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Implemented religious pressure (#4863)
* Implemented religious pressure: cities now can have more than one religion in them and religions spread between nearby cities over time. * Implemented proposed changes * Implemented requested changes & minor changes I forgot to include last time * All pantheons not founded by you are now removed when you gain a new city (found this somewhere in the source code of the original, don't know if it's documented anywhere online)
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@ -63,6 +63,9 @@ object Constants {
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const val unitActionParadrop = "Paradrop"
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const val futureTech = "Future Tech"
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// Easter egg name. Hopefully is to hopefully avoid conflicts when later players can name their own religions.
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// This religion name should never be displayed.
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const val noReligionName = "The religion of TheLegend27"
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const val cancelImprovementOrder = "Cancel improvement order"
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const val tutorialPopupNamePrefix = "Tutorial: "
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