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Changed stockpile names to be human readable
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@ -235,6 +235,17 @@ don't have enough left in stock.
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To use, you need to first define a TileResources with the "Stockpiled" Unique. Then you can reference
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them in other Uniques.
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## Stockpile
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Something that can be added to a civ
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Allowed values:
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- stockpiled resource (see above)
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- Stat name - for global stats, not city stats
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- `Stored Food` (for cities)
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- `Golden Age points`
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## technologyFilter
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At the moment only implemented for [ModOptions.techsToRemove](Mod-file-structure/5-Miscellaneous-JSON-files.md#modoptionsjson).
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