diff --git a/android/assets/game.atlas b/android/assets/game.atlas index 1e65de5ba4..4b1ccdbc69 100644 --- a/android/assets/game.atlas +++ b/android/assets/game.atlas @@ -6,224 +6,238 @@ filter: MipMapLinearLinear, MipMapLinearLinear repeat: none EmojiIcons/Culture rotate: false - xy: 992, 1346 + xy: 1158, 1288 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Faith rotate: false - xy: 760, 998 + xy: 760, 492 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Food rotate: false - xy: 934, 1172 + xy: 760, 318 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Gold rotate: false - xy: 818, 998 + xy: 760, 28 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Happiness rotate: false - xy: 992, 1172 + xy: 1216, 1230 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Production rotate: false - xy: 1166, 1172 + xy: 1918, 1546 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Science rotate: false - xy: 1108, 1056 + xy: 876, 1172 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 EmojiIcons/Turn rotate: false - xy: 1282, 1172 + xy: 876, 882 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 ImprovementIcons/Academy rotate: false - xy: 756, 1944 + xy: 4, 1226 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Ancient ruins rotate: false - xy: 972, 1944 + xy: 4, 1010 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Barbarian encampment rotate: false - xy: 1404, 1944 + xy: 4, 578 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Camp rotate: false - xy: 1512, 1944 + xy: 4, 470 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Citadel rotate: false - xy: 1728, 1944 + xy: 4, 254 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/City center rotate: false - xy: 1944, 1944 + xy: 1836, 1944 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/City ruins rotate: false - xy: 4, 110 + xy: 1944, 1944 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Customs house rotate: false - xy: 1836, 1836 + xy: 112, 146 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Farm rotate: false - xy: 112, 218 + xy: 1836, 1836 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Fishing Boats rotate: false - xy: 220, 1088 + xy: 289, 1700 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Fort rotate: false - xy: 220, 548 + xy: 406, 1484 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Holy site rotate: false - xy: 1326, 1728 + xy: 220, 1002 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Landmark rotate: false - xy: 1866, 1620 + xy: 328, 836 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Lumber mill rotate: false - xy: 288, 1592 + xy: 436, 836 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Manufactory rotate: false - xy: 298, 1484 + xy: 436, 728 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Mine rotate: false - xy: 328, 1160 + xy: 436, 296 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Moai rotate: false - xy: 328, 1052 + xy: 328, 80 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Oil well rotate: false - xy: 328, 80 + xy: 544, 570 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Pasture rotate: false - xy: 436, 1052 + xy: 544, 246 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Plantation rotate: false - xy: 436, 404 + xy: 652, 786 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Polder rotate: false - xy: 436, 296 + xy: 652, 678 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Quarry rotate: false - xy: 544, 1268 + xy: 652, 30 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 +ImprovementIcons/Railroad + rotate: false + xy: 976, 1728 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 +TileSets/Default/Railroad + rotate: false + xy: 976, 1728 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Road rotate: false - xy: 544, 296 + xy: 1624, 1728 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 ImprovementIcons/Terrace farm rotate: false - xy: 1162, 1404 + xy: 1702, 1620 size: 100, 100 orig: 100, 100 offset: 0, 0 @@ -237,273 +251,273 @@ ImprovementIcons/Trading post index: -1 NationIcons/America rotate: false - xy: 4, 1082 + xy: 864, 1944 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 NationIcons/Arabia rotate: false - xy: 4, 974 + xy: 972, 1944 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 NationIcons/Austria rotate: false - xy: 4, 866 + xy: 1080, 1944 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 NationIcons/Aztecs rotate: false - xy: 1188, 1944 + xy: 4, 794 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 NationIcons/Babylon rotate: false - xy: 4, 758 + xy: 1188, 1944 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 NationIcons/China rotate: false - xy: 1620, 1944 + xy: 4, 362 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 NationIcons/CityState rotate: false - xy: 864, 1836 + xy: 112, 1226 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 NationIcons/Denmark rotate: false - xy: 190, 1304 + xy: 756, 1836 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 NationIcons/Egypt rotate: false - 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xy: 1206, 1001 + xy: 1812, 1245 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Fort rotate: false - xy: 1264, 1058 + xy: 1852, 1255 size: 32, 33 orig: 32, 33 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Fountain of Youth rotate: false - xy: 1322, 1118 + xy: 1332, 1219 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Furs rotate: false - xy: 1322, 1082 + xy: 1412, 1222 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Furs+Camp rotate: false - xy: 1380, 1180 + xy: 1452, 1216 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Gems rotate: false - xy: 1496, 1296 + xy: 1612, 1211 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Gold Ore rotate: false - xy: 1576, 1296 + xy: 1692, 1216 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grand Mesa rotate: false - xy: 1616, 1292 + xy: 1732, 1216 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland rotate: false - xy: 1496, 1260 + xy: 1772, 1218 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Farm rotate: false - xy: 1536, 1257 + xy: 1812, 1209 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Camp rotate: false - xy: 1576, 1257 + xy: 1852, 1216 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Deer+Camp rotate: false - xy: 1616, 1253 + xy: 1050, 981 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Furs+Camp rotate: false - xy: 800, 539 + xy: 1108, 1039 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Lumber mill rotate: false - xy: 800, 500 + xy: 1166, 1097 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Forest+Truffles+Camp rotate: false - xy: 800, 461 + xy: 1224, 1155 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Hill+Farm rotate: false - xy: 800, 425 + xy: 934, 810 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Hill+Forest+Camp rotate: false - xy: 800, 389 + xy: 1032, 945 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Hill+Forest+Lumber mill rotate: false - xy: 800, 353 + xy: 1032, 909 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Hill+Forest+Trading post rotate: false - xy: 800, 317 + xy: 1032, 873 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Grassland+Jungle+Trading post rotate: false - xy: 800, 277 + xy: 992, 850 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/GrasslandForest rotate: false - xy: 800, 238 + xy: 1032, 834 size: 32, 31 orig: 32, 31 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Great Barrier Reef rotate: false - xy: 800, 127 + xy: 1148, 1061 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Hill rotate: false - 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xy: 840, 527 + xy: 974, 814 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Incense rotate: false - xy: 840, 419 + xy: 1072, 856 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Incense+Plantation rotate: false - xy: 840, 383 + xy: 1072, 820 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Iron rotate: false - xy: 840, 275 + xy: 1188, 1044 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ivory rotate: false - xy: 840, 203 + xy: 1112, 917 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ivory+Camp rotate: false - xy: 840, 167 + xy: 1112, 881 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Jungle rotate: false - xy: 1500, 1145 + xy: 1170, 968 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Krakatoa rotate: false - xy: 880, 434 + xy: 1152, 819 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Lakes rotate: false - xy: 880, 362 + xy: 1246, 1119 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Landmark rotate: false - xy: 880, 246 + xy: 1228, 1000 size: 32, 36 orig: 32, 36 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Manufactory rotate: false - xy: 1580, 1094 + xy: 956, 691 size: 32, 39 orig: 32, 39 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Marble rotate: false - xy: 1442, 1043 + xy: 956, 619 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Marsh rotate: false - xy: 1482, 1036 + xy: 956, 546 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mine rotate: false - xy: 1562, 1022 + xy: 956, 402 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Moai rotate: false - xy: 1304, 1045 + xy: 956, 257 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mount Fuji rotate: false - xy: 1246, 984 + xy: 956, 111 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mount Kailash rotate: false - xy: 1384, 1014 + xy: 956, 71 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mount Sinai rotate: false - xy: 1246, 944 + xy: 956, 31 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mountain rotate: false - xy: 1286, 965 + xy: 1250, 956 size: 32, 36 orig: 32, 36 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Oasis rotate: false - xy: 1130, 876 + xy: 1272, 812 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ocean rotate: false - xy: 1130, 840 + xy: 1772, 1182 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Offshore Platform rotate: false - xy: 1170, 857 + xy: 1812, 1173 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Oil rotate: false - xy: 1072, 811 + xy: 1852, 1180 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Oil well rotate: false - xy: 1072, 775 + xy: 1268, 1047 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Old Faithful rotate: false - 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xy: 1696, 1245 + xy: 1892, 1188 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/PlainsJungle rotate: false - xy: 1638, 1212 + xy: 1932, 1220 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation rotate: false - xy: 1638, 1176 + xy: 1972, 1224 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Bananas rotate: false - xy: 1678, 1209 + xy: 2012, 1220 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Cotton rotate: false - xy: 1678, 1173 + xy: 1932, 1184 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Polder rotate: false - xy: 1620, 1139 + xy: 1972, 1187 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Quarry rotate: false - xy: 1660, 1101 + xy: 1852, 1144 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Quarry+Marble rotate: false - xy: 1228, 872 + xy: 1932, 1148 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Quarry+Stone rotate: false - xy: 1268, 893 + xy: 1972, 1151 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-Bottom rotate: false - xy: 1308, 856 + xy: 1972, 1115 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-BottomLeft rotate: false - xy: 1210, 800 + xy: 996, 778 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-BottomRight rotate: false - xy: 1250, 785 + xy: 996, 706 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Rock of Gibraltar rotate: false - xy: 1290, 780 + xy: 996, 666 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Salt rotate: false - xy: 1192, 728 + xy: 996, 594 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Sheep rotate: false - xy: 1192, 656 + xy: 996, 413 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Sheep+Pasture rotate: false - xy: 1272, 740 + xy: 996, 373 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Silk rotate: false - 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xy: 920, 253 + xy: 1272, 776 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Sugar rotate: false - xy: 920, 183 + xy: 1192, 748 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Sugar+Plantation rotate: false - xy: 920, 147 + xy: 1232, 736 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Terrace farm rotate: false - xy: 1384, 978 + xy: 1452, 1180 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Trading post rotate: false - xy: 1424, 971 + xy: 1532, 1180 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Truffles rotate: false - xy: 1366, 942 + xy: 1652, 1180 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Truffles+Camp rotate: false - xy: 1504, 997 + xy: 1692, 1180 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra rotate: false - xy: 1504, 961 + xy: 1732, 1180 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Farm rotate: false - xy: 1544, 986 + xy: 1772, 1146 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Camp rotate: false - xy: 1584, 982 + xy: 1812, 1133 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Camp+Furs rotate: false - xy: 1544, 946 + xy: 1852, 1104 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Deer+Camp rotate: false - xy: 1584, 942 + xy: 1892, 1076 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Lumber mill rotate: false - xy: 1736, 1285 + xy: 1932, 1072 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Truffles+Camp rotate: false - xy: 1736, 1245 + xy: 1972, 1075 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/TundraForest rotate: false - xy: 1718, 1205 + xy: 2012, 1072 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Uluru rotate: false - xy: 1700, 1129 + xy: 1452, 1140 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Uranium rotate: false - xy: 1700, 1093 + xy: 1492, 1144 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Whales rotate: false - xy: 1312, 744 + xy: 1652, 1144 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Whales+Fishing Boats rotate: false - xy: 1312, 708 + xy: 1692, 1144 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Wheat rotate: false - xy: 1312, 672 + xy: 1732, 1144 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Wine rotate: false - xy: 1312, 636 + xy: 1772, 1110 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Wine+Plantation rotate: false - xy: 956, 658 + xy: 1812, 1097 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/TopBorder rotate: false - xy: 1424, 1007 + xy: 1492, 1180 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/African Forest Elephant rotate: false - xy: 396, 43 + xy: 720, 1731 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Anti-Aircraft Gun rotate: false - 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xy: 876, 1172 + xy: 760, 724 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Evasion rotate: false - xy: 992, 1288 + xy: 760, 608 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Extended Range rotate: false - xy: 1050, 1346 + xy: 760, 550 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Operational Range rotate: false - xy: 1050, 1346 + xy: 760, 550 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Flight Deck rotate: false - xy: 876, 1114 + xy: 760, 376 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Formation rotate: false - xy: 992, 1230 + xy: 760, 260 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Great Generals rotate: false - xy: 876, 1056 + xy: 1216, 1346 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Quick Study rotate: false - xy: 876, 1056 + xy: 1216, 1346 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Haka War Dance rotate: false - xy: 934, 1114 + xy: 1216, 1288 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Heal Instantly rotate: false - xy: 1050, 1230 + xy: 1274, 1352 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Ignore terrain cost rotate: false - xy: 1650, 1728 + xy: 220, 678 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitPromotionIcons/Indirect Fire rotate: false - xy: 1166, 1346 + xy: 1274, 1236 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Interception rotate: false - xy: 818, 940 + xy: 386, 22 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Logistics rotate: false - xy: 1050, 1172 + xy: 818, 1072 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/March rotate: false - xy: 1166, 1288 + xy: 818, 956 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Medic rotate: false - xy: 1224, 1346 + xy: 818, 898 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Mobility rotate: false - xy: 1108, 1172 + xy: 818, 492 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Morale rotate: false - xy: 1224, 1288 + xy: 818, 376 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Rejuvenation rotate: false - xy: 876, 824 + xy: 1976, 1488 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting rotate: false - xy: 1224, 1172 + xy: 934, 1172 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sentry rotate: false - xy: 1224, 1172 + xy: 934, 1172 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Shock rotate: false - xy: 1340, 1288 + xy: 934, 1114 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Slinger Withdraw rotate: false - xy: 1398, 1346 + xy: 992, 1172 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sortie rotate: false - xy: 818, 708 + xy: 934, 1056 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Supply rotate: false - xy: 992, 882 + xy: 876, 940 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Survivalism rotate: false - xy: 1050, 940 + xy: 934, 998 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Volley rotate: false - xy: 760, 592 + xy: 1108, 1114 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack rotate: false - xy: 876, 708 + xy: 876, 824 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Woodsman rotate: false - xy: 934, 766 + xy: 934, 882 size: 50, 50 orig: 50, 50 offset: 0, 0 diff --git a/android/assets/game.png b/android/assets/game.png index ca79fea246..d9d35c5753 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 93604621cb..614fe91884 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -122,6 +122,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Imperdoável # Requires translation! Afraid = @@ -160,12 +169,28 @@ Your use of nuclear weapons is disgusting! = Seu uso de armas nucleares é nojen You have stolen our lands! = Você roubou nossas terras! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Exigências Please don't settle new cities near us. = Por favor não povoe cidades perto de nós. Very well, we shall look for new lands to settle. = Muito bem, procuraremos novas terras para povoar. We shall do as we please. = Faremos o que quisermos. We noticed your new city near our borders, despite your promise. This will have....implications. = Nós notamos sua nova cidade perto de nossas fronteiras, apesar de sua promessa. Isso terá... consequências. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -192,6 +217,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -199,6 +226,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Cultural Maritime = Marítimo @@ -1419,6 +1448,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -4719,7 +4750,7 @@ Universal Suffrage = Sufrágio Universal +[amount]% Defensive Strength for cities = Civil Society = Sociedade Civil # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Liberdade de Expressão # Requires translation! [amount] units cost no maintenance = @@ -6185,3 +6216,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 82119ad006..da2d16d38e 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -120,6 +120,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Непростимо # Requires translation! Afraid = @@ -158,12 +167,28 @@ Your use of nuclear weapons is disgusting! = Използването на яд You have stolen our lands! = Откраднахте земите ни! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Нужди Please don't settle new cities near us. = Моля Ви да не строите градове до нас. Very well, we shall look for new lands to settle. = Много добре, ще потърсим нови земи за заселване. We shall do as we please. = Ще направим, каквото сметнем за добре. We noticed your new city near our borders, despite your promise. This will have....implications. = Забелязахме нов град близо до границите ни, въпреки обещанието Ви. Това ще има ... последствия. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -190,6 +215,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -197,6 +224,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Образован Maritime = Морски @@ -1443,6 +1472,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -5669,7 +5700,7 @@ Universal Suffrage = # Requires translation! Civil Society = # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = # Requires translation! Free Speech = # Requires translation! @@ -7670,3 +7701,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 64d48c1c8b..2f6d0fdc91 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Chcete porušit svůj slib We promised not to settle near them ([count] turns remaining) = Slíbili jsme nezakládat města poblíž jejich hranic ([count] tahy/ů zbývá) They promised not to settle near us ([count] turns remaining) = Slíbili nezakládat města poblíž našich hranic ([count] tahy/ů zbývá) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Nenávist Afraid = Strach Enemy = Nepřátelství @@ -139,12 +148,28 @@ Your arrogant demands are in bad taste = Vaše arogantní požadavky jsou dalš Your use of nuclear weapons is disgusting! = Vaše použití jaderných zbraní je nechutné! You have stolen our lands! = Ukradli jste naši zemi! You gave us units! = Věnovali jste nám jednotky! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Požadavky: Please don't settle new cities near us. = Prosím nezakládejte města poblíž našeho území. Very well, we shall look for new lands to settle. = Nu dobrá, podíváme se po nových místech k zakládání měst. We shall do as we please. = Budeme si dělat, co se nám zachce. We noticed your new city near our borders, despite your promise. This will have....implications. = Odhalili jsme nové město poblíž našich hranic navzdory vašim slibům. To bude mít... patřičné následky. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -164,10 +189,14 @@ Pledge to protect = Slíbit ochranu Declare Protection of [cityStateName]? = Vyhlásit ochranu městského státu [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Postavit vylepšení [improvementName] na surovině [resourceName] (200 Gold) Gift Improvement = Věnovat vylepšení + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = Diplomatic Marriage ([amount] Gold) = Diplomatická svatba ([amount] Gold) We have married into the ruling family of [civName], bringing them under our control. = Sňatkem jsme se spojili s vládnoucím rodem státu [civName], máme jej pod kontrolou. [civName] has married into the ruling family of [civName2], bringing them under their control. = Civilizace [civName] se sňatkem spojila s vládnoucím rodem státu [civName2], má jej pod svou kontrolou. + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Kulturní Maritime = Námořní @@ -1194,6 +1223,8 @@ Are you SURE you want to delete this mod? = OPRAVDU chcete smazat tento mod? Updated = Aktualizován Current mods = Stažené módy Downloadable mods = Dostupné módy + # Requires translation! +Mod info and options = Next page = Další strana Open Github page = Otevřít webovou stranu na Githubu Permanent audiovisual mod = Trvalý audiovizuální mod @@ -3659,7 +3690,7 @@ Universal Suffrage = Všeobecné volební právo +[amount]% Defensive Strength for cities = +[amount]% obranná síla měst Civil Society = Občanská společnost # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Svoboda projevu [amount] units cost no maintenance = [amount] jednotek nestojí žádnou údržbu Democracy = Demokracie @@ -4922,3 +4953,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: A toto je červený zaměřovací kroužek, který otevřel panel útoku v bodě ⑬. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Co není vidět: tlačítko Zpět na vašem telefonu/tabletu otevře otázku, jestli chcete opustit Unciv a vrátit se do Skutečného Života. Na počítačových verzích můžete použít klávesu ESC. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index ecf1b19e40..2cc355fd79 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Wil je je belofte aan [lead We promised not to settle near them ([count] turns remaining) = We hebben beloofd ons niet bij hun in de buurt te vestigen ([count] beurten over) They promised not to settle near us ([count] turns remaining) = Zij hebben beloofd zich niet bij ons in de buurt te vestigen ([count] beurten over) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Onvergeeflijk Afraid = Bang Enemy = Vijand @@ -139,12 +148,28 @@ Your arrogant demands are in bad taste = Je arrogante eisen vallen niet in de sm Your use of nuclear weapons is disgusting! = Je gebruik van nucleaire wapens is walgelijk! You have stolen our lands! = Je hebt ons land van ons gestolen! You gave us units! = Je hebt ons eenheden gegeven! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Eisen Please don't settle new cities near us. = Bouw alsjeblieft geen nieuwe steden bij ons in de buurt. Very well, we shall look for new lands to settle. = Uitstekend, we gaan wel op zoek naar nieuwe landen om ons te vestigen. We shall do as we please. = We doen wat we zelf willen. We noticed your new city near our borders, despite your promise. This will have....implications. = Het viel ons op dat u een nieuwe stad nabij onze grens heeft, ondanks uw belofte. Dit zal "gevolgen" hebben. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -164,10 +189,14 @@ Pledge to protect = Zeg bescherming toe aan Declare Protection of [cityStateName]? = Verklaar bescherming over [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Bouw [improvementName] op [resourceName] (200 Goud) Gift Improvement = Schenk een Verbetering + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = Diplomatic Marriage ([amount] Gold) = Diplomatiek huwelijk ([amount] goud) We have married into the ruling family of [civName], bringing them under our control. = We zijn huwelijkse banden aangegaan met de heersende familie van [civName], waardoor ze onder onze controle zijn gekomen. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] zijn huwelijkse banden aangegaan met de heersende familie van [civName2], waardoor ze onder hun controle zijn gekomen. + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Ontwikkeld Maritime = Maritiem @@ -1192,6 +1221,8 @@ Are you SURE you want to delete this mod? = Weet je zeker dat je deze mod wil ve Updated = Geupdate Current mods = Huidige mods Downloadable mods = Te downloaden mods + # Requires translation! +Mod info and options = Next page = Volgende pagina Open Github page = Open github pagina Permanent audiovisual mod = Permanente audiovisuele mod @@ -4786,7 +4817,7 @@ Universal Suffrage = # Requires translation! Civil Society = # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = # Requires translation! Free Speech = # Requires translation! @@ -6553,3 +6584,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 156018812d..2a973f1f12 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -191,6 +191,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + # Requires translation! Unforgivable = # Requires translation! @@ -259,6 +268,14 @@ Your use of nuclear weapons is disgusting! = You have stolen our lands! = # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = # Requires translation! Demands = @@ -270,6 +287,14 @@ Very well, we shall look for new lands to settle. = We shall do as we please. = # Requires translation! We noticed your new city near our borders, despite your promise. This will have....implications. = + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -302,6 +327,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -309,6 +336,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = # Requires translation! Cultured = @@ -2186,6 +2215,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -6448,7 +6479,7 @@ Universal Suffrage = # Requires translation! Civil Society = # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = # Requires translation! Free Speech = # Requires translation! @@ -8429,3 +8460,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 15f5131752..e3f265257d 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -111,6 +111,15 @@ Do you want to break your promise to [leaderName]? = Haluatko rikkoa lupauksesi We promised not to settle near them ([count] turns remaining) = Lupasimme, ettemme perustaisi asutuksia heidän lähellensä ([count] vuoroa jäljellä) They promised not to settle near us ([count] turns remaining) = He lupasivat, etteivät perustaisi asutuksia meidän lähellemme ([count] vuoroa jäljellä) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Anteeksiantamaton # Requires translation! Afraid = @@ -149,12 +158,28 @@ Your use of nuclear weapons is disgusting! = Ydinaseiden käyttösi on vastenmie You have stolen our lands! = Olet varastanut maitamme! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Vaatimukset Please don't settle new cities near us. = Älä perusta kaupunkeja lähimaillemme. Very well, we shall look for new lands to settle. = Hyvä on, etsimme muita maita siirtokunnillemme. We shall do as we please. = Teemme kuten haluamme. We noticed your new city near our borders, despite your promise. This will have....implications. = Huomasimme että olet perustanut kaupunkin rajoillemme, vaikka lupasit muuta. Tällä tulee olemaan...seuraamuksia. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -177,6 +202,8 @@ Declare Protection of [cityStateName]? = Julista, että suojelemme kaupunkivalti Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -184,6 +211,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Kulttuurillinen Maritime = Merellinen @@ -1355,6 +1384,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -4670,7 +4701,7 @@ Universal Suffrage = +[amount]% Defensive Strength for cities = Civil Society = Kansalaisyhteiskunta # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Sananvapaus # Requires translation! [amount] units cost no maintenance = @@ -6565,3 +6596,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index a212a87027..949f1d4613 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Voulez-vous rompre votre pr We promised not to settle near them ([count] turns remaining) = Nous avons promis de ne pas coloniser près d'eux ([count] tours restants) They promised not to settle near us ([count] turns remaining) = Ils nous ont promis de ne pas coloniser près de nous ([count] tours restants) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Impardonnable Afraid = appeuré Enemy = Ennemi @@ -139,12 +148,28 @@ Your arrogant demands are in bad taste = Vos demandes arrogantes sont du plus ma Your use of nuclear weapons is disgusting! = Votre utilisation des armes nucléaires est écoeurante ! You have stolen our lands! = Vous avez volé nos terres ! You gave us units! = Vous nous avez donné des unités ! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Demandes Please don't settle new cities near us. = Veuillez ne pas construire de villes proches de nous. Very well, we shall look for new lands to settle. = Très bien, nous chercherons d'autres terres à coloniser We shall do as we please. = Nous faisons ce qu'il nous sied. We noticed your new city near our borders, despite your promise. This will have....implications. = Nous avons remarqué votre nouvelle ville près de nos frontières, malgré votre promesse. Cela aura des... conséquences. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -164,10 +189,14 @@ Pledge to protect = Promettre protection Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName] ? Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 d'or) Gift Improvement = Amélioration des cadeaux + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = Diplomatic Marriage ([amount] Gold) = Marriage arrangé ([amount] d'or) We have married into the ruling family of [civName], bringing them under our control. = On s'est marrié avec la famille [civName], les mettants sous notre contrôle. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] ce sont marrié avec la famille [civName2], les mettants sous leur contrôle. + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Culturelle Maritime = Maritime @@ -1259,6 +1288,8 @@ Are you SURE you want to delete this mod? = Êtes vous SÛR de vouloir supprimer Updated = Mis à jour Current mods = Mods actuels Downloadable mods = Mods téléchargeables + # Requires translation! +Mod info and options = Next page = Page suivante Open Github page = Ouvrir la page GitHub Permanent audiovisual mod = Mod audiovisuel permanent @@ -3956,7 +3987,7 @@ Universal Suffrage = Suffrage universel +[amount]% Defensive Strength for cities = Civil Society = Société civile # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Liberté de parler # Requires translation! [amount] units cost no maintenance = @@ -5418,3 +5449,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index de4505237b..7531eccd9d 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Möchtest du dein Versprech We promised not to settle near them ([count] turns remaining) = Wir haben versprochen, nicht in ihrer Nähe zu siedeln ([count] Runden verbleiben) They promised not to settle near us ([count] turns remaining) = Sie haben versprochen, nicht in unserer Nähe zu siedeln ([count] Runden verbleiben) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Todfeind Afraid = Gefürchtet Enemy = Feind @@ -139,12 +148,28 @@ Your arrogant demands are in bad taste = Eure arroganten Forderungen sind geschm Your use of nuclear weapons is disgusting! = Euer Einsatz von Atomwaffen ist ekelhaft! You have stolen our lands! = Ihr habt unser Land geraubt! You gave us units! = Ihr habt uns Einheiten geschenkt! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Forderungen Please don't settle new cities near us. = Bitte gründet keine neuen Städte in unserer Nähe. Very well, we shall look for new lands to settle. = Nun gut, wir werden uns nach neuem Land umsehen, um es zu besiedeln. We shall do as we please. = Wir werden tun, wie es uns beliebt. We noticed your new city near our borders, despite your promise. This will have....implications. = Wir haben eure neue Stadt in der Nähe unserer Grenzen bemerkt, entgegen eures Versprechens. Dies wird....Konsequenzen haben. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Enter the amount of gold = Gib die Menge an Gold ein @@ -163,10 +188,14 @@ Pledge to protect = Schutz zusichern Declare Protection of [cityStateName]? = Schutz von [cityStateName] bekanntgeben? Build [improvementName] on [resourceName] (200 Gold) = Baue [improvementName] auf [resourceName] (200 Gold) Gift Improvement = Verschenke Verbesserung + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = Diplomatic Marriage ([amount] Gold) = Diplomatische Hochzeit ([amount] Gold) We have married into the ruling family of [civName], bringing them under our control. = Wir haben in die Herrscherfamilie von [civName] eingeheiratet und sie unter unsere Kontrolle gebracht. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] hat in die Herrscherfamilie von [civName2] eingeheiratet und sie unter ihre Kontrolle gebracht. + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Kultiviert Maritime = Maritim @@ -1167,6 +1196,8 @@ Are you SURE you want to delete this mod? = SICHER, dass diese Modifikation gel Updated = Aktualisiert Current mods = Installierte Modifikationen Downloadable mods = Verfügbare Modifikationen + # Requires translation! +Mod info and options = Next page = Nächste Seite Open Github page = Auf Github öffnen Permanent audiovisual mod = Permanente audiovisuelle Mod @@ -3440,7 +3471,8 @@ Constitution = Verfassung Universal Suffrage = Allgemeines Wahlrecht +[amount]% Defensive Strength for cities = +[amount]% Verteidigungsstärke für Städte Civil Society = Zivilgesellschaft --[amount]% food consumption by specialists [cityFilter] = -[amount]% Nahrungsverbrauch durch Spezialisten [cityFilter] + # Requires translation! +[amount]% food consumption by specialists [cityFilter] = Free Speech = Meinungsfreiheit [amount] units cost no maintenance = [amount] Einheiten kosten keinen Unterhalt Democracy = Demokratie @@ -4675,3 +4707,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = Ⓩ: Und dies ist der rote Zielkreis, der zum Angriffsfenster zurück unter ⑬ führte. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Was du nicht siehst: Über die Zurück-Taste des Telefons/Tablets erscheint die Frage, ob du Unciv verlassen und ins Real Life zurückkehren möchtest. Bei Desktop-Versionen kannst du die ESC-Taste verwenden. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index a2de9f3b5d..ec1184025d 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -131,6 +131,15 @@ We promised not to settle near them ([count] turns remaining) = Τούς υπο # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Ασυγχώρητος/η/ο Afraid = Φοβισμένος/η/ο Enemy = Εχθρός @@ -178,6 +187,14 @@ Your arrogant demands are in bad taste = Your use of nuclear weapons is disgusting! = Η χρήση των πυρηνικών σου όπλων είναι αηδιαστική! You have stolen our lands! = Έκλεψεις την γη μας You gave us units! = Μάς δώρισες μονάδες + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Απαιτήσεις Please don't settle new cities near us. = Παρακαλούμε μην ιδρύετε νέες πόλεις κοντά μάς. @@ -185,6 +202,14 @@ Very well, we shall look for new lands to settle. = Πολύ καλά, θα ψά # Requires translation! We shall do as we please. = We noticed your new city near our borders, despite your promise. This will have....implications. = Παρατηρήσαμε την νέα σού πόλη κοντά στα συνορά μας, παρά την υπόσχεσή σου. Αυτό θα έχει....επιπτώσεις. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -213,6 +238,8 @@ Declare Protection of [cityStateName]? = Διακήρυξε προστασία # Requires translation! Build [improvementName] on [resourceName] (200 Gold) = Gift Improvement = Δώρισε Βελτίωση + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -220,6 +247,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Πολιτισμένη Maritime = @@ -1840,6 +1869,8 @@ Updated = Ενημέρωμένο Current mods = # Requires translation! Downloadable mods = + # Requires translation! +Mod info and options = Next page = Επόμενη σελλίδα # Requires translation! Open Github page = @@ -5986,7 +6017,7 @@ Universal Suffrage = # Requires translation! Civil Society = # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = # Requires translation! Free Speech = # Requires translation! @@ -7965,3 +7996,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index a167e4b5c4..c647b8b301 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -116,6 +116,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Megbocsájthatatlan # Requires translation! Afraid = @@ -153,12 +162,28 @@ Your arrogant demands are in bad taste = Az arroganciád felháborító Your use of nuclear weapons is disgusting! = A nukleáris fegyverekkel való visszaélésed undorító! You have stolen our lands! = Eltulajdonítottad földjeinket! You gave us units! = Adtál nekünk egységeket! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Követelések Please don't settle new cities near us. = Kérlek ne telepíts új városokat a közelünkbe. Very well, we shall look for new lands to settle. = Rendben van! Más területeken fogunk letelepedni. We shall do as we please. = Azt tesszük, amit akarunk. We noticed your new city near our borders, despite your promise. This will have....implications. = Az ígéreted ellenére új várost fedeztünk fel határainknál. Ennek következményei lesznek! + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -185,6 +210,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -192,6 +219,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Kultúrált Maritime = Tengerparti @@ -1368,6 +1397,8 @@ Are you SURE you want to delete this mod? = Biztosan TÖRLI ezt a modot? Updated = Frissítve Current mods = Jelenlegi modok Downloadable mods = Letölthető modok + # Requires translation! +Mod info and options = Next page = Következő oldal Open Github page = Github megnyitása # Requires translation! @@ -4589,7 +4620,7 @@ Universal Suffrage = Általános választójog +[amount]% Defensive Strength for cities = Civil Society = Polgári társadalom # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Szólásszabadság # Requires translation! [amount] units cost no maintenance = @@ -6111,3 +6142,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 2de37bb96a..8ca0fdb220 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Apakah kamu yakin ingin men We promised not to settle near them ([count] turns remaining) = Kita sudah berjanji untuk tidak menetap di dekat mereka ([count] giliran lagi) They promised not to settle near us ([count] turns remaining) = Mereka sudah berjanji untuk tidak menetap di dekat kita ([count] giliran lagi) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Tak Termaafkan Afraid = Ditakuti Enemy = Musuh @@ -139,12 +148,28 @@ Your arrogant demands are in bad taste = Tuntutan aroganmu tidak pantas. Your use of nuclear weapons is disgusting! = Caramu menggunakan senjata nuklir itu menjijikkan! You have stolen our lands! = Kamu telah mencuri tanah kami! You gave us units! = Engkau telah memberikan kami unit! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Tuntutan Please don't settle new cities near us. = Tolong jangan dirikan kota baru di dekat kami. Very well, we shall look for new lands to settle. = Baiklah, kami akan mencari daerah lain untuk menetap. We shall do as we please. = Kami akan berlaku sesuai keinginan kami. We noticed your new city near our borders, despite your promise. This will have....implications. = Kami menyadari kota yang baru kau dirikan di dekat perbatasan kami meskipun kau berjanji. Kau akan menerima....konsekuensinya. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Enter the amount of gold = Masukkan jumlah emas @@ -163,10 +188,14 @@ Pledge to protect = Buat pakta untuk melindungi Declare Protection of [cityStateName]? = Nyatakan Pakta Perlindungan [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Bangun [improvementName] untuk [resourceName] (200 Emas) Gift Improvement = Peningkatan Pemberian + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = Diplomatic Marriage ([amount] Gold) = Pernikahan Diplomatis ([amount] Emas) We have married into the ruling family of [civName], bringing them under our control. = Kita telah menikah dengan keluarga penguasa [civName], sehingga membawa mereka di bawah kendali kita. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] telah menikah dengan keluarga penguasa [civName2], sehingga membawa mereka di bawah kendali mereka. + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Budaya Maritime = Maritim @@ -186,7 +215,6 @@ The unique luxury is one of: = Barang mewah unik ini merupakan salah satu: Demand Tribute = Tagih Upeti Tribute Willingness = Kesediaan Pemberian Upeti - # Requires translation! At least 0 to take gold, at least 30 and size 4 city for worker = Sekurang-kurangnya 0 untuk mengambil emas, sekurang-kurangnya 30 serta kota berukuran 4 untuk pekerja Major Civ = Peradaban Besar No Cities = Tidak Ada Kota @@ -249,7 +277,6 @@ Uniques = Keunikan Promotions = Promosi Load copied data = Muat data tersalin Could not load game from clipboard! = Tidak dapat memuat game dari papan klip! - # Requires translation! Reset to defaults = Atur ulang sesuai bawaan Start game! = Mulai permainan! Map Options = Pengaturan Peta @@ -658,7 +685,6 @@ Main menu = Menu utama Resume = Lanjut Cannot resume game! = Tidak bisa melanjutkan permainan! Not enough memory on phone to load game! = Memori ponsel tidak mencukupi untuk memuat permainan! - # Requires translation! Quickstart = Mulai Cepat Cannot start game with the default new game parameters! = Tidak dapat memulai permainan tanpa parameter standar permainan baru! Victory status = Status kemenangan @@ -1170,6 +1196,8 @@ Are you SURE you want to delete this mod? = Apakah kamu YAKIN untuk menghapus mo Updated = Diperbarui Current mods = Mod yang dimiliki Downloadable mods = Mod yang dapat diunduh + # Requires translation! +Mod info and options = Next page = Halaman selanjutnya Open Github page = Buka laman Github Permanent audiovisual mod = Mod audiovisual permanen @@ -1742,11 +1770,8 @@ Pikeman = Pikeman Industrial era = Era Industri Musketman = Musketman - # Requires translation! May not generate great prophet equivalents naturally = Tidak bisa memunculkan nabi besar atau orang-orang sejenisnya secara alami - # Requires translation! May buy [unit] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli unit [unit] sebesar [amount] [stat] [cityFilter] dengan harga yang terus naik ([amount2]) - # Requires translation! Starting in this era disables religion = Memulai di era ini akan meniadakan agama Modern era = Era Modern @@ -1831,7 +1856,6 @@ What? = Apa? Hellenic League = Liga Hellenik City-State Influence degrades [amount]% slower = Pengaruh negara-kota berkurang [amount]% lebih lambat City-State Influence recovers at twice the normal rate = Pengaruh negara-kota pulih dua kali lebih cepat - # Requires translation! City-State territory always counts as friendly territory = Teritori Negara-Kota selalu dihitung sebagai teritori bersahabat May the blessings of the gods be upon you, oh great King Alexander! You are the ruler of the mighty Greek nation. Your people lived for so many years in isolated city-states - legendary cities such as Athens, Sparta, Thebes - where they gave the world many great things, such as democracy, philosophy, tragedy, art and architecture, the very foundation of Western Civilization. Although few in number and often hostile to each other, in the 5th century BC they were able to defeat their much larger neighbor, Persia, on land and sea. = Kiranya para dewa memberkatimu, oh Yang Mulia, Raja Aleksander! Engkaulah penguasa bangsa Yunani yang kuat. Telah lama rakyatmu hidup di negara-negara terpencil - di kota-kota legendaris seperti Athena, Sparta, Thebes - di mana mereka memberikan banyak hal hebat kepada dunia, seperti demokrasi, filosofi, tragedi, seni dan arsitektur, dasar dari Peradaban Barat. Meskipun kecil dalam jumlah dan sering bermusuhan dengan sesama, di abad ke-5 SM, mereka berhasil mengalahkan tetangganya yang jauh lebih besar, Persia, di darat maupun di laut. Alexander, your people stand ready to march to war, to spread the great Greek culture to millions and to bring you everlasting glory. Are you ready to accept your destiny, King Alexander? Will you lead your people to triumph and greatness? Can you build a civilization that will stand the test of time? = Aleksander, rakyatmu siap berbaris untuk perang, untuk menyebarkan budaya Yunani yang hebat kepada jutaan orang dan membawamu ke kemuliaan yang tak berkesudahan. Siapkah engkau menerima takdirmu, Raja Aleksander? Dapatkah engkau memimpin rakyatmu menuju kemenangan dan kejayaan? Dapatkah engkau membangun peradaban yang akan bertahan seiring berjalannya waktu? @@ -3447,7 +3471,8 @@ Constitution = Konstitusi Universal Suffrage = Hak Suara Universal +[amount]% Defensive Strength for cities = +[amount]% Kekuatan Pertahanan kota Civil Society = Masyarakat Sipil --[amount]% food consumption by specialists [cityFilter] = -[amount]% konsumsi makanan oleh spesialis [cityFilter] + # Requires translation! +[amount]% food consumption by specialists [cityFilter] = Free Speech = Kebebasan Berbicara [amount] units cost no maintenance = Unit [amount] tidak memerlukan biaya pemeliharaan Democracy = Demokrasi @@ -4682,3 +4707,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: Dan inilah lingkaran target merah yang akan memunculkan panel di poin ⑬. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Yang kamu tidak lihat: Tombol kembali gawaimu akan memunculkan pertanyaan apakah kamu ingin keluar dari Unciv dan kembali ke kehidupan nyata. Pada versi desktop, kamu bisa menggunakan tombol ESC. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 58671de820..aae2ef3df7 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Vuoi davvero tradire la tua We promised not to settle near them ([count] turns remaining) = Abbiamo promesso di non fondare città vicino a loro ([count] turni rimasti) They promised not to settle near us ([count] turns remaining) = Ci hanno promesso di non fondare città vicino a noi ([count] turni rimasti) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Imperdonabile! Afraid = Timorosi Enemy = Nemici @@ -139,12 +148,28 @@ Your arrogant demands are in bad taste = Hai fatto una richiesta arrogante. Your use of nuclear weapons is disgusting! = Siamo disgustati dal tuo uso delle armi nucleari! You have stolen our lands! = Ti sei impossessato di terreni di nostra proprietà! You gave us units! = Ci hai dato delle unità in regalo! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Richieste Please don't settle new cities near us. = Smetti di fondare città vicino a noi. Very well, we shall look for new lands to settle. = Ti porgiamo le nostre scuse, eviteremo di fondare città nelle vostre vicinanze. We shall do as we please. = Colonizzeremo la terra che ci pare e piace. We noticed your new city near our borders, despite your promise. This will have....implications. = A quanto pare le tue promesse di non espandere i tuoi territori adiacenti ai nostri erano solo parole al vento. Sappi che ci saranno conseguenze. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Enter the amount of gold = Digita la quantità di denaro @@ -163,10 +188,14 @@ Pledge to protect = Impegnati a proteggere Declare Protection of [cityStateName]? = Vuoi impegnarti a proteggere [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Costruisci [improvementName] su [resourceName] (200 Oro) Gift Improvement = Dona miglioramento + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = Diplomatic Marriage ([amount] Gold) = Matrimonio diplomatico ([amount] Gold) We have married into the ruling family of [civName], bringing them under our control. = Abbiamo sposato la famiglia regnante di [civName], portandola sotto il nostro controllo. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] ha sposato la famiglia regnante di [civName2], portandola sotto il suo controllo. + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Acculturata Maritime = Marittima @@ -1167,6 +1196,8 @@ Are you SURE you want to delete this mod? = Vuoi davvero cancellare questa mod? Updated = Aggiornato Current mods = Mod attuali Downloadable mods = Mod scaricabili + # Requires translation! +Mod info and options = Next page = Pagina successiva Open Github page = Apri pagina Github Permanent audiovisual mod = Mod audiovisuale permanente @@ -3440,7 +3471,8 @@ Constitution = Costituzione Universal Suffrage = Suffragio Universale +[amount]% Defensive Strength for cities = +[amount]% Forza difensiva per le città Civil Society = Società civile --[amount]% food consumption by specialists [cityFilter] = -[amount]% consumo di cibo dagli specialisti [cityFilter] + # Requires translation! +[amount]% food consumption by specialists [cityFilter] = Free Speech = Libertà di parola [amount] units cost no maintenance = Nessuna manutenzione per [amount] unità Democracy = Democrazia @@ -4675,3 +4707,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: E questo è il cerchio rosso che ha portato al pannello d'attacco sotto ⑬. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Quello che non vedi è il messaggio che ti chiederà se desideri chiudere UnCiv e tornare un po' al mondo reale. Lo puoi far comparire tramite il tasto indietro su cellulare o tablet, o il tasto Esc sulle versioni desktop. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index af44e58608..b7f2cfc483 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -105,6 +105,15 @@ Do you want to break your promise to [leaderName]? = [leaderName]との合意を We promised not to settle near them ([count] turns remaining) = 我々は彼らの近くに定住しないことに合意した(残り[count]ターン) They promised not to settle near us ([count] turns remaining) = 彼らは我々の近くに定住しないことに合意した(残り[count]ターン) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = 宿敵 # Requires translation! Afraid = @@ -142,12 +151,28 @@ Your arrogant demands are in bad taste = 図々しい要求 Your use of nuclear weapons is disgusting! = 核兵器の使用 You have stolen our lands! = 領土からの略奪 You gave us units! = ユニットの寄付 + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = 要求 Please don't settle new cities near us. = 我々の近くに新しい都市を作らないでください Very well, we shall look for new lands to settle. = わかりました。新しい土地を探すことにします We shall do as we please. = 我々は好きなようにやるのだ We noticed your new city near our borders, despite your promise. This will have....implications. = あなたは約束したにも関わらず、我々の国境近くに新しい都市を開設した。これには理由でも? + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -167,6 +192,8 @@ Pledge to protect = 保護の誓約 Declare Protection of [cityStateName]? = [cityStateName]の保護を宣言 Build [improvementName] on [resourceName] (200 Gold) = [resourceName]に[improvementName]を建設(200ゴールド) Gift Improvement = 寄付内容を変更 + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -174,6 +201,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = 文化 Maritime = 海洋 @@ -1346,6 +1375,8 @@ Updated = 更新 Current mods = 適用中のMOD Downloadable mods = ダウンロード可能MOD # Requires translation! +Mod info and options = + # Requires translation! Next page = Open Github page = Githubのページを開く # Requires translation! @@ -3967,7 +3998,8 @@ Constitution = 憲法 Universal Suffrage = 普通選挙 +[amount]% Defensive Strength for cities = 都市の防御力+[amount]% Civil Society = 市民社会 --[amount]% food consumption by specialists [cityFilter] = [cityFilter]専門家の食料の消費-[amount]% + # Requires translation! +[amount]% food consumption by specialists [cityFilter] = Free Speech = 表現の自由 [amount] units cost no maintenance = [amount]つのユニットの維持費が無料になる Democracy = 民主主義 @@ -5385,3 +5417,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index a3f3ace69f..2cf1e59d84 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = [leaderName]에게 했던 We promised not to settle near them ([count] turns remaining) = 이들 근처에 우리가 새 도시를 세우지 않겠다고 약속함 ([count]턴 남음) They promised not to settle near us ([count] turns remaining) = 우리 근처에 이들이 새 도시를 세우지 않겠다고 약속함 ([count]턴 남음) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = 원수지간 # Requires translation! Afraid = @@ -140,12 +149,28 @@ Your arrogant demands are in bad taste = 이치에 맞지 않는 요구를 하 Your use of nuclear weapons is disgusting! = 핵무기 사용을 그만하는 것이 좋지 않겠소! You have stolen our lands! = 당신은 우리의 땅을 빼앗았소! You gave us units! = 우리에게 유닛을 선물했군요! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = 요구 Please don't settle new cities near us. = 내 근처에 새로운 도시를 세우지 마시오. Very well, we shall look for new lands to settle. = 알겠습니다. 정착할 새로운 땅을 찾아 보도록 하지요. We shall do as we please. = 우리가 원하는 데 살고자 하는 것이 잘못입니까? We noticed your new city near our borders, despite your promise. This will have....implications. = 저번에 약속했는데 우리 근처에 또 도시를 세웠군요. 그렇게 나오겠다는 겁니까? + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -165,6 +190,8 @@ Pledge to protect = 보호국 선언 Declare Protection of [cityStateName]? = [cityStateName] 도시국가를 보호하겠습니까? Build [improvementName] on [resourceName] (200 Gold) = [resourceName]에 [improvementName]건설 (200골드) Gift Improvement = 시설 선물하기 + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -172,6 +199,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = 문화적 Maritime = 해양적 @@ -1230,6 +1259,8 @@ Are you SURE you want to delete this mod? = 이 모드를 정말로 삭제하겠 Updated = 업데이트 있음 Current mods = 현재 모드 Downloadable mods = 다운로드 가능한 모드 + # Requires translation! +Mod info and options = Next page = 다음 페이지 Open Github page = 깃허브 페이지 열기 Permanent audiovisual mod = 시청각모드 항상 적용 @@ -3604,7 +3635,7 @@ Universal Suffrage = 보통선거제도 +[amount]% Defensive Strength for cities = 도시 전투력 +[amount]% Civil Society = 시민 사회 # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = 표현의 자유 [amount] units cost no maintenance = 유닛 [amount]기의 유지비 무료 Democracy = 민주주의 @@ -4876,3 +4907,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ 붉은색 원은 적을 의미하며 ⑬에서 언급된 전투력 정보창을 볼 수 있습니다. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = 게임 종료 버튼: 화면에 표시되지는 않지만, 모바일에서 뒤로가기 또는 PC에서 Esc를 눌러서 게임을 종료하고 현생으로 되돌아갈 수 있습니다. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index bb67e23cad..ff270d90ff 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -114,6 +114,15 @@ Do you want to break your promise to [leaderName]? = Ne išlaikysite pasiżadėj We promised not to settle near them ([count] turns remaining) = Mes Pažadėjome ne statyti miestu prie jų ([count] turns remaining) They promised not to settle near us ([count] turns remaining) = Jie pažadėjo ne statyti prie mūsų miestų ([count] turns remaining) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Neatleistina # Requires translation! Afraid = @@ -153,12 +162,28 @@ Your arrogant demands are in bad taste = Jūsų arogantiški reikalavimai yra bl Your use of nuclear weapons is disgusting! = Tavo branduolinio ginklo naudojimas yra šlykštus! You have stolen our lands! = Jūs pavogėte mūsų žemes! You gave us units! = Jūs atidavete mums units! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Poreikiai Please don't settle new cities near us. = Prašau nestatykite naujų miestų šalia mūsų. Very well, we shall look for new lands to settle. = Labai gerai, mes ieškosime naujų žemių įsikurti. We shall do as we please. = Mes darysime taip, kaip norime. We noticed your new city near our borders, despite your promise. This will have....implications. = Nepaisant jūsų pažado, pastebėjome jūsų naują miestą netoli mūsų sienų. Tai turės .... pasekmių. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -183,6 +208,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -190,6 +217,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Kultūringas Maritime = Jūrų @@ -1491,6 +1520,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -5707,7 +5738,7 @@ Universal Suffrage = # Requires translation! Civil Society = # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = # Requires translation! Free Speech = # Requires translation! @@ -7701,3 +7732,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 1ba5af0b2c..e083fc4645 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -132,6 +132,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Tidak dapat dimaafkan # Requires translation! Afraid = @@ -172,12 +181,28 @@ Your use of nuclear weapons is disgusting! = oi main bom bom pulak cibai You have stolen our lands! = Kamu telah curi tanah kami! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Permintaan Please don't settle new cities near us. = Tolong jangan menetap berdekatan bandar kami Very well, we shall look for new lands to settle. = yela yela kitorang bla We shall do as we please. = mampus la asal sebok We noticed your new city near our borders, despite your promise. This will have....implications. = aik kata tak nak buat da butoh la janji melayu + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -210,6 +235,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -217,6 +244,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = budaya bangsa Maritime = maritim @@ -1782,6 +1811,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -5940,7 +5971,7 @@ Universal Suffrage = # Requires translation! Civil Society = # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Kebebasan Bersuara # Requires translation! [amount] units cost no maintenance = @@ -7840,3 +7871,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index bbd3923670..e72313bff7 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -123,6 +123,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Ğeyr e Ğābel e Baḵšeš # Requires translation! Afraid = @@ -163,12 +172,28 @@ Your use of nuclear weapons is disgusting! = Estefāde šoma az selāh hāye has You have stolen our lands! = Šomā zamin hāye mārā dozdide id! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Ḵāste hā Please don't settle new cities near us. = Lotfan nazdik e mā šahr jadid nasāzid. Very well, we shall look for new lands to settle. = ḵeyle ḵob, mā donbāl e zamin hāye jadid barāye mostağar šodan ḵāhim gašt. We shall do as we please. = Mā har kāri delemān beḵāhad anjām midahim. We noticed your new city near our borders, despite your promise. This will have....implications. = Mā motevajje šodim alā-rağm e ğoli ke dādid nazdik e marz hāye mā šahr sāḵte id. In... payāmad hāyi ḵāhad dāšt. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -195,6 +220,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -202,6 +229,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Bā Farhang Maritime = Daryāi @@ -1491,6 +1520,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -5699,7 +5730,7 @@ Universal Suffrage = # Requires translation! Civil Society = # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = # Requires translation! Free Speech = # Requires translation! @@ -7717,3 +7748,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index c2cfcb51c6..1e23eab574 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -123,6 +123,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Gheyr e Ghaabel e Bakhshesh # Requires translation! Afraid = @@ -163,12 +172,28 @@ Your use of nuclear weapons is disgusting! = Estefaade shoma az selaah haaye has You have stolen our lands! = Shomaa zamin haaye maaraa dozdide id! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Khaaste haa Please don't settle new cities near us. = Lotfan nazdik e maa shahr jadid nasaazid. Very well, we shall look for new lands to settle. = kheyle khob, maa donbaal e zamin haaye jadid baraaye mostaghar shodan khaahim gasht. We shall do as we please. = Maa har kaari delemaan bekhaahad anjaam midahim. We noticed your new city near our borders, despite your promise. This will have....implications. = Maa motevajje shodim alaa-raghm e gholi ke daadid nazdik e marz haaye maa shahr saakhte id. In... payaamad haayi khaahad daasht. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -195,6 +220,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -202,6 +229,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Baa Farhang Maritime = Daryaai @@ -1488,6 +1517,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -5696,7 +5727,7 @@ Universal Suffrage = # Requires translation! Civil Society = # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = # Requires translation! Free Speech = # Requires translation! @@ -7714,3 +7745,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 1075743c2d..b11bd2b99c 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Czy chcesz zerwać twoją p We promised not to settle near them ([count] turns remaining) = Przysięgliśmy się nie osadzać blisko nich ([count] turns remaining) They promised not to settle near us ([count] turns remaining) = Przysięgli się nie osadzać blisko nas ([count] turns remaining) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Niewybaczalny # Requires translation! Afraid = @@ -140,12 +149,28 @@ Your arrogant demands are in bad taste = Wasze aroganckie żądania są godne po Your use of nuclear weapons is disgusting! = Sposób w jaki używacie broni nuklearnej jest haniebny You have stolen our lands! = Zagarnęliście nasze ziemie! You gave us units! = Podarowaliście nam jednostki! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Żądania Please don't settle new cities near us. = Nie osiedlajcie się w pobliżu naszych ziem. Very well, we shall look for new lands to settle. = W porządku, będziemy osiedlać się w innym miejscu. We shall do as we please. = Będziemy robić co uważamy za stosowne. We noticed your new city near our borders, despite your promise. This will have....implications. = Zauważyliśmy twoje nowe miasto w pobliżu naszej granicy, mimo twojej obietnicy. Cóż...poniesiesz konsekwencje. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -165,6 +190,8 @@ Pledge to protect = Zadeklaruj swoją ochronę Declare Protection of [cityStateName]? = Zadeklarować ochronę dla [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Zbuduj [improvementName] na [resourceName] (200 Złota) Gift Improvement = Podaruj Ulepszenie + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -172,6 +199,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Kulturowe Maritime = Nadmorskie @@ -1297,6 +1326,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -3461,7 +3492,6 @@ Ringsted = Ringsted Skrive = Skrive The Huns = Hunowie - # Requires translation! Attila the Hun = Attyla # Requires translation! I grow tired of this throne. I think I should like to have yours instead. = @@ -3581,7 +3611,6 @@ Coevorden = Kerkrade = Sweden = Szwecja - Gustavus Adolphus = Gustaw Adolf # Requires translation! The Hakkapeliittas will ride again and your men will fall just at the sight of my cavalry! God with us! = @@ -3606,8 +3635,7 @@ When declaring friendship, both parties gain a [amount]% boost to great person g # Requires translation! All hail the transcendent King Gustavus Adolphus, founder of the Swedish Empire and her most distinguished military tactician. It was during your reign that Sweden emerged as one of the greatest powers in Europe, due in no small part to your wisdom, both on and off the battlefield. As king, you initiated a number of domestic reforms that ensured the economic stability and prosperity of your people. As the general who came to be known as the "Lion of the North," your visionary designs in warfare gained the admiration of military commanders the world over. Thanks to your triumphs in the Thirty Years' War, you were assured a legacy as one of history's greatest generals. = # Requires translation! -Oh noble King, the people long for your prudent leadership, hopeful that once again they will see your kingdom rise to glory. Will you devise daring new strategies, leading your armies to victory on the theater of war? Will you build a civilization that stands the test of time? = - +Oh noble King, the people long for your prudent leadership, hopeful that once again they will see your kingdom rise to glory. Will you devise daring new strategies, leading your armies to victory on the theater of war? Will you build a civilization that stands the test of time? = Stockholm = Sztokholm # Requires translation! Uppsala = @@ -3697,7 +3725,6 @@ Strängnäs = Sveg = Austria = Austria - Maria Theresa = Maria Teresa # Requires translation! Shame that it has come this far. But ye wished it so. Next time, be so good, choose your words more wisely. = @@ -4004,7 +4031,7 @@ Universal Suffrage = Powszechne Prawo Wyborcze +[amount]% Defensive Strength for cities = Civil Society = Społeczeństwo Obywatelskie # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Wolność Słowa # Requires translation! [amount] units cost no maintenance = @@ -5450,3 +5477,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index bd75e6194b..52ddc51dc8 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Queres quebrar a tua promes We promised not to settle near them ([count] turns remaining) = Prometemos não nos acomodarmos perto deles ([count] turnos restantes) They promised not to settle near us ([count] turns remaining) = Eles prometeram não se estabelecerem perto de nós ([count] turnos restantes) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Imperdoável # Requires translation! Afraid = @@ -140,12 +149,28 @@ Your arrogant demands are in bad taste = As tua exigências arrogantes são desa Your use of nuclear weapons is disgusting! = O teu uso de armas nucleares é nojento! You have stolen our lands! = Roubaste as nossas terras! You gave us units! = Deste-nos unidades! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Exigências Please don't settle new cities near us. = Por favor não fundes cidades perto de nós. Very well, we shall look for new lands to settle. = Muito bem, procuraremos novas terras para colonizar. We shall do as we please. = Faremos o que quisermos. We noticed your new city near our borders, despite your promise. This will have....implications. = Nós notamos a tua nova cidade perto das nossas fronteiras, apesar da tua promessa. Isso terá... consequências. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -166,6 +191,8 @@ Declare Protection of [cityStateName]? = Declarar proteção de [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Constrói [improvementName] em [resourceName] (200 Ouros) # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -173,6 +200,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Cultural Maritime = Naval @@ -1227,6 +1256,8 @@ Are you SURE you want to delete this mod? = Tens A CERTEZA de que queres elimina Updated = Atualizado Current mods = Mods atuais Downloadable mods = Mods transferíveis + # Requires translation! +Mod info and options = Next page = Próxima Página Open Github page = Abrir a página do Github Permanent audiovisual mod = Mod audiovisual permanente @@ -4285,7 +4316,7 @@ Universal Suffrage = Sufrágio Universal +[amount]% Defensive Strength for cities = Civil Society = Sociedade Civil # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Liberdade de Expressão # Requires translation! [amount] units cost no maintenance = @@ -5758,3 +5789,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: E este é o círculo vermelho de mira que leva ao painel de ataque abaixo de ⑬. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = O que você tu vês: o botão Voltar do telemóvel/tablet fará a pergunta se desejas sair do Unciv e voltar para a Vida Real. Nas versões de desktop, podes usar a tecla ESC. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 2554771792..ff47b37a20 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -127,6 +127,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = De neiertat # Requires translation! Afraid = @@ -168,12 +177,28 @@ Your use of nuclear weapons is disgusting! = Folosirea armelor nucleare e dezgus You have stolen our lands! = Ne-ai furat pământurile! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Cereri Please don't settle new cities near us. = Te rog să nu mai întemeiezi orașe lângă mine. Very well, we shall look for new lands to settle. = Foarte bine, ar trebui să căutăm noi pământuri pentru a ne așeza. We shall do as we please. = O să facem cum vrem. We noticed your new city near our borders, despite your promise. This will have....implications. = Am văzut noul tău oraș de lângă granița noastră, în ciuda promisiunii. Asta va creea... complicații. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -200,6 +225,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -207,6 +234,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Cult Maritime = Maritim @@ -1573,6 +1602,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -5583,7 +5614,7 @@ Universal Suffrage = Vot universal +[amount]% Defensive Strength for cities = Civil Society = Societate civilă # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Exprimare liberă # Requires translation! [amount] units cost no maintenance = @@ -7297,3 +7328,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 57023ad6d1..3f6cc08284 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Вы хотите нару We promised not to settle near them ([count] turns remaining) = Мы обещали не закладывать новых городов рядом с ними ([count] ходов осталось) They promised not to settle near us ([count] turns remaining) = Они обещали не закладывать новых городов рядом с нами ([count] ходов осталось) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Непростительно враждебные # Requires translation! Afraid = @@ -140,12 +149,28 @@ Your arrogant demands are in bad taste = Ваши высокомерные тр Your use of nuclear weapons is disgusting! = Ваше использование ядерного оружия - отвратительный поступок! You have stolen our lands! = Вы украли наши земли! You gave us units! = Вы дарили нам юнитов! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Требования Please don't settle new cities near us. = Пожалуйста, не закладывайте новых городов рядом с нами. Very well, we shall look for new lands to settle. = Хорошо, мы найдем другие земли для поселений. We shall do as we please. = Мы поступим, как сочтем нужным. We noticed your new city near our borders, despite your promise. This will have....implications. = Мы заметили ваш новый город около наших границ. Это может повлечь... последствия. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -165,6 +190,8 @@ Pledge to protect = Пообещать защиту Declare Protection of [cityStateName]? = Объявить о защите [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Построить [improvementName] на [resourceName] (200 Золота) Gift Improvement = Подарить Улучшение + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -172,6 +199,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Культурный Maritime = Приморский @@ -1221,6 +1250,8 @@ Are you SURE you want to delete this mod? = Вы УВЕРЕНЫ что хоти Updated = Обновлён Current mods = Установленные моды Downloadable mods = Скачиваемые моды + # Requires translation! +Mod info and options = Next page = Следующая страница Open Github page = Открыть страницу на GitHub Permanent audiovisual mod = Перманентный аудиовизуальный мод @@ -3578,7 +3609,7 @@ Universal Suffrage = Всеобщее Избирательное Право +[amount]% Defensive Strength for cities = +[amount]% к силе защиты городов Civil Society = Гражданское Общество # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Свобода Слова [amount] units cost no maintenance = [amount] юнитов содержатся бесплатно Democracy = Демократия @@ -4849,3 +4880,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: А этот красный круг показывает возможные цели для атаки, нажатие на него открывает панель атаки из ⑬. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Из того, что вы не видите на скриншоте: при нажатии кнопки "назад" смарфона/планшета появится окно с вопросом хотите ли вы выйти из Unciv и вернуться в Реальную Жизнь. На ПК вы можете использовать ESC. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 2079701faa..65c5e2de6e 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = 你想违背你对[leaderNa We promised not to settle near them ([count] turns remaining) = 我们答应过不在他们附近建造城市(剩下 [count] 回合) They promised not to settle near us ([count] turns remaining) = 他们答应了不在我们附近建造城市(剩下 [count] 回合) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = 仇深似海 # Requires translation! Afraid = @@ -140,12 +149,28 @@ Your arrogant demands are in bad taste = 你的傲慢要求不合情理。 Your use of nuclear weapons is disgusting! = 你使用核武器的行为是令人发指的! You have stolen our lands! = 你窃取了我们的土地! You gave us units! = 你给了我们单位! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = 要求 Please don't settle new cities near us. = 请不要在我们附近建立新的城市。 Very well, we shall look for new lands to settle. = 好的,我们将会寻找新的建城位置。 We shall do as we please. = 我们只是自己的奴隶,这里不需要弱者叽叽喳喳。 We noticed your new city near our borders, despite your promise. This will have....implications. = 尽管你答应了,我们还是注意到你在我们边境附近建立了新城市。如果有不好的影响...这将是你咎由自取! + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -165,6 +190,8 @@ Pledge to protect = 承诺保护 Declare Protection of [cityStateName]? = 声明保护[cityStateName]吗? Build [improvementName] on [resourceName] (200 Gold) = 建造[improvementName]以开发[resourceName](200金) Gift Improvement = 赠送改进设施 + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -172,6 +199,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = 文化型 Maritime = 航海型 @@ -1221,6 +1250,8 @@ Are you SURE you want to delete this mod? = 你确定要删除这个模组吗? Updated = 已更新 Current mods = 当前模组 Downloadable mods = 可下载的模组 + # Requires translation! +Mod info and options = Next page = 下一页 Open Github page = 打开 Github 页面 Permanent audiovisual mod = 模组永久可见 @@ -3572,7 +3603,7 @@ Universal Suffrage = 普选制度 +[amount]% Defensive Strength for cities = 城市防御时+[amount]%战斗力 Civil Society = 公民社会 # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = 言论自由 [amount] units cost no maintenance = [amount]个单位无需维护费 Democracy = 民主主义 @@ -4815,3 +4846,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: 这是红色的目标圆圈,指向攻击面板 ⑬ 里的防御方。 What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = 你看不到的是:点击手机/平板电脑的后退按钮将会弹出一个对话框:你是否想离开 Unciv 回到现实生活中去?在桌面版本中,可以使用 ESC 键。 + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index d46eb87447..213252a8b7 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = ¿Quieres romper tú promes We promised not to settle near them ([count] turns remaining) = Prometimos no expandirnos cerca de ellos ([count] turnos faltantes) They promised not to settle near us ([count] turns remaining) = Prometieron no expandirse cerca nuestro ([count] turnos faltantes) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Imperdonable Afraid = Asustada Enemy = Enemigo @@ -139,12 +148,28 @@ Your arrogant demands are in bad taste = ¡Tus arrogantes demandas son de mal gu Your use of nuclear weapons is disgusting! = ¡Tu uso de armas nucleares es repugnante! You have stolen our lands! = ¡Has robado nuestras tierras! You gave us units! = ¡Nos regalaste unidades! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Demandas Please don't settle new cities near us. = Por favor, no fundes ciudades cerca de nuestras fronteras. Very well, we shall look for new lands to settle. = Bien, buscaremos otras tierras para colonizar. We shall do as we please. = Haremos lo que nos de la gana. We noticed your new city near our borders, despite your promise. This will have....implications. = Nos hemos dado cuenta de que has fundado ciudades cerca de nuestras fronteras, a pesar de tu promesa. Esto tendrá... consecuencias. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Enter the amount of gold = Inserte la cantidad de oro @@ -163,10 +188,14 @@ Pledge to protect = Prometer Protección Declare Protection of [cityStateName]? = ¿Declarar Protección de [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Construir [improvementName] en [resourceName] (200 Oro) Gift Improvement = Regalo de Mejora + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = Diplomatic Marriage ([amount] Gold) = Matrimonio Diplomatico ([amount] Oro) We have married into the ruling family of [civName], bringing them under our control. = Nos casamos con la familia real de [civName], poniendolos bajo nuestro control. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] se ha casado con la familia real de [civName2], poniendolos bajo su control. + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Cultural Maritime = Marítimo @@ -1167,6 +1196,8 @@ Are you SURE you want to delete this mod? = ¿Estás SEGURO de que deseas elimin Updated = Actualizado Current mods = Mods Actuales Downloadable mods = Mods Descargables + # Requires translation! +Mod info and options = Next page = Siguiente Pagina Open Github page = Abrir Pagina de Github Permanent audiovisual mod = Mod visual permanente @@ -3213,9 +3244,7 @@ I see you admire my new damask. Nobody should say that I am an unjust woman. Let Oh, it's ye! = Oh, ¡és ústed! Diplomatic Marriage = Casamiento Diplomatico Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Puede gastar Oro para anexar o titeretar una Ciudad-Estado que ha sido tu aliado por [amount] turnos. - # Requires translation! Noble and virtuous Queen Maria Theresa, Holy Roman Empress and sovereign of Austria, the people bow to your gracious will. Following the death of your father King Charles VI, you ascended the thone of Austria during a time of great instability, but the empty coffers and diminished military did litle to dissuade your ambitions. Faced with war almost immediately upon your succession to the thron, you managed to fend off your foes, and in naming your husband Francis Stephen co-ruler, assured your place as Empress of the Holy Roman Empire. During your reigh, you guided Austria on a new path of reform - strengthening the military, replenishing the treasury, and improving the educational system of the kingdom. = Noble y virtuosa reina María Theresa, Emperadora del Sacro Imperio Romano y soberana de Austria, la gente se postra ante tu gracia. Después de la muerte de tu padre el rey Carlos VI, ascendiste al trono de Austria en un tiempo de gran inestabilidad, pero arcas vacias y ejercito desmoronado hicieron poco para disuadir tus ambiciones. Viendose en guerra casi inmediatamente de tu sucesión al trono, conseguiste detener a tus enemigos, y nombraste tu esposo Francis Stephen vice-gobernante, asegurando tu lugar como Emperatriz del Sacro Imperio Romano. Durante tu reino, guiaste Austria en un nuevo camino de reformas - fortaleciendo el ejercito, reponiendo las arcas, y mejorando el sistema educativo del reino. - # Requires translation! Oh great queen, bold and dignified, the time has come for you to rise and guide the kingdom once again. Can you return your people to the height of prosperity and splendor? Will you build a civilization that stands the test of time? = Oh gran reina, valiente y digna, ha llegado el tiempo para que asciendas y guies el reino una vez más. ¿Puedes devolver a tu gente a la gran prosperidad y esplendór? ¿Crearás una civilización que soporte el paso del tiempo? Vienna = Viena Salzburg = Salzburgo @@ -3470,7 +3499,8 @@ Constitution = Constitución Universal Suffrage = Sufragio Universal +[amount]% Defensive Strength for cities = +[amount]% Fuerza Defensiva para ciudades Civil Society = Sociedad Civil --[amount]% food consumption by specialists [cityFilter] = -[amount]% consumo de comida por especialistas [cityFilter] + # Requires translation! +[amount]% food consumption by specialists [cityFilter] = Free Speech = Libertad de Expresión [amount] units cost no maintenance = [amount] unidades no cuestan mantenimiento Democracy = Democracia @@ -4705,3 +4735,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: Y este es el circulo rojo de apunte que lleva al panel para atacar (el ⑬). What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Lo que no ves: El botón de atrás de tu celular/tablet te preguntará si quieres salir de Unciv e ir a la Vida Real. En versión de escritorio, puedes usar la tecla "Esc". + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index f1f6b8038d..c6205f1d33 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -103,6 +103,15 @@ Do you want to break your promise to [leaderName]? = Vill du bryta ditt löfte t We promised not to settle near them ([count] turns remaining) = Vi lovade att inte bygga städer nära dem ([count] drag kvar) They promised not to settle near us ([count] turns remaining) = De lovade att inte bygga städer nära oss ([count] drag kvar) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Oförlåtlig Afraid = Rädd Enemy = Fiende @@ -139,12 +148,28 @@ Your arrogant demands are in bad taste = Era arroganta krav är smaklösa Your use of nuclear weapons is disgusting! = Ert kärnvapensbruk är vidrigt! You have stolen our lands! = Ni har stulit vårt land! You gave us units! = Ni har gett oss enheter! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Krav Please don't settle new cities near us. = Var god och bygg inte nya städer nära oss. Very well, we shall look for new lands to settle. = Nåväl, vi kommer söka nya länder att bebygga. We shall do as we please. = Vi kommer göra som vi vill. We noticed your new city near our borders, despite your promise. This will have....implications. = Vi märkte er nya stad nära våra gränser, trots ert löfte. Detta kommer att ha....påföljder. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Enter the amount of gold = Skriv in mängden guld @@ -163,10 +188,14 @@ Pledge to protect = Svär att Beskydda Declare Protection of [cityStateName]? = Förklara Beskydd av [cityStateName]? Build [improvementName] on [resourceName] (200 Gold) = Bygg [improvementName] på [resourceName] (200 Guld) Gift Improvement = Skänk Förbättring + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = Diplomatic Marriage ([amount] Gold) = Diplomatiskt Giftermål ([amount] Guld) We have married into the ruling family of [civName], bringing them under our control. = Vi har gift in oss i den styrande familjen i [civName] och fört dem under vår kontroll. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] har gift in sig i den styrande familjen i [civName2] och fört dem under sin kontroll. + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Kultiverad Maritime = Maritim @@ -186,7 +215,6 @@ The unique luxury is one of: = Den unika lyxen är en av: Demand Tribute = Kräv Brandskatt Tribute Willingness = Brandskattsvillighet - # Requires translation! At least 0 to take gold, at least 30 and size 4 city for worker = Åtminstone 0 för att ta guld, åtminstone 30 och storlek 4 stad för arbetare Major Civ = Stor Civilisation No Cities = Inga Städer @@ -249,7 +277,6 @@ Uniques = Unika Promotions = Befordringar Load copied data = Ladda kopierad data Could not load game from clipboard! = Kunde inte ladda spel från urklipp! - # Requires translation! Reset to defaults = Återställ till standard Start game! = Starta spel! Map Options = Kartalternativ @@ -658,7 +685,6 @@ Main menu = Huvudmeny Resume = Återgå Cannot resume game! = Kan inte återgå! Not enough memory on phone to load game! = Inte tillräckligt med minne på telefonen för att ladda spel! - # Requires translation! Quickstart = Snabbstart Cannot start game with the default new game parameters! = Kan inte starta spel med standard parametrarna! Victory status = Segerstatus @@ -1170,6 +1196,8 @@ Are you SURE you want to delete this mod? = Är du SÄKER på att du vill ta bor Updated = Uppdaterad Current mods = Nuvarande mods Downloadable mods = Nedladdningsbara mods + # Requires translation! +Mod info and options = Next page = Nästa sida Open Github page = Öppna Github-sida Permanent audiovisual mod = Permanent audiovisuell mod @@ -1742,11 +1770,8 @@ Pikeman = Pikenenare Industrial era = Industrieran Musketman = Musketerare - # Requires translation! May not generate great prophet equivalents naturally = Kanske inte genererar stora profet motsvarigheter naturligt - # Requires translation! May buy [unit] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Kan köpa [unit] enheter för [amount] [stat] [cityFilter] till ett stigande pris ([amount2]) - # Requires translation! Starting in this era disables religion = Att starta i denna era kommer att stänga av religion Modern era = Moderna eran @@ -1831,7 +1856,6 @@ What? = Va? Hellenic League = Helleniska Ligan City-State Influence degrades [amount]% slower = Stadsstatsinflytande degraderar [amount]% långsamare City-State Influence recovers at twice the normal rate = Stadsstadsinflytande återhämtas dubbelt så fort som vanligt - # Requires translation! City-State territory always counts as friendly territory = Stadsstats territorium räknas alltid som vänligt territorium May the blessings of the gods be upon you, oh great King Alexander! You are the ruler of the mighty Greek nation. Your people lived for so many years in isolated city-states - legendary cities such as Athens, Sparta, Thebes - where they gave the world many great things, such as democracy, philosophy, tragedy, art and architecture, the very foundation of Western Civilization. Although few in number and often hostile to each other, in the 5th century BC they were able to defeat their much larger neighbor, Persia, on land and sea. = Gudarnas välsignelser vare med dig, o store Kung Alexander! Du styr över den mäktiga Grekiska nationen. Ditt folk levde i så många år i skilda stadsstater - legendariska städer som Aten, Sparta, Thebe - Där de gav världen många storslagna ting, såsom demokrati, filosofi, tragedi, konst och arkitektur, själva grunden till den Västerländska Civilisationen. Fast få i antal och ofta fientliga mot varandra, lyckades de under fyrahundratalet f kr besegra sin mycket större granne, Persien, både till lands och sjöss. Alexander, your people stand ready to march to war, to spread the great Greek culture to millions and to bring you everlasting glory. Are you ready to accept your destiny, King Alexander? Will you lead your people to triumph and greatness? Can you build a civilization that will stand the test of time? = Alexander, ditt folk står redo att gå ut i strid, att sprida den storslagna Grekiska kulturen till miljoner och för att bringa dig evig ära. Är du redo att anta ditt öde, Kung Alexander? Kommer du leda ditt folk till triumf och storhet? Kan du bygga en civilisation som står mot tidens prövning? @@ -3447,7 +3471,8 @@ Constitution = Konstitution Universal Suffrage = Allmän Rösträtt +[amount]% Defensive Strength for cities = +[amount]% Försvarsstyrka för städer Civil Society = Civilsamhälle --[amount]% food consumption by specialists [cityFilter] = -[amount]% mat konsumtion av specialister [cityFilter] + # Requires translation! +[amount]% food consumption by specialists [cityFilter] = Free Speech = Yttrandefrihet [amount] units cost no maintenance = [amount] enheter kostar ingen driftkostnad Democracy = Demokrati @@ -4682,3 +4707,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: Och det här er den röda målcirkeln som ledde till anfallspanelen förut under ⑬. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Vad du inte ser: Telefonens/Surfplattans bakåtknapp kommer ställa frågan huruvida du vill lämna Unciv och återgå till Verkliga Livet. På datorversioner kan du använda ESC-tangenten. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 7ed70e2634..f36680ea52 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -120,6 +120,15 @@ We promised not to settle near them ([count] turns remaining) = # Requires translation! They promised not to settle near us ([count] turns remaining) = + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = 仇深似海 # Requires translation! Afraid = @@ -158,12 +167,28 @@ Your use of nuclear weapons is disgusting! = 你使用核武器的行為是令 You have stolen our lands! = 你竊取了我們的土地! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = 要求 Please don't settle new cities near us. = 請不要在我們附近建立新的城市。 Very well, we shall look for new lands to settle. = 好的,我們將會尋找其他位置建立城市。 We shall do as we please. = 我們只依照自己的意志行事。 We noticed your new city near our borders, despite your promise. This will have....implications. = 儘管你答應了,我們還是注意到你在我們邊境附近建立了新城市。如果有不好的影響...這將是你自找的! + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -190,6 +215,8 @@ Declare Protection of [cityStateName]? = Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -197,6 +224,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = 文化型 Maritime = 航海型 @@ -1396,6 +1425,8 @@ Current mods = # Requires translation! Downloadable mods = # Requires translation! +Mod info and options = + # Requires translation! Next page = # Requires translation! Open Github page = @@ -4072,7 +4103,7 @@ Universal Suffrage = 普選制度 +[amount]% Defensive Strength for cities = Civil Society = 公民社會 # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = 言論自由 # Requires translation! [amount] units cost no maintenance = @@ -5532,3 +5563,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index af03fbcc89..182d18b5c9 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -105,6 +105,15 @@ Do you want to break your promise to [leaderName]? = [leaderName] liderine olan We promised not to settle near them ([count] turns remaining) = Onların yakınlarına sehir kurmayacağımıza dair söz verdik ([count] tur kaldı) They promised not to settle near us ([count] turns remaining) = Yakınımıza şehir kurmayacaklarına dair söz verdiler ([count] tur kaldı) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = Affedilemez # Requires translation! Afraid = @@ -142,12 +151,28 @@ Your arrogant demands are in bad taste = Kibirli taleplerin ağzımızda kötü Your use of nuclear weapons is disgusting! = Nükleer silah kullanman iğrenç! You have stolen our lands! = Topraklarımızı çaldın! You gave us units! = Bize birlikler hediye ettiniz! + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Talepler Please don't settle new cities near us. = Lütfen yakınımıza yeni şehirler kurmayın. Very well, we shall look for new lands to settle. = Pekala, biz de yerleşecek yeni topraklar arayacağız. We shall do as we please. = İstediğimiz gibi yaparız. We noticed your new city near our borders, despite your promise. This will have....implications. = Söz vermene rağmen yeni şehrini sınırlarımızın yakınına kurdun. Bunun ... yaptırımları olacak. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -168,6 +193,8 @@ Declare Protection of [cityStateName]? = [cityStateName]'e Koruma Taahhüdü ila # Requires translation! Build [improvementName] on [resourceName] (200 Gold) = Gift Improvement = Geliştirme Hediye et + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -175,6 +202,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Kültürlü Maritime = Denizci @@ -1284,6 +1313,8 @@ Are you SURE you want to delete this mod? = Bu modu SİLMEK istediğinize emin m Updated = Yeni Güncellenmiş Current mods = Mevcut modlar Downloadable mods = İndirilebilir modlar + # Requires translation! +Mod info and options = Next page = Sonraki sayfa Open Github page = Github sayfasını aç # Requires translation! @@ -3778,7 +3809,7 @@ Universal Suffrage = Evrensel Oy Hakkı +[amount]% Defensive Strength for cities = Şehirler için +%[amount] savunma gücü Civil Society = Sivil Toplum # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = İfade Özgürlüğü [amount] units cost no maintenance = [amount] birlik bakım gerektirmez Democracy = Demokrasi @@ -5131,3 +5162,99 @@ This is where you spend most of your time playing Unciv. See the world, control # Requires translation! What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 6b4fd84fd1..cc1409d784 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -114,6 +114,15 @@ Do you want to break your promise to [leaderName]? = Ви точно хочет We promised not to settle near them ([count] turns remaining) = Ми обіцяли їм не селитись біля них (залишилось іще [count] ходів) They promised not to settle near us ([count] turns remaining) = Вони обіцяли не селитись біля нас (залишилось іще [count] ходів) + # Requires translation! +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = + # Requires translation! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = + # Requires translation! +[civName] has destroyed [cityState], whom you had pledged to protect! = + Unforgivable = непрощальні # Requires translation! Afraid = @@ -152,12 +161,28 @@ Your use of nuclear weapons is disgusting! = Ваше використання You have stolen our lands! = Ви вкрали наші землі! # Requires translation! You gave us units! = + # Requires translation! +You destroyed City States that were under our protection! = + # Requires translation! +You attacked City States that were under our protection! = + # Requires translation! +You demanded tribute from City States that were under our protection! = + # Requires translation! +You sided with a City State over us = Demands = Вимоги Please don't settle new cities near us. = Будь ласка, не засновуйте нові міста поблизу нас. Very well, we shall look for new lands to settle. = Дуже добре, ми будемо шукати нові землі для заселення. We shall do as we please. = Ми будемо робити так, як забажаємо. We noticed your new city near our borders, despite your promise. This will have....implications. = Ми помітили ваше нове місто біля наших кордонів, незважаючи на вашу обіцянку. Це матиме... наслідки. + # Requires translation! +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = + # Requires translation! +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = + # Requires translation! +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = + # Requires translation! +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = # Requires translation! Enter the amount of gold = @@ -179,6 +204,8 @@ Declare Protection of [cityStateName]? = Проголисити протекці Build [improvementName] on [resourceName] (200 Gold) = # Requires translation! Gift Improvement = + # Requires translation! +[civName] is able to provide [unitName] once [techName] is researched. = # Requires translation! Diplomatic Marriage ([amount] Gold) = @@ -186,6 +213,8 @@ Diplomatic Marriage ([amount] Gold) = We have married into the ruling family of [civName], bringing them under our control. = # Requires translation! [civName] has married into the ruling family of [civName2], bringing them under their control. = + # Requires translation! +You have broken your Pledge to Protect [civName]! = Cultured = Культурний Maritime = Морський @@ -1307,6 +1336,8 @@ Are you SURE you want to delete this mod? = Ви СПРАВДІ хочете в Updated = Оновлено Current mods = Наявні моди Downloadable mods = Github моди + # Requires translation! +Mod info and options = Next page = Наступна сторінка Open Github page = Відкрити сторінку на Github Permanent audiovisual mod = Мод з безперервною аудіовізуалізацією @@ -3859,7 +3890,7 @@ Universal Suffrage = Загальне виборче право +[amount]% Defensive Strength for cities = +[amount]% оборонної сили для міст Civil Society = Громадянське суспільство # Requires translation! --[amount]% food consumption by specialists [cityFilter] = +[amount]% food consumption by specialists [cityFilter] = Free Speech = Свобода слова [amount] units cost no maintenance = [amount] підрозділів утримуються безкоштовно Democracy = Демократія @@ -5209,3 +5240,99 @@ This is where you spend most of your time playing Unciv. See the world, control ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: А це - червоне коло прицілу, що дозволяє відкрити панель атаки з пункту ⑬. What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Чого Ви не бачите: Після натискання кнопки "Назад" на планшеті/телефоні з'явиться віконце з питанням, чи дійсно Ви хотіли б залишити Unciv і повернутися до реального життя. На ПК для цього можна використовувати клавішу Esc. + # Requires translation! +After building a shrine, your civilization will start generating Faith☮. = + # Requires translation! +When enough Faith☮ has been generated, you will be able to found a pantheon. = + # Requires translation! +A pantheon will provide a small bonus for your civilization that will apply to all your cities. = + # Requires translation! +Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = + # Requires translation! +Generating more faith will allow you to found a religion. = + + # Requires translation! +Religion = + # Requires translation! +Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = + # Requires translation! +This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = + # Requires translation! +When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = + # Requires translation! +Additionally, the city where you used your great prophet will become the holy city of that religion. = + # Requires translation! +Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = + # Requires translation! +One of these great prophets can then be used to enhance your religion. = + # Requires translation! +This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = + # Requires translation! +Do take care founding a religion soon, only about half the players in the game are able to found a religion! = + + # Requires translation! +Beliefs = + # Requires translation! +There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = + # Requires translation! +Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = + + # Requires translation! +Religion inside cities = + # Requires translation! +When founding a city, it won't follow a religion immediately. = + # Requires translation! +The religion a city follows depends on the total pressure each religion has within the city. = + # Requires translation! +Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation! +Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = + # Requires translation! +The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = + + # Requires translation! +Spreading Religion = + # Requires translation! +Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = + # Requires translation! +Missionaries can be bought in cities following a major religion, and will take the religion of that city. = + # Requires translation! +So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = + # Requires translation! +Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = + # Requires translation! +Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = + # Requires translation! +These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = + # Requires translation! +But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = + # Requires translation! +This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = + # Requires translation! +When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = + # Requires translation! +Cities also passively add pressure of their majority religion to nearby cities. = + # Requires translation! +Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = + # Requires translation! +This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = + # Requires translation! +Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = + # Requires translation! +Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = + # Requires translation! +This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = + + # Requires translation! +Inquisitors = + # Requires translation! +Inquisitors are the last religious unit, and their strength is removing other religions. = + # Requires translation! +They can remove all other religions from one of your own cities, removing any pressures built up. = + # Requires translation! +Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = + # Requires translation! +Often this results in the city immediately converting to their religion = + # Requires translation! +Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = + diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index 3166b33644..ef30493aff 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,28 +1,28 @@ -Persian_(Pinglish-UN) = 20 -Italian = 99 -Russian = 95 -German = 99 -Swedish = 99 -Turkish = 88 -Ukrainian = 85 -French = 80 -Portuguese = 71 -Indonesian = 99 -Finnish = 50 +Persian_(Pinglish-UN) = 19 +Italian = 98 +Russian = 93 +German = 98 +Swedish = 98 +Turkish = 86 +Ukrainian = 84 +French = 79 +Portuguese = 70 +Indonesian = 98 +Finnish = 49 Malay = 16 -Spanish = 98 -Brazilian_Portuguese = 60 -Traditional_Chinese = 77 -Polish = 79 +Spanish = 97 +Brazilian_Portuguese = 59 +Traditional_Chinese = 76 +Polish = 78 Lithuanian = 20 -Romanian = 31 -Simplified_Chinese = 96 -Bulgarian = 21 -Korean = 94 +Romanian = 30 +Simplified_Chinese = 94 +Bulgarian = 20 +Korean = 93 Persian_(Pinglish-DIN) = 19 -Japanese = 81 +Japanese = 80 English = 1 -Czech = 93 -Hungarian = 62 -Dutch = 50 +Czech = 92 +Hungarian = 61 +Dutch = 49 Greek = 13 diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 950901378b..80eb4d1b03 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -3,8 +3,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.5.30" const val appName = "Unciv" - const val appCodeNumber = 623 - const val appVersion = "3.16.13-patch1" + const val appCodeNumber = 624 + const val appVersion = "3.16.14" const val gdxVersion = "1.10.0" const val roboVMVersion = "2.3.1" diff --git a/changelog.md b/changelog.md index fa27bf7868..4cc814d036 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,24 @@ +## 3.16.14 + +Fixed crashes when mod had religion but no great prophet + +Can no longer fast-tap to confuse policy/construction screens + +By xlenstra: +- Fixed some bugs +- Fix Civil Society policy +- Wrote an extensive tutorial documenting most of religion + +By SimonCeder: +- Proper pledge to protect implementation +- Unique units from Militaristic city states +- Icons for city states + +By SomeTroglodyte: +- Fixed crash with no-barbarian mods +- Fix era notification +- Mod manager portrait and auto scroll + ## 3.16.13 By xlenstra: