Changed stockpile names to be human readable

This commit is contained in:
yairm210
2025-02-13 20:31:59 +02:00
parent 95c9018b89
commit 5dc4a28707
3 changed files with 17 additions and 13 deletions

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@ -235,6 +235,17 @@ don't have enough left in stock.
To use, you need to first define a TileResources with the "Stockpiled" Unique. Then you can reference
them in other Uniques.
## Stockpile
Something that can be added to a civ
Allowed values:
- stockpiled resource (see above)
- Stat name - for global stats, not city stats
- `Stored Food` (for cities)
- `Golden Age points`
## technologyFilter
At the moment only implemented for [ModOptions.techsToRemove](Mod-file-structure/5-Miscellaneous-JSON-files.md#modoptionsjson).