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https://github.com/yairm210/Unciv.git
synced 2025-07-20 12:48:56 +07:00
Less instantiations of listOf(HiddenToUsers) (#6220)
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@ -60,6 +60,10 @@ enum class UniqueTarget(val inheritsFrom: UniqueTarget? = null) {
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enum class UniqueFlag {
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enum class UniqueFlag {
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HiddenToUsers,
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HiddenToUsers,
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;
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companion object {
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val setOfHiddenToUsers = listOf(HiddenToUsers)
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}
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}
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}
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enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags: List<UniqueFlag> = emptyList()) {
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enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags: List<UniqueFlag> = emptyList()) {
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@ -473,7 +477,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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CanEnterForeignTiles("May enter foreign tiles without open borders", UniqueTarget.Unit),
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CanEnterForeignTiles("May enter foreign tiles without open borders", UniqueTarget.Unit),
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CanEnterForeignTilesButLosesReligiousStrength("May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there", UniqueTarget.Unit),
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CanEnterForeignTilesButLosesReligiousStrength("May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there", UniqueTarget.Unit),
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CannotBeBarbarian("Never appears as a Barbarian unit", UniqueTarget.Unit, flags = listOf(UniqueFlag.HiddenToUsers)),
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CannotBeBarbarian("Never appears as a Barbarian unit", UniqueTarget.Unit, flags = UniqueFlag.setOfHiddenToUsers),
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ReligiousUnit("Religious Unit", UniqueTarget.Unit),
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ReligiousUnit("Religious Unit", UniqueTarget.Unit),
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SpaceshipPart("Spaceship part", UniqueTarget.Unit, UniqueTarget.Building), // Usage for buildings is deprecated
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SpaceshipPart("Spaceship part", UniqueTarget.Unit, UniqueTarget.Building), // Usage for buildings is deprecated
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@ -485,15 +489,15 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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///////////////////////////////////////// region TILE UNIQUES /////////////////////////////////////////
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///////////////////////////////////////// region TILE UNIQUES /////////////////////////////////////////
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// Natural wonders
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// Natural wonders
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NaturalWonderNeighborCount("Must be adjacent to [amount] [simpleTerrain] tiles", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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NaturalWonderNeighborCount("Must be adjacent to [amount] [simpleTerrain] tiles", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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NaturalWonderNeighborsRange("Must be adjacent to [amount] to [amount] [simpleTerrain] tiles", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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NaturalWonderNeighborsRange("Must be adjacent to [amount] to [amount] [simpleTerrain] tiles", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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NaturalWonderSmallerLandmass("Must not be on [amount] largest landmasses", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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NaturalWonderSmallerLandmass("Must not be on [amount] largest landmasses", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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NaturalWonderLargerLandmass("Must be on [amount] largest landmasses", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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NaturalWonderLargerLandmass("Must be on [amount] largest landmasses", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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NaturalWonderLatitude("Occurs on latitudes from [amount] to [amount] percent of distance equator to pole", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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NaturalWonderLatitude("Occurs on latitudes from [amount] to [amount] percent of distance equator to pole", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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NaturalWonderGroups("Occurs in groups of [amount] to [amount] tiles", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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NaturalWonderGroups("Occurs in groups of [amount] to [amount] tiles", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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NaturalWonderConvertNeighbors("Neighboring tiles will convert to [baseTerrain]", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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NaturalWonderConvertNeighbors("Neighboring tiles will convert to [baseTerrain]", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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// The "Except [terrainFilter]" could theoretically be implemented with a conditional
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// The "Except [terrainFilter]" could theoretically be implemented with a conditional
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NaturalWonderConvertNeighborsExcept("Neighboring tiles except [baseTerrain] will convert to [baseTerrain]", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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NaturalWonderConvertNeighborsExcept("Neighboring tiles except [baseTerrain] will convert to [baseTerrain]", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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GrantsGoldToFirstToDiscover("Grants 500 Gold to the first civilization to discover it", UniqueTarget.Terrain),
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GrantsGoldToFirstToDiscover("Grants 500 Gold to the first civilization to discover it", UniqueTarget.Terrain),
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// General terrain
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// General terrain
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@ -509,33 +513,33 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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BlocksLineOfSightAtSameElevation("Blocks line-of-sight from tiles at same elevation", UniqueTarget.Terrain),
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BlocksLineOfSightAtSameElevation("Blocks line-of-sight from tiles at same elevation", UniqueTarget.Terrain),
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VisibilityElevation("Has an elevation of [amount] for visibility calculations", UniqueTarget.Terrain),
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VisibilityElevation("Has an elevation of [amount] for visibility calculations", UniqueTarget.Terrain),
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OverrideFertility("Always Fertility [amount] for Map Generation", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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OverrideFertility("Always Fertility [amount] for Map Generation", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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AddFertility("[amount] to Fertility for Map Generation", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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AddFertility("[amount] to Fertility for Map Generation", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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RegionRequirePercentSingleType("A Region is formed with at least [amount]% [simpleTerrain] tiles, with priority [amount]", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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RegionRequirePercentSingleType("A Region is formed with at least [amount]% [simpleTerrain] tiles, with priority [amount]", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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RegionRequirePercentTwoTypes("A Region is formed with at least [amount]% [simpleTerrain] tiles and [simpleTerrain] tiles, with priority [amount]",
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RegionRequirePercentTwoTypes("A Region is formed with at least [amount]% [simpleTerrain] tiles and [simpleTerrain] tiles, with priority [amount]",
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UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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RegionRequireFirstLessThanSecond("A Region can not contain more [simpleTerrain] tiles than [simpleTerrain] tiles", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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RegionRequireFirstLessThanSecond("A Region can not contain more [simpleTerrain] tiles than [simpleTerrain] tiles", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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IgnoreBaseTerrainForRegion("Base Terrain on this tile is not counted for Region determination", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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IgnoreBaseTerrainForRegion("Base Terrain on this tile is not counted for Region determination", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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RegionExtraResource("Starts in regions of this type receive an extra [resource]", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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RegionExtraResource("Starts in regions of this type receive an extra [resource]", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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BlocksResources("Never receives any resources", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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BlocksResources("Never receives any resources", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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ChangesTerrain("Becomes [terrainName] when adjacent to [terrainFilter]", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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ChangesTerrain("Becomes [terrainName] when adjacent to [terrainFilter]", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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HasQuality("Considered [terrainQuality] when determining start locations", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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HasQuality("Considered [terrainQuality] when determining start locations", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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ResourceWeighting("Generated with weight [amount]", UniqueTarget.Resource, flags = listOf(UniqueFlag.HiddenToUsers)),
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ResourceWeighting("Generated with weight [amount]", UniqueTarget.Resource, flags = UniqueFlag.setOfHiddenToUsers),
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MinorDepositWeighting("Minor deposits generated with weight [amount]", UniqueTarget.Resource, flags = listOf(UniqueFlag.HiddenToUsers)),
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MinorDepositWeighting("Minor deposits generated with weight [amount]", UniqueTarget.Resource, flags = UniqueFlag.setOfHiddenToUsers),
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LuxuryWeightingForCityStates("Generated near City States with weight [amount]", UniqueTarget.Resource, flags = listOf(UniqueFlag.HiddenToUsers)),
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LuxuryWeightingForCityStates("Generated near City States with weight [amount]", UniqueTarget.Resource, flags = UniqueFlag.setOfHiddenToUsers),
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LuxurySpecialPlacement("Special placement during map generation", UniqueTarget.Resource, flags = listOf(UniqueFlag.HiddenToUsers)),
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LuxurySpecialPlacement("Special placement during map generation", UniqueTarget.Resource, flags = UniqueFlag.setOfHiddenToUsers),
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ResourceFrequency("Generated on every [amount] tiles", UniqueTarget.Resource, flags = listOf(UniqueFlag.HiddenToUsers)),
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ResourceFrequency("Generated on every [amount] tiles", UniqueTarget.Resource, flags = UniqueFlag.setOfHiddenToUsers),
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StrategicBalanceResource("Guaranteed with Strategic Balance resource option", UniqueTarget.Resource),
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StrategicBalanceResource("Guaranteed with Strategic Balance resource option", UniqueTarget.Resource),
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NoNaturalGeneration("Doesn't generate naturally", UniqueTarget.Terrain, UniqueTarget.Resource, flags = listOf(UniqueFlag.HiddenToUsers)),
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NoNaturalGeneration("Doesn't generate naturally", UniqueTarget.Terrain, UniqueTarget.Resource, flags = UniqueFlag.setOfHiddenToUsers),
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TileGenerationConditions("Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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TileGenerationConditions("Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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OccursInChains("Occurs in chains at high elevations", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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OccursInChains("Occurs in chains at high elevations", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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OccursInGroups("Occurs in groups around high elevations", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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OccursInGroups("Occurs in groups around high elevations", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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MajorStrategicFrequency("Every [amount] tiles with this terrain will receive a major deposit of a strategic resource.", UniqueTarget.Terrain, flags = listOf(UniqueFlag.HiddenToUsers)),
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MajorStrategicFrequency("Every [amount] tiles with this terrain will receive a major deposit of a strategic resource.", UniqueTarget.Terrain, flags = UniqueFlag.setOfHiddenToUsers),
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RareFeature("Rare feature", UniqueTarget.Terrain),
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RareFeature("Rare feature", UniqueTarget.Terrain),
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@ -681,12 +685,12 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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///////////////////////////////////////////// region META /////////////////////////////////////////////
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///////////////////////////////////////////// region META /////////////////////////////////////////////
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AvailableAfterCertainTurns("Only available after [amount] turns", UniqueTarget.Ruins),
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AvailableAfterCertainTurns("Only available after [amount] turns", UniqueTarget.Ruins),
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HiddenWithoutReligion("Hidden when religion is disabled", UniqueTarget.Unit, UniqueTarget.Building, UniqueTarget.Ruins, flags = listOf(UniqueFlag.HiddenToUsers)),
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HiddenWithoutReligion("Hidden when religion is disabled", UniqueTarget.Unit, UniqueTarget.Building, UniqueTarget.Ruins, flags = UniqueFlag.setOfHiddenToUsers),
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HiddenBeforePantheon("Hidden before founding a Pantheon", UniqueTarget.Ruins),
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HiddenBeforePantheon("Hidden before founding a Pantheon", UniqueTarget.Ruins),
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HiddenAfterPantheon("Hidden after founding a Pantheon", UniqueTarget.Ruins),
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HiddenAfterPantheon("Hidden after founding a Pantheon", UniqueTarget.Ruins),
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HiddenAfterGreatProphet("Hidden after generating a Great Prophet", UniqueTarget.Ruins),
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HiddenAfterGreatProphet("Hidden after generating a Great Prophet", UniqueTarget.Ruins),
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HiddenWithoutVictoryType("Hidden when [victoryType] Victory is disabled", UniqueTarget.Building, UniqueTarget.Unit, flags = listOf(UniqueFlag.HiddenToUsers)),
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HiddenWithoutVictoryType("Hidden when [victoryType] Victory is disabled", UniqueTarget.Building, UniqueTarget.Unit, flags = UniqueFlag.setOfHiddenToUsers),
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HiddenFromCivilopedia("Will not be displayed in Civilopedia", *UniqueTarget.values(), flags = listOf(UniqueFlag.HiddenToUsers)),
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HiddenFromCivilopedia("Will not be displayed in Civilopedia", *UniqueTarget.values(), flags = UniqueFlag.setOfHiddenToUsers),
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// endregion
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// endregion
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