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Converted policies up to Collective Rule
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@ -2,10 +2,12 @@
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{
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"name": "Tradition",
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"era": "Ancient era",
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"effect": "+3 culture in capital and increased rate of border expansion",
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"uniques": ["+3 culture in capital", "Increased rate of border expansion"],
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"policies": [
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{
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"name": "Aristocracy",
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"effect": "+15% production when constructing wonders, +1 happiness for every 10 citizens in a city",
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"uniques": ["+15% production when constructing wonders", "+1 happiness for every 10 citizens in a city"],
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"row": 1,
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"column": 1
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@ -13,18 +15,21 @@
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{
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"name": "Legalism",
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"effect": "Immediately creates a cheapest available cultural building in each of your first 4 cities for free",
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"uniques":["Immediately creates a cheapest available cultural building in each of your first 4 cities for free"],
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"row": 1,
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"column": 3
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},
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{
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"name": "Oligarchy",
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"effect": "Units in cities cost no Maintenance, garrisoned city +50% attacking strength",
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"uniques": ["Units in cities cost no Maintenance"]
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"row": 1,
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"column": 5
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},
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{
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"name": "Landed Elite",
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"effect": "+10% food growth and +2 food in capital",
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"uniques": ["+10% food growth in capital", "[+2 Food] in capital"],
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"requires": ["Legalism"],
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"row": 2,
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"column": 2
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@ -32,13 +37,15 @@
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{
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"name": "Monarchy",
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"effect": "+1 gold and -1 unhappiness for every 2 citizens in capital",
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"uniques": ["+1 gold and -1 unhappiness for every 2 citizens in capital"],
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"requires": ["Legalism"],
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"row": 2,
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"column": 4
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},
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{
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"name": "Tradition Complete",
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"effect": "+15% growth and +2 food in all cities"
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"effect": "+15% growth and +2 food in all cities",
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"uniques": ["+15% growth in all cities","[+2 Food] in all cities"]
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}
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]
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},
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@ -46,10 +53,12 @@
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"name": "Liberty",
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"era": "Ancient era",
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"effect": "+1 culture in every city",
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"uniques": ["[+1 Culture] in all cities"],
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"policies": [
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{
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"name": "Collective Rule",
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"effect": "Training of settlers increased +50% in capital, receive a new settler near the capital",
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"uniques": ["Training of settlers increased +50% in capital", "Free [Settler] appears"]
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"row": 1,
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"column": 1
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},
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