mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-09 07:18:57 +07:00
Reordered the region of other global uniques and wrote a few unique tests (#9611)
This commit is contained in:
@ -319,21 +319,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "City-State Influence recovers at twice the normal rate"
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Applicable to: Global
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??? example "[amount] units cost no maintenance"
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Example: "[3] units cost no maintenance"
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Applicable to: Global
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??? example "Cannot build [baseUnitFilter] units"
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Example: "Cannot build [Melee] units"
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Applicable to: Global
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??? example "Provides [amount] [resource]"
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Example: "Provides [3] [Iron]"
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Applicable to: Global, Improvement
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??? example "[relativeAmount]% growth [cityFilter]"
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Example: "[+20]% growth [in all cities]"
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@ -344,34 +329,12 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global, FollowerBelief
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??? example "Gain a free [buildingName] [cityFilter]"
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Example: "Gain a free [Library] [in all cities]"
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Applicable to: Global
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??? example "[relativeAmount]% Great Person generation [cityFilter]"
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Example: "[+20]% Great Person generation [in all cities]"
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??? example "[relativeAmount]% Food consumption by specialists [cityFilter]"
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Example: "[+20]% Food consumption by specialists [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion"
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Example: "May choose [3] additional [Follower] beliefs when [founding] a religion"
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Applicable to: Global
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??? example "May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion"
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Example: "May choose [3] additional belief(s) of any type when [founding] a religion"
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Applicable to: Global
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??? example "[stats] when a city adopts this religion for the first time (modified by game speed)"
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Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time (modified by game speed)"
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Applicable to: Global
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??? example "[stats] when a city adopts this religion for the first time"
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Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time"
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??? example "Unhappiness from number of Cities doubled"
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Applicable to: Global
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??? example "[relativeAmount]% Unhappiness from [populationFilter] [cityFilter]"
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@ -379,25 +342,28 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% Food consumption by specialists [cityFilter]"
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Example: "[+20]% Food consumption by specialists [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "[relativeAmount]% of excess happiness converted to [stat]"
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Example: "[+20]% of excess happiness converted to [Culture]"
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Applicable to: Global
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??? example "[relativeAmount]% Culture cost of natural border growth [cityFilter]"
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Example: "[+20]% Culture cost of natural border growth [in all cities]"
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??? example "Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away"
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Example: "Retain [+20]% of the happiness from a luxury after the last copy has been traded away"
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Applicable to: Global, FollowerBelief
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Applicable to: Global
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??? example "[relativeAmount]% Gold cost of acquiring tiles [cityFilter]"
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Example: "[+20]% Gold cost of acquiring tiles [in all cities]"
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??? example "[amount] Happiness from each type of luxury resource"
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Example: "[3] Happiness from each type of luxury resource"
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Applicable to: Global, FollowerBelief
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Applicable to: Global
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??? example "Cannot build [baseUnitFilter] units"
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Example: "Cannot build [Melee] units"
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Applicable to: Global
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??? example "Enables construction of Spaceship parts"
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Applicable to: Global
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??? example "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount])"
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Example: "May buy [Melee] units for [3] [Culture] [in all cities] at an increasing price ([3])"
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@ -439,11 +405,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global, FollowerBelief
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??? example "Enables conversion of city production to [civWideStat]"
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Example: "Enables conversion of city production to [Gold]"
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Applicable to: Global
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??? example "[stat] cost of purchasing items in cities [relativeAmount]%"
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Example: "[Culture] cost of purchasing items in cities [+20]%"
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@ -459,6 +420,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global, FollowerBelief
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??? example "Enables conversion of city production to [civWideStat]"
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Example: "Enables conversion of city production to [Gold]"
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Applicable to: Global
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??? example "Production to [civWideStat] conversion in cities changed by [relativeAmount]%"
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Example: "Production to [Gold] conversion in cities changed by [+20]%"
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Applicable to: Global
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??? example "Improves movement speed on roads"
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Applicable to: Global
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@ -470,28 +441,35 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global
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??? example "No Maintenance costs for improvements in [tileFilter] tiles"
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Example: "No Maintenance costs for improvements in [Farm] tiles"
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Applicable to: Global
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??? example "[relativeAmount]% tile improvement construction time"
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Example: "[+20]% tile improvement construction time"
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Applicable to: Global, Unit
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??? example "Gain a free [buildingName] [cityFilter]"
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Example: "Gain a free [Library] [in all cities]"
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Applicable to: Global
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??? example "[relativeAmount]% maintenance cost for buildings [cityFilter]"
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Example: "[+20]% maintenance cost for buildings [in all cities]"
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Applicable to: Global, FollowerBelief
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??? example "Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once."
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Example: "Receive a free Great Person at the end of every [comment] (every 394 years), after researching [Agriculture]. Each bonus person can only be chosen once."
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??? example "[relativeAmount]% Culture cost of natural border growth [cityFilter]"
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Example: "[+20]% Culture cost of natural border growth [in all cities]"
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Applicable to: Global
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Applicable to: Global, FollowerBelief
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??? example "Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count."
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Applicable to: Global
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??? example "[relativeAmount]% Gold cost of acquiring tiles [cityFilter]"
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Example: "[+20]% Gold cost of acquiring tiles [in all cities]"
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??? example "Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away"
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Example: "Retain [+20]% of the happiness from a luxury after the last copy has been traded away"
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Applicable to: Global
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??? example "[amount] Happiness from each type of luxury resource"
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Example: "[3] Happiness from each type of luxury resource"
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Applicable to: Global
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Applicable to: Global, FollowerBelief
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??? example "Each city founded increases culture cost of policies [relativeAmount]% less than normal"
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Example: "Each city founded increases culture cost of policies [+20]% less than normal"
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@ -503,107 +481,18 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global
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??? example "Quantity of strategic resources produced by the empire +[relativeAmount]%"
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Example: "Quantity of strategic resources produced by the empire +[+20]%"
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Applicable to: Global
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??? example "Double quantity of [resource] produced"
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Example: "Double quantity of [Iron] produced"
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Applicable to: Global
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??? example "[stats] for every known Natural Wonder"
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Example: "[+1 Gold, +2 Production] for every known Natural Wonder"
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Applicable to: Global
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??? example "Enables construction of Spaceship parts"
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Applicable to: Global
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??? example "Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory"
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Example: "Enemy [Wounded] units must spend [3] extra movement points when inside your territory"
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Applicable to: Global
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??? example "Production to [civWideStat] conversion in cities changed by [relativeAmount]%"
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Example: "Production to [Gold] conversion in cities changed by [+20]%"
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Applicable to: Global
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??? example "Notified of new Barbarian encampments"
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Applicable to: Global
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??? example ""Borrows" city names from other civilizations in the game"
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Applicable to: Global
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??? example "100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it)"
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Applicable to: Global
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??? example "Unhappiness from number of Cities doubled"
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Applicable to: Global
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??? example "[relativeAmount]% Great Person generation [cityFilter]"
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Example: "[+20]% Great Person generation [in all cities]"
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??? example "Great General provides double combat bonus"
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Applicable to: Global, Unit
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??? example "Receive a tech boost when scientific buildings/wonders are built in capital"
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Applicable to: Global
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??? example "May not generate great prophet equivalents naturally"
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Applicable to: Global
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??? example "When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit"
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Example: "When conquering an encampment, earn [3] Gold and recruit a Barbarian unit"
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Applicable to: Global
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??? example "When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it"
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Example: "When defeating a [Wounded] unit, earn [3] Gold and recruit it"
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Applicable to: Global
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??? example "Receive triple Gold from Barbarian encampments and pillaging Cities"
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Applicable to: Global
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??? example "Cities are razed [amount] times as fast"
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Example: "Cities are razed [3] times as fast"
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Applicable to: Global
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??? example "When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation"
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Example: "When declaring friendship, both parties gain a [+20]% boost to great person generation"
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Applicable to: Global
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??? example "No Maintenance costs for improvements in [tileFilter] tiles"
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Example: "No Maintenance costs for improvements in [Farm] tiles"
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Applicable to: Global
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??? example "Influence of all other civilizations with all city-states degrades [relativeAmount]% faster"
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Example: "Influence of all other civilizations with all city-states degrades [+20]% faster"
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Applicable to: Global
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??? example "Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned"
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Example: "Land units may cross [Forest] tiles after the first [Melee] is earned"
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Applicable to: Global
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??? example "Gain [amount] Influence with a [baseUnitFilter] gift to a City-State"
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Example: "Gain [3] Influence with a [Melee] gift to a City-State"
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Applicable to: Global
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??? example "[relativeAmount]% Faith cost of generating Great Prophet equivalents"
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Example: "[+20]% Faith cost of generating Great Prophet equivalents"
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Applicable to: Global
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??? example "Resting point for Influence with City-States following this religion [amount]"
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Example: "Resting point for Influence with City-States following this religion [3]"
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Applicable to: Global
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Applicable to: Global, FollowerBelief
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??? example "Provides a sum of gold each time you spend a Great Person"
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Applicable to: Global
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@ -613,97 +502,20 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global
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??? example "Receive free [unit] when you discover [tech]"
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Example: "Receive free [Musketman] when you discover [Agriculture]"
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Applicable to: Global
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??? example "Enables Open Borders agreements"
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Applicable to: Global
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??? example "Enables Research agreements"
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Applicable to: Global
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||||
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??? example "Science gained from research agreements [relativeAmount]%"
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Example: "Science gained from research agreements [+20]%"
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Applicable to: Global
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??? example "Triggers victory"
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Applicable to: Global
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??? example "Triggers a Cultural Victory upon completion"
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Applicable to: Global
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??? example "[relativeAmount]% City Strength from defensive buildings"
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Example: "[+20]% City Strength from defensive buildings"
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Applicable to: Global
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||||
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??? example "[relativeAmount]% tile improvement construction time"
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Example: "[+20]% tile improvement construction time"
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Applicable to: Global, Unit
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||||
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??? example "[relativeAmount]% Gold from Great Merchant trade missions"
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Example: "[+20]% Gold from Great Merchant trade missions"
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Applicable to: Global
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||||
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??? example "[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing"
|
||||
Example: "[Wounded] Units adjacent to this city heal [3] HP per turn when healing"
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||||
??? example "Great General provides double combat bonus"
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Applicable to: Global, Unit
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||||
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||||
Applicable to: Global, FollowerBelief
|
||||
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||||
??? example "[relativeAmount]% Golden Age length"
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Example: "[+20]% Golden Age length"
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||||
??? example "Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once."
|
||||
Example: "Receive a free Great Person at the end of every [comment] (every 394 years), after researching [Agriculture]. Each bonus person can only be chosen once."
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[relativeAmount]% Strength for cities"
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Example: "[+20]% Strength for cities"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "New [baseUnitFilter] units start with [amount] Experience [cityFilter]"
|
||||
Example: "New [Melee] units start with [3] Experience [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion"
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||||
Example: "All newly-trained [Melee] units [in all cities] receive the [Shock I] promotion"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times"
|
||||
Example: "[Melee] units built [in all cities] can [Spread Religion] [3] extra times"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "Enables embarkation for land units"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Enables [mapUnitFilter] units to enter ocean tiles"
|
||||
Example: "Enables [Wounded] units to enter ocean tiles"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Population loss from nuclear attacks [relativeAmount]% [cityFilter]"
|
||||
Example: "Population loss from nuclear attacks [+20]% [in all cities]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[relativeAmount]% Natural religion spread [cityFilter]"
|
||||
Example: "[+20]% Natural religion spread [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "Religion naturally spreads to cities [amount] tiles away"
|
||||
Example: "Religion naturally spreads to cities [3] tiles away"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "Can be continually researched"
|
||||
??? example "Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count."
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[amount] Unit Supply"
|
||||
@ -721,9 +533,197 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[amount] units cost no maintenance"
|
||||
Example: "[3] units cost no maintenance"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Units in cities cost no Maintenance"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Receive free [unit] when you discover [tech]"
|
||||
Example: "Receive free [Musketman] when you discover [Agriculture]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Enables embarkation for land units"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Enables [mapUnitFilter] units to enter ocean tiles"
|
||||
Example: "Enables [Wounded] units to enter ocean tiles"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned"
|
||||
Example: "Land units may cross [Forest] tiles after the first [Melee] is earned"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory"
|
||||
Example: "Enemy [Wounded] units must spend [3] extra movement points when inside your territory"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "New [baseUnitFilter] units start with [amount] Experience [cityFilter]"
|
||||
Example: "New [Melee] units start with [3] Experience [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion"
|
||||
Example: "All newly-trained [Melee] units [in all cities] receive the [Shock I] promotion"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing"
|
||||
Example: "[Wounded] Units adjacent to this city heal [3] HP per turn when healing"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "[relativeAmount]% City Strength from defensive buildings"
|
||||
Example: "[+20]% City Strength from defensive buildings"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[relativeAmount]% Strength for cities"
|
||||
Example: "[+20]% Strength for cities"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "Provides [amount] [resource]"
|
||||
Example: "Provides [3] [Iron]"
|
||||
|
||||
Applicable to: Global, Improvement
|
||||
|
||||
??? example "Quantity of strategic resources produced by the empire +[relativeAmount]%"
|
||||
Example: "Quantity of strategic resources produced by the empire +[+20]%"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Double quantity of [resource] produced"
|
||||
Example: "Double quantity of [Iron] produced"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Enables Open Borders agreements"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Enables Research agreements"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Science gained from research agreements [relativeAmount]%"
|
||||
Example: "Science gained from research agreements [+20]%"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation"
|
||||
Example: "When declaring friendship, both parties gain a [+20]% boost to great person generation"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Influence of all other civilizations with all city-states degrades [relativeAmount]% faster"
|
||||
Example: "Influence of all other civilizations with all city-states degrades [+20]% faster"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Gain [amount] Influence with a [baseUnitFilter] gift to a City-State"
|
||||
Example: "Gain [3] Influence with a [Melee] gift to a City-State"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Resting point for Influence with City-States following this religion [amount]"
|
||||
Example: "Resting point for Influence with City-States following this religion [3]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Notified of new Barbarian encampments"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Receive triple Gold from Barbarian encampments and pillaging Cities"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit"
|
||||
Example: "When conquering an encampment, earn [3] Gold and recruit a Barbarian unit"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it"
|
||||
Example: "When defeating a [Wounded] unit, earn [3] Gold and recruit it"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion"
|
||||
Example: "May choose [3] additional [Follower] beliefs when [founding] a religion"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion"
|
||||
Example: "May choose [3] additional belief(s) of any type when [founding] a religion"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[stats] when a city adopts this religion for the first time (modified by game speed)"
|
||||
Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time (modified by game speed)"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[stats] when a city adopts this religion for the first time"
|
||||
Example: "[+1 Gold, +2 Production] when a city adopts this religion for the first time"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[relativeAmount]% Natural religion spread [cityFilter]"
|
||||
Example: "[+20]% Natural religion spread [in all cities]"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "Religion naturally spreads to cities [amount] tiles away"
|
||||
Example: "Religion naturally spreads to cities [3] tiles away"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "May not generate great prophet equivalents naturally"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[relativeAmount]% Faith cost of generating Great Prophet equivalents"
|
||||
Example: "[+20]% Faith cost of generating Great Prophet equivalents"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times"
|
||||
Example: "[Melee] units built [in all cities] can [Spread Religion] [3] extra times"
|
||||
|
||||
Applicable to: Global, FollowerBelief
|
||||
|
||||
??? example "Triggers victory"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Triggers a Cultural Victory upon completion"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "May not annex cities"
|
||||
Applicable to: Global
|
||||
|
||||
??? example ""Borrows" city names from other civilizations in the game"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Cities are razed [amount] times as fast"
|
||||
Example: "Cities are razed [3] times as fast"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Receive a tech boost when scientific buildings/wonders are built in capital"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[relativeAmount]% Golden Age length"
|
||||
Example: "[+20]% Golden Age length"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Population loss from nuclear attacks [relativeAmount]% [cityFilter]"
|
||||
Example: "Population loss from nuclear attacks [+20]% [in all cities]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Rebel units may spawn"
|
||||
Applicable to: Global
|
||||
|
||||
@ -863,9 +863,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Will not be chosen for new games"
|
||||
Applicable to: Nation
|
||||
|
||||
??? example "May not annex cities"
|
||||
Applicable to: Nation
|
||||
|
||||
??? example "Starts with [tech]"
|
||||
Example: "Starts with [Agriculture]"
|
||||
|
||||
@ -890,6 +887,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Starting tech"
|
||||
Applicable to: Tech
|
||||
|
||||
??? example "Can be continually researched"
|
||||
Applicable to: Tech
|
||||
|
||||
??? example "Only available"
|
||||
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins
|
||||
|
||||
@ -1514,11 +1514,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
Applicable to: Terrain
|
||||
|
||||
## Improvement uniques
|
||||
??? example "Ensures a minimum tile yield of [stats]"
|
||||
Example: "Ensures a minimum tile yield of [+1 Gold, +2 Production]"
|
||||
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Can also be built on tiles adjacent to fresh water"
|
||||
Applicable to: Improvement
|
||||
|
||||
@ -1532,6 +1527,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Ensures a minimum tile yield of [stats]"
|
||||
Example: "Ensures a minimum tile yield of [+1 Gold, +2 Production]"
|
||||
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Can be built outside your borders"
|
||||
Applicable to: Improvement
|
||||
|
||||
|
Reference in New Issue
Block a user