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https://github.com/yairm210/Unciv.git
synced 2025-07-20 20:59:18 +07:00
Hopefully resolved ANRs caused by available fonts taking too long to load
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@ -22,11 +22,13 @@ class NativeFontAndroid(
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private val size: Int,
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private val fontFamily: String
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) : NativeFontImplementation {
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private val fontList =
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private val fontList by lazy{
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if (Build.VERSION.SDK_INT < Build.VERSION_CODES.Q) emptySet()
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else SystemFonts.getAvailableFonts()
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}
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private val paint = Paint().apply {
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private val paint by lazy{ createPaint() }
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fun createPaint() = Paint().apply {
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typeface = if (fontFamily.isNotBlank() && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
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// Helper within the VERSION_CODES.Q gate: Evaluate a Font's desirability (lower = better) for a given family.
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fun Font.matchesFamily(family: String): Int {
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@ -144,6 +144,10 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
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settings.save()
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}
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// Loading available fonts can take a long time on Android phones.
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// Therefore we initialize the lazy parameters in the font implementation, while we're in another thread, to avoid ANRs on main thread
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fontImplementation?.getCharPixmap('S')
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// This stuff needs to run on the main thread because it needs the GL context
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launchOnGLThread {
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musicController.chooseTrack(suffixes = listOf(MusicMood.Menu, MusicMood.Ambient),
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