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Added "exit" button in world screen popup menu
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@ -1,10 +1,13 @@
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package com.unciv.ui.screens.worldscreen.mainmenu
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package com.unciv.ui.screens.worldscreen.mainmenu
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.ui.Cell
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import com.badlogic.gdx.scenes.scene2d.ui.Cell
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
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import com.unciv.ui.components.input.KeyboardBinding
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import com.unciv.ui.components.input.KeyboardBinding
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import com.unciv.ui.components.input.onLongPress
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import com.unciv.ui.components.input.onLongPress
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import com.unciv.ui.popups.Popup
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import com.unciv.ui.popups.Popup
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.screens.savescreens.LoadGameScreen
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import com.unciv.ui.screens.savescreens.LoadGameScreen
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import com.unciv.ui.screens.victoryscreen.VictoryScreen
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import com.unciv.ui.screens.victoryscreen.VictoryScreen
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import com.unciv.ui.screens.worldscreen.WorldScreen
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import com.unciv.ui.screens.worldscreen.WorldScreen
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@ -82,6 +85,12 @@ class WorldScreenMenuPopup(
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close()
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close()
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worldScreen.openDeveloperConsole()
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worldScreen.openDeveloperConsole()
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}.nextColumn()
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}.nextColumn()
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addButton("Exit") {
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close()
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Gdx.app.exit()
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}.apply { actor.style = BaseScreen.skin.get("negative", TextButtonStyle::class.java) }
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.nextColumn()
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addCloseButton().run { colspan(if (singleColumn || column == 1) 1 else 2) }
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addCloseButton().run { colspan(if (singleColumn || column == 1) 1 else 2) }
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pack()
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pack()
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