Dammit changelog

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yairm210 2024-08-24 23:34:11 +03:00
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## 4.13.2
Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions
Resolved - City overview updates when entering a city via it, changing info, and exiting
Fixed "don't settle cities" demand button triggering "stop spreading religion" demand as well
Modding: "Costs [amount] [stockpiledResource]" construction accepts conditionals
test: Added test to ensure stockpiled resources are consumed when starting work on "Costs [amount] [stockpiledResource]" construction
Skipping turns for a game now correctly updates the MP screen
Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit -
All unit trigger uniques start with a targetting parameter to reflect this
Added "[unitTriggerTarget] is destroyed" unit triggerable
Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit!
City overview updates when entering & exiting city
All unit trigger uniques start with a targetting parameter
Fixed "don't settle cities" demand triggering "stop spreading religion" demand
AI worker improvements - By EmperorPinguin
Skipping turns for a game updates the MP screen
AI worker improvements - By EmperorPinguin
## 4.13.1