diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 311ed67575..c3f5218e44 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -3950,6 +3950,8 @@ Can only be built on Coastal tiles = Může být vybudován pouze na pobřežní Moai = Moai +1 food for each adjacent Mountain = +1 jídlo za každou přilehlou horu + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Terasovité pole Ancient ruins = Starobylé ruiny diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index a4bb1b9f75..41243e635f 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -5078,6 +5078,8 @@ Moai = # Requires translation! +1 food for each adjacent Mountain = # Requires translation! +Cannot be built on bonus resource = + # Requires translation! Terrace farm = Ancient ruins = Oude ruïnes diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index b8d4dea7e8..8f106bcd17 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -5436,6 +5436,8 @@ Moai = # Requires translation! +1 food for each adjacent Mountain = # Requires translation! +Cannot be built on bonus resource = + # Requires translation! Terrace farm = # Requires translation! diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 1f35138fac..0dfdcacfe9 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -3237,6 +3237,8 @@ Can only be built on Coastal tiles = constructible uniquement sur des cases coti Moai = Moai +1 food for each adjacent Mountain = +1 Nourriture par montagne adjacente + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Ferme en Terrace Ancient ruins = Anciennes ruines diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index ba0b48ceba..852d8d48ae 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -44,7 +44,6 @@ Current construction = Aktuelle Konstruktion Construction queue = Warteschlange für Konstruktionen Pick a construction = Wähle eine Konstruktion Queue empty = Warteschlange leer -# Translator note: Button space limited - this is still a bit too long Add to queue = Produktion hinzufügen Remove from queue = Entferne aus Warteschlange Show stats drilldown = Zeige Statistik-Drilldown @@ -555,8 +554,8 @@ Save game = Spiel speichern Load game = Spiel laden Main menu = Hauptmenü Resume = Fortsetzen -Quickstart = Schnellstart Cannot resume game! = Fortsetzen nicht möglich! +Quickstart = Schnellstart Victory status = Siegesstatus Social policies = Sozialpolitiken Community = Gemeinschaft @@ -1216,7 +1215,7 @@ It appears that you do have a reason for existing – to make this deal with me. Greetings. = Seid gegrüßt. What do YOU want?! = Was wollt IHR?! Akkad = Akkad -Dur-Kurigalzu = Dur-Kurigalzu +Dur-Kurigalzu = Dur Kurigalzu (KUR-TI) Nippur = Nippur Borsippa = Borsippa Sippar = Sippar @@ -1227,7 +1226,7 @@ Eshnunna = Eschnunna Ellasar = Larsa Erech = Uruk Kutha = Kutha -Sirpurla = Lagasch +Sirpurla = Lagas Neribtum = Neribtum Ashur = Aschschur Ninveh = Niniveh @@ -1602,7 +1601,6 @@ I greet you, stranger! If you are as intelligent and tactful as you are attracti How would you like it if I propose this kind of exchange? = Wie würde es Euch gefallen wenn ich diesen Austausch vorschlage? Hello! = Hallo! What do you need?! = Was braucht Ihr?! - # Translator note: I went with how the german wikipedia chose to display these Moscow = Moskau St. Petersburg = St. Petersburg Novgorod = Nowgorod @@ -1639,7 +1637,8 @@ Pskov = Pskow Starayarussa = Staraja Russa Kostoma = Kostroma Nizhniy Novgorod = Nischni Nowgorod -Sudzal = Susdal + # Requires translation! +Suzdal = Magnitogorsk = Magnitogorsk Rome = Rom @@ -2088,7 +2087,6 @@ Suleiman I = Suleiman der Prächtige Your continued insolence and failure to recognize and preeminence leads us to war. = Ihre nicht enden wollende Insolenz und ihr Unvermögen unsere Vormacht anzuerkennen, führen uns in den Krieg. Good. The world shall witness the incontestable might of my armies and the glory of the Empire. = Gut, die Welt wird Zeuge der unbestreitbaren Macht meiner Armeen und der Herrlichkeit des Reiches. Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melancholy poets. = Ruin! Ruin! Istanbul wird von Fremden ausgelöscht, nur noch ein paar melancholische Poeten erinnern daran. - # Requires translation! From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! = Von der Pracht des Topkapi-Palastes grüßt Dich die Nation der Ottomanen, Fremder! Ich bin Suleiman, der Kayser-i Rum, und ich gewähre Dir mein Willkommen! Let us do business! Would you be interested? = Lass uns handeln! Sind sie interressiert? Istanbul = Istanbul @@ -2947,10 +2945,10 @@ How could we fall to the likes of you?! = Wie konnten wir nur gegen so einen Abs Edinburgh = Edinburgh You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war! = Ihr werdet dieses Land nicht länger mit Eurer Widerwärtigkeit beschmutzen! Zu den Waffen, meine Landsmänner, wir reiten in den Krieg! + # Requires translation! Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head! = Vile ruler, know that you 'won' this war in name only! = Abscheulicher Herrscher, wisse, dass er diesen Krieg nur auf dem Papier gewonnen habt! - Singapore = Singapur Perhaps, in another world, we could have been friends... = In einer anderen Welt hätten wir vielleicht Freunde sein können... @@ -3386,7 +3384,7 @@ Farm = Farm Lumber mill = Sägewerk -Mine = Bergwerk +Mine = Mine Trading post = Handelsposten @@ -3403,7 +3401,6 @@ Quarry = Steinbruch Fishing Boats = Fischerboote Gives a defensive bonus of 50% = Gibt einen Verteidigungsbonus von 50% - Fort = Festung Road = Straße @@ -3441,6 +3438,8 @@ Can only be built on Coastal tiles = Kann nur auf Küstenfeldern gebaut werden Moai = Moai +1 food for each adjacent Mountain = +1 Nahrung pro anliegendem Berg + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Terrassenfelder Ancient ruins = Altertümliche Ruinen @@ -3474,6 +3473,7 @@ Fish = Fisch Horses = Pferde +Mine = Mine Iron = Eisen Coal = Kohle diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index da290d4e4c..ce62b2dbba 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -943,7 +943,7 @@ Provides a sum of gold each time you spend a Great Person = Menyediakan sejumlah +2 Gold for each source of Marble and Stone = +2 Emas untuk setiap sumber Marmer dan Batu Mausoleum of Halicarnassus = Makam Halikarnassus -+1 food from Ocean and Coast tiles = +1 makanan dari Samudra dan Pesisir ++1 food from Ocean and Coast tiles = +1 makanan dari Samudera dan Pesisir Lighthouse = Mercusuar 'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Ada orang-orang yang mengarungi laut dengan kapal-kapal, yang melakukan perdagangan di lautan luas; mereka melihat pekerjaan-pekerjaan Tuhan, dan perbuatan-perbuatan-Nya yang ajaib di tempat yang dalam.' - Alkitab, Mazmur 107:23-24 @@ -2797,7 +2797,7 @@ Who knows what the future holds? = Siapa yang tahu apa yang ada di masa depan? Ocean = Samudra -Coast = Pesisir +Coast = Pantai Grassland = Padang Rumput @@ -2872,7 +2872,7 @@ Pasture = Padang Rumput Plantation = Perkebunan -Quarry = Galian +Quarry = Tambang Fishing Boats = Perahu Penangkap Ikan @@ -2910,10 +2910,12 @@ Deal 30 damage to adjacent enemy units = Memberi 30 kerusakan pada unit musuh ya Citadel = Benteng +1 additional Culture for each adjacent Moai = +1 tambahan Budaya untuk setiap Moai yang berdekatan -Can only be built on Coastal tiles = Hanya bisa dibangun di daerah Pesisir +Can only be built on Coastal tiles = Hanya bisa dibangun di daerah pantai Moai = Moai +1 food for each adjacent Mountain = +1 makanan untuk setiap Gunung yang bersebelahan + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Sawah bersengkedan Ancient ruins = Reruntuhan kuno @@ -2977,7 +2979,7 @@ Ivory = Gading Silk = Sutra -Spices = Rempah-rempah +Spices = Rempah - rempah Wine = Anggur @@ -3159,13 +3161,13 @@ May withdraw before melee (133%) = Dapat mundur sebelum serangan jarak dekat (13 #################### Lines from Units.json #################### Worker = Pekerja -Can build improvements on tiles = Dapat membangun improvisasi pada daerah +Can build improvements on tiles = Dapat membangun peningkatan pada daerah Settler = Penetap -Founds a new city = Mendirikan kota baru +Founds a new city = Dirikan kota baru Scout = Pengintai -Ignores terrain cost = Pergerakan tidak dipengaruhi medan +Ignores terrain cost = Mengabaikan medan Warrior = Pejuang Swordsman = Prajurit Berpedang @@ -3182,7 +3184,7 @@ Bowman = Pemanah Slinger = Pengumban Work Boats = Kapal Pekerja -May create improvements on water resources = Dapat membuat improvisasi pada sumber daya di perairan +May create improvements on water resources = Dapat membuat improvisasi di sumber daya dalam air Cannot enter ocean tiles until Astronomy = Tidak dapat memasuki daerah samudra hingga Astronomi Trireme = Trireme @@ -3219,7 +3221,7 @@ Legion = Legiun Can construct roads = Dapat membangun jalan Mohawk Warrior = Pejuang Mohawk -+33% combat bonus in Forest/Jungle = +33% bonus tempur di Hutan/Hutan Belantara ++33% combat bonus in Forest/Jungle = +33% bonus tempur di Hutan/Rimba Horseman = Pasukan Berkuda Penalty vs [unitType] = Penalti vs [unitType] diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 4c0f7b3648..14c38db466 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -2915,6 +2915,8 @@ Can only be built on Coastal tiles = Costruibile solo su Costa Moai = Moai +1 food for each adjacent Mountain = +1 Cibo per ogni Montagna adiacente + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Terrazzamento Ancient ruins = Antiche rovine diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 0768a3ef8f..d6288d0857 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -3979,6 +3979,8 @@ Moai = モアイ # Requires translation! +1 food for each adjacent Mountain = # Requires translation! +Cannot be built on bonus resource = + # Requires translation! Terrace farm = Ancient ruins = 古代遺跡 diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 7739841014..883b5a69bd 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -3469,6 +3469,8 @@ Moai = 모아이 # Requires translation! +1 food for each adjacent Mountain = # Requires translation! +Cannot be built on bonus resource = + # Requires translation! Terrace farm = Ancient ruins = 고대 유적 diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index ceab15bf50..6ecf63a277 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -5252,6 +5252,8 @@ Moai = # Requires translation! +1 food for each adjacent Mountain = # Requires translation! +Cannot be built on bonus resource = + # Requires translation! Terrace farm = # Requires translation! diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 3a4b0e124e..a6941b901c 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -3076,6 +3076,8 @@ Can only be built on Coastal tiles = Może być zbudowane wyłącznie na polach Moai = Moai +1 food for each adjacent Mountain = +1 do pożywienia za każdą przyległą Górę + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Uprawa tarasowa Ancient ruins = Starożytne ruiny diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index f4975d48fa..6f2df21fd4 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -4428,6 +4428,8 @@ Moai = Moai # Requires translation! +1 food for each adjacent Mountain = # Requires translation! +Cannot be built on bonus resource = + # Requires translation! Terrace farm = Ancient ruins = Ruínas antigas diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index e554b0e0cd..5b81ffb68c 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -4432,6 +4432,8 @@ Moai = +1 food for each adjacent Mountain = +1 mâncare pentru fiecare Munte alăturat # Requires translation! +Cannot be built on bonus resource = + # Requires translation! Terrace farm = Ancient ruins = Ruine străvechi diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index b14a3e87c1..96cc02b52b 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -109,7 +109,6 @@ You fulfilled your promise to stop settling cities near us! = Вы выполн You refused to stop settling cities near us = Вы отказались не закладывать города рядом с нами Your arrogant demands are in bad taste = Ваши высокомерные требования раздражают Your use of nuclear weapons is disgusting! = Ваше использование ядерного оружия - отвратительный поступок! - # Requires translation! You have stolen our lands! = Вы украли наши земли! Demands = Требования @@ -240,11 +239,9 @@ Seven Cities of Gold = Семь золотых городов Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = +30% силы при сражении с юнитами города-государства или при атаке города-государства. Конные юниты получают +1 к движению. Mongol Terror = Монгольский террор - # Requires translation! Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. = Юниты не теряют скорость на холмах. Улучшения на холмах ничего не стоят, а на остальных клетках стоят в два раза дешевле. Great Andean Road = Дороги инков - # Requires translation! +1 Movement to all embarked units, units pay only 1 movement point to embark and disembark. Melee units pay no movement cost to pillage. = +1 движение всем юнитам на борту, посадка на борт и высадка на берег стоят 1 движение. Юниты ближнего боя не тратят очки движения на грабеж. Viking Fury = Ярость викинга @@ -355,11 +352,8 @@ Could not refresh! = Не удалось обновить! Last refresh: [time] minutes ago = Последнее обновление: [time] минут назад Current Turn: = Текущий ход: Add Currently Running Game = Добавить текущую игру - # Requires translation! Game name = Имя игры - # Requires translation! Loading latest game state... = Загрузка последней игры... - # Requires translation! Couldn't download the latest game state! = Не удалось загрузить последнюю игру! # Save game menu @@ -380,15 +374,10 @@ Upload map = Отправить Could not upload map! = Невозможно отправить карту! Map uploaded successfully! = Карта успешно загружена! Saving... = Сохранение... - # Requires translation! It looks like your saved game can't be loaded! = Похоже, сохраненную игру невозможно загрузить! - # Requires translation! If you could copy your game data ("Copy saved game to clipboard" - = Если вы отправите данные ("Копировать сохранённую игру в буфер обмена" - - # Requires translation! paste into an email to yairm210@hotmail.com) = отправить на yairm210@hotmail.com), - # Requires translation! I could maybe help you figure out what went wrong, since this isn't supposed to happen! = то возможно, мне удастся выяснить, что пошло не так! - # Requires translation! Missing mods: [mods] = Моды не найдены: [mods] # Options @@ -418,13 +407,10 @@ Show pixel improvements = Показать текстуру улучшений Enable nuclear weapons = Разрешить использование ядерного оружия Fontset = Шрифт Continuous rendering = Непрерывная отрисовка - # Requires translation! When disabled, saves battery life but certain animations will be suspended = При отключении не расходует заряд, но некоторые анимации могут не работать # Requires translation! Order trade offers by amount = - # Requires translation! Generate translation files = Создать файлы перевода - # Requires translation! Translation files are generated successfully. = Файлы перевода созданы успешно. # Notifications @@ -501,13 +487,9 @@ Your relationship with [cityStateName] degraded = Ваши отношения с A new barbarian encampment has spawned! = Появился новый лагерь варваров! Received [goldAmount] Gold for capturing [cityName] = Получено [goldAmount] золота за захват города [cityName] Our proposed trade request is no longer relevant! = Наше торговое предложение больше не актуально! - # Requires translation! [defender] could not withdraw from a [attacker] - blocked. = [defender] не смог уклониться от [attacker] - заблокирован. - # Requires translation! [defender] withdrew from a [attacker] = [defender] уклонился от [attacker] - # Requires translation! [building] has provided [amount] Gold! = Вы получили [amount] золота от [building]! - # Requires translation! [civName] has stolen your territory! = [civName] украли ваши земли! @@ -571,20 +553,15 @@ Civilopedia = Цивилопедия Start new game = Начать новую игру Save game = Сохранить игру Load game = Загрузить игру - # Requires translation! Main menu = Главное меню - # Requires translation! Resume = Продолжить - # Requires translation! Cannot resume game! = Невозможно продолжить игру! - # Requires translation! Quickstart = Быстрая игра Victory status = Статус победы Social policies = Общественные институты Community = Сообщество Close = Закрыть Do you want to exit the game? = Вы хотите выйти из игры? - # Requires translation! Start bias: = Тип ландшафта # City screen @@ -754,17 +731,11 @@ Remove your troops in our border immediately! = Уберите свои войс Sorry. = Простите. Never! = Никогда! - # Requires translation! Offer Declaration of Friendship ([30] turns) = Предложить Декларацию дружбы ([30] ходов) - # Requires translation! My friend, shall we declare our friendship to the world? = Предлагаю объявить о нашей дружбе всему миру. Что скажете? - # Requires translation! Sign Declaration of Friendship ([30] turns) = Подписать Декларацию дружбы ([30] ходов) - # Requires translation! We are not interested. = Нам это не интересно. - # Requires translation! We have signed a Declaration of Friendship with [otherCiv]! = Мы подписали Декларацию дружбы с [otherCiv]! - # Requires translation! [otherCiv] has denied our Declaration of Friendship! = [otherCiv] отклонили нашу Декларацию дружбы! Basics = Основы @@ -968,7 +939,6 @@ Krepost = Острог +15% Combat Strength for all units when attacking Cities = Все юниты получают +15% к боевой мощи при атаке городов Statue of Zeus = Статуя Зевса в Олимпии - # Requires translation! 'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 'Могилою знаменитых людей служит вся земля, и о них свидетельствуют не только надписи на надгробных плитах в родной стране. Не столько о самих подвигах, сколько о мужестве незаписанное воспоминание вечно живет в каждом человеке.' - Перикл Provides a sum of gold each time you spend a Great Person = Дает золото после каждого использования Великого человека +2 Gold for each source of Marble and Stone = Каждая обрабатываемая городом клетка с мрамором или камнем дает +2 к золоту @@ -1221,9 +1191,9 @@ Settler = Поселенец Chieftain = Вождь -Warlord = Полководец +Warlord = Военачальник -Prince = Князь +Prince = Принц King = Король @@ -1338,7 +1308,6 @@ Apolyton = Аполит China = Китай Wu Zetian = У Цзэтянь - # Requires translation! You won't ever be able to bother me again. Go meet Yama. = Вы нас больше не побеспокоите. Отправляйтесь к праотцам. Fool! I will disembowel you all! = Дурак! Я сотру тебя в порошок! You have proven to be a cunning and competent adversary. I congratulate you on your victory. = Ты доказал, что ты хитрый и компетентный противник. Поздравляю тебя с победой. @@ -2830,7 +2799,6 @@ Today, the Malay people obey you, but do not think this is over... = Manila = Манила Ah, Gods! Why have you forsaken us? = О боги! Почему вы покинули нас? - # Requires translation! Lhasa = Лхаса Perhaps now we will find peace in death... = Возможно, мы найдем покой в смерти... @@ -2989,7 +2957,6 @@ Autocracy = Автократия Ancient era = Древнейший мир Agriculture = Земледелие - # Requires translation! Starting tech = Начальная технология 'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = 'Лишь на возделанной почве расцветают другие искусства. Поэтому фермеры — основатели цивилизации.' - Даниэль Уэбстер @@ -3257,9 +3224,7 @@ Quarry = Карьер Fishing Boats = Рыбацкие лодки - # Requires translation! Gives a defensive bonus of 50% = Увеличивает защиту юнита на 50% - # Requires translation! Fort = Форт Road = Дорога @@ -3278,7 +3243,6 @@ Remove Road = Убрать дорогу Remove Railroad = Убрать железную дорогу - # Requires translation! Cancel improvement order = Отменить последнее задание Academy = Академия @@ -3289,11 +3253,8 @@ Manufactory = Завод Customs house = Таможня - # Requires translation! Gives a defensive bonus of 100% = Улучшает защиту юнита на 100% - # Requires translation! Deal 30 damage to adjacent enemy units = Наносит 30 урона ближайшим вражеским юнитам - # Requires translation! Citadel = Крепость +1 additional Culture for each adjacent Moai = +1 дополнительная Культура за каждую соседнюю статую Моаи @@ -3301,6 +3262,8 @@ Can only be built on Coastal tiles = Можно построить только Moai = Статуя Моаи +1 food for each adjacent Mountain = +1 еда за каждую примыкающую Гору + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Террасная ферма Ancient ruins = Древние руины @@ -3539,9 +3502,7 @@ Haka War Dance = Боевой танец Маори "Хака" Rejuvenation = Восстановление All healing effects doubled = Все эффекты лечения удвоены - # Requires translation! Slinger Withdraw = Пращник - # Requires translation! May withdraw before melee (133%) = Может уклониться от атаки (133%) @@ -3632,9 +3593,7 @@ Musketman = Стрельцы Samurai = Самурай Combat very likely to create Great Generals = Большой шанс получения Великого Полководца в бою - # Requires translation! Berserker = Берсерк - # Requires translation! Amphibious = Морской десант @@ -3705,11 +3664,8 @@ Fighter = Истребитель Great War Bomber = Бомбардировщик Bomber = Тяжелый бомбардировщик - # Requires translation! Norwegian Ski Infantry = Норвежские лыжники - # Requires translation! Double movement in Snow, Tundra and Hills = Перемещаются по снегу, тундре и холмам с удвоенной скоростью - # Requires translation! +25% bonus in Snow, Tundra and Hills = +25% к боевой мощи в снегах, тундре и холмах Landship = Танкетка @@ -3776,7 +3732,6 @@ Can build improvement: Manufactory = Можно построить улучше Can speed up construction of a wonder = Может ускорить строительство чуда света Great General = Великий полководец - # Requires translation! Can build improvement: Citadel = Может построить улучшение: Крепость Bonus for units in 2 tile radius 15% = Бонус к атаке юнитам в радиусе 2-х клеток @@ -3788,11 +3743,9 @@ Heal adjacent units for an additional 15 HP per turn = Дополнительн Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Добро пожаловать в Unciv!\nТак как это сложная игра, здесь находятся основные подсказки, чтобы помочь вам познакомиться с игрой.\nЭто абсолютно необязательно, и вы можете cамостоятельно исследовать игру! -Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Во-первых, вам надо основать столицу.\nЭто очень важно, ведь столица, скорее всего, будет наиболее процветающим городом.\nМножество бонусов доступно только в столице, и именно она будет центром вашей империи. -How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. = Как вы узнаете, что место подходящее?\nНа этот вопрос не так просто ответить, но оптимальнее всего строиться рядом с редкими ресурсами.\nРедкие ресурсы — это ресурсы вроде самоцветов, хлопка или шёлка (помечены смайликом рядом с иконкой ресурсов).\nЭти ресурсы делают население счастливым. Также важно искать ресурсы, необходимые для постройки юнитов, например железо. - # Requires translation! +Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Во-первых, вам надо основать столицу.\nЭто очень важно, ведь столица, скорее всего, будет наиболее процветающим городом.\nМножестов бонусов доступно только в столице, и именно она будет центром вашей империи. +How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. = Как вы узнаете, что место подходящее?\nНа этот вопрос не так просто ответить, но оптимальнее всего сториться рядом с редкими ресурсами.\nРедкие ресурсы — это ресурсы вроде самоцветов, хлопка или шёлка (помечены смайликом рядом с иконкой ресурсов).\nЭти ресурсы делают население счастливым. Также важно искать ресурсы, необходимые для постройки юнитов, например железо. However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. = Однако города не имеют установленных границ – подробнее о них позже!\nЭто значит, что не обязательно ставить город рядом с ресурсом.\nПредставим, например, что вам нужно железо, но этот ресурс расположен рядом с пустыней\nНе нужно селиться в безжизненном месте. Город можно заложить неподалеку, в плодородных землях.\nЕго границы в конце концов доберутся до ресурса.\nЗакладывать город на соседней клетке имеет смысл, если ресурс нужен срочно –\n что иногда случается, но обычно есть достаточно времени. - # Requires translation! The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = В первую очередь в городе нужно создать Разведчика или Воина.\nОбычно я выбираю Воина - он полезен для защиты и может быть улучшен до мечника\n на более поздних этапах игры за относительно небольшие деньги.\nНо Разведчики тоже бывают эффективны, если вы оказались в лесах или среди холмов.\nВ этой местности они не получают штраф на передвижение.\nЕсли вы не новичок в стратегиях, то после первого Воина или Разведчика создается Поселенец.\nБыстрая экспансия крайне важна в большинстве игр такого жанра. In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = В ваши первые несколько ходов\n у вас будет очень мало возможностей,\n но когда ваша цивилизация будет расти, также будет \n расти количество вещей требующих внимания. @@ -3801,11 +3754,8 @@ Each turn, the culture you gain from all your cities is added to your Civilizati The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Институты объеденины в ветви, каждая из\n ветвей даёт бонусную способность, когда все \n институты в ветви приняты. With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = С каждым принятым институтом, и с каждым основаным городом,\n цена принятия новой политики растёт - так что выбирайте мудро! - # Requires translation! Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Если город накопил достаточно Культуры, его границы расширяются на 1 клетку.\nОт вас не зависит, на какую именно, но клетки с ресурсами добавляются раньше других. - # Requires translation! Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = Каждая новая клетка требует больше культуры, но со временем первые города захватывают широкую территорию. - # Requires translation! Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Но хоть город и растет бесконечно, жители могут обрабатывать клетки только в трех радиусах от центра.\nЭто нужно учитывать, закладывая новые города. As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Так как города растут в размере и влиянии, вам надо работать с механикой счастья что больше не связана с каждым отдельным городом.\nВместо этого по вашей империи распределяется тот же уровень удовлетворения.\nТак как ваши города растут вы найдёте что всё труднее и труднее держать свою империю счастливой. @@ -3857,30 +3807,19 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Военные юниты могут грабить улучшения, что лечит им 25 здоровья и разрушает улучшение.\nКлетка может продолжать работать, но её преимущества от улучшения – бонусы к характеристикам и ресурсы – будут потеряны.\nРабочие могут починить эти улучшения, что займёт меньше времени чем его строительство . - # Requires translation! Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = Участвую в бою, юниты получают опыт, который можно использовать для прокачки.\nПри этом ближний бой приносит больше опыта, чем дальний, а атака - больше, чем защита. - # Requires translation! Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = Сражаясь с Варварами можно получить не более 30 XP - до 2-х прокачек. После этого бой с ними перестает приносить опыт. - # Requires translation! Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. = Юниты и города во время сражений получают урон, который зависит от разных характеристик.\nБазовый урон юнита можно увеличить за счет прокачек, местоположения и других условий. - # Requires translation! Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = Для атаки и защиты в ближнем бою на базовый урон влияет значение ‘Силы’ юнита.\nВо время дальнобойных атак используют ‘Силу в дальнем бою’. - # Requires translation! Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = Дальнобойные атаки выполняются с расстояния, которое зависит от параметра ‘Радиус’.\nВ отличие от ближнего боя, во время дальнобойных атак защищающийся юнит не наносит урон в ответ. - # Requires translation! In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = Заключая договор об исследованиях, вы предлагаете другой нации совместно изучать технологии.\nПри успешном выполнении договора, обе стороны получают разовую ‘выплату’ Науки, которая идет в копилку неисследованных технологий. - # Requires translation! The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = Количество Науки, которое вы получите, зависит от общего научного вклада городов обеих сторон во время действия договора - чем больше, тем лучше! - # Requires translation! Not all nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with. = Не все нации борются за победу.\nГорода-государства - это нации, которые не выигрывают, не захватывают города и не ведут торговлю. - # Requires translation! Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Дипломатические отношения с городами-государствами меняются за счет Влияния - показателя того, насколько игрок им нравится.\nВлияние можно увеличить, атакуя их врагов, освобождая города и предоставляя золото. - # Requires translation! Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = При влиянии более 30 можно получить некоторые бонусы.\nЕсли влияние больше 60 и превосходит влияние остальных наций, вы становитесь ‘Союзником’ города-государства и получаете еще больше бонусов, а также доступ к редким и стратегическим ресурсам. - # Requires translation! Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Чудеса природы, например Фудзияма, Гибралтарская скала и Большой Барьерный риф, - это непроходимые элементы местности, шедевры Матери-природы, которые обладают особенными свойствами и отличаются от обычного ландшафта.\nОни дают городам преимущество за счет большого количества Культуры, Науки, Золота или Производства, поэтому следует как можно быстрее включить их в свою империю. diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 6e3501a4d2..e33fde2427 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -351,6 +351,7 @@ Refresh List = 刷新列表 Could not save game! = 无法保存游戏! Could not delete game! = 无法删除游戏! Could not refresh! = 无法刷新! + # Requires translation! Last refresh: [time] minutes ago = Current Turn: = 当前转向: Add Currently Running Game = 添加一个当前运行的游戏 @@ -3211,6 +3212,8 @@ Can only be built on Coastal tiles = 只能建造在沿海地块 Moai = 摩艾石像群 +1 food for each adjacent Mountain = 每座相邻的山+1食物 + # Requires translation! +Cannot be built on bonus resource = Terrace farm = 梯田农场 Ancient ruins = 远古遗迹 @@ -3701,7 +3704,6 @@ The policies are organized into branches, with each branch providing a bonus abi With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 随着每项社会政策的推行,每座城市的建立,\n推行新的社会政策时的文化花费会随之提升--所以要明智地选择! Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 一旦一个城市收集了足够的文化,它将扩展到相邻的瓷砖中。\n您无法控制它将扩展到的瓷砖,但优先考虑具有资源和更高产量的瓷砖。 - Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = 每增加一个领土都需要更多的文化,但一般来说,你的第一个城市最终会扩展到一个广泛的领土范围。 Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = 虽然你的城市将永远扩展,但你的市民只能在离市中心3个地砖的地方工作。\n在放置新城市时应考虑到这一点。 @@ -3757,14 +3759,12 @@ Military units can pillage improvements, which heals them 25 health and ruins th Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = 进入战斗的单位获得经验,然后可用于该单位的升级。\n近战时该单位获得的经验大于远程,攻击时获得的经验大于防御时获得的经验。 Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = 单位只能从野蛮单位获得30点经验值-意味着最多2次提升。在那之后,野蛮人单位将不会提供经验。 - Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. = 单位和城市都会因战斗而磨损,这会受到许多不同的变量的影响。每个单位都有一定的“基础”变量,这些变量可以通过一定的条件、晋升和位置来提高。 - + # Requires translation! Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = 远程攻击可以从远处进行,这取决于单位的“距离”值。\n近战攻击允许防御者报复性地伤害攻击者,远程攻击则不允许。 In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = 在研究协议中,你和另一个文明决定共同研究技术。\n在协议结束时,你和另一个文明都将获得一笔“一次性”的科学费,这将用于你尚未研究的技术之一。 - The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = 你最终获得的科学数量取决于协议期间你所在城市和其他文明城市所产生的科学——越多越好! Not all nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with. = 并不是所有的国家都在和你争夺胜利。城邦是无法胜利的国家,不能征服其他城市,也不能被交易 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index fa603f2f4a..58e9d92599 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -3699,6 +3699,8 @@ Can only be built on Coastal tiles = Solo puede construirse en casillas costeras Moai = Móai +1 food for each adjacent Mountain = +1 comida para cada montaña vecina + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Terrazas de cultivo Ancient ruins = Ruinas Antiguas diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 3fd8bf0cf7..8c18b866ef 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -4072,6 +4072,8 @@ Can only be built on Coastal tiles = 只能在沿海地塊建造 Moai = 摩艾石像群 +1 food for each adjacent Mountain = 每個相鄰的山脈+1食物 + # Requires translation! +Cannot be built on bonus resource = Terrace farm = 梯田 Ancient ruins = 遠古遺跡 diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index a328674355..cd5abed567 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -3603,6 +3603,8 @@ Moai = Moai # Requires translation! +1 food for each adjacent Mountain = # Requires translation! +Cannot be built on bonus resource = + # Requires translation! Terrace farm = Ancient ruins = Antik Kalıntılar diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 57883ded33..5b041cc9a4 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -3028,6 +3028,8 @@ Can only be built on Coastal tiles = Можна побудувати лише н Moai = Моаї +1 food for each adjacent Mountain = +1 їжа з кожної гори поруч + # Requires translation! +Cannot be built on bonus resource = Terrace farm = Терасна ферма Ancient ruins = Стародавні руїни diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index ac7fd1d890..bc5b73daa0 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,18 +1,18 @@ Traditional_Chinese = 58 Italian = 99 Polish = 93 -Russian = 85 +Russian = 87 Romanian = 42 -Simplified_Chinese = 87 +Simplified_Chinese = 89 Korean = 78 -German = 70 +German = 80 Japanese = 60 Turkish = 73 English = 1 Ukrainian = 95 French = 87 Portuguese = 45 -Indonesian = 100 +Indonesian = 99 Czech = 63 Spanish = 70 Malay = 6 diff --git a/android/src/com/unciv/app/AndroidLauncher.kt b/android/src/com/unciv/app/AndroidLauncher.kt index aa4331ee35..56a63e8696 100644 --- a/android/src/com/unciv/app/AndroidLauncher.kt +++ b/android/src/com/unciv/app/AndroidLauncher.kt @@ -45,8 +45,8 @@ class AndroidLauncher : AndroidApplication() { if (internalModsDir.exists()) internalModsDir.deleteRecursively() // Copy external mod directory (with data user put in it) to internal (where it can be read) - if (!externalModsDir.exists()) externalModsDir.mkdirs() - externalModsDir.copyRecursively(internalModsDir) + if (!externalModsDir.exists()) externalModsDir.mkdirs() // this can fail sometimes, which is why we check if it exists again in the next line + if (externalModsDir.exists()) externalModsDir.copyRecursively(internalModsDir) } override fun onPause() { diff --git a/core/src/com/unciv/ui/saves/LoadGameScreen.kt b/core/src/com/unciv/ui/saves/LoadGameScreen.kt index 070d0875cf..b5244d8b75 100644 --- a/core/src/com/unciv/ui/saves/LoadGameScreen.kt +++ b/core/src/com/unciv/ui/saves/LoadGameScreen.kt @@ -69,7 +69,10 @@ class LoadGameScreen(previousScreen:CameraStageBaseScreen) : PickerScreen() { val loadedGame = GameSaver.gameInfoFromString(decoded) UncivGame.Current.loadGame(loadedGame) } catch (ex: Exception) { - errorLabel.setText("Could not load game from clipboard!".tr()) + var text = "Could not load game from clipboard!".tr() + if (ex is UncivShowableException) text += "\n"+ex.message + errorLabel.setText(text) + ex.printStackTrace() } }