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Added Privateer unit; updated Coastal Raider promotion (#4301)
* Added privateer unit * Privateers can now capture other naval units * Updated Coastal Raider promotion to include the gold gained from damaging cities * Added missing translatable notification * Implemented requested changes * Implemented requested changes _but better_ * Forgot to update a variable name
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@ -151,7 +151,7 @@
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"strength": 10,
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"cost": 45,
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"requiredTech": "Sailing",
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"uniques": ["Cannot enter ocean tiles",],
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"uniques": ["Cannot enter ocean tiles"],
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"upgradesTo": "Caravel",
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"obsoleteTech": "Astronomy",
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"attackSound": "nonmetalhit"
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@ -790,6 +790,17 @@
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"uniques": ["+[50]% Strength vs [Mounted]"],
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"attackSound": "shot"
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},
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{
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"name": "Privateer",
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"unitType": "WaterMelee",
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"movement": 5,
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"strength": 25,
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"cost": 150,
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"requiredTech": "Navigation",
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"upgradesTo": "Destroyer",
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"promotions": ["Coastal Raider I"],
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"uniques": ["May capture killed [Water] units"]
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},
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{
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"name": "Frigate",
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"unitType": "WaterRanged",
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@ -1057,7 +1068,7 @@
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"cost": 375,
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"requiredResource": "Oil",
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"requiredTech": "Electronics",
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"uniques": ["Ranged attacks may be performed over obstacles"],
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"uniques": ["Ranged attacks may be performed over obstacles"]
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// Does not actually upgrade to Missile Cruisers
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},
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{
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