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synced 2025-03-10 04:43:29 +07:00
Fixed civ name translation in the top bar and great person point percentage bonuses
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@ -269,7 +269,7 @@ class CityInfo {
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val statName = greatUnitUnique.getPlaceholderParameters()[0]
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val stat = Stat.values().firstOrNull { it.name == statName }
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// this is not very efficient, and if it causes problems we can try and think of a way of improving it
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if (stat != null) entry.value.add(stat, entry.value.get(stat) * params[1].toInt())
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if (stat != null) entry.value.add(stat, entry.value.get(stat) * params[1].toFloat()/100)
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}
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for (unique in civInfo.getMatchingUniques("+[]% great person generation in all cities"))
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@ -326,7 +326,7 @@ class EditMultiplayerGameInfoScreen(game: GameInfo, gameName: String, backScreen
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init {
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val textField = TextField(gameName, skin)
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topTable.add(Label("Rename".tr(), skin)).row()
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topTable.add("Rename".toLabel()).row()
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topTable.add(textField).pad(10f).padBottom(30f).width(stage.width/2).row()
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//TODO Change delete to "give up"
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@ -392,13 +392,13 @@ class AddMultiplayerGameScreen(backScreen: MultiplayerScreen) : PickerScreen(){
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gameIDTextField.text = Gdx.app.clipboard.contents
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}
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topTable.add(Label("GameID".tr(), skin)).row()
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topTable.add("GameID".toLabel()).row()
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val gameIDTable = Table()
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gameIDTable.add(gameIDTextField).pad(10f).width(2*stage.width/3 - pasteGameIDButton.width)
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gameIDTable.add(pasteGameIDButton)
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topTable.add(gameIDTable).padBottom(30f).row()
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topTable.add(Label("Game name".tr(), skin)).row()
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topTable.add("Game name".toLabel()).row()
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topTable.add(gameNameTextField).pad(10f).padBottom(30f).width(stage.width/2).row()
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//CloseButton Setup
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@ -209,9 +209,9 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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}
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private fun updateSelectedCivTabel() {
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if (selectedCivLabel.text.toString() == worldScreen.selectedCiv.civName) return
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if (selectedCivLabel.text.toString() == worldScreen.selectedCiv.civName.tr()) return
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selectedCivLabel.setText(worldScreen.selectedCiv.civName)
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selectedCivLabel.setText(worldScreen.selectedCiv.civName.tr())
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val nation = worldScreen.gameInfo.ruleSet.nations[worldScreen.selectedCiv.civName]!!
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val selectedCivIcon = ImageGetter.getNationIndicator(nation, 35f)
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