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Converted "May found a religion" unique to a UnitAction
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@ -1091,18 +1091,32 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Building, Unit
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## Unit uniques
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## UnitAction uniques
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!!! note ""
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Uniques that can be added to units, unit types, or promotions
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Uniques that affect a unit's actions, and can be modified by UnitActionModifiers
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??? example "Founds a new city"
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Applicable to: Unit
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Applicable to: UnitAction
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??? example "Can instantly construct a [improvementFilter] improvement"
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Example: "Can instantly construct a [All Road] improvement"
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Applicable to: Unit
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Applicable to: UnitAction
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??? example "Can Spread Religion"
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Applicable to: UnitAction
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??? example "Can remove other religions from cities"
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Applicable to: UnitAction
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??? example "May found a religion"
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Applicable to: UnitAction
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## Unit uniques
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!!! note ""
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Uniques that can be added to units, unit types, or promotions
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??? example "Can build [improvementFilter/terrainFilter] improvements on tiles"
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Example: "Can build [All Road] improvements on tiles"
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@ -1112,9 +1126,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "May create improvements on water resources"
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Applicable to: Unit
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??? example "May found a religion"
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Applicable to: Unit
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??? example "May enhance a religion"
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Applicable to: Unit
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@ -1137,12 +1148,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Can perform Air Sweep"
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Applicable to: Unit
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??? example "Can Spread Religion"
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Applicable to: Unit
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??? example "Can remove other religions from cities"
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Applicable to: Unit
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??? example "Can speed up construction of a building"
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Applicable to: Unit
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@ -2099,7 +2104,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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## UnitActionModifier uniques
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!!! note ""
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Modifiers that can be added to unit action uniques as conditionals
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Modifiers that can be added to UnitAction uniques as conditionals
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??? example "<by consuming this unit>"
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Applicable to: UnitActionModifier
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