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Trigger uniques by sacrificing units with conditional (#6157)
* Triggered uniques currently come from researching techs, adopting policies, and building buildings. This adds a third way of triggering uniques, by attaching them to units with a "by consuming this unit" conditional, which will be added as a possible unit action. So for example, "[amount] Free Technologies <by consuming this unit>", "Reveals the entire map <by consuming this unit>" etc. * Added a new uniquetype for triggerable uniques, to make them separate from regular global uniques, so that triggerable uniques can become unit uniques when necessary * And added translations so the tests will pass
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@ -740,6 +740,7 @@ Pillage =
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Are you sure you want to pillage this [improvement]? =
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Create [improvement] =
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Start Golden Age =
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Trigger unique =
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Show more =
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Yes =
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No =
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