From 6000232eac5bee6ca72fda420c06d9849bf12cd2 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Wed, 29 Mar 2023 09:57:32 +0300 Subject: [PATCH] Resolved #9054 - Archipelago creates water again --- .../src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt b/core/src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt index 7a077c0566..6d947acb59 100644 --- a/core/src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt +++ b/core/src/com/unciv/logic/map/mapgenerator/MapLandmassGenerator.kt @@ -98,6 +98,7 @@ class MapLandmassGenerator(val ruleset: Ruleset, val randomness: MapGenerationRa private fun createArchipelago(tileMap: TileMap) { val elevationSeed = randomness.RNG.nextInt().toDouble() + waterThreshold += 0.25 for (tile in tileMap.values) { val elevation = getRidgedPerlinNoise(tile, elevationSeed) spawnLandOrWater(tile, elevation)