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Typed all healing uniques (#6087)
* Typed all healing uniques * Fixed tests by replacing placeholder texts by types in BeliefAutomation
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@ -150,7 +150,7 @@
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{
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"name": "Medic II",
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"prerequisites": ["Medic"],
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"uniques": ["[+5] HP when healing in [Foreign Land] tiles", "All adjacent units heal [+5] HP when healing"],
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"uniques": ["[+5] HP when healing <in [Foreign Land] tiles>", "All adjacent units heal [+5] HP when healing"],
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"unitTypes": ["Sword","Gunpowder","Mounted","Scout"]
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},
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@ -174,13 +174,13 @@
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},
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{
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"name": "Survivalism I",
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"uniques": ["[+5] HP when healing in [Foreign Land] tiles", "[+25]% Strength <when defending>"],
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"uniques": ["[+5] HP when healing <in [Foreign Land] tiles>", "[+25]% Strength <when defending>"],
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"unitTypes": ["Scout"]
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},
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{
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"name": "Survivalism II",
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"prerequisites": ["Survivalism I"],
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"uniques": ["[+5] HP when healing in [Foreign Land] tiles", "[+25]% Strength <when defending>"],
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"uniques": ["[+5] HP when healing <in [Foreign Land] tiles>", "[+25]% Strength <when defending>"],
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"unitTypes": ["Scout"]
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},
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{
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@ -306,7 +306,7 @@
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{
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"name" : "Supply",
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"prerequisites": ["Bombardment III", "Targeting III", "Boarding Party III", "Coastal Raider III"],
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"uniques": ["May heal outside of friendly territory", "[+15] HP when healing in [Foreign Land] tiles"],
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"uniques": ["May heal outside of friendly territory", "[+15] HP when healing <in [Foreign Land] tiles>"],
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"unitTypes": ["Melee Water", "Ranged Water"]
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},
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