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3.7.4
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@ -401,6 +401,8 @@ Show pixel improvements = Zobrazit vylepšení jako pixely
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Enable nuclear weapons = Povolit jaderné zbraně
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Enable nuclear weapons = Povolit jaderné zbraně
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Fontset = Typ písma
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Fontset = Typ písma
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Continuous rendering = Nepřetržité vykreslování animace
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Continuous rendering = Nepřetržité vykreslování animace
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# Requires translation!
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When disabled, saves battery life but certain animations will be suspended =
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Order trade offers by amount = Řadit obchodní nabídky dle množství
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Order trade offers by amount = Řadit obchodní nabídky dle množství
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Generate translation files = Vytvořit soubory pro překlad
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Generate translation files = Vytvořit soubory pro překlad
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Translation files are generated successfully. = Soubory pro překlad úspešně vytvořeny.
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Translation files are generated successfully. = Soubory pro překlad úspešně vytvořeny.
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@ -479,11 +481,8 @@ Your relationship with [cityStateName] degraded = Vaše vztahy s [cityStateName]
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A new barbarian encampment has spawned! = Objeven nový tábor barbarů!
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A new barbarian encampment has spawned! = Objeven nový tábor barbarů!
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Received [goldAmount] Gold for capturing [cityName] = Získali jsme [goldAmount] Zlata při obsazení [cityName]
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Received [goldAmount] Gold for capturing [cityName] = Získali jsme [goldAmount] Zlata při obsazení [cityName]
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Our proposed trade request is no longer relevant! = Naše obchodní nabídka již není relevantni!
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Our proposed trade request is no longer relevant! = Naše obchodní nabídka již není relevantni!
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# Requires translation!
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[defender] could not withdraw from a [attacker] - blocked. = Jednotka [defender] nemohla ustoupit před jednotkou [attacker] - zablokována.
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[defender] could not withdraw from a [attacker] - blocked. = Jednotka [defender] nemohla ustoupit před jednotkou [attacker] - zablokována.
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# Requires translation!
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[defender] withdrew from a [attacker] = Jednotka [defender] ustoupila před jednotkou [attacker]
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[defender] withdrew from a [attacker] = Jednotka [defender] ustoupila před jednotkou [attacker]
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# Requires translation!
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[building] has provided [amount] Gold! = Budova [building] poskytla [amount] zlata!
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[building] has provided [amount] Gold! = Budova [building] poskytla [amount] zlata!
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@ -932,20 +931,13 @@ Colossus = Rhodský kolos
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Culture and Gold costs of acquiring new tiles reduced by 25% in this city = Náklady zlata a bodů kultury na nákup nového území v tomto městě se sníží o 25%
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Culture and Gold costs of acquiring new tiles reduced by 25% in this city = Náklady zlata a bodů kultury na nákup nového území v tomto městě se sníží o 25%
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Krepost = Krepost
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Krepost = Krepost
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# Requires translation!
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'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 'Domluviv Kronův syn, svým tmavým obočím kývl. Ihned kadeře božské se hrnuly do čela vládci z božské nesmrtelné hlavy - a velký Olymp se zachvěl.' - Ilias
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'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 'Domluviv Kronův syn, svým tmavým obočím kývl. Ihned kadeře božské se hrnuly do čela vládci z božské nesmrtelné hlavy - a velký Olymp se zachvěl.' - Ilias
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# Requires translation!
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+15% Combat Strength for all units when attacking Cities = +15% k bojové síle všem jednotkám při útoku na město
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+15% Combat Strength for all units when attacking Cities = +15% k bojové síle všem jednotkám při útoku na město
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# Requires translation!
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Statue of Zeus = Socha Dia
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Statue of Zeus = Socha Dia
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# Requires translation!
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'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 'Celá země je hrobkou hrdinských mužů a jejich příběh není vytesán pouze do kamene nad jejich hlínou, ale zůstává všude bez viditelného symbolu vpletený do srdcí a myslí ostatních.' - Periklés
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'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 'Celá země je hrobkou hrdinských mužů a jejich příběh není vytesán pouze do kamene nad jejich hlínou, ale zůstává všude bez viditelného symbolu vpletený do srdcí a myslí ostatních.' - Periklés
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# Requires translation!
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Provides a sum of gold each time you spend a Great Person = Poskytne zlato při každém využití velké osobnosti
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Provides a sum of gold each time you spend a Great Person = Poskytne zlato při každém využití velké osobnosti
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# Requires translation!
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+2 Gold for each source of Marble and Stone = +2 zlata za každý Mramor a Kámen
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+2 Gold for each source of Marble and Stone = +2 zlata za každý Mramor a Kámen
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# Requires translation!
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Mausoleum of Halicarnassus = Mauzoleum v Halikarnassu
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Mausoleum of Halicarnassus = Mauzoleum v Halikarnassu
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+1 food from Ocean and Coast tiles = +1 jídlo z oceánu a pobřežních polí
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+1 food from Ocean and Coast tiles = +1 jídlo z oceánu a pobřežních polí
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@ -2521,7 +2513,6 @@ Gimje =
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Anju =
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Anju =
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Iroquois = Irokézové
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Iroquois = Irokézové
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# Requires translation!
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Hiawatha = Hiawatha
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Hiawatha = Hiawatha
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# Requires translation!
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# Requires translation!
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You are a plague upon Mother Earth! Prepare for battle! =
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You are a plague upon Mother Earth! Prepare for battle! =
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@ -3237,9 +3228,7 @@ Chucuito =
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# Requires translation!
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# Requires translation!
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Choquequirao =
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Choquequirao =
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# Requires translation!
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Denmark = Dánsko
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Denmark = Dánsko
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# Requires translation!
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Harald Bluetooth = Harald Modrozub
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Harald Bluetooth = Harald Modrozub
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# Requires translation!
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# Requires translation!
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If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! =
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If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! =
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@ -3253,7 +3242,6 @@ Harad Bluetooth bids you welcome to his lands, a Viking unlike any the seas and
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This is a fine deal! Even a drunk beggar would agree! =
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This is a fine deal! Even a drunk beggar would agree! =
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# Requires translation!
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# Requires translation!
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Hail to you. =
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Hail to you. =
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# Requires translation!
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Copenhagen = Kodaň
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Copenhagen = Kodaň
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# Requires translation!
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# Requires translation!
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Aarhus =
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Aarhus =
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@ -3353,18 +3341,13 @@ Ringsted =
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Skrive =
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Skrive =
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Milan = Milán
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Milan = Milán
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# Requires translation!
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You leave us no choice. War it must be. = Nedáváte nám na vybranou. Musí být válka.
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You leave us no choice. War it must be. = Nedáváte nám na vybranou. Musí být válka.
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# Requires translation!
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Very well, this shall not be forgotten. = Výborně, nebude to zapomenuto.
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Very well, this shall not be forgotten. = Výborně, nebude to zapomenuto.
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# Requires translation!
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You fiend! History shall remember this! = Ty zrůdo! Historie si bude pamatovat!
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You fiend! History shall remember this! = Ty zrůdo! Historie si bude pamatovat!
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Florence = Florencie
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Florence = Florencie
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# Requires translation!
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And so the flower of Florence falls to barbaric hands... = A tak květina Florencie padla do barbarských rukou...
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And so the flower of Florence falls to barbaric hands... = A tak květina Florencie padla do barbarských rukou...
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# Requires translation!
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Rio de Janeiro = Rio de Janeiro
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Rio de Janeiro = Rio de Janeiro
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# Requires translation!
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# Requires translation!
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I have to do this, for the sake of progress if nothing else. You must be opposed! =
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I have to do this, for the sake of progress if nothing else. You must be opposed! =
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@ -3504,9 +3487,7 @@ We are no strangers to war. You have strayed from the right path, and now we wil
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# Requires translation!
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# Requires translation!
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You are nothing but a glorified barbarian. Cruel, and ruthless. =
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You are nothing but a glorified barbarian. Cruel, and ruthless. =
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# Requires translation!
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Mogadishu = Mogadišo
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Mogadishu = Mogadišo
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# Requires translation!
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Congratulations, conquerer. This tribe serves you now. = Gratulujeme, dobyvateli. Tento kmen je nyní váš.
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Congratulations, conquerer. This tribe serves you now. = Gratulujeme, dobyvateli. Tento kmen je nyní váš.
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Barbarians = Barbaři
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Barbarians = Barbaři
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@ -3897,9 +3878,7 @@ Quarry = Lom
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Fishing Boats = Rybářské lodě
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Fishing Boats = Rybářské lodě
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# Requires translation!
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Gives a defensive bonus of 50% = Poskytuje 50% bonus k obraně
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Gives a defensive bonus of 50% = Poskytuje 50% bonus k obraně
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# Requires translation!
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Fort = Opevnění
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Fort = Opevnění
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Road = Cesta
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Road = Cesta
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@ -3918,7 +3897,6 @@ Remove Road = Odstranit cestu
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Remove Railroad = Odstranit železnici
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Remove Railroad = Odstranit železnici
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# Requires translation!
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Cancel improvement order = Zrušit vylepšování
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Cancel improvement order = Zrušit vylepšování
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Academy = Akademie
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Academy = Akademie
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@ -3929,11 +3907,8 @@ Manufactory = Manufaktura
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Customs house = Celnice
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Customs house = Celnice
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# Requires translation!
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Gives a defensive bonus of 100% = Poskytuje 100% bonus k obraně
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Gives a defensive bonus of 100% = Poskytuje 100% bonus k obraně
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# Requires translation!
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Deal 30 damage to adjacent enemy units = 30 zranění sousedním nepřátelským jednotkám
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Deal 30 damage to adjacent enemy units = 30 zranění sousedním nepřátelským jednotkám
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# Requires translation!
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Citadel = Pevnost
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Citadel = Pevnost
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+1 additional Culture for each adjacent Moai = +1 kulturní bod za každý přilehlý Moai
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+1 additional Culture for each adjacent Moai = +1 kulturní bod za každý přilehlý Moai
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@ -4038,6 +4013,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
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The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Sociální politika je rozdělena do jednotlivých skupin (větví),\n přičemž každá z nich poskytuje speciální bonus ve chvíli,\n kdy jsou získány všechny sociální politiky z jedné větve.
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The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Sociální politika je rozdělena do jednotlivých skupin (větví),\n přičemž každá z nich poskytuje speciální bonus ve chvíli,\n kdy jsou získány všechny sociální politiky z jedné větve.
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With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = S každou zavedenou sociální politikou a s každým dalším vybudovaným městem,\n cena za výběr další sociální politiky významně vzrůstá. Vybírejte tedy s rozvahou!
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With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = S každou zavedenou sociální politikou a s každým dalším vybudovaným městem,\n cena za výběr další sociální politiky významně vzrůstá. Vybírejte tedy s rozvahou!
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# Requires translation!
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Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
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# Requires translation!
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Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
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# Requires translation!
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Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Jak města rostou a vzkvétají, budeme se muset vypořádat s mechanismem Spokojenosti,\n který již není nadále vypočítáván individuálně pro každé město.\nMísto toho sdílí celá říše společnou úroveň spokojenosti\nS přibývajícím počtem obyvatel zjistíme, že je stále obtížnější udržet populaci naší říše spokojenou.
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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Jak města rostou a vzkvétají, budeme se muset vypořádat s mechanismem Spokojenosti,\n který již není nadále vypočítáván individuálně pro každé město.\nMísto toho sdílí celá říše společnou úroveň spokojenosti\nS přibývajícím počtem obyvatel zjistíme, že je stále obtížnější udržet populaci naší říše spokojenou.
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Aby toho nebylo málo, tak budovy zlepšující spokojenost obyvatel nelze stavět bez dokončení příslušného výzkumu.\nV případě že spokojenost v naší říši klesne pod nulu, tak se ve všech městech významně zpomalí přírůstek nových obyvatel.\nPokud bude naše říše velmi nespokojená (jak ukazuje ikona smajlíku v horní liště)\n celá naše armáda (bojové jednotky) obdrží významnou penalizaci a dojde k výraznému oslabení v boji.
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Aby toho nebylo málo, tak budovy zlepšující spokojenost obyvatel nelze stavět bez dokončení příslušného výzkumu.\nV případě že spokojenost v naší říši klesne pod nulu, tak se ve všech městech významně zpomalí přírůstek nových obyvatel.\nPokud bude naše říše velmi nespokojená (jak ukazuje ikona smajlíku v horní liště)\n celá naše armáda (bojové jednotky) obdrží významnou penalizaci a dojde k výraznému oslabení v boji.
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This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = To znamená, že ve hře UnCiv je poměrně obtížné rychle expandovat.\nNikdo netvrdí, že je to nemožné, ale novým hráčům se doporučuje nedělat to.\nTakže co bychom měli dělat? Uklidnit se, vyslat průzkumníky a vylepšovat námi ovládané území pomocí Dělníků.\nNové města budujme až poté, co pro ně najdeme vhodné místo.
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This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = To znamená, že ve hře UnCiv je poměrně obtížné rychle expandovat.\nNikdo netvrdí, že je to nemožné, ale novým hráčům se doporučuje nedělat to.\nTakže co bychom měli dělat? Uklidnit se, vyslat průzkumníky a vylepšovat námi ovládané území pomocí Dělníků.\nNové města budujme až poté, co pro ně najdeme vhodné místo.
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Po vyzkoumání příslušné technologie se naše pozemní jednotky můžou nalodit a začít pohybovat v pobřežních vodách.\nNalodění či vylodění stojí každou jednotku jeden celý tah.\nPři tomto procesu je jednotka zcela bezbranná, tak pozor na to!
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Po vyzkoumání příslušné technologie se naše pozemní jednotky můžou nalodit a začít pohybovat v pobřežních vodách.\nNalodění či vylodění stojí každou jednotku jeden celý tah.\nPři tomto procesu je jednotka zcela bezbranná, tak pozor na to!
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Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = Obyvatelé města můžou pracovat do vzdálensoti 3 políčka od centra města.\nMěstské hranice můžou expandovat mnohem dále,\n ale občané města na tyto vzdálená políčka již nelze přiřadit.
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Pokud tento tah nechceme s jednotkou vykonávat žádnou činnost, můžem ji přeskočit kliknutím na tlačítko 'Další jednotka'.\nPokud s jednotkou nechceme hýbat po delší dobu, můžeme ji buď opevnit a nebo uspat,\n opevněné a uspané jodnotky nejsou považovány za zahálející (nezaměstnané) jedotky.\nPokud chcete funkci 'Další jednotka' úplně zakázat, lze to provést v Menu -> Kontrolovat zahálející jednotky
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Pokud tento tah nechceme s jednotkou vykonávat žádnou činnost, můžem ji přeskočit kliknutím na tlačítko 'Další jednotka'.\nPokud s jednotkou nechceme hýbat po delší dobu, můžeme ji buď opevnit a nebo uspat,\n opevněné a uspané jodnotky nejsou považovány za zahálející (nezaměstnané) jedotky.\nPokud chcete funkci 'Další jednotka' úplně zakázat, lze to provést v Menu -> Kontrolovat zahálející jednotky
|
||||||
|
|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Zdravíčko, pokud jste se dostali až sem, pravděpodobně vidíte,\n že hra ještě stále není zcela dokončená.\nUnCiv je vyvíjena jako hra s otevřeným zdrojovýcm kódem (open-source) a zdarma. Navždy.\n To znamená žádné reklamy, žedné mikrotransakce ani jiné dosud neobjevené nesmysly :-)
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Zdravíčko, pokud jste se dostali až sem, pravděpodobně vidíte,\n že hra ještě stále není zcela dokončená.\nUnCiv je vyvíjena jako hra s otevřeným zdrojovýcm kódem (open-source) a zdarma. Navždy.\n To znamená žádné reklamy, žedné mikrotransakce ani jiné dosud neobjevené nesmysly :-)
|
||||||
@ -4280,7 +4260,6 @@ All healing effects doubled = Všechny léčivé efekty dvojnásobné
|
|||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Slinger Withdraw =
|
Slinger Withdraw =
|
||||||
# Requires translation!
|
|
||||||
May withdraw before melee (133%) = Může ustoupit před bojem zblízka (133%)
|
May withdraw before melee (133%) = Může ustoupit před bojem zblízka (133%)
|
||||||
|
|
||||||
|
|
||||||
@ -4374,7 +4353,6 @@ Combat very likely to create Great Generals = Má velkou šanci získat Velkého
|
|||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Berserker =
|
Berserker =
|
||||||
# Requires translation!
|
|
||||||
Amphibious = Obojživelný
|
Amphibious = Obojživelný
|
||||||
|
|
||||||
|
|
||||||
@ -4444,11 +4422,8 @@ Fighter = Stíhač
|
|||||||
Great War Bomber = Velký válečný bombardér
|
Great War Bomber = Velký válečný bombardér
|
||||||
Bomber = Bombardér
|
Bomber = Bombardér
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Norwegian Ski Infantry = Norská lyžařská pěchota
|
Norwegian Ski Infantry = Norská lyžařská pěchota
|
||||||
# Requires translation!
|
|
||||||
Double movement in Snow, Tundra and Hills = Dvojnásobný pohyb na poli Sníh, Tundra a Kopce
|
Double movement in Snow, Tundra and Hills = Dvojnásobný pohyb na poli Sníh, Tundra a Kopce
|
||||||
# Requires translation!
|
|
||||||
+25% bonus in Snow, Tundra and Hills = +25% bonus na poli Sníh, Tundra and Kopce
|
+25% bonus in Snow, Tundra and Hills = +25% bonus na poli Sníh, Tundra and Kopce
|
||||||
|
|
||||||
Landship = Pozemní obrněnec
|
Landship = Pozemní obrněnec
|
||||||
@ -4515,7 +4490,6 @@ Can build improvement: Manufactory = Může vybudovat vylepšení: Manufaktura
|
|||||||
Can speed up construction of a wonder = Může zrychlit budování Divu
|
Can speed up construction of a wonder = Může zrychlit budování Divu
|
||||||
|
|
||||||
Great General = Velký generál
|
Great General = Velký generál
|
||||||
# Requires translation!
|
|
||||||
Can build improvement: Citadel = Může vybudovat vylepšení: Pevnost
|
Can build improvement: Citadel = Může vybudovat vylepšení: Pevnost
|
||||||
Bonus for units in 2 tile radius 15% = Bonus pro bojové jednotky v okruhu 2 políček 15%
|
Bonus for units in 2 tile radius 15% = Bonus pro bojové jednotky v okruhu 2 políček 15%
|
||||||
|
|
||||||
|
@ -685,6 +685,8 @@ Fontset =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Continuous rendering =
|
Continuous rendering =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -5195,6 +5197,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -5260,9 +5269,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
|
|
||||||
|
@ -730,6 +730,8 @@ Fontset =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Continuous rendering =
|
Continuous rendering =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -5531,6 +5533,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
|
|||||||
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted.
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted.
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely!
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy.
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy.
|
||||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness.
|
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness.
|
||||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate.
|
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate.
|
||||||
@ -5572,8 +5581,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
|
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful!
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful!
|
||||||
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles.
|
|
||||||
|
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units
|
||||||
|
|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense.
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense.
|
||||||
|
@ -401,6 +401,8 @@ Show pixel improvements = Afficher les améliorations en pixel-art
|
|||||||
Enable nuclear weapons = Permet les armes nucléaires
|
Enable nuclear weapons = Permet les armes nucléaires
|
||||||
Fontset = Police de caractères
|
Fontset = Police de caractères
|
||||||
Continuous rendering = Rendu en continu
|
Continuous rendering = Rendu en continu
|
||||||
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
Order trade offers by amount = Ranger offres d'échange par quantité
|
Order trade offers by amount = Ranger offres d'échange par quantité
|
||||||
Generate translation files = Générer les fichiers de traduction
|
Generate translation files = Générer les fichiers de traduction
|
||||||
Translation files are generated successfully. = Les fichiers de traduction ont bien été générés.
|
Translation files are generated successfully. = Les fichiers de traduction ont bien été générés.
|
||||||
@ -3386,6 +3388,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
|
|||||||
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Les Doctrines sont organisées en arbre, chaque\n arbre donne un bonus supplémentaire lorsque\n toutes les doctrines de l'arbre ont été adoptées.
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Les Doctrines sont organisées en arbre, chaque\n arbre donne un bonus supplémentaire lorsque\n toutes les doctrines de l'arbre ont été adoptées.
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Pour chaque doctrine adoptée et chaque ville construite,\n le coût pour adopter une nouvelle doctrine augmente.
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Pour chaque doctrine adoptée et chaque ville construite,\n le coût pour adopter une nouvelle doctrine augmente.
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy.
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy.
|
||||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness.
|
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness.
|
||||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate.
|
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate.
|
||||||
@ -3427,8 +3436,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
|
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Vos unités terrestres peuvent désormais s'embarquer pour traverser les océans !\n Entrer ou quitter une case d'océan prend un tour entier.\n De plus, les unités embarquées ne peuvent pas se défendre, donc faites attention !
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Vos unités terrestres peuvent désormais s'embarquer pour traverser les océans !\n Entrer ou quitter une case d'océan prend un tour entier.\n De plus, les unités embarquées ne peuvent pas se défendre, donc faites attention !
|
||||||
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = Vos citoyens peuvent exploiter les zones se trouvant jusqu'à 3 cases de leur ville.\nLes fontières des villes augmentent au-delà et sans limite,\nmais les citoyens sont restreints à 3 cases de distance.
|
|
||||||
|
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units
|
||||||
|
|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salut ! Si vous avez joué jusqu'ici, vous avez probablement\n remarqué que ce jeu n'est pas encore fini.\n UnCiv est open-source et gratuit, pour toujours.\n Ce qui veut dire qu'il ne contient ni pub ou ni aucun élément payant.
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salut ! Si vous avez joué jusqu'ici, vous avez probablement\n remarqué que ce jeu n'est pas encore fini.\n UnCiv est open-source et gratuit, pour toujours.\n Ce qui veut dire qu'il ne contient ni pub ou ni aucun élément payant.
|
||||||
|
@ -401,6 +401,8 @@ Show pixel improvements = Zeige Pixel-Verbesserungen
|
|||||||
Enable nuclear weapons = Atomwaffen aktivieren
|
Enable nuclear weapons = Atomwaffen aktivieren
|
||||||
Fontset = Schriftart
|
Fontset = Schriftart
|
||||||
Continuous rendering = Kontinuierliches Rendern
|
Continuous rendering = Kontinuierliches Rendern
|
||||||
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
Order trade offers by amount = Handelsangebote nach Menge sortieren
|
Order trade offers by amount = Handelsangebote nach Menge sortieren
|
||||||
Generate translation files = Erstelle Übersetzungsdateien
|
Generate translation files = Erstelle Übersetzungsdateien
|
||||||
Translation files are generated successfully. = Die Übersetzungsdateien wurden erfolgreich erstellt.
|
Translation files are generated successfully. = Die Übersetzungsdateien wurden erfolgreich erstellt.
|
||||||
@ -3921,6 +3923,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -3986,9 +3995,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
|
|
||||||
|
@ -448,6 +448,8 @@ Fontset =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Continuous rendering =
|
Continuous rendering =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -4568,6 +4570,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -4633,9 +4642,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
|
|
||||||
|
@ -401,6 +401,8 @@ Show pixel improvements = Mostra miglioramenti pixel
|
|||||||
Enable nuclear weapons = Abilita armi nucleari
|
Enable nuclear weapons = Abilita armi nucleari
|
||||||
Fontset = Fontset
|
Fontset = Fontset
|
||||||
Continuous rendering = Rendering continuo
|
Continuous rendering = Rendering continuo
|
||||||
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
Order trade offers by amount = Ordina offerte per quantità
|
Order trade offers by amount = Ordina offerte per quantità
|
||||||
Generate translation files = Genera file di traduzione
|
Generate translation files = Genera file di traduzione
|
||||||
Translation files are generated successfully. = File di traduzione creati con successo.
|
Translation files are generated successfully. = File di traduzione creati con successo.
|
||||||
@ -2989,6 +2991,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
|
|||||||
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Le politiche sono divise in rami, ognuno dei quali concede un'abilità bonus quanto tutte le sue politiche sono state adottate.
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Le politiche sono divise in rami, ognuno dei quali concede un'abilità bonus quanto tutte le sue politiche sono state adottate.
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Per ogni politica adottata, e per ogni nuova città fondata, il costo di adozione per un'altra politica aumenta, quindi scegli con cautela!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Per ogni politica adottata, e per ogni nuova città fondata, il costo di adozione per un'altra politica aumenta, quindi scegli con cautela!
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Col crescere delle Città in grandezza e influenza, crescerà anche il territorio a disposizione.\nDovrai però avere a che fare con una meccanica legata all'impero e non alle Città singole.\nInfatti, il tuo intero impero condivide lo stesso livello di soddisfazione.\nAll'aumentare della popolazione troverai sempre più difficile mantenerne la felicità.
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Col crescere delle Città in grandezza e influenza, crescerà anche il territorio a disposizione.\nDovrai però avere a che fare con una meccanica legata all'impero e non alle Città singole.\nInfatti, il tuo intero impero condivide lo stesso livello di soddisfazione.\nAll'aumentare della popolazione troverai sempre più difficile mantenerne la felicità.
|
||||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Inoltre, per costruire degli edifici che incrementano la Felicità, dovrai ricercarne l'apposita tecnologia.\nControlla la tua Felicità (indicata da un sorriso nella barra superiore dell'interfaccia): se scende sotto lo zero,\nnon solo la tua economia ne avrà da soffrire, ma i tuoi eserciti avranno una spiacevole penalità che li renderà meno efficaci in combattimento
|
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Inoltre, per costruire degli edifici che incrementano la Felicità, dovrai ricercarne l'apposita tecnologia.\nControlla la tua Felicità (indicata da un sorriso nella barra superiore dell'interfaccia): se scende sotto lo zero,\nnon solo la tua economia ne avrà da soffrire, ma i tuoi eserciti avranno una spiacevole penalità che li renderà meno efficaci in combattimento
|
||||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Questa è la ragione per cui è molto difficile espandersi rapidamente in Unciv. Non è certo impossibile, ma come neofita non ti è consigliato.\nPertanto, basta fare con calma, esplorare, e migliorare i tuoi terreni utilizzando i Lavoratori.\nSe vuoi fondare nuove Città, fallo solo su punti che credi appropriati.
|
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Questa è la ragione per cui è molto difficile espandersi rapidamente in Unciv. Non è certo impossibile, ma come neofita non ti è consigliato.\nPertanto, basta fare con calma, esplorare, e migliorare i tuoi terreni utilizzando i Lavoratori.\nSe vuoi fondare nuove Città, fallo solo su punti che credi appropriati.
|
||||||
@ -3030,8 +3039,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
|
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Ora le tue unità terrestri possono imbarcarsi e attraversare caselle acquatiche!\nEntrare o uscire da una casella acquatica impiega un intero turno.\nInoltre, le unità imbarcate sono indifese, quindi fai attenzione!
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Ora le tue unità terrestri possono imbarcarsi e attraversare caselle acquatiche!\nEntrare o uscire da una casella acquatica impiega un intero turno.\nInoltre, le unità imbarcate sono indifese, quindi fai attenzione!
|
||||||
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = I tuoi cittadini possono sfruttare fino a tre caselle di distanza dal centro città.\nRicorda che i confini della città continueranno ad espandersi,\nma nessun abitante potrà essere assegnato ad una casella che si trova troppo lontano.
|
|
||||||
|
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Se non vuoi muovere un'unità per questo turno, puoi saltarla cliccando di nuovo su 'Prossima unità'.\nSe non vuoi muoverla per alcuni turni, puoi ordinarle col comando Fortifica o Dormi.\nLe unità in tali posizioni non sono considerate unità non utilizzate, perché stanno compiendo un'azione.\nSe vuoi disabilitare del tutto la caratteristica 'Prossima unità', vai su Menu -> Controlla unità non usate
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Se non vuoi muovere un'unità per questo turno, puoi saltarla cliccando di nuovo su 'Prossima unità'.\nSe non vuoi muoverla per alcuni turni, puoi ordinarle col comando Fortifica o Dormi.\nLe unità in tali posizioni non sono considerate unità non utilizzate, perché stanno compiendo un'azione.\nSe vuoi disabilitare del tutto la caratteristica 'Prossima unità', vai su Menu -> Controlla unità non usate
|
||||||
|
|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Se sei giunto/a fin qui, forse avrai visto che il gioco è al momento incompleto.\nUnCiv dovrebbe essere open-source e gratuito per sempre, quindi privo di pubblicità o altre siocchezze.
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Salve! Se sei giunto/a fin qui, forse avrai visto che il gioco è al momento incompleto.\nUnCiv dovrebbe essere open-source e gratuito per sempre, quindi privo di pubblicità o altre siocchezze.
|
||||||
@ -3313,6 +3320,7 @@ Combat very likely to create Great Generals = Può generare un Grande Generale c
|
|||||||
Berserker = Berserkr
|
Berserker = Berserkr
|
||||||
Amphibious = Attacco anfibio
|
Amphibious = Attacco anfibio
|
||||||
|
|
||||||
|
|
||||||
Landsknecht = Lanzichenecco
|
Landsknecht = Lanzichenecco
|
||||||
Can move immediately once bought = Può muoversi immediatamente dopo l'acquisto
|
Can move immediately once bought = Può muoversi immediatamente dopo l'acquisto
|
||||||
|
|
||||||
|
@ -436,6 +436,8 @@ Enable nuclear weapons = 核兵器を有効にする
|
|||||||
Fontset = フォントセット
|
Fontset = フォントセット
|
||||||
Continuous rendering = 連続レンダリング
|
Continuous rendering = 連続レンダリング
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -4048,6 +4050,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -4113,9 +4122,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
|
|
||||||
|
@ -485,6 +485,8 @@ Fontset = 폰트 설정
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Continuous rendering =
|
Continuous rendering =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -3534,6 +3536,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
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The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 사회 정책은 여러 개의 '정책 트리'로 구분됩니다.\n하나의 '정책 트리'에 있는 모든 정책이 채택되면,\n 정책이 '완성'되어 추가적인 보너스를 받게 됩니다.
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 사회 정책은 여러 개의 '정책 트리'로 구분됩니다.\n하나의 '정책 트리'에 있는 모든 정책이 채택되면,\n 정책이 '완성'되어 추가적인 보너스를 받게 됩니다.
|
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With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 채택한 정책 수가 많아질수록, 그리고 도시의 수가 많아질수록,\n 다음 정책 채택에 필요한 문화 축적량이 증가합니다. 주의하세요!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 채택한 정책 수가 많아질수록, 그리고 도시의 수가 많아질수록,\n 다음 정책 채택에 필요한 문화 축적량이 증가합니다. 주의하세요!
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# Requires translation!
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Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
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# Requires translation!
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Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
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# Requires translation!
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Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 도시의 크기와 영향력이 증가하면, 문명 전체의 '행복도'를 신경써야 합니다.\n'행복도'는 '과학'이나 '금'과 같이, 문명 전체에서 공유되는 값입니다.\n도시가 늘어나고 인구 수가 증가하면 증가할수록, 행복도를 관리하는 것은 매우 어려워집니다.
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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 도시의 크기와 영향력이 증가하면, 문명 전체의 '행복도'를 신경써야 합니다.\n'행복도'는 '과학'이나 '금'과 같이, 문명 전체에서 공유되는 값입니다.\n도시가 늘어나고 인구 수가 증가하면 증가할수록, 행복도를 관리하는 것은 매우 어려워집니다.
|
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 기술을 연구하다 보면, '행복도'를 늘려주는 건물을 지을 수 있게 됩니다.\n만약 행복도가 0 이하로 떨어지게 되면, '불행'상태가 되어 도시들의 성장률이 크게 감소합니다.\n상단에 있는 웃는 아이콘이 행복도를 나타내는데, 문명이 불행하면 불행할수록,\n 군사 유닛들이 전투를 할 때의 '전투력'이 감소하게 됩니다.
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 기술을 연구하다 보면, '행복도'를 늘려주는 건물을 지을 수 있게 됩니다.\n만약 행복도가 0 이하로 떨어지게 되면, '불행'상태가 되어 도시들의 성장률이 크게 감소합니다.\n상단에 있는 웃는 아이콘이 행복도를 나타내는데, 문명이 불행하면 불행할수록,\n 군사 유닛들이 전투를 할 때의 '전투력'이 감소하게 됩니다.
|
||||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 행복도는 Unciv에서 도시를 마구 확장하는 것에 제한을 둡니다.\n물론 확장은 끝없이 할 수 있지만, 초보자라면 무리한 확장은 피해야 합니다.\n그럼 무엇을 해야 할까요? 도시를 발전시키고, 근처를 정찰하고, '일꾼' 유닛으로 '타일 시설'을 개발하세요.\n적절한 장소를 찾고 나서 새로운 도시를 짓는 것이 좋다는 것을 기억하세요.
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This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 행복도는 Unciv에서 도시를 마구 확장하는 것에 제한을 둡니다.\n물론 확장은 끝없이 할 수 있지만, 초보자라면 무리한 확장은 피해야 합니다.\n그럼 무엇을 해야 할까요? 도시를 발전시키고, 근처를 정찰하고, '일꾼' 유닛으로 '타일 시설'을 개발하세요.\n적절한 장소를 찾고 나서 새로운 도시를 짓는 것이 좋다는 것을 기억하세요.
|
||||||
@ -3575,8 +3584,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
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|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = 특정한 기술을 연구하게 되면, 지상 유닛은 바다를 향해 '승선' 할 수 있습니다.\n바다로 '승선'하거나, 지상으로 '상륙'할 경우 유닛의 행동력이 전부 소모됩니다.\n승선한 상태의 지상 유닛들은 방어가 불가능하기 때문에, 조심하세요!
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = 특정한 기술을 연구하게 되면, 지상 유닛은 바다를 향해 '승선' 할 수 있습니다.\n바다로 '승선'하거나, 지상으로 '상륙'할 경우 유닛의 행동력이 전부 소모됩니다.\n승선한 상태의 지상 유닛들은 방어가 불가능하기 때문에, 조심하세요!
|
||||||
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|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = 당신의 시민들은 도시 주변으로 최대 세 칸의 타일까지 배치될 수 있습니다.\n도시의 경계는 끊임없이 확장될 지 몰라도,\n 세 칸이 넘는 타일에는 시민을 배치할 수 없습니다.
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|
||||||
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|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 이번 턴에 유닛을 이동시키고 싶지 않다면, '다음 유닛' 버튼을 다시 눌러 스킵이 가능합니다.\n만약, 오랫동안 유닛을 이동시키고 싶지 않다면, '요새화'나 '대기'를 선택하세요.\n'요새화'나 '대기'상태에 있는 유닛들은 자동으로 턴을 넘깁니다.\n'다음 유닛' 버튼은 메뉴의 설정 창에서 끌 수 있습니다.
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 이번 턴에 유닛을 이동시키고 싶지 않다면, '다음 유닛' 버튼을 다시 눌러 스킵이 가능합니다.\n만약, 오랫동안 유닛을 이동시키고 싶지 않다면, '요새화'나 '대기'를 선택하세요.\n'요새화'나 '대기'상태에 있는 유닛들은 자동으로 턴을 넘깁니다.\n'다음 유닛' 버튼은 메뉴의 설정 창에서 끌 수 있습니다.
|
||||||
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|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 안녕하십니까? 지금까지 플레이해 주셨다면, 이 게임이\n 완벽히 완성되지 않았다는 것을 깨달으셨을 것입니다.\nUnCiv는 언제나 무료 오픈소스 상태로 배포될 것입니다.\n 광고나 현질 같은 요소는 절대로 추가되지 않는다는 것입니다.
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 안녕하십니까? 지금까지 플레이해 주셨다면, 이 게임이\n 완벽히 완성되지 않았다는 것을 깨달으셨을 것입니다.\nUnCiv는 언제나 무료 오픈소스 상태로 배포될 것입니다.\n 광고나 현질 같은 요소는 절대로 추가되지 않는다는 것입니다.
|
||||||
|
@ -682,6 +682,8 @@ Fontset =
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|||||||
# Requires translation!
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# Requires translation!
|
||||||
Continuous rendering =
|
Continuous rendering =
|
||||||
# Requires translation!
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# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -5361,6 +5363,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
|||||||
# Requires translation!
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# Requires translation!
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -5426,9 +5435,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
|
|
||||||
|
@ -401,6 +401,8 @@ Show pixel improvements = Pokaż ulepszenia jako pixele
|
|||||||
Enable nuclear weapons = Włącz bronie nuklearne
|
Enable nuclear weapons = Włącz bronie nuklearne
|
||||||
Fontset = Zestaw czcionek
|
Fontset = Zestaw czcionek
|
||||||
Continuous rendering = Ciągłe renderowanie
|
Continuous rendering = Ciągłe renderowanie
|
||||||
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
Order trade offers by amount = Sortuj oferty handlowe po ilości
|
Order trade offers by amount = Sortuj oferty handlowe po ilości
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -3131,6 +3133,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
|
|||||||
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Ustroje są podzielone na gałęzie, a każda z nich dodaje dodatkową\n zdolność którą otrzymasz po odblokowaniu całej gałęzi.
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Ustroje są podzielone na gałęzie, a każda z nich dodaje dodatkową\n zdolność którą otrzymasz po odblokowaniu całej gałęzi.
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Z każdym nowym Ustrojem i z każdym nowym powstałym miastem\n koszt nowego Ustroju rośnie więc wybieraj rozsądnie!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Z każdym nowym Ustrojem i z każdym nowym powstałym miastem\n koszt nowego Ustroju rośnie więc wybieraj rozsądnie!
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Gdy Miasto rozrasta się i staje się bardziej wpływowe powinieneś zacząć zwracać uwagę na mechanikę Zadowolenia mieszkańców, która to\n wpływa na całe imperium, a nie na pojedyńcze Miasta.\nWraz z ekspansją miast utrzymanie Zadowolenia miast stanie się coraz trudniejsze.
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Gdy Miasto rozrasta się i staje się bardziej wpływowe powinieneś zacząć zwracać uwagę na mechanikę Zadowolenia mieszkańców, która to\n wpływa na całe imperium, a nie na pojedyńcze Miasta.\nWraz z ekspansją miast utrzymanie Zadowolenia miast stanie się coraz trudniejsze.
|
||||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Ponad to nie możesz budować ulepszeń dla Miasta, które podnosi Zadowolenie, do czasu zakończenia odpowiednich badań.\nJeżeli Zadowolenie Twojego imperium kiedykolwiek spadnie poniżej zera tempo rozwoju miasta drastycznie zmaleje.\nJeżeli imperium będzie bardzo niezadowolone (znacznik znajduje się na górze interfejsu - to ta buźka)\n Twoje armie doświadczą spadku efektywności w walce.
|
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Ponad to nie możesz budować ulepszeń dla Miasta, które podnosi Zadowolenie, do czasu zakończenia odpowiednich badań.\nJeżeli Zadowolenie Twojego imperium kiedykolwiek spadnie poniżej zera tempo rozwoju miasta drastycznie zmaleje.\nJeżeli imperium będzie bardzo niezadowolone (znacznik znajduje się na górze interfejsu - to ta buźka)\n Twoje armie doświadczą spadku efektywności w walce.
|
||||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Jak już widzisz trzeba cały czas balansować pomiędzy rozwojem i ekspansją a Zadowoleniem mieskańców.\nTo nie jest niemożliwe ale jako nowy gracz to nie jest dobry sposób na rozpoczęcie gry.\nPóki co zamiast martwić się zbytnio o Zadowolenie na spokojnie zwiedzaj okoliczne ziemie i ulepszaj\n je przy pomocy Budowniczych.\nCo do Miast to zakładaj je tylko wtedy, kiedy masz pewność że wybrałeś właściwe miejsce.
|
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Jak już widzisz trzeba cały czas balansować pomiędzy rozwojem i ekspansją a Zadowoleniem mieskańców.\nTo nie jest niemożliwe ale jako nowy gracz to nie jest dobry sposób na rozpoczęcie gry.\nPóki co zamiast martwić się zbytnio o Zadowolenie na spokojnie zwiedzaj okoliczne ziemie i ulepszaj\n je przy pomocy Budowniczych.\nCo do Miast to zakładaj je tylko wtedy, kiedy masz pewność że wybrałeś właściwe miejsce.
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@ -3175,8 +3184,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Po odblokowaniu pewnych technologi, twoje lądowe jednostki będą mogły wsiąść na pokład statku i \n przemieszczać się po wodzie\nWejście i zejście z pokładu trwa całą turę.\nJednostki na czas wchodzenia lub zchodzenia ze statku są bezbronni, więc uważaj!
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Po odblokowaniu pewnych technologi, twoje lądowe jednostki będą mogły wsiąść na pokład statku i \n przemieszczać się po wodzie\nWejście i zejście z pokładu trwa całą turę.\nJednostki na czas wchodzenia lub zchodzenia ze statku są bezbronni, więc uważaj!
|
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Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = Twoi mieszkańcy mogą pracować do 3 pól od centrum Miasta.\nNawet jeżeli granice miasta się poszerzą, to dystans\n dla Obywateli pozostaje ten sam.
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Jeżeli nie chcesz wykonywać daną jednostką żadnych akcji w danej turze możesz ponownie kliknąć\n przycisk 'Następna jednostka'.\nJeżeli nie planujesz w najbliższym czasie żadnych akcji związanych z daną jednostką możesz wprowadzić\n ją w tryb snu lub fortyfikacji - te jednostki nie będą brane pod uwagę jako bezczynne.\nJeżeli chcesz wyłączyć funkcje 'Następna jednostka' całkowicie, możesz\n to zrobić w Menu -> Sprawdź jednostki czekające na rozkazy
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Jeżeli nie chcesz wykonywać daną jednostką żadnych akcji w danej turze możesz ponownie kliknąć\n przycisk 'Następna jednostka'.\nJeżeli nie planujesz w najbliższym czasie żadnych akcji związanych z daną jednostką możesz wprowadzić\n ją w tryb snu lub fortyfikacji - te jednostki nie będą brane pod uwagę jako bezczynne.\nJeżeli chcesz wyłączyć funkcje 'Następna jednostka' całkowicie, możesz\n to zrobić w Menu -> Sprawdź jednostki czekające na rozkazy
|
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Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Witaj ! Jeżeli doszedłeś aż tutaj to prawdopodobnie\n zauważyłeś już że obecnie gra jest niekompletna.\nUnCiv jest tworzone jako całkowicie darmowa gra.\nWięc żadnych reklam czy innych dziwactw.
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Witaj ! Jeżeli doszedłeś aż tutaj to prawdopodobnie\n zauważyłeś już że obecnie gra jest niekompletna.\nUnCiv jest tworzone jako całkowicie darmowa gra.\nWięc żadnych reklam czy innych dziwactw.
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@ -477,6 +477,8 @@ Fontset = Tipo da fonte
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Continuous rendering =
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Continuous rendering =
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When disabled, saves battery life but certain animations will be suspended =
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Order trade offers by amount =
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Order trade offers by amount =
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||||||
# Requires translation!
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# Requires translation!
|
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Generate translation files =
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Generate translation files =
|
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@ -4536,6 +4538,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
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# Requires translation!
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With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
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With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
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# Requires translation!
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Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
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# Requires translation!
|
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Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
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# Requires translation!
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Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
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# Requires translation!
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# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
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# Requires translation!
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|
||||||
@ -4601,9 +4610,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
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|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
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|
||||||
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|
||||||
# Requires translation!
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# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
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|
||||||
|
@ -513,6 +513,8 @@ Fontset =
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Continuous rendering =
|
Continuous rendering =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -4500,6 +4502,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -4565,9 +4574,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
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|
||||||
|
@ -408,6 +408,8 @@ Enable nuclear weapons = Разрешить использование ядер
|
|||||||
Fontset = Шрифт
|
Fontset = Шрифт
|
||||||
Continuous rendering = Непрерывная отрисовка
|
Continuous rendering = Непрерывная отрисовка
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -3358,6 +3360,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
|
|||||||
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Институты объеденины в ветви, каждая из\n ветвей даёт бонусную способность, когда все \n институты в ветви приняты.
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Институты объеденины в ветви, каждая из\n ветвей даёт бонусную способность, когда все \n институты в ветви приняты.
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = С каждым принятым институтом, и с каждым основаным городом,\n цена принятия новой политики растёт - так что выбирайте мудро!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = С каждым принятым институтом, и с каждым основаным городом,\n цена принятия новой политики растёт - так что выбирайте мудро!
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Так как города растут в размере и влиянии, вам надо работать с механикой счастья что больше не связана с каждым отдельным городом.\nВместо этого по вашей империи распределяется тот же уровень удовлетворения.\nТак как ваши города растут вы найдёте что всё труднее и труднее держать свою империю счастливой.
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Так как города растут в размере и влиянии, вам надо работать с механикой счастья что больше не связана с каждым отдельным городом.\nВместо этого по вашей империи распределяется тот же уровень удовлетворения.\nТак как ваши города растут вы найдёте что всё труднее и труднее держать свою империю счастливой.
|
||||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = К тому же, вы также не можете строить любые улучшения города что увеличивают счастье до тех пор пока не выполните соответствующее исследование.\nЕсли здоровье вашей империи упадёт ниже нуля то cкорость роста в городах снизиться.\nЕсли ваша империя станет крайне несчастливой(отображается как изображение лица наверху интерфейса)\n ваши армии получат большой штраф который скажется на их общей эффективности.
|
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = К тому же, вы также не можете строить любые улучшения города что увеличивают счастье до тех пор пока не выполните соответствующее исследование.\nЕсли здоровье вашей империи упадёт ниже нуля то cкорость роста в городах снизиться.\nЕсли ваша империя станет крайне несчастливой(отображается как изображение лица наверху интерфейса)\n ваши армии получат большой штраф который скажется на их общей эффективности.
|
||||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Это означает что очень сложно быстро расшириться в Unciv.\nЭто не невозможно, но как новый игрок вы, возможно, не должны этого делать.\nТак что вам надо делать? Успокойтесь, разведывайте и улучшайте местность, что можно обеспечить постройкой Рабочих.\nТолько строя новые города вы сможете найти место, которое считате подходящим.
|
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Это означает что очень сложно быстро расшириться в Unciv.\nЭто не невозможно, но как новый игрок вы, возможно, не должны этого делать.\nТак что вам надо делать? Успокойтесь, разведывайте и улучшайте местность, что можно обеспечить постройкой Рабочих.\nТолько строя новые города вы сможете найти место, которое считате подходящим.
|
||||||
@ -3399,8 +3408,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
|
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Единожды нужная технология будет изучена,ваши наземные юниты смогут подниматься на борт, разрешая им перемещаться по водным клеткам.\nВхождение или выход из воды занимает весь ход.\nЮниты теряют обороноспособность, так что будьте осторожны!
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Единожды нужная технология будет изучена,ваши наземные юниты смогут подниматься на борт, разрешая им перемещаться по водным клеткам.\nВхождение или выход из воды занимает весь ход.\nЮниты теряют обороноспособность, так что будьте осторожны!
|
||||||
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = Ваши жители могут обрабатывать клетки в радиусе 3 клеток от центра города.\nГраницы города будут продолжать расширятся,\nно жители не могут быть назначены на отдалённые клетки.
|
|
||||||
|
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Если вы не хочете перемещать юнит на этом ходу, то можете пропустить его, снова нажимая на ‘Следующий юнит’.\nЕсли вы не будете перемещать его в течении длительного срока времени, то можете применить режим Укрепления или Сна – \n юниты в Укреплении или Сне не считаются бездействующими юнитами.\nЕсли вы хочете отменить особенность ‘Следующий юнит’ то можете переключить её в Меню -> Проверка на бездействующие юниты.
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Если вы не хочете перемещать юнит на этом ходу, то можете пропустить его, снова нажимая на ‘Следующий юнит’.\nЕсли вы не будете перемещать его в течении длительного срока времени, то можете применить режим Укрепления или Сна – \n юниты в Укреплении или Сне не считаются бездействующими юнитами.\nЕсли вы хочете отменить особенность ‘Следующий юнит’ то можете переключить её в Меню -> Проверка на бездействующие юниты.
|
||||||
|
|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привет! Если вы доиграли досюда, вы наверное\n заметили, что эта игра сейчас не закончена.\nUnCiv предназначено быть с открытым исходным кодом и бесплатной, навсегда.\n Это означает, что она без рекламы или любой другой ерунды.
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привет! Если вы доиграли досюда, вы наверное\n заметили, что эта игра сейчас не закончена.\nUnCiv предназначено быть с открытым исходным кодом и бесплатной, навсегда.\n Это означает, что она без рекламы или любой другой ерунды.
|
||||||
|
@ -411,6 +411,8 @@ Enable nuclear weapons = 允许使用核武器
|
|||||||
Fontset = 字体设置
|
Fontset = 字体设置
|
||||||
Continuous rendering = 连续渲染
|
Continuous rendering = 连续渲染
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -3344,6 +3346,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
|
|||||||
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 社会政策被划分成几个分支,每个分支都有自己的子政策,\n当一个分支社会政策的所有子政策都被推行,\n会有一个额外的奖励。
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 社会政策被划分成几个分支,每个分支都有自己的子政策,\n当一个分支社会政策的所有子政策都被推行,\n会有一个额外的奖励。
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 随着每项社会政策的推行,每座城市的建立,\n推行新的社会政策时的文化花费会随之提升--所以要明智地选择!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 随着每项社会政策的推行,每座城市的建立,\n推行新的社会政策时的文化花费会随之提升--所以要明智地选择!
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 随着城市规模扩大,城市的可工作地块也会变得越来越多。\n这时,你将不得不面对游戏中关于“快乐”的机制。在游戏中,快乐的产出是所有城市总和计算,\n快乐的消耗则由城市数量和人口数量决定。\n随着城市数量的增加和城市人口的增长您将会很快发现:保持你的文明始终处于快乐是一件越来越难的事。
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 随着城市规模扩大,城市的可工作地块也会变得越来越多。\n这时,你将不得不面对游戏中关于“快乐”的机制。在游戏中,快乐的产出是所有城市总和计算,\n快乐的消耗则由城市数量和人口数量决定。\n随着城市数量的增加和城市人口的增长您将会很快发现:保持你的文明始终处于快乐是一件越来越难的事。
|
||||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 此外,在未研发相关科技前您将无法建造任何能增加快乐的建筑、奇观和开发可以增加快乐的奢侈资源。\n如果您的文明处于不满,将会极大地减慢城市发展速度。\n如果文明的不满状态非常严重(顶部信息栏用一个“哭脸”标示),\n您的部队战斗力将会有极大的减成。
|
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 此外,在未研发相关科技前您将无法建造任何能增加快乐的建筑、奇观和开发可以增加快乐的奢侈资源。\n如果您的文明处于不满,将会极大地减慢城市发展速度。\n如果文明的不满状态非常严重(顶部信息栏用一个“哭脸”标示),\n您的部队战斗力将会有极大的减成。
|
||||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 这意味着在Unciv游戏中快速扩张是一件非常困难的事,新手们一定要十分慎重。\n那么究竟应该如何做呢?把目光聚焦在发展自己已有的城市上吧。\n通过组建工人建造设施、开发资源,同时不要放松对其他文明的侦查工作,\n只有当您在寻找到一个合适的位置后再来建立新的城市吧。
|
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 这意味着在Unciv游戏中快速扩张是一件非常困难的事,新手们一定要十分慎重。\n那么究竟应该如何做呢?把目光聚焦在发展自己已有的城市上吧。\n通过组建工人建造设施、开发资源,同时不要放松对其他文明的侦查工作,\n只有当您在寻找到一个合适的位置后再来建立新的城市吧。
|
||||||
@ -3385,8 +3394,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
|
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = 您的陆军单位现在拥有船运能力,他们可以穿越海洋地块!\n陆军单位进入或离开水域后,当前回合内将不能再进行任何操作。\n陆军单位处于船运状态在海上行进时是没有防御能力的,所以请小心!
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = 您的陆军单位现在拥有船运能力,他们可以穿越海洋地块!\n陆军单位进入或离开水域后,当前回合内将不能再进行任何操作。\n陆军单位处于船运状态在海上行进时是没有防御能力的,所以请小心!
|
||||||
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = 市民可以在距城市中心地块3格以内处于您文明影响范围内的地块上工作。\n虽然城市的边界会持续地扩张,\n但是市民不能分配在距城市中心地块3格以外的地块上。
|
|
||||||
|
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 如果当前回合不想对某个单位执行任何操作,可以点击右上方“下个闲置单位”按钮来跳过该单位。\n如果一段时间内不想对其执行任何操作,可以对该单位执行“驻守”或“休眠”指令,\n系统执行“回合结束前查看闲置单位”指令时将自动跳过处于“驻守”或“休眠”状态的单位。\n如果想完全禁用“下个闲置单位”按钮,请进入“设置”菜单并将“回合结束前查看闲置单位”设置为“否”。
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 如果当前回合不想对某个单位执行任何操作,可以点击右上方“下个闲置单位”按钮来跳过该单位。\n如果一段时间内不想对其执行任何操作,可以对该单位执行“驻守”或“休眠”指令,\n系统执行“回合结束前查看闲置单位”指令时将自动跳过处于“驻守”或“休眠”状态的单位。\n如果想完全禁用“下个闲置单位”按钮,请进入“设置”菜单并将“回合结束前查看闲置单位”设置为“否”。
|
||||||
|
|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 您好!玩到这里,您已经熟悉了游戏的全部内容,\n您会发现游戏目前是不完整的,它还处于开发状态。\n不过UnCiv将永远是开源和免费的,\n这意味着您无须担心广告或付费问题。
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 您好!玩到这里,您已经熟悉了游戏的全部内容,\n您会发现游戏目前是不完整的,它还处于开发状态。\n不过UnCiv将永远是开源和免费的,\n这意味着您无须担心广告或付费问题。
|
||||||
|
@ -464,6 +464,8 @@ Enable nuclear weapons = Permitir armas nucleares
|
|||||||
Fontset = Fuente
|
Fontset = Fuente
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Continuous rendering =
|
Continuous rendering =
|
||||||
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
Order trade offers by amount = Organizar ofertas por cantidad
|
Order trade offers by amount = Organizar ofertas por cantidad
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -4310,6 +4312,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -4375,9 +4384,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
|
|
||||||
|
@ -402,7 +402,9 @@ Enable nuclear weapons = 允許使用核武器
|
|||||||
Fontset = 字體設定
|
Fontset = 字體設定
|
||||||
Continuous rendering = 持續性渲染
|
Continuous rendering = 持續性渲染
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
|
# Requires translation!
|
||||||
|
Order trade offers by amount =
|
||||||
Generate translation files = 生成翻譯檔案
|
Generate translation files = 生成翻譯檔案
|
||||||
Translation files are generated successfully. = 翻譯檔案已成功生成。
|
Translation files are generated successfully. = 翻譯檔案已成功生成。
|
||||||
|
|
||||||
@ -934,7 +936,6 @@ Krepost = 俄羅斯營壘
|
|||||||
+15% Combat Strength for all units when attacking Cities = 在攻擊城市時所有單位 +15% 戰鬥力
|
+15% Combat Strength for all units when attacking Cities = 在攻擊城市時所有單位 +15% 戰鬥力
|
||||||
Statue of Zeus = 宙斯神像
|
Statue of Zeus = 宙斯神像
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = “英雄人物是以整個大地作為自己的陵墓的,他們的英名不僅在鑿刻在有形的石碑上,也在千萬世人的心中留下了無形的印記。”——伯里克利
|
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = “英雄人物是以整個大地作為自己的陵墓的,他們的英名不僅在鑿刻在有形的石碑上,也在千萬世人的心中留下了無形的印記。”——伯里克利
|
||||||
Provides a sum of gold each time you spend a Great Person = 每次消耗掉一位偉人時可獲得金錢
|
Provides a sum of gold each time you spend a Great Person = 每次消耗掉一位偉人時可獲得金錢
|
||||||
+2 Gold for each source of Marble and Stone = 所在城市開發的每處大理石或花崗石資源額外產出2金錢
|
+2 Gold for each source of Marble and Stone = 所在城市開發的每處大理石或花崗石資源額外產出2金錢
|
||||||
@ -4026,6 +4027,7 @@ Landmark = 風景地標
|
|||||||
Manufactory = 製造中心
|
Manufactory = 製造中心
|
||||||
|
|
||||||
Customs house = 海關
|
Customs house = 海關
|
||||||
|
|
||||||
Gives a defensive bonus of 100% = 提供100%防禦戰鬥力加成
|
Gives a defensive bonus of 100% = 提供100%防禦戰鬥力加成
|
||||||
Deal 30 damage to adjacent enemy units = 何在軍事要塞旁結束回合的敵方單位則將遭受30點損傷
|
Deal 30 damage to adjacent enemy units = 何在軍事要塞旁結束回合的敵方單位則將遭受30點損傷
|
||||||
Citadel = 軍事要塞
|
Citadel = 軍事要塞
|
||||||
@ -4128,6 +4130,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
|
|||||||
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 社會政策被話分成幾個分支,每個分支都有自己的子政策,\n當一個分支社會政策的所有子政策都被推行,\n會有一個額外的獎勵。
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = 社會政策被話分成幾個分支,每個分支都有自己的子政策,\n當一個分支社會政策的所有子政策都被推行,\n會有一個額外的獎勵。
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 隨著每項社會政策的推行,每座城市的建立,\n推行新的社會政策時的文化花費會隨之提升--所以要明智地選擇!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 隨著每項社會政策的推行,每座城市的建立,\n推行新的社會政策時的文化花費會隨之提升--所以要明智地選擇!
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 随着城市规模扩大,城市的可工作地块也会变得越来越多。\n这时,你将不得不面对游戏中关于“快乐”的机制。在游戏中,快乐的产出是所有城市总和计算,\n快乐的消耗则由城市数量和人口数量决定。\n随着城市数量的增加和城市人口的增长您将会很快发现:保持你的文明始终处于快乐是一件越来越难的事。
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 随着城市规模扩大,城市的可工作地块也会变得越来越多。\n这时,你将不得不面对游戏中关于“快乐”的机制。在游戏中,快乐的产出是所有城市总和计算,\n快乐的消耗则由城市数量和人口数量决定。\n随着城市数量的增加和城市人口的增长您将会很快发现:保持你的文明始终处于快乐是一件越来越难的事。
|
||||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 此外,在未研发相关科技前您将无法建造任何能增加快乐的建筑、奇观和开发可以增加快乐的奢侈资源。\n如果您的文明处于不满,将会极大地减慢城市发展速度。\n如果文明的不满状态非常严重(顶部信息栏用一个“哭脸”标示),\n您的部队战斗力将会有极大的减成。
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = 此外,在未研发相关科技前您将无法建造任何能增加快乐的建筑、奇观和开发可以增加快乐的奢侈资源。\n如果您的文明处于不满,将会极大地减慢城市发展速度。\n如果文明的不满状态非常严重(顶部信息栏用一个“哭脸”标示),\n您的部队战斗力将会有极大的减成。
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This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 这意味着在Unciv游戏中快速扩张是一件非常困难的事,新手们一定要十分慎重。\n那么究竟应该如何做呢?把目光聚焦在发展自己已有的城市上吧。\n通过组建工人建造设施、开发资源,同时不要放松对其他文明的侦查工作,\n只有当您在寻找到一个合适的位置后再来建立新的城市吧。
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This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 这意味着在Unciv游戏中快速扩张是一件非常困难的事,新手们一定要十分慎重。\n那么究竟应该如何做呢?把目光聚焦在发展自己已有的城市上吧。\n通过组建工人建造设施、开发资源,同时不要放松对其他文明的侦查工作,\n只有当您在寻找到一个合适的位置后再来建立新的城市吧。
|
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@ -4169,8 +4178,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = 您的陆军单位现在拥有船运能力,他们可以穿越海洋地块!\n陆军单位进入或离开水域后,当前回合内将不能再进行任何操作。\n陆军单位处于船运状态在海上行进时是没有防御能力的,所以请小心!
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = 您的陆军单位现在拥有船运能力,他们可以穿越海洋地块!\n陆军单位进入或离开水域后,当前回合内将不能再进行任何操作。\n陆军单位处于船运状态在海上行进时是没有防御能力的,所以请小心!
|
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Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = 市民可以在距城市中心地块3格以内处于您文明影响范围内的地块上工作。\n虽然城市的边界会持续地扩张,\n但是市民不能分配在距城市中心地块3格以外的地块上。
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 如果当前回合不想对某个单位执行任何操作,可以点击右上方“下个闲置单位”按钮来跳过该单位。\n如果一段时间内不想对其执行任何操作,可以对该单位执行“驻守”或“休眠”指令,\n系统执行“回合结束前查看未行动单位”指令时将自动跳过处于“驻守”或“休眠”状态的单位。\n如果想完全禁用“下个闲置单位”按钮,请进入“设置”菜单并将“回合结束前查看闲置单位”设置为“否”。
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = 如果当前回合不想对某个单位执行任何操作,可以点击右上方“下个闲置单位”按钮来跳过该单位。\n如果一段时间内不想对其执行任何操作,可以对该单位执行“驻守”或“休眠”指令,\n系统执行“回合结束前查看未行动单位”指令时将自动跳过处于“驻守”或“休眠”状态的单位。\n如果想完全禁用“下个闲置单位”按钮,请进入“设置”菜单并将“回合结束前查看闲置单位”设置为“否”。
|
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|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 您好!玩到这里,您已经熟悉了游戏的全部内容,\n您会发现游戏目前是不完整的,它还处于开发状态。\n不过UnCiv将永远是开源和免费的,\n这意味着您无须担心广告或付费问题。
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 您好!玩到这里,您已经熟悉了游戏的全部内容,\n您会发现游戏目前是不完整的,它还处于开发状态。\n不过UnCiv将永远是开源和免费的,\n这意味着您无须担心广告或付费问题。
|
||||||
@ -4597,7 +4604,6 @@ Can build improvement: Manufactory = 可以建造設施:製造中心
|
|||||||
Can speed up construction of a wonder = 可以加快一座奇觀的建造速度
|
Can speed up construction of a wonder = 可以加快一座奇觀的建造速度
|
||||||
|
|
||||||
Great General = 大軍事家
|
Great General = 大軍事家
|
||||||
|
|
||||||
Can build improvement: Citadel = 可以建造:軍事要塞
|
Can build improvement: Citadel = 可以建造:軍事要塞
|
||||||
Bonus for units in 2 tile radius 15% = 周圍兩格地塊內的我方所有陸軍單位+15%戰鬥力
|
Bonus for units in 2 tile radius 15% = 周圍兩格地塊內的我方所有陸軍單位+15%戰鬥力
|
||||||
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|
||||||
|
@ -409,6 +409,8 @@ Show pixel improvements = Piksel geliştirmelerini göster
|
|||||||
Enable nuclear weapons = Nükleer silahları etkinleştir
|
Enable nuclear weapons = Nükleer silahları etkinleştir
|
||||||
Fontset = Yazı tipi
|
Fontset = Yazı tipi
|
||||||
Continuous rendering = Sürekli oluşturma
|
Continuous rendering = Sürekli oluşturma
|
||||||
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
Order trade offers by amount = Sayısıyla ticari anlaşma iste
|
Order trade offers by amount = Sayısıyla ticari anlaşma iste
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files =
|
||||||
@ -3671,6 +3673,13 @@ The policies are organized into branches, with each\n branch providing a bonus
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
@ -3736,9 +3745,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
# Requires translation!
|
# Requires translation!
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
|
||||||
|
|
||||||
# Requires translation!
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. =
|
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units =
|
||||||
|
|
||||||
|
@ -401,6 +401,8 @@ Show pixel improvements = Візуалізовувати вдосконален
|
|||||||
Enable nuclear weapons = Увімкнути ядерну зброю
|
Enable nuclear weapons = Увімкнути ядерну зброю
|
||||||
Fontset = Шрифт
|
Fontset = Шрифт
|
||||||
Continuous rendering = Безперервна візуалізація
|
Continuous rendering = Безперервна візуалізація
|
||||||
|
# Requires translation!
|
||||||
|
When disabled, saves battery life but certain animations will be suspended =
|
||||||
Order trade offers by amount = Сортувати торгові пропозиції за кількістю
|
Order trade offers by amount = Сортувати торгові пропозиції за кількістю
|
||||||
Generate translation files = Згенерувати файли для перекладу
|
Generate translation files = Згенерувати файли для перекладу
|
||||||
Translation files are generated successfully. = Файли для перекладу успішно створені.
|
Translation files are generated successfully. = Файли для перекладу успішно створені.
|
||||||
@ -3188,6 +3190,13 @@ Each turn, the culture you gain from all your \n cities is added to your Civili
|
|||||||
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Політика організована у гілки,\n при цьому кожна гілка надає можливість бонусу,\n коли всі інститути у цій галузі будуть прийняті.
|
The policies are organized into branches, with each\n branch providing a bonus ability when all policies \n in the branch have been adopted. = Політика організована у гілки,\n при цьому кожна гілка надає можливість бонусу,\n коли всі інститути у цій галузі будуть прийняті.
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Із кожним прийнятим інститутом, з кожним побудованим містом,\n вартість прийняття нових інститутів зростає, тому вибирайте з розумом!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Із кожним прийнятим інститутом, з кожним побудованим містом,\n вартість прийняття нових інститутів зростає, тому вибирайте з розумом!
|
||||||
|
|
||||||
|
# Requires translation!
|
||||||
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nyou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
|
||||||
|
# Requires translation!
|
||||||
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
||||||
|
# Requires translation!
|
||||||
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = У міру того, як міста зростають у чисельності населення та впливі, вам доведеться мати справу із механікою щастя, яка вже не прив’язана до кожного окремого міста.\nНатомість уся ваша імперія має однаковий рівень задоволення.\nПо мірі зростання чисельності ваших міст ви побачите, що підтримувати свою імперію все складніше і складніше.
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = У міру того, як міста зростають у чисельності населення та впливі, вам доведеться мати справу із механікою щастя, яка вже не прив’язана до кожного окремого міста.\nНатомість уся ваша імперія має однаковий рівень задоволення.\nПо мірі зростання чисельності ваших міст ви побачите, що підтримувати свою імперію все складніше і складніше.
|
||||||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Окрім того, ви навіть не можете побудувати будь-які покращення міста, які збільшують щастя, поки ви не зробите відповідне дослідження.\nЯкщо щастя вашої імперії коли-небудь опуститься нижче нуля, темп зростання ваших міст буде знижено.\nЯкщо ваша імперія стає сильно нещасною (на що вказує значок обличчя у верхній частині інтерфейсу)\n ваші армії матимуть велику штрафну санкцію у загальній ефективності бою
|
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Окрім того, ви навіть не можете побудувати будь-які покращення міста, які збільшують щастя, поки ви не зробите відповідне дослідження.\nЯкщо щастя вашої імперії коли-небудь опуститься нижче нуля, темп зростання ваших міст буде знижено.\nЯкщо ваша імперія стає сильно нещасною (на що вказує значок обличчя у верхній частині інтерфейсу)\n ваші армії матимуть велику штрафну санкцію у загальній ефективності бою
|
||||||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Це означає, що в Unciv швидко розширитись дуже важко.\nЦе не є неможливим, проте, як новий гравець, ви, мабуть, не повинні цього робити.\nТо що ж робити? Охолоньте, розвідайте та покращуйте землю, яку ви маєте, будуючи Робітників.\nБудуйте нові міста лише після того, як знайдете місце, яке вважаєте за потрібне.
|
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn’t do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Це означає, що в Unciv швидко розширитись дуже важко.\nЦе не є неможливим, проте, як новий гравець, ви, мабуть, не повинні цього робити.\nТо що ж робити? Охолоньте, розвідайте та покращуйте землю, яку ви маєте, будуючи Робітників.\nБудуйте нові міста лише після того, як знайдете місце, яке вважаєте за потрібне.
|
||||||
@ -3229,8 +3238,6 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
|||||||
|
|
||||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Після того, як певна технологія буде досліджена, ваші наземні підрозділи будуть сідати на судна, дозволяючи їм переходити клітинки води.\nВхід або вихід з води займає весь хід.\nПідрозділи беззахисні під час входу чи виходу, тому будьте обережні!
|
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Після того, як певна технологія буде досліджена, ваші наземні підрозділи будуть сідати на судна, дозволяючи їм переходити клітинки води.\nВхід або вихід з води займає весь хід.\nПідрозділи беззахисні під час входу чи виходу, тому будьте обережні!
|
||||||
|
|
||||||
Your citizens can work 3 tiles away from city center.\nThe city border will keep expanding,\n but citizens cannot be assigned to faraway tiles. = Ваші мешканці можуть працювати на відстані трьох клітинок від центра міста\nКордон міста буде розширюватися,\n але громадяни не можуть бути назначені до далеких клітинок.
|
|
||||||
|
|
||||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Якщо ви не хочете, щоб підрозділ рухався на цьому ході, то ви можете пропустити хід натиснувши на «Наступний підрозділ» знову.\nЯкщо ви деякий час не будете переміщувати його, ви можете ввімкнути режим «Укріпити» або «Спати». \nПідрозділи у цих режимах не вважаються неробочими.\nЯкщо ви хочете вимкнути «Наступний підрозділ» повністю, то ви можете відключити це в Меню -> Перевіряти неробочі підрозділи
|
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units = Якщо ви не хочете, щоб підрозділ рухався на цьому ході, то ви можете пропустити хід натиснувши на «Наступний підрозділ» знову.\nЯкщо ви деякий час не будете переміщувати його, ви можете ввімкнути режим «Укріпити» або «Спати». \nПідрозділи у цих режимах не вважаються неробочими.\nЯкщо ви хочете вимкнути «Наступний підрозділ» повністю, то ви можете відключити це в Меню -> Перевіряти неробочі підрозділи
|
||||||
|
|
||||||
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привіт! Якщо ви зайшли так далеко,\n то, напевно, бачили, що гра наразі незавершена\nUnCiv — це гра безкоштовна та з відкритим вихідним кодом. Так буде завжди,\n тобто це означає, що не буде реклами чи іншої нісенітниці.
|
Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Привіт! Якщо ви зайшли так далеко,\n то, напевно, бачили, що гра наразі незавершена\nUnCiv — це гра безкоштовна та з відкритим вихідним кодом. Так буде завжди,\n тобто це означає, що не буде реклами чи іншої нісенітниці.
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
Traditional_Chinese = 58
|
Traditional_Chinese = 59
|
||||||
Italian = 97
|
Italian = 99
|
||||||
Polish = 94
|
Polish = 94
|
||||||
Russian = 86
|
Russian = 86
|
||||||
Romanian = 42
|
Romanian = 42
|
||||||
@ -7,13 +7,13 @@ Simplified_Chinese = 86
|
|||||||
Korean = 79
|
Korean = 79
|
||||||
German = 65
|
German = 65
|
||||||
Japanese = 60
|
Japanese = 60
|
||||||
Turkish = 74
|
Turkish = 73
|
||||||
English = 1
|
English = 1
|
||||||
Ukrainian = 92
|
Ukrainian = 92
|
||||||
French = 85
|
French = 85
|
||||||
Portuguese = 42
|
Portuguese = 42
|
||||||
Indonesian = 38
|
Indonesian = 38
|
||||||
Czech = 62
|
Czech = 63
|
||||||
Spanish = 51
|
Spanish = 50
|
||||||
Malay = 6
|
Malay = 6
|
||||||
Dutch = 12
|
Dutch = 12
|
||||||
|
@ -33,8 +33,8 @@ allprojects {
|
|||||||
version = '1.0.1'
|
version = '1.0.1'
|
||||||
ext {
|
ext {
|
||||||
appName = "Unciv"
|
appName = "Unciv"
|
||||||
appCodeNumber = 408
|
appCodeNumber = 409
|
||||||
appVersion = "3.7.3"
|
appVersion = "3.7.4"
|
||||||
|
|
||||||
gdxVersion = '1.9.10'
|
gdxVersion = '1.9.10'
|
||||||
roboVMVersion = '2.3.1'
|
roboVMVersion = '2.3.1'
|
||||||
|
26
changelog.md
26
changelog.md
@ -1,3 +1,29 @@
|
|||||||
|
## 3.7.4
|
||||||
|
|
||||||
|
By Jack Rainy:
|
||||||
|
- Use correct icons for great improvements
|
||||||
|
- World view stats clickable
|
||||||
|
- Fix crash for tiny cities
|
||||||
|
|
||||||
|
By SomeTroglodyte:
|
||||||
|
- Fix options disabling next turn
|
||||||
|
- Next turn button colors
|
||||||
|
- Cultural expansion maximum
|
||||||
|
- Icons for stats overview
|
||||||
|
|
||||||
|
Cannot accept multiple conflicting offers - #2146
|
||||||
|
|
||||||
|
Added city expansion tutorial - #2322
|
||||||
|
|
||||||
|
Reveal all civs when won/lost - #2407
|
||||||
|
|
||||||
|
Carious exploration-related improvements - #2278
|
||||||
|
|
||||||
|
Unit placement improvements - #2406
|
||||||
|
|
||||||
|
Translation updates
|
||||||
|
|
||||||
|
|
||||||
## 3.7.3
|
## 3.7.3
|
||||||
|
|
||||||
By Jack Rainy:
|
By Jack Rainy:
|
||||||
|
Loading…
Reference in New Issue
Block a user