mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-05 07:49:17 +07:00
Separated battle table height from the height of the tile and unit tables
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.app"
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applicationId "com.unciv.app"
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minSdkVersion 14
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minSdkVersion 14
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targetSdkVersion 28
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targetSdkVersion 28
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versionCode 203
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versionCode 204
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versionName "2.13.3"
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versionName "2.13.4"
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}
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}
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// Had to add this crap for Travis to build, it wanted to sign the app
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// Had to add this crap for Travis to build, it wanted to sign the app
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@ -22,6 +22,7 @@ import com.unciv.ui.pickerscreens.TechButton
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import com.unciv.ui.pickerscreens.TechPickerScreen
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import com.unciv.ui.pickerscreens.TechPickerScreen
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import com.unciv.ui.trade.DiplomacyScreen
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import com.unciv.ui.trade.DiplomacyScreen
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import com.unciv.ui.utils.*
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import com.unciv.ui.utils.*
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import com.unciv.ui.worldscreen.bottombar.BattleTable
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import com.unciv.ui.worldscreen.bottombar.WorldScreenBottomBar
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import com.unciv.ui.worldscreen.bottombar.WorldScreenBottomBar
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import com.unciv.ui.worldscreen.optionstable.PopupTable
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import com.unciv.ui.worldscreen.optionstable.PopupTable
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import com.unciv.ui.worldscreen.unit.UnitActionsTable
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import com.unciv.ui.worldscreen.unit.UnitActionsTable
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@ -35,6 +36,7 @@ class WorldScreen : CameraStageBaseScreen() {
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private val topBar = WorldScreenTopBar(this)
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private val topBar = WorldScreenTopBar(this)
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val bottomBar = WorldScreenBottomBar(this)
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val bottomBar = WorldScreenBottomBar(this)
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val battleTable = BattleTable(this)
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val unitActionsTable = UnitActionsTable(this)
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val unitActionsTable = UnitActionsTable(this)
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private val techButton = Table()
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private val techButton = Table()
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@ -74,6 +76,11 @@ class WorldScreen : CameraStageBaseScreen() {
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bottomBar.width = stage.width
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bottomBar.width = stage.width
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stage.addActor(bottomBar)
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stage.addActor(bottomBar)
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battleTable.width = stage.width/3
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battleTable.x = stage.width/3
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stage.addActor(battleTable)
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stage.addActor(unitActionsTable)
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stage.addActor(unitActionsTable)
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displayTutorials("NewGame")
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displayTutorials("NewGame")
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@ -139,6 +146,8 @@ class WorldScreen : CameraStageBaseScreen() {
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updateDiplomacyButton(cloneCivilization)
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updateDiplomacyButton(cloneCivilization)
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bottomBar.update(tileMapHolder.selectedTile) // has to come before tilemapholder update because the tilemapholder actions depend on the selected unit!
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bottomBar.update(tileMapHolder.selectedTile) // has to come before tilemapholder update because the tilemapholder actions depend on the selected unit!
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battleTable.update()
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minimapWrapper.update(cloneCivilization)
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minimapWrapper.update(cloneCivilization)
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minimapWrapper.y = bottomBar.height // couldn't be bothered to create a separate val for minimap wrapper
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minimapWrapper.y = bottomBar.height // couldn't be bothered to create a separate val for minimap wrapper
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@ -24,6 +24,7 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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fun hide(){
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fun hide(){
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clear()
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clear()
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pack()
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}
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}
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fun update() {
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fun update() {
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@ -35,6 +36,7 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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} else if (unitTable.selectedCity != null) {
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} else if (unitTable.selectedCity != null) {
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attacker = CityCombatant(unitTable.selectedCity!!)
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attacker = CityCombatant(unitTable.selectedCity!!)
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} else {
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} else {
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hide()
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return // no attacker
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return // no attacker
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}
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}
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@ -1,5 +1,6 @@
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package com.unciv.ui.worldscreen.bottombar
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package com.unciv.ui.worldscreen.bottombar
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Align
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import com.badlogic.gdx.utils.Align
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@ -10,9 +11,9 @@ import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.toLabel
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import com.unciv.ui.utils.toLabel
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import com.unciv.ui.worldscreen.WorldScreen
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import com.unciv.ui.worldscreen.WorldScreen
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class TileInfoTable(private val worldScreen: WorldScreen) : Table() {
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class TileInfoTable(private val worldScreen: WorldScreen) : Table(CameraStageBaseScreen.skin) {
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init{
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init{
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skin = CameraStageBaseScreen.skin
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background = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK, 0.5f))
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}
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}
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internal fun updateTileTable(tile: TileInfo) {
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internal fun updateTileTable(tile: TileInfo) {
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@ -42,5 +43,4 @@ class TileInfoTable(private val worldScreen: WorldScreen) : Table() {
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}
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}
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return table
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return table
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}
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}
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}
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}
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@ -1,35 +1,26 @@
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package com.unciv.ui.worldscreen.bottombar
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package com.unciv.ui.worldscreen.bottombar
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.unciv.logic.map.TileInfo
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import com.unciv.logic.map.TileInfo
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.worldscreen.WorldScreen
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import com.unciv.ui.worldscreen.WorldScreen
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import com.unciv.ui.worldscreen.unit.UnitTable
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import com.unciv.ui.worldscreen.unit.UnitTable
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class WorldScreenBottomBar(val worldScreen: WorldScreen) : Table(){
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class WorldScreenBottomBar(val worldScreen: WorldScreen) : Table(){
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val unitTable = UnitTable(worldScreen)
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val unitTable = UnitTable(worldScreen)
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val battleTable = BattleTable(worldScreen)
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val tileInfoTable = TileInfoTable(worldScreen)
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val tileInfoTable = TileInfoTable(worldScreen)
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init {
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init {
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touchable= Touchable.enabled
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touchable= Touchable.enabled
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add(unitTable).width(worldScreen.stage.width/3).fill()
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add(unitTable).width(worldScreen.stage.width/3).fill()
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add(battleTable).width(worldScreen.stage.width/3).fill() // so that background fills entire middle third
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add().width(worldScreen.stage.width/3) // empty space for the battle table
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add(tileInfoTable).width(worldScreen.stage.width/3).fill()
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add(tileInfoTable).width(worldScreen.stage.width/3).fill()
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val tileTableBackground = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK, 0.5f))
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tileTableBackground.minHeight = 0f
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tileTableBackground.minWidth = 0f
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background = tileTableBackground
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pack()
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pack()
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}
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}
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fun update(selectedTile: TileInfo?){
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fun update(selectedTile: TileInfo?){
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unitTable.update()
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unitTable.update()
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battleTable.update()
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if(selectedTile!=null) tileInfoTable.updateTileTable(selectedTile)
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if(selectedTile!=null) tileInfoTable.updateTileTable(selectedTile)
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pack()
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pack()
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}
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}
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@ -33,6 +33,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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init {
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init {
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pad(5f)
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pad(5f)
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background = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK, 0.5f))
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add(Table().apply {
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add(Table().apply {
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add(prevIdleUnitButton)
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add(prevIdleUnitButton)
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