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4.4.15
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@ -736,6 +736,8 @@ Enable display cutout (requires restart) = Abilita ritaglio diplay (richiede ria
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Show tile yields = Mostra rese delle celle
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Show unit movement arrows = Mostra frecce unità movimento
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Continuous rendering = Rendering continuo
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# Requires translation!
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Experimental rendering improvements =
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When disabled, saves battery life but certain animations will be suspended = Se disattivo, riduce il consumo della batteria, ma sospende alcune animazioni
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Order trade offers by amount = Ordina offerte per quantità
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Ask for confirmation when pressing next turn = Chiedi conferma per fine turno
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@ -1280,6 +1282,10 @@ WLTK+ = VIR
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Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = Numero di città che celebrano\nla giornata 'Viva il Re' grazie\nall'accesso a questa risorsa
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WLTK demand = Richiesta VIR
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WLTK- = VIR-
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# Requires translation!
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Trade offer =
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# Requires translation!
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Resources we're offering in trades =
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Number of your cities\ndemanding this resource for\n'We Love The King Day' = Numero di città che esigono\nquesta risorsa per la giornata\n'Viva il Re'
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Politics = Politica
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Show global politics = Mostra politiche globali
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@ -6122,6 +6128,18 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
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If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se l'intercettatore è un'unità non aerea (es. terrestre o marittima), né l'unità perlustratrice né l'intercettatore subiranno danni.
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If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se l'intercettatore è un'unità aerea, le due unità si danneggeranno l'un l'altra in un corpo a corpo senza bonus intercettazione, e solo il Perlustratore attaccante ottiene un bonus forza di Perlustrazione.
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# Requires translation!
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City Tile Blockade =
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# Requires translation!
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One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. =
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# Requires translation!
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Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. =
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# Requires translation!
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City Blockade =
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# Requires translation!
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One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. =
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#################### Lines from Unique Types #######################
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