Added Honor and Autocracy policies

This commit is contained in:
Yair Morgenstern
2018-09-05 17:17:30 +03:00
parent e71d40140a
commit 68b64ca66f
24 changed files with 250 additions and 60 deletions

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@ -781,174 +781,244 @@ PolicyIcons/Democracy
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offset: 0, 0
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PolicyIcons/Entrepreneurship
PolicyIcons/Dicipline
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PolicyIcons/Free Religion
PolicyIcons/Entrepreneurship
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PolicyIcons/Free Speech
PolicyIcons/Facism
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PolicyIcons/Free Thought
PolicyIcons/Free Religion
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PolicyIcons/Humanism
PolicyIcons/Free Speech
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PolicyIcons/Landed Elite
PolicyIcons/Free Thought
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PolicyIcons/Legalism
PolicyIcons/Humanism
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PolicyIcons/Mandate Of Heaven
PolicyIcons/Landed Elite
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PolicyIcons/Mercantilism
PolicyIcons/Legalism
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PolicyIcons/Meritocracy
PolicyIcons/Mandate Of Heaven
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PolicyIcons/Monarchy
PolicyIcons/Mercantilism
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PolicyIcons/Oligarchy
PolicyIcons/Meritocracy
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PolicyIcons/Organized Religion
PolicyIcons/Militarism
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PolicyIcons/Patronage
PolicyIcons/Military Caste
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PolicyIcons/Protectionism
PolicyIcons/Military Tradition
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PolicyIcons/Reformation
PolicyIcons/Monarchy
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PolicyIcons/Representation
PolicyIcons/Oligarchy
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PolicyIcons/Republic
PolicyIcons/Organized Religion
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PolicyIcons/Scientific Revolution
PolicyIcons/Patronage
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PolicyIcons/Secularism
PolicyIcons/Police State
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PolicyIcons/Sovereignty
PolicyIcons/Populism
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PolicyIcons/Theocracy
PolicyIcons/Professional Army
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PolicyIcons/Trade Unions
PolicyIcons/Protectionism
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PolicyIcons/Universal Suffrage
PolicyIcons/Reformation
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PolicyIcons/Representation
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PolicyIcons/Republic
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PolicyIcons/Scientific Revolution
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PolicyIcons/Secularism
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PolicyIcons/Sovereignty
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PolicyIcons/Theocracy
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PolicyIcons/Total War
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PolicyIcons/Trade Unions
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PolicyIcons/Universal Suffrage
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PolicyIcons/Warrior Code
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ResourceIcons/Aluminum
rotate: false
xy: 204, 1018
@ -1483,91 +1553,91 @@ UnitIcons/Worker
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UnitPromotionIcons/Accuracy_III_(Civ5)
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UnitPromotionIcons/Accuracy_II_(Civ5)
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UnitPromotionIcons/Accuracy_I_(Civ5)
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UnitPromotionIcons/Barrage_III_(Civ5)
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UnitPromotionIcons/Barrage_II_(Civ5)
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UnitPromotionIcons/Barrage_I_(Civ5)
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UnitPromotionIcons/Blitz_(Civ5)
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UnitPromotionIcons/Charge_(Civ5)
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UnitPromotionIcons/Cover_II_(Civ5)
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UnitPromotionIcons/Cover_I_(Civ5)
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UnitPromotionIcons/Drill_III_(Civ5)
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UnitPromotionIcons/Drill_II_(Civ5)
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UnitPromotionIcons/Drill_I_(Civ5)
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@ -1637,21 +1707,21 @@ UnitPromotionIcons/Scouting_II_(Civ5)
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UnitPromotionIcons/Scouting_I_(Civ5)
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UnitPromotionIcons/Sentry_(Civ5)
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UnitPromotionIcons/Shock_III_(Civ5)
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@ -1665,21 +1735,21 @@ UnitPromotionIcons/Shock_II_(Civ5)
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UnitPromotionIcons/Shock_I_(Civ5)
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UnitPromotionIcons/Siege_(Civ5)
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UnitPromotionIcons/Volley_(Civ5)
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@ -41,7 +41,8 @@
description:"+15% growth and +2 food in all cities"
}
]
},{
},
{
name:"Liberty",
era:"Ancient",
description:"+1 culture in evey city",
@ -84,6 +85,50 @@
description:"Free Great Person of choice near capital"
}
]
},
{
name:"Honor",
era:"Ancient",
description:"+25% bonus vs Barbarians",
policies:[
{
name:"Warrior Code",
description:"+20% production when training melee units",
row:1,
column:2
},
{
name:"Dicipline",
description:"+15% combat strength for melee units which have another military unit in an adjacent tile",
row:1,
column:4
},
{
name:"Military Tradition",
description:"Military units gain 50% more Experience from combat", // todo from here
requires:["Warrior Code"],
row:2,
column:2
},
{
name:"Military Caste",
description:"Each city with a garrison increases happiness by 1 and culture by 2",
requires:["Dicipline"],
row:2,
column:4
},
{
name:"Professional Army",
description:"Gold cost of upgrading military units reduced by 50%",
requires:["Military Caste"],
row:3,
column:4
},
{
name:"Honor Complete",
description:"Gain gold for each unit killed"
}
]
},{
name:"Piety",
era:"Classical",
@ -256,5 +301,48 @@
description:"Tile yield from great improvement +100%, golden ages increase by 50%"
}
]
},
},{
name:"Autocracy",
era:"Industrial",
description:"-33% unit upkeep costs", // todo!
policies:[
{
name:"Populism",
description:"Wounded military units deal +25% damage", // todo - this is different than +25% strength...
row:1,
column:1
},
{
name:"Militarism",
description:"Gold cost of purchasing units -33%",
row:1,
column:5
},
{
name:"Facism",
description:"Quantity of strategic resources produced by the empire increased by 100%",
requires:["Populism","Militarism"],
row:2,
column:3
},
{
name:"Police State",
description:"Captured cities retain their previous borders",
requires:["Militarism"],
row:2,
column:5
},
{
name:"Total War",
description:"+15% production when building military units and new military units start with 15 Experience",
requires:["Police State","Facism"],
row:3,
column:4
},
{
name:"Autocracy Complete",
description:"+1 happiness from each Walls, Castle and Arsenal"
}
]
}
]

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@ -21,8 +21,8 @@ android {
applicationId "com.unciv.game"
minSdkVersion 14
targetSdkVersion 26
versionCode 134
versionName "2.8.2"
versionCode 135
versionName "2.8.3"
}
buildTypes {
release {