mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-28 13:48:49 +07:00
Added Privateer unit; updated Coastal Raider promotion (#4301)
* Added privateer unit * Privateers can now capture other naval units * Updated Coastal Raider promotion to include the gold gained from damaging cities * Added missing translatable notification * Implemented requested changes * Implemented requested changes _but better_ * Forgot to update a variable name
This commit is contained in:
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android/ImagesToPackSeparately/UnitIcons/Privateer.png
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android/ImagesToPackSeparately/UnitIcons/Privateer.png
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@ -564,170 +564,177 @@ Pikeman
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Rifleman
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Privateer
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rotate: false
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Rocket Artillery
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Rifleman
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Samurai
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Rocket Artillery
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rotate: false
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Scout
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Samurai
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Settler
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Scout
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Ship of the Line
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Settler
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rotate: false
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Sipahi
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Ship of the Line
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rotate: false
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size: 100, 100
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Slinger
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Sipahi
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rotate: false
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Spearman
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Slinger
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rotate: false
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xy: 1300, 760
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Stealth Bomber
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Spearman
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rotate: false
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xy: 1408, 868
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Submarine
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Stealth Bomber
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rotate: false
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xy: 652, 4
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Swordsman
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Submarine
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rotate: false
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xy: 760, 118
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size: 100, 100
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offset: 0, 0
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Tank
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Swordsman
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rotate: false
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xy: 868, 220
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size: 100, 100
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offset: 0, 0
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Tercio
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Tank
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rotate: false
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xy: 976, 328
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size: 100, 100
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Trebuchet
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Tercio
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rotate: false
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xy: 1084, 436
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Triplane
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Trebuchet
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rotate: false
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xy: 1192, 545
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offset: 0, 0
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Triplane
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rotate: false
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xy: 1300, 652
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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Trireme
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rotate: false
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xy: 1300, 651
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xy: 1408, 759
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size: 100, 101
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orig: 100, 101
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offset: 0, 0
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index: -1
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Turtle Ship
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rotate: false
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xy: 1408, 760
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xy: 1516, 868
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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War Chariot
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rotate: false
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xy: 1516, 868
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xy: 760, 10
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War Elephant
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rotate: false
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xy: 760, 10
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offset: 0, 0
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index: -1
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Warrior
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rotate: false
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xy: 868, 112
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xy: 976, 220
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size: 100, 100
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Work Boats
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Worker
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rotate: false
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Zero
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rotate: false
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@ -213,19 +213,19 @@
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{
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"name": "Coastal Raider I",
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"effect": "+[15]% Strength vs [City]",
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"uniques": ["+[20]% Strength vs [City]", "Earn [33]% of the damage done to [City] units as [Gold]"],
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"unitTypes": ["WaterMelee"]
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},
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{
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"name": "Coastal Raider II",
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"prerequisites": ["Coastal Raider I"],
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"effect": "+[15]% Strength vs [City]",
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"uniques": ["+[20]% Strength vs [City]", "Earn [33]% of the damage done to [City] units as [Gold]"],
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"unitTypes": ["WaterMelee"]
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},
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{
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"name": "Coastal Raider III",
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"prerequisites": ["Coastal Raider II"],
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"effect": "+[15]% Strength vs [City]",
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"uniques": ["+[20]% Strength vs [City]", "Earn [33]% of the damage done to [City] units as [Gold]"],
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"unitTypes": ["WaterMelee"]
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},
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@ -151,7 +151,7 @@
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"strength": 10,
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"cost": 45,
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"requiredTech": "Sailing",
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"uniques": ["Cannot enter ocean tiles",],
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"uniques": ["Cannot enter ocean tiles"],
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"upgradesTo": "Caravel",
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"obsoleteTech": "Astronomy",
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"attackSound": "nonmetalhit"
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@ -790,6 +790,17 @@
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"uniques": ["+[50]% Strength vs [Mounted]"],
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"attackSound": "shot"
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},
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{
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"name": "Privateer",
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"unitType": "WaterMelee",
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"movement": 5,
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"strength": 25,
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"cost": 150,
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"requiredTech": "Navigation",
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"upgradesTo": "Destroyer",
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"promotions": ["Coastal Raider I"],
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"uniques": ["May capture killed [Water] units"]
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},
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{
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"name": "Frigate",
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"unitType": "WaterRanged",
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@ -1057,7 +1068,7 @@
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"cost": 375,
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"requiredResource": "Oil",
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"requiredTech": "Electronics",
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"uniques": ["Ranged attacks may be performed over obstacles"],
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"uniques": ["Ranged attacks may be performed over obstacles"]
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// Does not actually upgrade to Missile Cruisers
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},
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{
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@ -446,6 +446,8 @@ A(n) [nukeType] exploded in our territory! =
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After being hit by our [nukeType], [civName] has declared war on us!
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The civilization of [civName] has been destroyed! =
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The City-State of [name] has been destroyed! =
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Your [ourUnit] captured an enemy [theirUnit]! =
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Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
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We have captured a barbarian encampment and recovered [goldAmount] gold! =
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A barbarian [unitType] has joined us! =
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We have found survivors in the ruins - population added to [cityName] =
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