diff --git a/Credits.md b/Credits.md index 14b8e6eda5..7bfd5a28b4 100644 --- a/Credits.md +++ b/Credits.md @@ -215,6 +215,7 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc * [Christ the redeemer](https://thenounproject.com/term/christ-the-redeemer/56112/) By Stefan Spieler for Cristo Redentor * [St. Petersburg](https://thenounproject.com/search/?q=kremlin&i=1569704) By Carpe Diem for Kremlin * [Neuschwanstein](https://thenounproject.com/search/?q=Neuschwanstein&i=2107683) By Vectors Market +* [BugBen](https://thenounproject.com/search/?q=Big%20Ben&i=443690) By Ben Davis, RO ### Information Era diff --git a/android/assets/game.atlas b/android/assets/game.atlas index fccbde1fc2..915f872f93 100644 --- a/android/assets/game.atlas +++ b/android/assets/game.atlas @@ -60,107 +60,114 @@ BuildingIcons/Bazaar orig: 100, 100 offset: 0, 0 index: -1 +BuildingIcons/Big Ben + rotate: false + xy: 685, 1642 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 BuildingIcons/Broadcast Tower rotate: false - 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xy: 1152, 10 + xy: 1254, 10 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -699,133 +706,133 @@ ImprovementIcons/Ancient ruins index: -1 ImprovementIcons/Camp rotate: false - xy: 1731, 1844 + xy: 1833, 1844 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/City ruins rotate: false - xy: 436, 1540 + xy: 334, 1336 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Customs house rotate: false - xy: 640, 1234 + xy: 742, 1336 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Farm rotate: false - xy: 844, 1132 + xy: 946, 1234 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Fishing Boats rotate: false - xy: 946, 1132 + xy: 1048, 1234 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Landmark rotate: false - xy: 286, 537 + xy: 336, 435 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Lumber mill rotate: false - xy: 1558, 1050 + xy: 1660, 1034 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Manufactory rotate: false - 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xy: 1252, 1540 + xy: 1252, 1438 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Galleass rotate: false - xy: 1252, 1234 + xy: 1252, 1132 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Gatling Gun rotate: false - xy: 1252, 1132 + xy: 1297, 1642 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great Artist rotate: false - xy: 1603, 1662 + xy: 1705, 1640 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great Engineer rotate: false - xy: 1705, 1640 + xy: 1807, 1640 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -2603,119 +2610,119 @@ OtherIcons/Star index: -1 UnitIcons/Great Merchant rotate: false - xy: 1807, 1640 + xy: 1909, 1640 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great Scientist rotate: false - xy: 1909, 1640 + xy: 1354, 1540 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great War Infantry rotate: false - xy: 1354, 1540 + xy: 1354, 1438 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Hoplite rotate: false - xy: 1558, 1458 + xy: 1456, 1254 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Horseman rotate: false - xy: 1558, 1356 + xy: 1456, 1152 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Infantry rotate: false - xy: 1660, 1334 + xy: 1762, 1436 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Ironclad rotate: false - xy: 1660, 1232 + xy: 1762, 1334 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Knight rotate: false - xy: 1864, 1334 + xy: 1864, 1232 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Lancer rotate: false - xy: 286, 639 + xy: 286, 537 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Landship rotate: false - xy: 336, 435 + xy: 336, 333 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Longbowman rotate: false - xy: 336, 27 + xy: 1456, 1050 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Longswordsman rotate: false - xy: 1456, 1050 + xy: 1558, 1050 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Machine Gun rotate: false - xy: 1660, 1034 + xy: 1762, 1028 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Mechanized Infantry rotate: false - xy: 408, 1030 + xy: 408, 928 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Minuteman rotate: false - xy: 816, 1030 + xy: 612, 826 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Modern Armor rotate: false - xy: 612, 826 + xy: 714, 928 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Musketeer rotate: false - xy: 1020, 1030 + xy: 816, 826 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -2729,77 +2736,77 @@ UnitIcons/Musketman index: -1 UnitIcons/Pikeman rotate: false - xy: 1938, 926 + xy: 1938, 824 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Rifleman rotate: false - xy: 796, 622 + xy: 1000, 724 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Rocket Artillery rotate: false - xy: 1000, 622 + xy: 1204, 724 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Samurai rotate: false - xy: 1510, 642 + xy: 1612, 627 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Scout rotate: false - xy: 1816, 620 + xy: 1918, 620 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Settler rotate: false - xy: 1408, 540 + xy: 1510, 540 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Spearman rotate: false - xy: 744, 520 + xy: 540, 316 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Submarine rotate: false - xy: 642, 112 + xy: 744, 214 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Swordsman rotate: false - xy: 846, 316 + xy: 948, 418 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Tank rotate: false - xy: 744, 112 + xy: 846, 214 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Trebuchet rotate: false - xy: 1050, 112 + xy: 1152, 214 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -2813,21 +2820,21 @@ UnitIcons/Trireme index: -1 UnitIcons/Warrior rotate: false - xy: 1254, 112 + xy: 540, 10 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Work Boats rotate: false - xy: 948, 10 + xy: 1050, 10 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Worker rotate: false - xy: 1050, 10 + xy: 1152, 10 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -2911,231 +2918,231 @@ UnitPromotionIcons/Bombardment_III_(Civ5) index: -1 UnitPromotionIcons/Bombardment_II_(Civ5) rotate: false - xy: 1408, 50 + xy: 2015, 1791 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Bombardment_I_(Civ5) rotate: false - xy: 2015, 1791 + xy: 104, 16 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Charge_(Civ5) rotate: false - xy: 1390, 28 + xy: 1876, 496 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Coastal_Raider_III_(Civ5) rotate: false - xy: 104, 16 + xy: 1512, 290 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Coastal_Raider_II_(Civ5) rotate: false - xy: 1564, 322 + xy: 1428, 1088 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Coastal_Raider_I_(Civ5) rotate: false - xy: 1966, 1055 + xy: 460, 782 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Cover_II_(Civ5) rotate: false - xy: 1428, 1088 + xy: 2015, 1769 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Cover_I_(Civ5) rotate: false - xy: 460, 782 + xy: 1898, 496 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Drill_III_(Civ5) rotate: false - xy: 1430, 50 + xy: 1512, 268 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Drill_II_(Civ5) rotate: false - xy: 2015, 1769 + xy: 1428, 1066 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Drill_I_(Civ5) rotate: false - xy: 1412, 28 + xy: 2015, 1747 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Formation_II_(Civ5) rotate: false - xy: 1564, 300 + xy: 1920, 496 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Formation_I_(Civ5) rotate: false - xy: 1966, 1033 + xy: 1512, 246 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Indirect_Fire_(Civ5) rotate: false - xy: 1428, 1066 + xy: 1942, 496 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Logistics_(Civ5) rotate: false - xy: 1452, 50 + xy: 1512, 224 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/March_(Civ5) rotate: false - xy: 2015, 1747 + xy: 1964, 496 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Mobility_(Civ5) rotate: false - xy: 1434, 28 + xy: 1512, 202 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Range_(Civ5) rotate: false - xy: 1564, 278 + xy: 1986, 496 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting_III_(Civ5) rotate: false - xy: 1474, 50 + xy: 1512, 180 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting_II_(Civ5) rotate: false - xy: 1456, 28 + xy: 1476, 16 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting_I_(Civ5) rotate: false - xy: 1564, 256 + xy: 2020, 700 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Sentry_(Civ5) rotate: false - xy: 1496, 50 + xy: 2020, 678 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Shock_III_(Civ5) rotate: false - xy: 1478, 28 + xy: 2020, 656 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Shock_II_(Civ5) rotate: false - xy: 1564, 234 + xy: 2020, 634 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Shock_I_(Civ5) rotate: false - xy: 1518, 50 + xy: 2020, 612 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Siege_(Civ5) rotate: false - xy: 1500, 28 + xy: 2020, 590 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting_III_(Civ5) rotate: false - xy: 1564, 212 + xy: 2020, 568 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting_II_(Civ5) rotate: false - xy: 1540, 50 + xy: 2020, 546 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting_I_(Civ5) rotate: false - xy: 1522, 28 + xy: 2020, 524 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Volley_(Civ5) rotate: false - xy: 1564, 190 + xy: 2000, 1046 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack_III_(Civ5) rotate: false - xy: 1564, 168 + xy: 442, 752 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack_II_(Civ5) rotate: false - xy: 1564, 146 + xy: 1514, 158 size: 20, 20 orig: 20, 20 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack_I_(Civ5) rotate: false - xy: 1564, 124 + xy: 1514, 136 size: 20, 20 orig: 20, 20 offset: 0, 0 diff --git a/android/assets/game.png b/android/assets/game.png index 64f6a2097a..74a75791c7 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/jsons/Buildings.json b/android/assets/jsons/Buildings.json index 8a1c3e7839..7913c13ff1 100644 --- a/android/assets/jsons/Buildings.json +++ b/android/assets/jsons/Buildings.json @@ -572,6 +572,14 @@ requiredBuilding:"Bank", requiredTech:"Electricity" }, + { + name:"Big Ben", + culture:1, + gold:4, + isWonder:true, + uniques:["-15% to purchasing items in cities"], + requiredTech:"Industrialization" + }, // Modern Era diff --git a/core/src/com/unciv/logic/automation/NextTurnAutomation.kt b/core/src/com/unciv/logic/automation/NextTurnAutomation.kt index 21970a2de8..c85435db1a 100644 --- a/core/src/com/unciv/logic/automation/NextTurnAutomation.kt +++ b/core/src/com/unciv/logic/automation/NextTurnAutomation.kt @@ -36,7 +36,7 @@ class NextTurnAutomation{ for (city in civInfo.cities.sortedByDescending{ it.population.population }) { val construction = city.cityConstructions.getCurrentConstruction() if (construction.canBePurchased() - && city.civInfo.gold / 3 >= construction.getGoldCost(civInfo.policies.getAdoptedPolicies()) ) { + && city.civInfo.gold / 3 >= construction.getGoldCost(civInfo) ) { city.cityConstructions.purchaseBuilding(construction.name) } } diff --git a/core/src/com/unciv/logic/battle/Battle.kt b/core/src/com/unciv/logic/battle/Battle.kt index 4dde38288f..edaea1b2dc 100644 --- a/core/src/com/unciv/logic/battle/Battle.kt +++ b/core/src/com/unciv/logic/battle/Battle.kt @@ -153,7 +153,7 @@ class Battle(val gameInfo:GameInfo) { if(defender.isDefeated() && defender is MapUnitCombatant && !defender.getUnitType().isCivilian() && attacker.getCivInfo().policies.isAdopted("Honor Complete")) - attacker.getCivInfo().gold += defender.unit.baseUnit.getGoldCost(hashSetOf()) / 10 + attacker.getCivInfo().gold += defender.unit.baseUnit.getGoldCost(attacker.getCivInfo(), true) / 10 if(attacker is MapUnitCombatant && attacker.unit.action!=null && attacker.unit.action!!.startsWith("moveTo")) attacker.unit.action=null diff --git a/core/src/com/unciv/logic/city/CityConstructions.kt b/core/src/com/unciv/logic/city/CityConstructions.kt index ac3b176846..636e7b251d 100644 --- a/core/src/com/unciv/logic/city/CityConstructions.kt +++ b/core/src/com/unciv/logic/city/CityConstructions.kt @@ -196,7 +196,7 @@ class CityConstructions { } fun purchaseBuilding(buildingName: String) { - cityInfo.civInfo.gold -= getConstruction(buildingName).getGoldCost(cityInfo.civInfo.policies.adoptedPolicies) + cityInfo.civInfo.gold -= getConstruction(buildingName).getGoldCost(cityInfo.civInfo) getConstruction(buildingName).postBuildEvent(this) if (currentConstruction == buildingName) { currentConstruction = "" diff --git a/core/src/com/unciv/logic/city/IConstruction.kt b/core/src/com/unciv/logic/city/IConstruction.kt index 289409a11d..e73e85e4f5 100644 --- a/core/src/com/unciv/logic/city/IConstruction.kt +++ b/core/src/com/unciv/logic/city/IConstruction.kt @@ -1,11 +1,12 @@ package com.unciv.logic.city +import com.unciv.logic.civilization.CivilizationInfo import com.unciv.models.gamebasics.ICivilopedia import com.unciv.models.stats.INamed interface IConstruction : INamed, ICivilopedia { fun getProductionCost(adoptedPolicies: HashSet): Int - fun getGoldCost(adoptedPolicies: HashSet): Int + fun getGoldCost(civInfo: CivilizationInfo, baseCost: Boolean = false): Int fun isBuildable(construction: CityConstructions): Boolean fun shouldBeDisplayed(construction: CityConstructions): Boolean fun postBuildEvent(construction: CityConstructions) // Yes I'm hilarious. @@ -48,7 +49,7 @@ open class SpecialConstruction(override var name: String, override val descripti throw Exception("Impossible!") } - override fun getGoldCost(adoptedPolicies: HashSet): Int { + override fun getGoldCost(civInfo: CivilizationInfo, baseCost: Boolean): Int { throw Exception("Impossible!") } diff --git a/core/src/com/unciv/models/gamebasics/Building.kt b/core/src/com/unciv/models/gamebasics/Building.kt index be11a19fc4..cd99d2c754 100644 --- a/core/src/com/unciv/models/gamebasics/Building.kt +++ b/core/src/com/unciv/models/gamebasics/Building.kt @@ -169,12 +169,19 @@ class Building : NamedStats(), IConstruction{ else cost } - override fun getGoldCost(adoptedPolicies: HashSet): Int { + override fun getGoldCost(civInfo: CivilizationInfo, baseCost: Boolean): Int { // https://forums.civfanatics.com/threads/rush-buying-formula.393892/ - var cost = Math.pow((30 * getProductionCost(adoptedPolicies)).toDouble(), 0.75) * (1 + hurryCostModifier / 100) - if (adoptedPolicies.contains("Mercantilism")) cost *= 0.75 - if (adoptedPolicies.contains("Patronage") - && listOf("Monument", "Temple", "Opera House", "Museum").contains(name) ) cost *= 0.5 + var cost: Double + if (baseCost) { + cost = Math.pow((30 * getProductionCost(hashSetOf())).toDouble(), 0.75) * (1 + hurryCostModifier / 100) + } else { + cost = Math.pow((30 * getProductionCost(civInfo.policies.adoptedPolicies)).toDouble(), 0.75) * (1 + hurryCostModifier / 100) + if (civInfo.policies.adoptedPolicies.contains("Mercantilism")) cost *= 0.75 + if (civInfo.getBuildingUniques().contains("-15% to purchasing items in cities")) cost *= 0.85 + if (civInfo.policies.adoptedPolicies.contains("Patronage") + && listOf("Monument", "Temple", "Opera House", "Museum").contains(name)) cost *= 0.5 + } + return (cost / 10).toInt() * 10 } diff --git a/core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt b/core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt index b0f45f7b0b..2fa8d9d8c7 100644 --- a/core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt +++ b/core/src/com/unciv/models/gamebasics/unit/BaseUnit.kt @@ -99,10 +99,13 @@ class BaseUnit : INamed, IConstruction, ICivilopedia { fun getBaseGoldCost() = Math.pow((30 * cost).toDouble(), 0.75) * (1 + hurryCostModifier / 100) - override fun getGoldCost(adoptedPolicies: HashSet): Int { + override fun getGoldCost(civInfo: CivilizationInfo, baseCost: Boolean): Int { var cost = getBaseGoldCost() - if(adoptedPolicies.contains("Mercantilism")) cost *= 0.75 - if(adoptedPolicies.contains("Militarism")) cost *= 0.66f + if (!baseCost) { + if(civInfo.policies.adoptedPolicies.contains("Mercantilism")) cost *= 0.75 + if(civInfo.policies.adoptedPolicies.contains("Militarism")) cost *= 0.66f + if (civInfo.getBuildingUniques().contains("-15% to purchasing items in cities")) cost *= 0.85 + } return (cost / 10).toInt() * 10 // rounded down o nearest ten } diff --git a/core/src/com/unciv/ui/cityscreen/ConstructionsTable.kt b/core/src/com/unciv/ui/cityscreen/ConstructionsTable.kt index d4b650daa4..fc5f52682b 100644 --- a/core/src/com/unciv/ui/cityscreen/ConstructionsTable.kt +++ b/core/src/com/unciv/ui/cityscreen/ConstructionsTable.kt @@ -139,7 +139,7 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre row() val purchaseConstructionButton: TextButton if (construction.canBePurchased()) { - val buildingGoldCost = construction.getGoldCost(city.civInfo.policies.getAdoptedPolicies()) + val buildingGoldCost = construction.getGoldCost(city.civInfo) purchaseConstructionButton = TextButton("Buy for [$buildingGoldCost] gold".tr(), CameraStageBaseScreen.skin) purchaseConstructionButton.onClick("coin") { YesNoPopupTable("Would you like to purchase [${construction.name}] for [$buildingGoldCost] gold?".tr(), {