Implemented religious pressure (#4863)

* Implemented religious pressure: cities now can have more than one religion in them and religions spread between nearby cities over time.

* Implemented proposed changes

* Implemented requested changes & minor changes I forgot to include last time

* All pantheons not founded by you are now removed when you gain a new city (found this somewhere in the source code of the original, don't know if it's documented anywhere online)
This commit is contained in:
Xander Lenstra
2021-08-15 17:53:01 +02:00
committed by GitHub
parent 344ff85eea
commit 5d249ee673
20 changed files with 690 additions and 548 deletions

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@ -63,6 +63,9 @@ object Constants {
const val unitActionParadrop = "Paradrop"
const val futureTech = "Future Tech"
// Easter egg name. Hopefully is to hopefully avoid conflicts when later players can name their own religions.
// This religion name should never be displayed.
const val noReligionName = "The religion of TheLegend27"
const val cancelImprovementOrder = "Cancel improvement order"
const val tutorialPopupNamePrefix = "Tutorial: "