Version rollout (#7422)

* Bump version and create initial changelog entry

* Update Simplified_Chinese.properties (#7415)

* Update Traditional_Chinese.properties (#7413)

* Update French.properties (#7406)

* Update French.properties

* Update French.properties

Revert bad (idea) changes

* Update German translation (#7405)

* Update Spanish.properties (#7401)

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: heipizhu4 <100454479+heipizhu4@users.noreply.github.com>
Co-authored-by: Chia-Hung Ni <jameseses@gmail.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+ArchDuque-Pancake@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2022-07-11 10:35:56 +03:00 committed by GitHub
parent 0a6110555e
commit 5c1ca900b7
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9 changed files with 63 additions and 35 deletions

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@ -1180,7 +1180,7 @@ WLTK demand = Demande FDR
WLTK- = FDR-
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Nombre de vos villes\ndemandant cette ressource pour\nla 'Fête du Roi'
# Requires translation!
Trade request =
Trade request = Échanges proposés
# Victory
@ -1428,7 +1428,7 @@ Dogfighting III = Combat aérien III
Choose name for [unitName] = Choisir le nom pour [unitName]
[unitFilter] units gain the [promotion] promotion = Les unités [unitFilter] gagnent la promotion [promotion]
# Requires translation!
Requires =
Requires = Nécessite
# Multiplayer Turn Checker Service

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@ -693,7 +693,7 @@ Show pixel units = Pixel-Einheiten anzeigen
Show pixel improvements = Pixel-Verbesserungen anzeigen
Enable Nuclear Weapons = Aktiviere Atomwaffen
Experimental Demographics scoreboard = Experimentelle Demographie-Übersicht
Unit icon opacity = Deckkfraft des Einheitensymbols
Unit icon opacity = Deckkraft des Einheitensymbols
Show zoom buttons in world screen = Zoom-Tasten in der Weltansicht anzeigen
Enable display cutout (requires restart) = Aktiviere Bildschirmausschnitt (Neustart erforderlich)
Show tile yields = Felderträge anzeigen
@ -1179,8 +1179,7 @@ Number of your cities celebrating\n'We Love The King Day' thanks\nto access to t
WLTK demand = Bedarf für WLDK-Tag
WLTK- = WLDK-
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Anzahl Deiner Städte, die nach\ndieser Ressource verlangen, um\nden 'Wir lieben den König'-Tag\nfeiern zu können.
# Requires translation!
Trade request =
Trade request = Handelsanfrage
# Victory
@ -1427,8 +1426,7 @@ Dogfighting II = Kurvenkampf II
Dogfighting III = Kurvenkampf III
Choose name for [unitName] = Wähle Namen für [unitName]
[unitFilter] units gain the [promotion] promotion = [unitFilter] Einheiten erhalten die [promotion] Beförderung
# Requires translation!
Requires =
Requires = Benötigt
# Multiplayer Turn Checker Service

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@ -1785,7 +1785,7 @@ Provides 1 extra copy of each improved luxury resource near this City = 所在
Mint = 铸币厂
Aqueduct = 引水渠
[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口增长后人口增长作序食物减少[relativeAmount]%
[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口增长后人口增长所需食物减少[relativeAmount]%
Heroic Epic = 英雄史诗
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]新组建的[baseUnitFilter]单位获得[promotion]晋升

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@ -1180,7 +1180,7 @@ WLTK demand = Demanda para DAaR
WLTK- = DAaR-
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Número de ciudades\ndemandando este recurso para el\n"Día de Adoración al Rey"
# Requires translation!
Trade request =
Trade request = Propuesta de Comercio
# Victory
@ -1428,7 +1428,7 @@ Dogfighting III = Combate aéreo III
Choose name for [unitName] = Dar nombre a [unitName]
[unitFilter] units gain the [promotion] promotion = unidades [unitFilter] ganan el ascenso [promotion]
# Requires translation!
Requires =
Requires = Requiere
# Multiplayer Turn Checker Service

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@ -5303,28 +5303,17 @@ Enköping = 梅勒呂德
Skövde = 舍夫德市
Eskilstuna = 埃斯通納
Luleå = 呂勒奧市
# Requires translation!
Lidköping =
# Requires translation!
Södertälje =
# Requires translation!
Mariestad =
# Requires translation!
Östersund =
# Requires translation!
Borås =
# Requires translation!
Sundsvall =
# Requires translation!
Vimmerby =
# Requires translation!
Köping =
# Requires translation!
Mora =
# Requires translation!
Arboga =
# Requires translation!
Växjö =
Lidköping = 利德雪平
Södertälje = 南泰利耶
Mariestad = 瑪麗斯塔德
Östersund = 厄斯特松德
Borås = 布羅斯
Sundsvall = 松茲瓦爾
Vimmerby = 維默比
Köping = 雪平市
Mora = 穆拉
Arboga = 阿爾博加
Växjö = 韋克舍
# Requires translation!
Gränna =
# Requires translation!

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.7.0"
const val appName = "Unciv"
const val appCodeNumber = 736
const val appVersion = "4.1.17-patch1"
const val appCodeNumber = 737
const val appVersion = "4.1.18"
const val gdxVersion = "1.11.0"
const val roboVMVersion = "2.3.1"

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@ -1,3 +1,24 @@
## 4.1.18
Fix multiple capture uniques resulting in double-capture
4.1.17-patch1
Hopefully resolved ANRs caused by available fonts taking too long to load
Refactorings & three more unit tests for uniques - By xlenstra
By OptimizedForDensity:
- Fix monastery purchase cost
- Fix any civ being able to capture barbarians
- Stop automate production setting from automating other players' production in MP
- Fix policy uniques not being applied
- Sort game speeds in Civilopedia by game speed modifier
Remove double XP gain from Intercept - By itanasi
Fix Desktop multiplayer options showing a double separator - By Azzurite
## 4.1.17
Puppet cities generate no extra unhappiness (per Civ V)

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@ -451,7 +451,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.1.17", 735)
val VERSION = Version("4.1.18", 737)
//endregion
lateinit var Current: UncivGame

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@ -0,0 +1,20 @@
Fix multiple capture uniques resulting in double-capture
4.1.17-patch1
Hopefully resolved ANRs caused by available fonts taking too long to load
Refactorings & three more unit tests for uniques - By xlenstra
By OptimizedForDensity:
- Fix monastery purchase cost
- Fix any civ being able to capture barbarians
- Stop automate production setting from automating other players' production in MP
- Fix policy uniques not being applied
- Sort game speeds in Civilopedia by game speed modifier
Remove double XP gain from Intercept - By itanasi
Fix Desktop multiplayer options showing a double separator - By Azzurite