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https://github.com/yairm210/Unciv.git
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When moving between units to units in cities, tiles they can move to are now shown
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@ -1,7 +1,9 @@
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package com.unciv.logic.civilization
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package com.unciv.logic.civilization
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import com.unciv.Constants
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.map.BFS
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import com.unciv.logic.map.BFS
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import com.unciv.logic.map.RoadStatus
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import com.unciv.logic.map.TileInfo
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import com.unciv.logic.map.TileInfo
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import kotlin.collections.set
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import kotlin.collections.set
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@ -15,8 +17,8 @@ class CapitalConnectionsFinder(private val civInfo: CivilizationInfo) {
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private val theWheelIsResearched = civInfo.tech.isResearched("The Wheel")
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private val theWheelIsResearched = civInfo.tech.isResearched("The Wheel")
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private val railroadIsResearched = civInfo.tech.isResearched("Railroad")
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private val railroadIsResearched = civInfo.tech.isResearched("Railroad")
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private val road = "Road"
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private val road = RoadStatus.Road.name
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private val railroad = "Railroad"
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private val railroad = RoadStatus.Railroad.name
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private val harbor = "Harbor"
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private val harbor = "Harbor"
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init {
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init {
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@ -46,6 +46,7 @@ class IdleUnitButton (
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unitToSelect.due = false
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unitToSelect.due = false
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tileMapHolder.setCenterPosition(unitToSelect.currentTile.position)
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tileMapHolder.setCenterPosition(unitToSelect.currentTile.position)
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unitTable.selectedCity = null // need to deselect city, so that units on cities show their tiles
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unitTable.selectedUnit = unitToSelect
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unitTable.selectedUnit = unitToSelect
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unitTable.worldScreen.shouldUpdate=true
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unitTable.worldScreen.shouldUpdate=true
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