each improved luxury resource near this City = 所在
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Mint = 铸币厂
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Aqueduct = 引水渠
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[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口增长后人口增长作序食物减少[relativeAmount]%
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[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口增长后人口增长所需食物减少[relativeAmount]%
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Heroic Epic = 英雄史诗
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]新组建的[baseUnitFilter]单位获得[promotion]晋升
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@ -1180,7 +1180,7 @@ WLTK demand = Demanda para DAaR
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WLTK- = DAaR-
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Number of your cities\ndemanding this resource for\n'We Love The King Day' = Número de ciudades\ndemandando este recurso para el\n"Día de Adoración al Rey"
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# Requires translation!
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Trade request =
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Trade request = Propuesta de Comercio
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# Victory
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@ -1428,7 +1428,7 @@ Dogfighting III = Combate aéreo III
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Choose name for [unitName] = Dar nombre a [unitName]
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[unitFilter] units gain the [promotion] promotion = unidades [unitFilter] ganan el ascenso [promotion]
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# Requires translation!
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Requires =
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Requires = Requiere
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# Multiplayer Turn Checker Service
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@ -5303,28 +5303,17 @@ Enköping = 梅勒呂德
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Skövde = 舍夫德市
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Eskilstuna = 埃斯通納
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Luleå = 呂勒奧市
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# Requires translation!
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Lidköping =
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# Requires translation!
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Södertälje =
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# Requires translation!
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Mariestad =
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# Requires translation!
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Östersund =
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# Requires translation!
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Borås =
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# Requires translation!
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Sundsvall =
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# Requires translation!
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Vimmerby =
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# Requires translation!
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Köping =
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# Requires translation!
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Mora =
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# Requires translation!
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Arboga =
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# Requires translation!
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Växjö =
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Lidköping = 利德雪平
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Södertälje = 南泰利耶
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Mariestad = 瑪麗斯塔德
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Östersund = 厄斯特松德
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Borås = 布羅斯
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Sundsvall = 松茲瓦爾
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Vimmerby = 維默比
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Köping = 雪平市
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Mora = 穆拉
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Arboga = 阿爾博加
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Växjö = 韋克舍
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# Requires translation!
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Gränna =
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# Requires translation!
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.7.0"
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const val appName = "Unciv"
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const val appCodeNumber = 736
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const val appVersion = "4.1.17-patch1"
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const val appCodeNumber = 737
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const val appVersion = "4.1.18"
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const val gdxVersion = "1.11.0"
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const val roboVMVersion = "2.3.1"
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21
changelog.md
21
changelog.md
@ -1,3 +1,24 @@
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## 4.1.18
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Fix multiple capture uniques resulting in double-capture
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4.1.17-patch1
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Hopefully resolved ANRs caused by available fonts taking too long to load
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Refactorings & three more unit tests for uniques - By xlenstra
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By OptimizedForDensity:
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- Fix monastery purchase cost
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- Fix any civ being able to capture barbarians
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- Stop automate production setting from automating other players' production in MP
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- Fix policy uniques not being applied
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- Sort game speeds in Civilopedia by game speed modifier
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Remove double XP gain from Intercept - By itanasi
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Fix Desktop multiplayer options showing a double separator - By Azzurite
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## 4.1.17
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Puppet cities generate no extra unhappiness (per Civ V)
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@ -451,7 +451,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.1.17", 735)
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val VERSION = Version("4.1.18", 737)
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//endregion
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lateinit var Current: UncivGame
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20
fastlane/metadata/android/en-US/changelogs/737.txt
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20
fastlane/metadata/android/en-US/changelogs/737.txt
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@ -0,0 +1,20 @@
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Fix multiple capture uniques resulting in double-capture
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4.1.17-patch1
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Hopefully resolved ANRs caused by available fonts taking too long to load
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Refactorings & three more unit tests for uniques - By xlenstra
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By OptimizedForDensity:
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- Fix monastery purchase cost
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- Fix any civ being able to capture barbarians
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- Stop automate production setting from automating other players' production in MP
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- Fix policy uniques not being applied
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- Sort game speeds in Civilopedia by game speed modifier
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Remove double XP gain from Intercept - By itanasi
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Fix Desktop multiplayer options showing a double separator - By Azzurite
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