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chore: Split CityInfo functions into CityTurnMAnager and CityFounder
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@ -9,9 +9,9 @@ import com.unciv.logic.civilization.transients.CapitalConnectionsFinder
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import com.unciv.logic.map.RoadStatus
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import com.unciv.logic.map.TileInfo
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import com.unciv.logic.map.TileMap
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import com.unciv.models.ruleset.nation.Nation
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.ruleset.nation.Nation
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import com.unciv.models.ruleset.tile.TerrainType
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import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.testing.GdxTestRunner
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@ -113,14 +113,13 @@ class CapitalConnectionsFinderTests {
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private fun createCity(civInfo: CivilizationInfo, position: Vector2, name: String, capital: Boolean = false, hasHarbor: Boolean = false): CityInfo {
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return CityInfo().apply {
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this.civInfo = civInfo
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location = position
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if (capital)
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cityConstructions.builtBuildings.add(rules.buildings.values.first { it.hasUnique(UniqueType.IndicatesCapital) }.name)
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if (hasHarbor)
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cityConstructions.builtBuildings.add(rules.buildings.values.first { it.hasUnique(UniqueType.ConnectTradeRoutes) }.name)
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this.name = name
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setTransients()
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setTransients(civInfo)
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tilesMap[location].setOwningCity(this)
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}
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}
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@ -5,6 +5,7 @@ import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.logic.GameInfo
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.city.managers.CityFounder
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.logic.map.MapSizeNew
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@ -18,12 +19,12 @@ import com.unciv.models.ruleset.Belief
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import com.unciv.models.ruleset.BeliefType
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import com.unciv.models.ruleset.Building
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import com.unciv.models.ruleset.IRulesetObject
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import com.unciv.models.ruleset.nation.Nation
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import com.unciv.models.ruleset.Policy
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.ruleset.Specialist
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import com.unciv.models.ruleset.Speed
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import com.unciv.models.ruleset.nation.Nation
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import com.unciv.models.ruleset.tile.TileImprovement
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import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.models.ruleset.unit.BaseUnit
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@ -133,7 +134,7 @@ class TestGame {
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replacePalace: Boolean = false,
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initialPopulation: Int = 0
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): CityInfo {
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val cityInfo = CityInfo(civInfo, tile.position)
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val cityInfo = CityFounder().foundCity(civInfo, tile.position)
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if (initialPopulation != 1)
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cityInfo.population.addPopulation(initialPopulation - 1) // With defaults this will remove population
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