This commit is contained in:
Yair Morgenstern
2023-02-14 22:21:26 +02:00
parent d1b47199b7
commit 6a70026fee
35 changed files with 579 additions and 68 deletions

View File

@ -736,6 +736,8 @@ Enable display cutout (requires restart) = Abilita ritaglio diplay (richiede ria
Show tile yields = Mostra rese delle celle
Show unit movement arrows = Mostra frecce unità movimento
Continuous rendering = Rendering continuo
# Requires translation!
Experimental rendering improvements =
When disabled, saves battery life but certain animations will be suspended = Se disattivo, riduce il consumo della batteria, ma sospende alcune animazioni
Order trade offers by amount = Ordina offerte per quantità
Ask for confirmation when pressing next turn = Chiedi conferma per fine turno
@ -1280,6 +1282,10 @@ WLTK+ = VIR
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = Numero di città che celebrano\nla giornata 'Viva il Re' grazie\nall'accesso a questa risorsa
WLTK demand = Richiesta VIR
WLTK- = VIR-
# Requires translation!
Trade offer =
# Requires translation!
Resources we're offering in trades =
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Numero di città che esigono\nquesta risorsa per la giornata\n'Viva il Re'
Politics = Politica
Show global politics = Mostra politiche globali
@ -6122,6 +6128,18 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se l'intercettatore è un'unità non aerea (es. terrestre o marittima), né l'unità perlustratrice né l'intercettatore subiranno danni.
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se l'intercettatore è un'unità aerea, le due unità si danneggeranno l'un l'altra in un corpo a corpo senza bonus intercettazione, e solo il Perlustratore attaccante ottiene un bonus forza di Perlustrazione.
# Requires translation!
City Tile Blockade =
# Requires translation!
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. =
# Requires translation!
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. =
# Requires translation!
City Blockade =
# Requires translation!
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. =
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