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Dammit changelog
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changelog.md
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changelog.md
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## 4.13.2
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Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions
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Resolved - City overview updates when entering a city via it, changing info, and exiting
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Fixed "don't settle cities" demand button triggering "stop spreading religion" demand as well
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Modding: "Costs [amount] [stockpiledResource]" construction accepts conditionals
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test: Added test to ensure stockpiled resources are consumed when starting work on "Costs [amount] [stockpiledResource]" construction
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Skipping turns for a game now correctly updates the MP screen
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Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit -
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All unit trigger uniques start with a targetting parameter to reflect this
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Added "[unitTriggerTarget] is destroyed" unit triggerable
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Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit!
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City overview updates when entering & exiting city
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All unit trigger uniques start with a targetting parameter
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Fixed "don't settle cities" demand triggering "stop spreading religion" demand
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AI worker improvements - By EmperorPinguin
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Skipping turns for a game updates the MP screen
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AI worker improvements - By EmperorPinguin
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## 4.13.1
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