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All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
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@ -1290,32 +1290,32 @@
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{
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"name": "Great Artist",
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"unitType": "Civilian",
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"uniques": ["Can start an 8-turn golden age","Can build improvement: Landmark", "Unbuildable"],
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"uniques": ["Can start an 8-turn golden age","Can construct [Landmark]", "Unbuildable"],
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"movement": 2
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},
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{
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"name": "Great Scientist",
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"unitType": "Civilian",
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"uniques": ["Can hurry technology research","Can build improvement: Academy", "Unbuildable"],
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"uniques": ["Can hurry technology research","Can construct [Academy]", "Unbuildable"],
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"movement": 2
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},
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{
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"name": "Great Merchant",
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"unitType": "Civilian",
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"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence",
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"Can build improvement: Customs house", "Unbuildable"],
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"Can construct [Customs house]", "Unbuildable"],
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"movement": 2
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},
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{
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"name": "Great Engineer",
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"unitType": "Civilian",
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"uniques": ["Can speed up construction of a wonder","Can build improvement: Manufactory", "Unbuildable"],
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"uniques": ["Can speed up construction of a wonder","Can construct [Manufactory]", "Unbuildable"],
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"movement": 2
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},
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{
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"name": "Great General",
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"unitType": "Civilian",
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"uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%", "Can build improvement: Citadel", "Unbuildable"],
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"uniques": ["Can start an 8-turn golden age","Bonus for units in 2 tile radius 15%", "Can construct [Citadel]", "Unbuildable"],
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"movement": 2
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},
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{
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