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Fix buildings/units not triggering and golden age stat updates (#9731)
* Fix buildings not triggering, golden age stat updates, and units not triggering * Forgot import, whoops * uodate resources and city connection when removing a building * Move building triggers to function, added unit notification to translations * Quick edits without android studio sucks * Add unitActionModifier check back to hasTriggerConditional --------- Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -1027,6 +1027,7 @@ due to adopting [policy] =
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due to discovering [naturalWonder] =
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due to entering the [eraName] =
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due to constructing [buildingName] =
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due to gaining a [unitName] =
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due to founding a city =
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due to discovering a Natural Wonder =
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due to our [unitName] defeating a [otherUnitName] =
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