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* After a zoom gesture the World Screen needs to be updated
This commit is contained in:

committed by
Yair Morgenstern

parent
32621b6611
commit
6598c76041
@ -92,6 +92,7 @@ class TileMapHolder(internal val worldScreen: WorldScreen, internal val tileMap:
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override fun zoom(event: InputEvent?, initialDistance: Float, distance: Float) {
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override fun zoom(event: InputEvent?, initialDistance: Float, distance: Float) {
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// deselect any unit, as zooming occasionally forwards clicks on to the map
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// deselect any unit, as zooming occasionally forwards clicks on to the map
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worldScreen.bottomUnitTable.selectedUnit = null
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worldScreen.bottomUnitTable.selectedUnit = null
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worldScreen.shouldUpdate = true
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if (lastInitialDistance != initialDistance) {
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if (lastInitialDistance != initialDistance) {
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lastInitialDistance = initialDistance
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lastInitialDistance = initialDistance
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lastScale = scaleX
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lastScale = scaleX
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